Run: 2026-04-24-01KQ078HY3QBT48EGAGJVNAMYP

Run Details

Duration:
11.7s
Cost:
$0.001379
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil Compass spun like a dying spider in Detective Harlow Quinn's palm. Its verdigris-covered brass casing burned against her skin, the needle refusing to settle on any single direction as it pointed instead toward a dozen invisible rifts scattered across Camden's underground. "Something's not right," she muttered, tucking the compass into her pocket as she descended the spiral staircase into the abandoned Chalk Farm station. The air hung thick with dust and decay, but beneath it, something else. Metallic. Like blood left too long in a tin. Her boots crunched over broken tiles as she entered the platform. Crime scene tape fluttered uselessly in the stale air, held in place by rusty lampposts that hadn't powered up in decades. "Detective Quinn!" A familiar voice echoed through the tunnel. DS Davies, head bent over what looked like ritual symbols drawn in chalk on the floor. "You're supposed to be on leave." "Things don't take holidays, Davies." She crouched beside the symbols. "Greek?" "No, wait. Reverse Greek." He snapped photos with his phone. "Someone's been watching too many horror films." "Or doing something far more dangerous." She pointed to symbols that shimmered faintly under her torchlight. "This isn't chalk. It's powdered silver mixed with something... organic." Her fingers hovered over the nearest symbol, then recoiled. "Blood. Fresh enough to still carry iron tang." Davies straightened up, his face pale in the torchlight. "You think this was real? Actual occult stuff? Thought we'd moved past all that after Bristol." "Tell that to Morris." The name hung between them like a physical weight. Three years. No answers. Just a torn pocket watch and her partner's blood in places it shouldn't have been. "The M.E. said this was human. Male. Late twenties to early thirties." Davies gestured toward a dark stain on the platform edge. "But no body. No DNA match anywhere. It's like he evaporated." Harlow knelt beside the stain. Not blood. At least, not entirely. It shimmered with an iridescent quality that didn't make sense. "What about security? This place must have cameras." "None that work. Haven't for decades according to Transport." Davies handed her a crumpled receipt from his notebook. "Found this though. From an occult supply shop in Camden. Paid by credit card. Something about bone tokens." Harlow examined the receipt. The name was smudged, but the date was recent. Three days ago. "The Veil Market moves locations every full moon. It was last under Camden two nights ago." "Supernatural black market? You're joking." "Am I?" Harlow stood, her gaze sweeping the platform. "There's something else. The pattern of the symbols. They're not random. They're a map." Davies squinted. "Looks like scribbles to me." "Look closer. This marks the entrance. This the exit. And this..." She tapped the center symbol. "This is the key. But it's not complete. Something's missing." The compass in her pocket grew warm, then hot against her thigh. She pulled it out. The needle now pointed violently at the wall behind them, where a ticket booth stood half-collapsed. "What is that thing, anyway?" Davies asked, eyeing the compass with suspicion. "It's called the Veil Compass. Points to the nearest supernatural rift or portal." The needle quivered. "And it's telling me there's one behind that booth." Before Davies could respond, Harlow moved toward the booth. The wood groaned under her touch as she pushed it aside, revealing not brick but a shimmering curtain of darkness that rippled like water. "Quinn, what the hell..." "Entry requirement: bone token." Harlow pulled the receipt from her pocket. "And we know where to find one." The compass burned in her hand as she stepped toward the veil. The symbols on the floor flared to life, casting an ethereal blue light that outlined not just the platform, but figures standing at the edges. Watching. "They're here," Davies whispered, hand on his firearm. "Of course they are." Harlow met the darkness head-on. "This isn't just a crime scene. It's a message. And we're about to get it delivered."
