Run: 2026-04-24-01KQ06MRHEC2DXREPH53X5EF8A

Run Details

Duration:
8m 19s
Cost:
$0.078757
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed London. Rory's breath fogged in the sudden stillness. No planes droned overhead. No buses rattled the asphalt behind them. Just the Heartstone Pendant's warmth spreading across her collarbone in rhythmic, warning pulses. Isolde glided between the ancient oaks, silver hair catching a light that came from everywhere and nowhere. Even standing still, she seemed to drift, as if the wind here blew from a different century. "Quiet as a grave." "Quieter." Nyx's form rippled at the corner of her vision, a smudge of violet against the gloom. "Graves have mice. Roots. The dead chatter given enough centuries." Rory's hand drifted to the Fae-Forged Blade. The moonsilver hilt bit her palm with its usual cold. "So what does that make this?" Isolde looked back. Pale lavender eyes reflected no trees. "A threshold." She crossed the boundary. For a heartbeat, Rory felt stretched, pulled like taffy between two hands. Then her boots hit the moss and the world snapped back. The air turned velvet. Thick. Sweet with nectar and something darker, like copper left in rain. Rory followed. Her trainers sank into moss that sprang back too quickly, too eagerly. Wildflowers lined the path, white and violet and crimson, blooming in clusters that hurt to track. One moment they were buds. The next, full petals. Then rot. Then buds again. The smell hit her next, honey-sweet and funeral-thick. "Don't stare at the foxgloves." Isolde's voice drifted over her shoulder. "They stare back." "I'm not staring. I'm cataloguing." "Same wound. Different blade." Nyx flickered solid beside a towering oak. They pressed a hand, if you could call the shadow-stuff that, against bark that shimmered like fish scales. "This wood remembers the Before. When your kind measured time in heartbeats instead of hours." Rory checked her phone. Dead. Or rather, the screen swam with symbols that resembled Greek runes but twisted wrong. She pocketed it. "Brilliant. No maps." "Maps lie flat." Isolde led them deeper. She left no footprints in the silver dew. "The Grove folds." The path narrowed. Trees closed ranks. Above, the canopy knitted itself into a vaulted ceiling of thorns and emerald leaves, filtering light the colour of pale jade. It cast no shadows. Rory noticed that with a lawyer's sharp unease. Everything glowed from within, soft and bioluminescent, yet nothing cast a shade. "Nyx." She kept her voice low. "You cast a shadow?" The Shade looked down at their own silhouette, or lack thereof. Faintly glowing violet eyes narrowed. "Not here. The light... it fills every corner. There are no cracks for me to slip through." The bioluminescence painted them in shades of violet and grey, rendering them almost solid, almost real. "Comforting." "For you? Yes." They walked further. The moss deepened to a verdant carpet that hummed beneath Rory's soles. She felt the vibration in her teeth. The pendant gave a sudden lurch, tugging toward a copse of silver-birches that sang without wind. The sound was close, intimate, like a lullaby hummed against her ear. Their trunks were white as bone, and from their branches hung fruit the colour of midnight. The skin of each fruit rippled, showing constellations beneath, maps of places that didn't exist yet. One dropped. It struck the earth and dissolved into a swarm of sapphire moths. Their wings chimed like tiny bells, a sound that lodged behind her eyes. "Wonder is a baited hook." Isolde did not slow. "Everything's bait with you." Rory stepped around the swirling moths. Her left wrist itched. The small crescent-shaped scar from childhood, usually pale, had flushed pink. "Is it supposed to feel like this?" "Like what?" "Like my blood forgot which way to flow." Nyx made a sound like wind through a keyhole. "The Grove reads you. Catalogues your threads. It finds the frayed edges." "Cheers." The trees opened into a clearing. At its centre stood a ring of ancient oak stones, smaller cousins to the ones at the entrance, circling a brook that flowed uphill. The grass here was silver, each blade sharp enough to draw blood. Isolde walked across it without leaving prints, her bare feet pale against the metallic green. Rory kept to the narrow dirt path. The water chuckled against gravity, spiralling around smooth black stones that hovered two inches above the earth. No, not hovered. They fell sideways. A school of luminous fish, translucent and ribbed with gold, swam through the air above the current. Their light cast shimmering ribbons across Isolde's hair. "Right." Rory exhaled. "Physics took the day off." "Physics is a mortal contract." Isolde dipped her fingers into the upward stream. The water parted around her knuckles like a living thing, respectful, old. "Signed in a