Run: 2026-04-24-01KQ07636ET0NY49706FAH4NGN

Run Details

Duration:
6m 22s
Cost:
$0.072952
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's torch beam caught the corpse's shoe first. The leather gleamed. "You shouldn't have come down without me." Eva's voice carried excessive weight for the narrow tunnel. Her worn leather satchel brushed a rusted signal box. "The air down here is wrong." "Dead bodies have that effect." Quinn stepped onto the platform, her movements economical. She swept the light upward. The dead man lay across the tracks with his arms arranged at his sides, palms down, fingers splayed in imitation of discipline. A single neat incision bisected his throat. No blood sprayed the curved tiles. No dark pool spread beneath his neck. The rusted rails remained dry. The abandoned station curved like a ribcage around them. Yellowed tiles flaked above platforms where advertisements for forgotten soap brands curled at the edges. Somewhere in the dark, water dripped into a puddle with a rhythmic ping that set Quinn's teeth on edge. Eva stopped at the platform's edge. Her round glasses caught the torchlight as she surveyed the Victorian brickwork. "Those sigils are fresh." She pointed to chalk marks above the body. "Solomonic protective circles, but inverted. Someone tried to seal something in. Or out." "Or they wanted it to look that way." Quinn crouched beside the track bed. She touched the man's jaw. Cold. Rigor had fixed the limbs hours ago, yet the wound edges looked soft, almost melted. She lifted his chin. Beneath the collar, a line of bruising marked a garrotte. The throat incision was camouflage, not cause. She pulled a pen from her coat and lifted his left wrist. A pale stripe of skin circled the bone. A watch had sat there for a decade, recently removed. Quinn felt her own worn leather watch tighten on her wrist. "He was posed post-mortem. The kill happened elsewhere. This is theatre." "Theatre?" Eva's satchel slipped. She steadied it with one hand, her fingers worrying the strap. "Detective, the Veil Market relocated three nights ago during the full moon. Its previous entrance sat two tunnels east. The occult connection isn't decorative. It's structural." Quinn rose. She swept her torch across the platform's length, picking out details. A scatter of LED tea lights sat in tin holders. Cheap vanilla air freshener masked the iron stench of stagnant water but couldn't hide the sweeter, cloying note beneath it. Quinn knew that note. Copper. It dragged her back to a warehouse in Brixton three years ago, to the last time she had stood over a body that made no sense. She shut the memory down. She nudged one of the candles with her toe. The plastic base was still warm. "Three nights ago." Quinn turned back to Eva. "Full moon. The Market moves every full moon. You think a trader got ambitious?" "I think he was the transaction." Eva knelt, her red curls trembling as she hovered over the chalk. She withdrew a crumpled notebook from her satchel and flipped it open with shaking thumbs. "These symbols aren't amateur. They're defensive barriers adapted from seventeenth-century grimoires. The inversion suggests a summoning rebound. They used him as the vessel." Quinn scraped chalk dust onto her finger. The grains were uniform, white, devoid of the grey grit of bone meal or the charcoal of burnt willow. "Seventeenth-century sorcerers used ground femur and ash. This came from a stationery cupboard." "That doesn't invalidate the ritual's intent." "It invalidates the ritualist." Quinn moved back to the body. She checked the jacket pockets. A silk handkerchief. A silver cigarette case engraved with a serpent swallowing its tail. No wallet. No phone. She checked the trouser pockets. Her fingers brushed something smooth and hard. She withdrew a flat disc of ivory, carved with a tight spiral. A bone token. "He had a ticket." Eva leaned closer. Her freckled complexion paled in the torchlight. "Entry requirement for the Market. He was a customer. Or a merchant." "Merchants don't lie down for their customers." Quinn turned the token over. The spiral design matched the serpent on the case. She checked the breast pocket and found a small brass compass. Its face bore etched protective sigils, and verdigris ate the casing like lichen. The needle spun in drunken figure-eights, then snapped toward the tunnel ceiling with such force the casing rattled in her palm. Eva's breath hitched. "A shadow compass. Crafted by a Shade artisan. It points toward the nearest supernatural rift." Quinn turned the device over. The needle quivered upward, insistent. "Nearest rift. Not the body." "Because he carried it for protection while traversing the Market's perimeter. The energy here is chaotic after a relocation." "No." Quinn followed the compass's aim. Above the corpse, a maintenance hatch hung open, iron rungs descending into deeper shadow. Rust covered the lower bars like a rash. But the top three shone silver-bright, scraped clean by recent passage. She studied the metal. The iron had been stripped by something heavy sliding down fast. "He wasn't running toward the Market. He was escaping from it." Eva tucked a curl behind her left ear. She did it twice more. "That hatch leads to Camden High Street. There are kebab shops above us. Tourists. There are no rifts there." "Then why is the compass pointing there?" Quinn clipped the device into her pocket. She stepped onto the track bed and looked up. A draft drifted down, carrying something unmistakable beneath the vanilla. Blood. Recent. "The staging is for us," Quinn said. "The chalk, the candles, the posed body. Someone wants the Met looking at occult ritual instead of looking up." She grabbed the lowest rung. Her torch illuminated the shaft. A smear of blood marked the third rung. Handprints faced downward, smudged and desperate. Someone had descended after him. Eva backed toward the platform edge, her satchel clutched to her chest. "Detective, an interrupted relocation renders the rift unstable. The doubling effect fractures space. You cannot-" "Watch me." Quinn hauled herself up. Her shoulder muscles burned. The shaft was narrow, brickwork slick with black condensation. Her boots scraped against the walls. Each rung groaned under her weight. She passed the clean rungs, then the bloody ones. The scent of copper grew thick enough to taste. At the top, the hatch cover lay askew. Beyond it, darkness pulsed with a faint violet hue that made her eyes ache. The compass in her pocket grew hot against her hip. Quinn reached the final rung. She pushed the hatch wider with her free hand. The room above wasn't Camden High Street. It was a vaulted chamber of black stone, crowded with stalls of rotting silk and jars that rattled with trapped whispers. Lanterns of carved bone hung from chains that swayed without wind. Beneath them, tables sagged under vials of liquid moonlight and stacks of bound ledgers. The Veil Market. Not relocated. Doubled. Existing in two places at once. A figure stood at the nearest stall, hooded, counting bone tokens into a leather purse with fingers too long for a human hand. Quinn drew her warrant card. "Metropolitan Police." The figure turned. Beneath the hood, there was nothing but shadow and teeth. The compass needle screamed against the glass.
created_at"2026-04-24T17:04:18.657Z" 4/24/2026, 5:04:18 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1824
moderation_latency(null)
generation_time382054
tokens_prompt4671
tokens_completion19464
native_tokens_prompt4185
native_tokens_completion17244
native_tokens_completion_images(null)
native_tokens_reasoning17612
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.07295175
router(null)
provider_responses
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endpoint_id"af0285b7-6e2d-44e3-b867-c23c6c18e8cb"
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is_byokfalse
latency1817
model_permaslug"moonshotai/kimi-k2.6-20260420"
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Evaluation details

