Run: 2026-04-24-01KQ07FNDRKDE5QFDJ03CJPVYA

Run Details

Duration:
1m 1s
Cost:
$0.004355
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed before her, their bark peeling like old skin. Aurora adjusted the strap of her backpack, fingers brushing the cool silver chain of the Heartstone pendant beneath her shirt. This wasn't her first time at Richmond's Fae Grove, but the air tonight tasted wrong—thick with decay and something ancient stirring beneath the wildflowers that bloomed year-round. She'd come at Isolde's behest, the old woman's voice trembling through the phone when she called Golden Empress earlier that day. "They've moved the boundary stones," Isolde had warned, her breath ragged with fear. "Something's hunting in the Grove. Find the moonflower before it does." Moonflowers only bloomed once a year, under the light of the full moon. Tonight was that night. Rory stepped between the standing stones, and the world shifted. The distant sounds of London vanished, replaced by an unnerving silence broken only by the rustle of unseen things in the undergrowth. The trees seemed to lean closer, their branches tangling into a canopy that blocked out all but the sliver of moonlight above. She moved deeper into the Grove, her sensible boots quiet on the mossy ground. The pendant beneath her shirt began to pulse faintly, a warmth that spread across her skin. It had been quiet for weeks, dormant since she'd left Cardiff. Now it vibrated with urgency, humming against her ribs. A twig snapped nearby. Rory froze, hand instinctively going to the small crescent-shaped scar on her wrist. Childhood memories flooded back—falling into rose bushes, her mother's panicked cries, the sharp sting of thorns digging into her skin. The sound came again, closer this time. Footsteps. Human footsteps. "Hello?" Her voice sounded thin in the oppressive silence. No answer. Only the rustle of leaves that seemed to form words on the wind. *Go away. Leave now. They're waiting.* The moonflowers should be blooming by now, their petals unfurling in the moonlight, releasing their intoxicating scent that could reveal hidden truths. But there was only darkness ahead, and a growing sense that she wasn't alone. A shadow detached itself from the trunk of an ancient oak. Not her shadow. Taller, thinner. It moved when she moved, but always a step behind. Rory broke into a run, backpack bouncing against her spine. The path twisted through trees that seemed to shift position, creating a maze with no exit. She'd been through this grove a dozen times, knew every turn, every clearing. Now nothing looked familiar. The trees mocked her, their branches snatching at her hair. She stumbled into a small clearing and froze. Moonflowers. Hundreds of them, their petals already unfurled despite the early hour. But they weren't white. They were black, their centers glowing with a sickly green light that pulsed in time with the pendant against her chest. Something moved among the flowers. Not flowers at all. Fae creatures, their forms shifting between human and something else, their faces masks of mirth and malice. Their laughter echoed through the grove, high and thin like the sound of breaking glass. "Found you," one whispered, its voice seeming to come from all directions at once. Rory backed away, her mind racing. Isolde's warning echoed in her thoughts. "They're drawn to those who can see them. Those who know the old ways." The pendant grew hot against her skin, burning now. The green light from the moonflowers intensified, casting long, distorted shadows that stretched toward her like grasping fingers. "Time to play," another voice chimed, this one coming from directly behind her. Rory spun around, heart pounding. There was nothing there. Only the endless expanse of black moonflowers and the oppressive silence of the Grove. But she could feel them now, surrounding her, their presence a physical weight on her shoulders. The ground beneath her feet began to tremble. The standing stones at the edge of the clearing glowed with the same sickly green light. The boundary was failing. Whatever had been hunting in the Grove was about to break through. Rory reached into her backpack, fingers closing around the small silver knife Isolde had given her. Cold metal warmed in her grip. She wasn't sure it would work against Fae, but it was all she had. The creatures stepped forward from among the moonflowers, their forms solidifying now, their faces clear in the unnatural light. Too many faces. Too many eyes. All fixed on her. "Run," one hissed, its voice like gravel scraping bone. Rory didn't need to be told twice. She turned and fled, the pendant burning against her skin, the creatures' laughter following her as the Grove itself seemed to shift and change around her, trying to claim her as another lost soul in its timeless embrace. She reached the standing stones, stumbling between them, gasping for breath as the night air of Richmond Park hit her face. But something was wrong. The sky was different. The moon had moved—or perhaps she had been in the Grove longer than she realized. A full day had passed, maybe more. The pendant was cold now. Silent. But she could still feel their presence behind her, waiting. Watching. And she knew, with a certainty that froze her blood, that they had followed her out of the Grove. The boundary was broken. And she was their new prey.