smaller room." Nyx knelt, or performed a gesture approximating kneeling. They reached toward one of the floating stones. Their shadow-fingers passed through it. "Solid to you. Memory to me." "Which means?" "It means I am less here." Nyx stood, form fraying at the edges. "And something else is more." Rory crouched beside the brook. The water smelled of ice and lavender. She dipped a finger in. Cold shot up her arm, but not wetness. More like silence given temperature. She yanked her hand back. The fish scattered, reforming as constellations in the air above her head. "Don't drink." Isolde watched them with ancient sorrow. "Thirst is a door the water remembers how to open." "Wasn't planning on it." Rory wiped her finger on her jeans. The cold lingered, an ache that spread toward her elbow. The bioluminescent light flickered. Not died. Stuttered, like a faulty bulb. Rory looked up. The emerald leaves had turned their pale undersides toward the centre of the clearing, thousands of them, trembling. The sapphire moths from earlier clung to the bark in a single, trembling mass. A low groan rippled through the roots beneath them. The standing stones shifted, grinding against soil that had not felt disturbance in centuries. Unease prickled Rory's spine. She turned a slow circle. The trees had moved. She was certain of it. The oaks stood closer, their bark-faces turned inward, watching. The wildflowers along the bank had changed species entirely. Now they were black lilies with centres that pulsed in time with her heartbeat. The pendant. Rory looked down. The deep crimson gemstone shone. Not pulsed. Shone. A steady, angry red. Heat radiated through her shirt, branding the skin beneath. "Isolde." She held it out. "It's not warning. It's screaming." The Half-Fae turned. For the first time, something crossed her ageless face that resembled fear. Or the closest she could manage. "The Veil wears thin in places unexpected." "Places like here?" "Like here." The air thickened. The sweet nectar scent curdled into roasting meat and wine turned vinegar. The jade light dimmed to a warm, sickly amber. Above the uphill brook, the air tore. Not tore. It... peeled. A rift hung in the space between two trees. Through it, Rory glimpsed sprawling vineyards under a sky the colour of furnace coals. Figures moved between the rows. Too tall. Too many joints. Nyx coiled beside her, drawing solid with a sound like grinding glass. "Hel." "Dymas." Isolde's hand found Rory's wrist. Her grip was ice. "The Gluttonous Prince smells intruders." A voice rolled through the rift, honeyed and immense, speaking a language that made Rory's teeth ache. The black lilies snapped toward the sound, stems bending like necks. Rory pulled the Fae-Forged Blade free. The moonsilver blazed in the amber light. "Tell me that's just a welcome committee." Isolde did not answer. She was already backing away, silver hair whipping in a wind that came from the wrong side of the sky. The first clawed hand breached the rift. Fingers of black iron gripped the torn air and pulled. The rift screamed.
created_at"2026-04-24T16:54:50.685Z" 4/24/2026, 4:54:50 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency902
moderation_latency(null)
generation_time484538
tokens_prompt5338
tokens_completion20040
native_tokens_prompt4882
native_tokens_completion19494
native_tokens_completion_images(null)
native_tokens_reasoning17990
native_tokens_cached4882
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.07875712
router(null)
provider_responses
0
endpoint_id"d1de229d-bb53-48c0-aff4-02e570db5efc"
is_byokfalse
latency14171
model_permaslug"moonshotai/kimi-k2.6-20260420"
provider_name"Io Net"
status429
1
endpoint_id"af0285b7-6e2d-44e3-b867-c23c6c18e8cb"
id"061e61b9e4d3bc83f5af2c52291c7d5d"
is_byokfalse
latency902
model_permaslug"moonshotai/kimi-k2.6-20260420"
provider_name"Novita"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777049690-vxngxz3kqkAPdzJeW8qz"
session_id(null)
api_type"completions"
id"gen-1777049690-UqoJCmTLfAsL7OYnRdLo"
upstream_id"061e61b9e4d3bc83f5af2c52291c7d5d"
total_cost0.07875712
cache_discount0.00385678
upstream_inference_cost0
provider_name"Novita"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Rory stepped around [around]"
dialogueSentences45
tagDensity0.289
leniency0.578
rawRatio0.077
effectiveRatio0.044
92.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1291
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"eagerly"
count1
highlights
0"quickly"
1"eagerly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1291
totalAiIsms14
found
0
word"warmth"
count1
1
word"rhythmic"
count1
2
word"grave"
count1
3
word"gloom"
count1
4
word"velvet"
count1
5
word"flickered"
count2
6
word"shimmered"
count1
7
word"measured"
count1
8
word"comforting"
count1
9
word"lurch"
count1
10
word"silence"
count1
11
word"pulsed"
count2
highlights