created_at"2026-04-24T17:05:39.292Z" 4/24/2026, 5:05:39 PM
model"z-ai/glm-4.5-air"
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latency1635
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generation_time11499
tokens_prompt4671
tokens_completion1066
native_tokens_prompt4227
native_tokens_completion915
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00137868
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is_byokfalse
latency1635
model_permaslug"z-ai/glm-4.5-air"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.485
leniency0.97
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount665
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount665
totalAiIsms7
found
0
word"fluttered"
count1
1
word"familiar"
count1
2
word"echoed"
count1
3
word"shimmered"
count2
4
word"weight"
count1
5
word"quivered"
count1
highlights
0"fluttered"
1"familiar"
2"echoed"
3"shimmered"
4"weight"
5"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences44
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences44
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords665
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount408
uniqueNames10
maxNameDensity1.96
worstName"Davies"
maxWindowNameDensity3.5
worstWindowName"Davies"
discoveredNames
Veil1
Compass1
Detective1
Harlow7
Quinn1
Camden1
Chalk1
Farm1
Davies8
Three2
persons
0"Compass"
1"Harlow"
2"Quinn"
3"Davies"
places
0"Veil"
1"Detective"
2"Camden"
3"Chalk"
4"Farm"
globalScore0.52
windowScore0.5
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences29
glossingSentenceCount1
matches
0"looked like ritual symbols drawn in chalk"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords3.008
wordCount665
matches
0"not brick but a shimmering curtain of darkness"
1"not just the platform, but figures standing at the edges"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
89.36% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean25.58
std11.84
cv0.463
sampleLengths
043
145
232
331
411
517
643
725
832
933
1029
1136
1232
135
1423
157
1626
1732
1812
1925
2033
214
2218
2338
248
2525
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences44
matches
0"was smudged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs73
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences61
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount411
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.038929440389294405
lyAdverbCount4
lyAdverbRatio0.009732360097323601
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean10.9
std6.54
cv0.6
sampleLengths
013
130
223
313
41
58
611
721
89
916
106
1110
121
1310
147
1516
1619
178
189
1916
2013
212
222
2315
2422
2511
265
272
284
2910
308
3118
3218
334
349
353
3616
375
389
3914
402
415
4216
4310
4412
454
4616
4712
4816
499
98.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.6885245901639344
totalSentences61
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences38
matches
0"Just a torn pocket watch"
1"At least, not entirely."
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences38
matches
0"Its verdigris-covered brass casing burned"
1"she muttered, tucking the compass"
2"Her boots crunched over broken"
3"She crouched beside the symbols"
4"He snapped photos with his"
5"She pointed to symbols that"
6"Her fingers hovered over the"
7"It shimmered with an iridescent"
8"She tapped the center symbol"
9"She pulled it out."
ratio0.263
25.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount33
totalSentences38
matches
0"The Veil Compass spun like"
1"Its verdigris-covered brass casing burned"
2"she muttered, tucking the compass"
3"The air hung thick with"
4"Her boots crunched over broken"
5"Crime scene tape fluttered uselessly"
6"A familiar voice echoed through"
7"DS Davies, head bent over"
8"She crouched beside the symbols"
9"He snapped photos with his"
10"She pointed to symbols that"
11"Her fingers hovered over the"
12"Davies straightened up, his face"
13"The name hung between them"
14"Davies gestured toward a dark"
15"Harlow knelt beside the stain."
16"It shimmered with an iridescent"
17"Davies handed her a crumpled"
18"Harlow examined the receipt."
19"The name was smudged, but"
ratio0.868
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences38
matches
0"Before Davies could respond, Harlow"
ratio0.026
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount3
matches
0"Crime scene tape fluttered uselessly in the stale air, held in place by rusty lampposts that hadn't powered up in decades."
1"The wood groaned under her touch as she pushed it aside, revealing not brick but a shimmering curtain of darkness that rippled like water."
2"The symbols on the floor flared to life, casting an ethereal blue light that outlined not just the platform, but figures standing at the edges."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Harlow stood, her gaze sweeping the platform"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"He snapped (snap)"
2"Davies whispered (whisper)"
dialogueSentences33
tagDensity0.121
leniency0.242
rawRatio0.75
effectiveRatio0.182
84.1600%