Result Evaluator Details Meta Data
70.97% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"Quinn turned back [back]"
1"Quinn moved back [back]"
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0.154
effectiveRatio0.129
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1187
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1187
totalAiIsms9
found
0
word"weight"
count2
1
word"rhythmic"
count1
2
word"silk"
count2
3
word"etched"
count1
4
word"quivered"
count1
5
word"chaotic"
count1
6
word"pulsed"
count1
highlights
0"weight"
1"rhythmic"
2"silk"
3"etched"
4"quivered"
5"chaotic"
6"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences110
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1187
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
49.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount894
uniqueNames9
maxNameDensity2.01
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn18
Victorian1
Brixton1
Eva9
Camden1
High1
Street1
Veil1
Market1
persons
0"Quinn"
1"Eva"
places
0"Brixton"
1"Camden"
2"High"
3"Street"
globalScore0.493
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1187
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences128
matches
0"knew that note"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean37.09
std25.77
cv0.695
sampleLengths
011
131
265
343
443
5108
641
794
822
956
1039
116
1264
1322
1466
1518
1615
1719
1865
1932
2035
2126
2229
2327
2471
2510
2614
2765
2823
297
3013
317
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences110
matches
0"been stripped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.022321428571428572
lyAdverbCount1
lyAdverbRatio0.0011160714285714285
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean9.27
std5.61
cv0.604
sampleLengths
08
13
216
39
46
513
65
722
87
96
107
115
129
1315
1419
156
1612
1712
1813
1914
205
211
2215
234
2410
257
2612
278
2810
2911
3011
314
3211
3326
342
3511
3610
3720
384
391
4026
415
429
436
448
4514
4618
4715
4823
497
60.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3984375
totalSentences128
uniqueOpeners51
33.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences100
matches
0"Somewhere in the dark, water"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences100
matches
0"Her worn leather satchel brushed"
1"She swept the light upward."
2"Her round glasses caught the"
3"She pointed to chalk marks"
4"She touched the man's jaw."
5"She lifted his chin."
6"She pulled a pen from"
7"She steadied it with one"
8"She swept her torch across"
9"It dragged her back to"
10"She shut the memory down."
11"She nudged one of the"
12"She withdrew a crumpled notebook"
13"She checked the jacket pockets."
14"She checked the trouser pockets."
15"Her fingers brushed something smooth"
16"She withdrew a flat disc"
17"Her freckled complexion paled in"
18"She checked the breast pocket"
19"Its face bore etched protective"
ratio0.3
30.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences100
matches
0"Quinn's torch beam caught the"
1"The leather gleamed."
2"Eva's voice carried excessive weight"
3"Her worn leather satchel brushed"
4"Quinn stepped onto the platform,"
5"She swept the light upward."
6"The dead man lay across"
7"A single neat incision bisected"
8"The rusted rails remained dry."
9"The abandoned station curved like"
10"Eva stopped at the platform's"
11"Her round glasses caught the"
12"She pointed to chalk marks"
13"Quinn crouched beside the track"
14"She touched the man's jaw."
15"Rigor had fixed the limbs"
16"She lifted his chin."
17"The throat incision was camouflage,"
18"She pulled a pen from"
19"A pale stripe of skin"
ratio0.86
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"Beyond it, darkness pulsed with a faint violet hue that made her eyes ache."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Quinn stepped, her movements economical"
1"Eva knelt, her red curls trembling as she hovered over the chalk"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.032
leniency0.065
rawRatio0
effectiveRatio0
85.1578%