Run: 2026-04-24-01KQ06SQBNHB0BAG0FD8G1ADYX

Run Details

Duration:
1m 54s
Cost:
$0.008269
Provider:
DeepInfra

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The abandoned Tube station smelled of wet concrete and something older. Something sweet. Harlow Quinn ducked beneath the yellow crime scene tape, her worn leather watch catching on the plastic as she pushed through. The station had been closed since 1934, according to the file she'd skimmed in the car. Belsize Park. One of the ghost stations, the kind that whizzed past in darkness when you rode the Northern Line. DCI Waterman stood under the curved tiled ceiling, his arms crossed over his gut. His face had that pinched look it always got when the facts refused to behave. "Took your time." "Traffic." Quinn let her gaze travel the platform. Old advertisements lined the walls, faded promotions for cigarettes and seaside holidays. The lighting rigs the forensics team had set up cast harsh shadows across the white tiles. "What've we got?" "Male, mid-thirties, no ID. Transport police found him around oh-six-hundred. Cleaner was doing a sweep, saw the access gate was open." Waterman jerked his chin toward the body. Quinn approached. The man lay on his back near the platform edge, arranged almost peacefully. His eyes were open, staring at the vaulted ceiling. No visible wounds. No blood. His suit was expensive, navy blue, well-tailored. His shoes were Italian leather, polished to a mirror shine. "Who's the pathologist?" "Dr. Hadley. She's been at it for twenty minutes." Waterman scratched his jaw. "Look, Quinn, I know you've got your methods, but this one's straightforward. Junkie OD, probably. Bloke got into something he couldn't handle. We find his dealer, we close the file." "Junkie." Quinn crouched beside the body. The man's hands were smooth. No track marks. His fingernails were clean, trimmed. She leaned closer. "In Italian leather?" "Rich kids get high too. You know that." She didn't look up. The man's face was frozen in an expression she couldn't quite name. Not fear. Not pain. Surprise, maybe. Or recognition, like he'd spotted an old friend across a crowded room. "Dr. Hadley." The pathologist glanced up from her kit. "Quinn." "Time of death?" "Rough estimate? Between midnight and two AM. Lividity's consistent with him lying here since then." Hadley peeled off one glove, then the other. "No external trauma. No defensive wounds under the nails. No injection sites I can find. Toxicology will tell us more, but honestly? I've never seen anything like the vasculature on this one." "Meaning?" "His blood vessels. They're wrong. The patterning, the way they've..." She trailed off, tucking a strand of hair behind her ear. "I'll need the post-mortem to be sure." Quinn stood. Her gaze swept the platform again. A sign on the wall read WAY OUT, the arrow pointing toward a bricked-up staircase. Access gate, Waterman had said. She walked toward it. "Where does this lead?" "Service tunnel. Comes out near the tracks. The gate was locked, but our victim had a key." Waterman held up an evidence bag containing a brass key, old-fashioned, the kind that wouldn't look out of place in a Victorian museum. "We're running it for prints now." Quinn took the bag. The key's teeth were unusual, cut in a pattern she didn't recognise. And there was something etched into the bow, a symbol that looked almost like three interlocking circles. "Any cameras?" "This station's been closed for ninety years, Quinn. No cameras. No power. No nothing." She handed the bag back and walked the platform's edge, staring down at the tracks. The rails were rusty, disused, but something about the tunnel mouth drew her attention. She pulled out her torch and aimed it into the darkness. "Quinn, what are you looking at?" She didn't answer. The beam had caught something, a glint of metal about ten metres into the tunnel. She stepped off the platform, her shoes crunching on decades of dust and debris. "Crime scene! You can't just—" But she was already crouching, her torch illuminating a small brass compass lying in the gravel between the rails. Verdigris coated its casing, that green patina that only came with age. The face was etched with symbols she couldn't read, protective sigils spiralling inward toward the needle. The needle was spinning. Not wobbling. Not settling. Spinning, fast and deliberate, like it was searching for something it couldn't quite find. "Quinn!" She pocketed the compass and stood. The tunnel stretched deeper into darkness, and she could see markings on the walls now, faded but visible under her torch. Not graffiti. Something older. Something that looked disturbingly similar to the symbol on the key. She walked back to the platform and hauled herself up. Waterman's face had gone red. "You want to tell me what you're doing traipsing through my crime scene?" "Your victim wasn't a junkie, and this isn't an overdose." Quinn wiped the dust from her hands. "The key, the location, the lack of injection sites. You said the gate was locked?" "He had a key. I just—" "But the gate's from 1934. Original hardware. You'd need a key cut specifically for that lock, which means someone gave it to him. Someone who wanted him down here." Quinn paused. "Or someone who wanted to make sure only he could get in." Waterman's jaw tightened. "That's a stretch." "Is it? Check his phone records. Find out who he talked to last night. Find out how a man in a two-thousand-pound suit ends up dead in a ghost station with antique keys and no marks on his body." She pulled out the compass and set it on the platform edge. "And explain this." The needle had stopped spinning. It pointed steadily down the tunnel, toward the darkness and the symbols on the walls. "A compass?" Waterman picked it up, examined it, shook it. The needle swung lazily, then snapped back to the same position. "It's broken." "It's not broken." Quinn watched the needle. "It's pointing at something." "At what? A wall? A dead end?" The pathologist joined them, peering at the compass over Quinn's shoulder. Her face had changed, shifted into something more alert. "Where did you find that?" "Service tunnel. Why?" Dr. Hadley didn't answer immediately. She was staring at the compass like it had spoken to her, her lips slightly parted. "Sylvia?" Waterman's tone carried a