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Run: 2026-04-24-01KQ06T4XZ9YA0AFH2QCE6P1SS
Run Details
Model:
GPT-OSS 120B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 11s
Cost:
$0.001885
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.24%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
64.03%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
96.84%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.76%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
2.97%
Subject-first sentence starts
(details)
39.06%
Subordinate conjunction sentence starts
(details)
90.34%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
74.5078%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Someone's been cut,"
Quinn hissed, kneeling where the
shallow pool reflected the flickering lantern light.
Her left wrist ticked against
the worn leather strap, the
watch
ticking louder than the drip of blood onto the cracked tile.
A thin smear of scarlet
traced
a
perfect
circle around a
shattered
bottle, its glass shards jutting like teeth.
The alley beneath Camden's abandoned
tube station—The Veil Market—reeked of oil and ozone. The market thrummed with murmurs; stalls of cursed trinkets and whispered deals swayed in the low hum. Yet the scene felt sterile, staged.
The corpse lay sprawled across
a tarpaulin, face turned toward the darkest corner, fingers curled around a brass compass whose casing bore a verdigris patina. Eva crouched beside the body, her red curls tangled around a pair of round glasses.
She lifted the compass, eyeing
the needle, which
quivered
erratically. "The needle shouldn't point to a rift,"
she whispered, voice clipped but
curious. "It should lock onto the nearest tear. This one spins like a drunk sailor." Quinn's jaw tightened. "Unless the rift is moving."
A vendor in a patched
coat shuffled past, his eyes darting away. "You lot got a problem?"
he muttered, clutching a sack
of obsidian charms. "Nothing,"
Quinn snapped, standing
. "We're here to catalogue evidence, not barter." She brushed aside the tarpaulin, exposing the corpse's jacket—an immaculate navy trench coat, buttons polished, badge
glinting
faintly.
The badge bore the Metropolitan
Police insignia, but the number was illegible, smudged with a dark, oily residue.
She traced the residue with
a gloved finger; it smelled of burnt resin and salt.
Eva flipped open her worn
leather satchel, pulling a stack of battered notebooks. "I cross-referenced the chemical signature,"
she said, flipping a page
. "Resin from the Flame Orchid, used in binding circles. Salt from the River Thames—common in purification rites. Together they suggest a ritual meant to seal something."
Quinn stared at the corpse's
hands. One hand clutched a small bone token, the entry requirement for the market.
The other hand bore a
fresh puncture, a tiny wound near the thumb, filled with a dark ooze that
pulsed
faintly. "The token's authentic," Eva noted, turning it over. The token's surface
was carved
with an ancient rune, its edges worn smooth. "Only a handful of traders possess it. Whoever brought the victim here knew the market's rules." Quinn
scanned
the stalls. A stall draped in midnight cloth displayed a row of obsidian mirrors, each reflecting a distorted version of the market. Above them hung a tarnished sign: "The Veil Compass – finds the hidden." She moved towards the stall, eyeing the merchant—a gaunt man with eyes like cracked glass. "Where did you get this compass?"
she asked, fingers brushing the
brass casing. The merchant smiled thinly. "Crafted by a Shade artisan. Attuned to the unseen. Works best for those who know what to look for." "Looked for," Quinn repeated, noticing a faint scorch mark on the floor beneath the stall. The mark formed a
perfect
circle, its centre aligning with the compass's needle when she held it close. The needle
quivered
, then steadied, pointing directly toward a rusted steel grate at the far end of the market. "Someone's trying to lead us,"
Eva muttered, eyes narrowing
. "Or someone set a trap." Quinn knelt, prying the grate open with her cuffed thumb. A cold gust hissed out, carrying a faint metallic taste. Beneath the grate, an old service tunnel stretched into darkness, its walls lined with graffiti—symbols that
pulsed
faintly, as if alive. She shone her flashlight down, the beam catching a
flicker
of movement: a shadow slipped past, too swift for the eye. The compass needle spun faster, its markings blurring. "There's a rift,"
Eva whispered, half to herself
. "A tear in the veil. That's why the needle behaves." Quinn tightened her grip on the compass, feeling the
weight
of the case settle around her shoulders.