created_at"2026-04-24T17:09:32.233Z" 4/24/2026, 5:09:32 PM
model"z-ai/glm-4.5-air"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2119
moderation_latency(null)
generation_time60869
tokens_prompt4560
tokens_completion3851
native_tokens_prompt4128
native_tokens_completion3209
native_tokens_completion_images(null)
native_tokens_reasoning2483
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00435482
router(null)
provider_responses
0
endpoint_id"c8760514-8a81-4a73-ae2c-be4942ba93f3"
id"20260425010932bafb1ac5f2794008"
is_byokfalse
latency2119
model_permaslug"z-ai/glm-4.5-air"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777050572-vK9Bw6jEfVB0qeFEbv8B"
session_id(null)
api_type"completions"
id"gen-1777050572-jdp2ZzXcq7eSbUUHuVXN"
upstream_id"20260425010932bafb1ac5f2794008"
total_cost0.00435482
cache_discount6.8e-7
upstream_inference_cost0
provider_name"Z.AI"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.857
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount883
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount883
totalAiIsms19
found
0
word"loomed"
count1
1
word"silence"
count3
2
word"pulse"
count1
3
word"warmth"
count1
4
word"vibrated"
count1
5
word"footsteps"
count2
6
word"oppressive"
count2
7
word"familiar"
count1
8
word"pulsed"
count1
9
word"echoed"
count2
10
word"racing"
count1
11
word"pounding"
count1
12
word"could feel"
count1
13
word"weight"
count1
highlights
0"loomed"
1"silence"
2"pulse"
3"warmth"
4"vibrated"
5"footsteps"
6"oppressive"
7"familiar"
8"pulsed"
9"echoed"
10"racing"
11"pounding"
12"could feel"
13"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences82
matches
0"d with fear"
1"d with urgency"
55.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences82
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords880
ratio0.007
matches
0"Go away. Leave now. They're waiting."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount816
uniqueNames13
maxNameDensity0.86
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Heartstone1
Richmond2
Fae3
Grove6
Isolde4
Golden1
Empress1
Moonflowers2
Tonight1
London1
Cardiff1
Rory7
Park1
persons
0"Isolde"
1"Moonflowers"
2"Tonight"
3"Rory"
places
0"Richmond"
1"Fae"
2"Grove"
3"London"
4"Cardiff"
5"Park"
globalScore1
windowScore1
59.09% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount2
matches
0"leaves that seemed to form words on the wind"
1"trees that seemed to shift position, creating a maze with no exit"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount880
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences83
matches
0"was that night"
78.10% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean36.67
std15.52
cv0.423
sampleLengths
061
162
254
350
447
59
621
736
826
953
1045
1141
1214
1326
1427
1513
1639
1740
1836
1929
209
2145
2251
2346
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs135
matches
0"was failing"
39.59% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences83
ratio0.036
matches
0"This wasn't her first time at Richmond's Fae Grove, but the air tonight tasted wrong—thick with decay and something ancient stirring beneath the wildflowers that bloomed year-round."
1"Childhood memories flooded back—falling into rose bushes, her mother's panicked cries, the sharp sting of thorns digging into her skin."
2"The moon had moved—or perhaps she had been in the Grove longer than she realized."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount723
adjectiveStacks2
stackExamples
0"small crescent-shaped scar"
1"same sickly green light."
adverbCount24
adverbRatio0.03319502074688797
lyAdverbCount11
lyAdverbRatio0.015214384508990318
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean10.6
std7.22
cv0.681
sampleLengths
014
120
227
321
413
524
64
710
822
922
1014
1116
1211
139
144
1513
1620
177
181
192
209
212
2213
232
242
252
2622
2714
2811
293
302
3110
3210
3316
3413
354
3610
378
381
3911
404
4121
425
434
4417
4515
4614
476
486
4914
67.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4578313253012048
totalSentences83
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences72
matches
0"Only the rustle of leaves"
1"Only the endless expanse of"
2"Too many faces."
3"Too many eyes."
4"All fixed on her."
ratio0.069
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences72
matches
0"She'd come at Isolde's behest,"
1"She moved deeper into the"
2"It had been quiet for"
3"Her voice sounded thin in"
4"It moved when she moved,"
5"She'd been through this grove"
6"She stumbled into a small"
7"They were black, their centers"
8"Their laughter echoed through the"
9"She wasn't sure it would"
10"She turned and fled, the"
11"She reached the standing stones,"
ratio0.167
98.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences72
matches
0"The ancient oak standing stones"
1"Aurora adjusted the strap of"
2"This wasn't her first time"
3"She'd come at Isolde's behest,"
4"Isolde had warned, her breath"
5"Moonflowers only bloomed once a"
6"Tonight was that night."
7"Rory stepped between the standing"
8"The distant sounds of London"
9"The trees seemed to lean"
10"She moved deeper into the"
11"The pendant beneath her shirt"
12"It had been quiet for"
13"A twig snapped nearby."
14"Rory froze, hand instinctively going"
15"Childhood memories flooded back—falling into"
16"The sound came again, closer"
17"Her voice sounded thin in"
18"The moonflowers should be blooming"
19"A shadow detached itself from"
ratio0.722
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences72
matches
0"Now it vibrated with urgency,"
1"Now nothing looked familiar."
ratio0.028
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"The ancient oak standing stones loomed before her, their bark peeling like old skin."
1"This wasn't her first time at Richmond's Fae Grove, but the air tonight tasted wrong—thick with decay and something ancient stirring beneath the wildflowers tha…"
2"The moonflowers should be blooming by now, their petals unfurling in the moonlight, releasing their intoxicating scent that could reveal hidden truths."
3"The green light from the moonflowers intensified, casting long, distorted shadows that stretched toward her like grasping fingers."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"Isolde had, her breath ragged with fear"
1"one whispered, its voice seeming to come from all directions at once"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"Isolde had (have)"
1"one whispered (whisper)"
2"another voice chimed (chime)"
3"one hissed (hiss)"
dialogueSentences7
tagDensity0.571
leniency1
rawRatio1
effectiveRatio1
81.7643%