warning. "I need to make a call." Hadley stepped away, already reaching for her phone. Quinn watched her go. Then she turned back to the tunnel entrance, the compass needle's direction burning in her mind. The symbols on the walls. The key with its interlocking circles. The dead man's expression, that strange frozen recognition. Three years ago, DS Morris had looked at her the same way in the moments before. Before everything went wrong. Before she'd lost him to something she still couldn't explain. "Quinn." Waterman's voice was quieter now. "What aren't you telling me?" She turned the compass over in her hands. The protective sigils felt warm against her palm, warmer than they should have been for brass sitting in a cold tunnel. The needle remained fixed, patient, waiting. "Someone wanted him down here for a reason. And I don't think it was for drugs." She met Waterman's eyes. "I think he was a door." "A door." "A way in. Or a way out. For something that shouldn't be here." The station's silence pressed around them. Somewhere in the tunnel, water dripped. The compass needle held steady, pointing toward whatever waited in the dark.
created_at"2026-04-24T16:57:33.324Z" 4/24/2026, 4:57:33 PM
model"z-ai/glm-5.1-20260406"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency901
moderation_latency(null)
generation_time114391
tokens_prompt1149
tokens_completion2422
native_tokens_prompt1020
native_tokens_completion2072
native_tokens_completion_images(null)
native_tokens_reasoning492
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00826892
router(null)
provider_responses
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endpoint_id"e888c44c-6a07-4a9e-bc56-cb26511865ec"
id"chatcmpl-RCbqwocu4eeIpuI4FxaWWlEV"
is_byokfalse
latency87
model_permaslug"z-ai/glm-5.1-20260406"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777049853-xFoOtsQ2tdlisCApm9ME"
session_id(null)
api_type"completions"
id"gen-1777049853-npmPxJG2si0G28SY92cO"
upstream_id"chatcmpl-RCbqwocu4eeIpuI4FxaWWlEV"
total_cost0.00826892
cache_discount0.000054079
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Hadley stepped away [away]"
dialogueSentences50
tagDensity0.3
leniency0.6
rawRatio0.067
effectiveRatio0.04
91.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1230
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"slightly"
count1
highlights
0"lazily"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1230
totalAiIsms4
found
0
word"etched"
count2
1
word"glint"
count1
2
word"silence"
count1
highlights
0"etched"
1"glint"
2"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences95
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1230
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
82.60% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount816
uniqueNames11
maxNameDensity1.35
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tube1
Quinn11
Park1
Northern1
Line1
Waterman11
Old1
Italian1
Victorian1
Hadley3
Morris1
persons
0"Quinn"
1"Waterman"
2"Hadley"
3"Morris"
places
0"Victorian"
globalScore0.826
windowScore0.833
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount2
matches
0"quite name"
1"quite find"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1230
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean21.96
std16.93
cv0.771
sampleLengths
070
129
23
339
428
546
63
743
825
98
1034
112
128
133
1455
151
1628
1732
184
1946
2033
212
2214
2340
246
2532
265
2747
284
2918
301
3142
3215
3313
3432
356
3643
376
3854
3920
4023
4111
427
4325
443
4521
466
4714
4839
4930
94.18% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences95
matches
0"been closed"
1"was frozen"
2"was etched"
16.09% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs145
matches
0"was already crouching"
1"was spinning"
2"was searching"
3"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount819
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03663003663003663
lyAdverbCount7
lyAdverbRatio0.008547008547008548
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean9.53
std8.13
cv0.853
sampleLengths
011
12
221
316
42
518
614
715
83
98
1012
1116
123
1328
142
1513
169
173
182
197
2010
213
2213
2330
246
255
263
275
283
293
308
314
3212
332
342
352
3612
372
387
391
403
4123
4232
431
4421
457
462
476
4815
495
62.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.43410852713178294
totalSentences129
uniqueOpeners56
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Then she turned back to"
1"Somewhere in the tunnel, water"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences81
matches
0"His face had that pinched"
1"His eyes were open, staring"
2"His suit was expensive, navy"
3"His shoes were Italian leather,"
4"His fingernails were clean, trimmed."
5"She leaned closer."
6"She didn't look up."
7"She trailed off, tucking a"
8"Her gaze swept the platform"
9"She walked toward it."
10"She handed the bag back"
11"She pulled out her torch"
12"She didn't answer."
13"She stepped off the platform,"
14"She pocketed the compass and"
15"She walked back to the"
16"She pulled out the compass"
17"It pointed steadily down the"
18"Her face had changed, shifted"
19"She was staring at the"
ratio0.272
46.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences81
matches
0"The abandoned Tube station smelled"
1"Harlow Quinn ducked beneath the"
2"The station had been closed"
3"His face had that pinched"
4"Quinn let her gaze travel"
5"The lighting rigs the forensics"
6"Waterman jerked his chin toward"
7"The man lay on his"
8"His eyes were open, staring"
9"His suit was expensive, navy"
10"His shoes were Italian leather,"
11"Waterman scratched his jaw"
12"Quinn crouched beside the body"
13"The man's hands were smooth."
14"His fingernails were clean, trimmed."
15"She leaned closer."
16"She didn't look up."
17"The man's face was frozen"
18"The pathologist glanced up from"
19"Hadley peeled off one glove,"
ratio0.827
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences81
matches
0"Before everything went wrong."
1"Before she'd lost him to"
ratio0.025
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"One of the ghost stations, the kind that whizzed past in darkness when you rode the Northern Line."
1"But she was already crouching, her torch illuminating a small brass compass lying in the gravel between the rails."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.7254%