She turned back to the
corpse, noticing the badge now bore a second inscription, barely visible: "B. Harlow." Her own surname,
etched
in a hurried hand. A cold shiver
raced
up her spine. "Someone planted my name,"
she said, voice low
. "Or..." The vendor from earlier stepped forward, his hands empty. "You think you're clever, Detective," he rasped. "But the veil doesn't care for police badges. It cares for balance." "Balance?" Quinn's
eyes narrowed
. "Explain." The vendor chuckled, a dry sound. "The market thrives on exchange. You bring death, we bring secrets. The compass guides those who seek, but it also warns those who ignore." Eva's satchel rustled.
She pulled out a thin
vellum sheet, its ink still wet. "I found this tonight,"
she said, unfolding it
. The paper displayed a crude map of the market, with a red X marking the spot where the corpse lay, and a line leading to the grate. Along the line, symbols matched those on the tunnel walls. "The line matches the path to the rift," Eva observed. "Someone wanted the victim to find it." Quinn stared at the map, then at the compass, and finally at the vendor's gaunt face. "Who hired you?" The vendor's smile faded. "No one. I am the market." He gestured to the stalls, the lanterns, the crowd. "We are the market." A sudden crash
echoed
from the tunnel. The steel grate shifted, a deep rumbling reverberating through the stone. The compass needle spun violently, then snapped forward, pointing directly at the tunnel's mouth. "You're opening it," Quinn whispered, feeling the air thrum with an unseen force. Eva lunged forward, snatching the compass from Quinn's hand. "If we step in," she said, "we might never return." Quinn's hand brushed the bone token on the ground, her fingertips tingling as if the token
pulsed
with a faint energy.
She lifted it, feeling a
weight
beyond metal—a memory, a promise. "Leave it," the vendor hissed. "Some doors should stay closed." Quinn glanced at the overturned bottle, the resin and salt mixture spilling onto the floor. The pattern formed a sigil, its lines intersecting at a point directly above the tunnel entrance. The sigil glowed faintly, a soft amber light seeping from the cracks. "The sigil is a sealing,"
Eva said, voice trembling
. "Someone tried to close the rift after the victim went through." Quinn crouched,
tracing
the sigil with her thumb. The edge of the pattern
shimmered
, then cracked, a thin line of darkness seeping outward like a wound. "The rift is leaking,"
she realized, eyes widening
. "Anything that passes through will carry something back." A low moan rose from the tunnel, a
sound that seemed to blend human sorrow with animal growl
. The darkness at the entrance swirled, coalescing into a shape—half man, half shadow, eyes
gleaming
with an
otherworldly
light. The vendor stepped back, his form blurring. "You shouldn't have come,"
he said, voice a chorus
of whispers. "Now everything will be exposed."
He vanished, leaving a lingering
scent of ozone and iron. The shape lunged, its hand reaching for the compass. Eva screamed, dropping the vellum onto the stone. Quinn reacted on instinct, slamming her forearm into the figure's chest. The impact sent a burst of crackling energy through both of them. The compass clanged against the steel grate, its brass body sparking. The darkness recoiled, the rift's edge ripping as if torn. A flash of light illuminated the market, casting long shadows across the stalls. The crowd froze, faces turned towards the carnage. "You think you can wield that?" the figure snarled.