0"warmth"
1"rhythmic"
2"grave"
3"gloom"
4"velvet"
5"flickered"
6"shimmered"
7"measured"
8"comforting"
9"lurch"
10"silence"
11"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences137
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences169
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1291
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
61.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1079
uniqueNames11
maxNameDensity1.76
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Heartstone1
Pendant1
Rory19
Fae-Forged2
Blade2
Nyx6
Greek1
Shade1
Isolde11
Half-Fae1
persons
0"Pendant"
1"Rory"
2"Nyx"
3"Greek"
4"Shade"
5"Isolde"
6"Half-Fae"
places
0"London"
1"Fae-Forged"
globalScore0.62
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1291
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences169
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean24.36
std25.57
cv1.05
sampleLengths
05
165
24
327
423
511
64
791
814
95
104
1140
1225
1318
1451
1510
1649
171
183
19109
209
2132
222
238
2421
251
26112
278
2830
2927
302
3118
3247
3318
344
3517
3669
3750
382
3924
4010
4128
423
432
4431
454
4633
4713
4815
4928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences137
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs192
matches
0"was already backing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences169
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1089
adjectiveStacks2
stackExamples
0"was close, intimate, like"
1"small crescent-shaped scar"
adverbCount36
adverbRatio0.03305785123966942
lyAdverbCount6
lyAdverbRatio0.005509641873278237
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences169
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences169
mean7.64
std5.22
cv0.684
sampleLengths
05
17
24
37
413
517
617
74
817
910
107
1110
126
133
146
152
164
1712
1811
194
201
2111
222
2312
2416
255
264
272
283
298
3011
313
325
334
347
3518
3615
374
381
3914
403
413
427
438
443
453
463
4721
484
498
59.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.40236686390532544
totalSentences169
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences123
matches
0"Just the Heartstone Pendant's warmth"
1"Even standing still, she seemed"
2"Then her boots hit the"
3"Then buds again."
4"Faintly glowing violet eyes narrowed."
5"More like silence given temperature."
6"Too many joints."
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences123
matches
0"She crossed the boundary."
1"Her trainers sank into moss"
2"They pressed a hand, if"
3"She pocketed it."
4"She left no footprints in"
5"It cast no shadows."
6"She kept her voice low"
7"They walked further."
8"She felt the vibration in"
9"Their trunks were white as"
10"It struck the earth and"
11"Their wings chimed like tiny"
12"Her left wrist itched."
13"They fell sideways."
14"Their light cast shimmering ribbons"
15"They reached toward one of"
16"Their shadow-fingers passed through it."
17"She dipped a finger in."
18"She yanked her hand back."
19"She turned a slow circle."
ratio0.195
57.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences123
matches
0"The standing stones swallowed London."
1"Rory's breath fogged in the"
2"Isolde glided between the ancient"
3"Nyx's form rippled at the"
4"Rory's hand drifted to the"
5"The moonsilver hilt bit her"
6"Isolde looked back."
7"She crossed the boundary."
8"The air turned velvet."
9"Her trainers sank into moss"
10"Wildflowers lined the path, white"
11"The next, full petals."
12"The smell hit her next,"
13"Isolde's voice drifted over her"
14"Nyx flickered solid beside a"
15"They pressed a hand, if"
16"Rory checked her phone."
17"She pocketed it."
18"Isolde led them deeper"
19"She left no footprints in"
ratio0.805
40.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences123
matches
0"Now they were black lilies"
ratio0.008
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount8
matches
0"Isolde glided between the ancient oaks, silver hair catching a light that came from everywhere and nowhere."
1"Even standing still, she seemed to drift, as if the wind here blew from a different century."
2"They pressed a hand, if you could call the shadow-stuff that, against bark that shimmered like fish scales."
3"The pendant gave a sudden lurch, tugging toward a copse of silver-birches that sang without wind."
4"Their wings chimed like tiny bells, a sound that lodged behind her eyes."
5"The water chuckled against gravity, spiralling around smooth black stones that hovered two inches above the earth."
6"The standing stones shifted, grinding against soil that had not felt disturbance in centuries."
7"She was already backing away, silver hair whipping in a wind that came from the wrong side of the sky."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Nyx's form rippled, a smudge of violet against the gloom"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.1895%