Its voice reverberated, echoing off
the tunnels. "The veil does not belong to mortals." Quinn gripped the compass, feeling its
magnetic
pull. The needle steadied, pointing straight at the figure's heart. With a sudden surge, she thrust the compass forward. The brass point pierced the figure's torso, and a scream—half human, half
spectral
—
shattered
the air. The figure dissolved into a spray of ash, swirling into the rift before it slammed shut with a deafening clang. The market fell silent, the lanterns flickering weakly. Eva scrambled to her feet, clutching the bone token. "What now?" she asked, breath ragged. Quinn stared at the now-closed rift, its edges glowing faintly before dimming. The compass needle rested, pointing upward, toward the market's exit. The vendor's voice lingered, a warning carried on the wind. "Remember this,"
Quinn muttered, voice low
. "The veil watches, and it remembers." A distant shout
echoed
from the surface—police sirens wailing, lights flashing. The market's crowd
began to
disperse, disappearing into the shadows as if swallowed by the night. Quinn turned to the corpse, now a silent witness. She lifted the badge, the inscription now clear: "B. Harlow—Detective." Her own name, smeared with resin, stared back at her. Her hand
trembled
. The compass
pulsed
once more, a faint click resonating from its case. She heard a faint chime from the satchel—an alarm she hadn't set. Something inside the market had awakened. Without a word, Quinn slipped the compass back into Eva's hand, her gaze fixed on the darkened grate. The market's stalls
seemed to
shift, whispers rising like a tide. "Stay close," she warned, stepping toward the exit, her leather
watch
ticking against her
pulse
. Eva nodded, clutching the compass and the bone token. Together they moved through the maze of stalls, the heat of the underground pressing against their backs. As they reached the tunnel's mouth, a sudden gust knocked the lanterns off their stands, casting the exit into total darkness. The compass needle spun wildly, then snapped, pointing to the ground. Quinn crouched, feeling the cold stone underfoot. A faint outline glowed faintly—an imprint, a sigil, matching the one on the market floor. It
pulsed
, as if alive. She brushed the sigil with her fingertip, and the stone whispered, a low hum that
resonated
in her bones. "Someone's left us a message,"
Eva whispered, eyes wide
.
Before Quinn could answer, the
ground
trembled
. A crack spidered across the tunnel wall, widening into a jagged fissure. From the fissure seeped a thin black mist, curling like smoke, rising toward the darkness above. The compass's needle glowed amber, pointing directly into the mist. Quinn stared at the widening gap, the market's secrets spilling out, the veil pulling back. She felt the
weight
of the mortuary
silence
, the promise of something far larger than a murder. "Ready?"
Eva asked, voice barely a breath
. Quinn tightened her grip on the compass, the metal warm against her palm. Her eyes
flicked
to the bone token, now humming faintly. She stepped forward, the darkness swallowing her silhouette as the market's lanterns
flickered
out, leaving only the cold gleam of the compass to guide her. The rift yawned, and something moved within, unseen, waiting.
created_at
"2026-04-24T16:57:47.217Z"
4/24/2026, 4:57:47 PM
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status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777049867-2SBAVe04Rn7L24fVUlzm"
session_id
(null)
api_type
"completions"
id
"gen-1777049867-EnmBEN6q1tUwxwu6oZpr"
upstream_id
"chatcmpl-b6169897ccb5679f"
total_cost
0.00188465
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Phala"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
31
adverbTagCount
1
adverbTags
0
"She turned back [back]"
dialogueSentences
52
tagDensity
0.596
leniency
1
rawRatio
0.032
effectiveRatio
0.032
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1786
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1786
totalAiIsms
38
found
0
word
"traced"
count
2
1
word
"perfect"
count
2
2
word
"shattered"
count
2
3
word
"quivered"
count
2
4
word
"glinting"
count
1
5
word
"pulsed"
count
5
6
word
"scanned"
count
1
7
word
"flicker"
count
1
8
word
"weight"
count
3
9
word
"etched"
count
1
10
word
"raced"
count
1
11
word
"echoed"
count
2
12
word
"tracing"
count
1
13
word
"shimmered"
count
1
14
word
"gleaming"
count
1
15
word
"otherworldly"
count
1
16
word
"reverberated"
count
1
17
word
"echoing"
count
1
18
word
"magnetic"
count
1
19
word
"spectral"
count
1
20
word
"trembled"
count
2
21
word
"pulse"
count
1
22
word
"resonated"
count
1
23
word
"silence"
count
1
24
word
"flicked"
count
1
25
word
"flickered"
count
1
highlights
0
"traced"
1
"perfect"
2
"shattered"
3
"quivered"
4
"glinting"
5
"pulsed"
6
"scanned"
7
"flicker"
8
"weight"
9
"etched"
10
"raced"
11
"echoed"
12
"tracing"
13
"shimmered"
14
"gleaming"
15
"otherworldly"
16
"reverberated"
17
"echoing"
18
"magnetic"
19
"spectral"
20
"trembled"
21
"pulse"
22
"resonated"
23
"silence"
24
"flicked"
25
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
131
matches
(empty)
99.24%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
131
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
152
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1773
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
22
unquotedAttributions
0
matches
(empty)
64.03%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1454
uniqueNames
7
maxNameDensity
1.72
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Camden
1
Veil
1
Market
1
Quinn
25
Metropolitan
1
Police
1
Eva
15
persons
0
"Camden"
1
"Veil"
2
"Market"
3
"Quinn"
4
"Police"
5
"Eva"
places
(empty)
globalScore
0.64
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
1
matches
0
"sound that seemed to blend human sorrow with animal growl"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1773
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
152
matches
(empty)
96.84%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
27.28
std
13.34
cv
0.489
sampleLengths
0
56
1
61
2
52
3
8
4
25
5
11
6
51
7
49
8
40
9
37
10
37
11
28
12
23
13
52
14
14
15
41
16
29
17
18
18
43
19
16
20
28
21
5
22
30
23
59
24
17
25
19
26
23
27
32
28
13
29
19
30
32
31
10
32
43
33
20
34
26
35
16
36
37
37
23
38
27
39
34
40
31
41
23
42
41
43
28
44
15
45
32
46
12
47
27
48
29
49
15
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
131
matches
0
"was carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
280
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
12
semicolonCount
2
flaggedSentences
12
totalSentences
152
ratio
0.079
matches
0
"The alley beneath Camden's abandoned tube station—The Veil Market—reeked of oil and ozone."
1
"The market thrummed with murmurs; stalls of cursed trinkets and whispered deals swayed in the low hum."
2
"She brushed aside the tarpaulin, exposing the corpse's jacket—an immaculate navy trench coat, buttons polished, badge glinting faintly."
3
"She traced the residue with a gloved finger; it smelled of burnt resin and salt."
4
"She moved towards the stall, eyeing the merchant—a gaunt man with eyes like cracked glass."
5
"Beneath the grate, an old service tunnel stretched into darkness, its walls lined with graffiti—symbols that pulsed faintly, as if alive."
6
"She lifted it, feeling a weight beyond metal—a memory, a promise."
7
"The darkness at the entrance swirled, coalescing into a shape—half man, half shadow, eyes gleaming with an otherworldly light."
8
"The brass point pierced the figure's torso, and a scream—half human, half spectral—shattered the air."
9
"A distant shout echoed from the surface—police sirens wailing, lights flashing."
10
"She heard a faint chime from the satchel—an alarm she hadn't set."
11
"A faint outline glowed faintly—an imprint, a sigil, matching the one on the market floor."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1467
adjectiveStacks
0
stackExamples
(empty)
adverbCount
43
adverbRatio
0.02931152010906612
lyAdverbCount
22
lyAdverbRatio
0.014996591683708248
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
152
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
152
mean
11.66
std
5.55
cv
0.476
sampleLengths
0
15
1
22
2
19
3
13
4
17
5
6
6
25
7
15
8
10
9
13
10
14
11
3
12
5
13
12
14
13
15
4
16
7
17
18
18
18
19
15
20
13
21
10
22
26
23
6
24
13
25
21
26
8
27
13
28
16
29
4
30
20
31
13
32
15
33
13
34
4
35
19
36
15
37
18
38
19
39
9
40
5
41
10
42
10
43
21
44
21
45
8
46
8
47
10
48
17
49
26
42.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3157894736842105
totalSentences
152
uniqueOpeners
48
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
128
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
128
matches
0
"Her left wrist ticked against"
1
"She lifted the compass, eyeing"
2
"she whispered, voice clipped but"
3
"he muttered, clutching a sack"
4
"She brushed aside the tarpaulin,"
5
"She traced the residue with"
6
"she said, flipping a page"
7
"She moved towards the stall,"
8
"she asked, fingers brushing the"
9
"She shone her flashlight down,"
10
"She turned back to the"
11
"she said, voice low"
12
"She pulled out a thin"
13
"she said, unfolding it"
14
"He gestured to the stalls,"
15
"She lifted it, feeling a"
16
"she realized, eyes widening"
17
"he said, voice a chorus"
18
"He vanished, leaving a lingering"
19
"Its voice reverberated, echoing off"
ratio
0.234
2.97%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
117
totalSentences
128
matches
0
"Quinn hissed, kneeling where the"
1
"Her left wrist ticked against"
2
"A thin smear of scarlet"
3
"The alley beneath Camden's abandoned"
4
"The market thrummed with murmurs;"
5
"The corpse lay sprawled across"
6
"Eva crouched beside the body,"
7
"She lifted the compass, eyeing"
8
"she whispered, voice clipped but"
9
"Quinn's jaw tightened."
10
"A vendor in a patched"
11
"he muttered, clutching a sack"
12
"Quinn snapped, standing"
13
"She brushed aside the tarpaulin,"
14
"The badge bore the Metropolitan"
15
"She traced the residue with"
16
"Eva flipped open her worn"
17
"she said, flipping a page"
18
"Quinn stared at the corpse's"
19
"The other hand bore a"
ratio
0.914
39.06%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
128
matches
0
"Before Quinn could answer, the"
ratio
0.008
90.34%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
68
technicalSentenceCount
5
matches
0
"Beneath the grate, an old service tunnel stretched into darkness, its walls lined with graffiti—symbols that pulsed faintly, as if alive."
1
"Quinn's hand brushed the bone token on the ground, her fingertips tingling as if the token pulsed with a faint energy."
2
"Quinn stared at the now-closed rift, its edges glowing faintly before dimming."
3
"She brushed the sigil with her fingertip, and the stone whispered, a low hum that resonated in her bones."
4
"Quinn stared at the widening gap, the market's secrets spilling out, the veil pulling back."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
31
uselessAdditionCount
11
matches
0
"she whispered, voice clipped but curious"
1
"she asked, fingers brushing the brass casing"
2
"Eva muttered, eyes narrowing"
3
"Eva whispered, half to herself"
4
"she said, voice low"
5
"He gestured, the lanterns, the crowd"
6
"Eva said, voice trembling"
7
"she realized, eyes widening"
8
"Quinn muttered, voice low"
9
"Eva whispered, eyes wide"
10
"Eva asked, voice barely a breath"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
24
fancyCount
15
fancyTags
0
"Quinn hissed (hiss)"
1
"she whispered (whisper)"
2
"he muttered (mutter)"
3
"Quinn snapped (snap)"
4
"Eva noted (note)"
5
"Quinn repeated (repeat)"
6
"Eva muttered (mutter)"
7
"Eva whispered (whisper)"
8
"Eva observed (observe)"
9
"Quinn whispered (whisper)"
10
"the vendor hissed (hiss)"
11
"the figure snarled (snarl)"
12
"Quinn muttered (mutter)"
13
"she warned (warn)"
14
"Eva whispered (whisper)"
dialogueSentences
52
tagDensity
0.462
leniency
0.923
rawRatio
0.625
effectiveRatio
0.577
74.5078%