NC Bench
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Run: 2026-04-24-01KQ07QJBVDDJCJ63BYQEDQW2C
Run Details
Model:
MoonshotAI: Kimi K2.6
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
10m 33s
Cost:
$0.094275
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
89.87%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.61%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
64.96%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.43%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
97.11%
Pronoun-first sentence starts
(details)
20.24%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3739%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone blistered against Rory's
collarbone.
She clamped her palm over
the deep crimson gem.
The silver chain bit into
her nape. Beyond the final ancient oak standing stone, Richmond Park should have stretched out in
familiar
suburban dark.
Instead, wildflowers swayed in a
clearing that defied November.
Honeysuckle and bluebells carpeted the
turf in a clash of season that felt obscene. Rory had come for answers.
The pendant had arrived three
nights prior, tucked inside a blank envelope beneath her flat door above Silas' bar. No note. No sender.
Just the thumbnail-sized gemstone and
its faint inner glow that refused to die under bathroom light.
She had followed its pulse
across the Thames, through the park's sleeping woods, to this boundary where Earth peeled back like old wallpaper.
She stepped past the last
stone. Silence swallowed her
footfall
. Not quiet, the expectant hush of a held breath.
The city's background thrum, distant
traffic, the low rumble of night buses along Richmond Hill, all vanished. The air pressed heavier here, thick and syrupy, filling her lungs with a sweetness that neared rot. A shiver
traced
her spine.
Rory's fingers twitched toward the
scar on her left wrist, a crescent moon of childhood clumsiness.
Logic demanded an explanation for
the grove's impossible geometry. She found none. A wildflower brushed her ankle. She glanced down.
The bluebells had turned their
blooms toward her, stems bending in unison though no breeze stirred the air. Their petals were cold. Wrong. "Brilliant." She moved deeper. The standing stones watched.
They were ancient oak, petrified
or carved by hands that pre-dated the park's deer and tourists, weathered into hunched silhouettes. One of them wore a cap of luminous moss that resembled matted hair. Another bore a vertical split that
looked like a spine
. Between them, the grove stretched wider than physics allowed.
She counted seven paces to
the centre. Richmond Park's boundaries should have ended her walk at a fence line. She took twelve more. The trees beyond the clearing blurred at the edges of her vision, smeared like wet ink. The pendant gave a sharp spark. The silver chain
vibrated
against her collarbone, buzzing like a dying insect. Rory stopped.
Her straight shoulder-length black hair
clung to her cheek.
She swept it back and
listened. Something rustled behind her. A dry, papery drag across grass. She spun. The path lay empty. The standing stones stood in their ring, but the gap she had entered through had narrowed. She knew it. A hand's width. Enough to notice. "Clever." Her voice fell dead. The grove swallowed the consonants. Even her thoughts sounded loud. She reached for her phone. The screen read 23:17.
She checked again thirty seconds
later. 23:02. The date
flickered
. Time moved differently here. An hour inside could be minutes outside, or days.
She shoved the mobile into
her jacket pocket, conscious of the battery draining though she had
charged
it
completely
. Another sound. Tick-tock. No, a drip. Slow. Heavy.
It came from everywhere at
once. She turned her head. Nothing. Then the smell hit. Copper stung her nostrils. Blood, but not fresh. Ancient. Bottled. The kind that stained temple stones.
It coated her tongue with
a metallic film that water wouldn't wash away. Rory's
pulse
hammered. She forced her breathing steady. She needed an angle, a trick, something sideways. It had kept her one step ahead of Evan's fists in Cardiff. It would have to do now. The grove existed in a pocket between Earth and the Fae realm. That much was clear. The question was who had sent her the map disguised as jewellery, and what toll they expected for entry. She approached the centre. The wildflowers parted for her boots. That was wrong. Vegetation didn't care about human paths. The bluebells closed behind her, sealing the path. The grass beneath was too green, too soft, squelching like sponge. At the centre, a depression in the turf held water that wasn't rainwater. It pooled too thickly, too black, reflecting stars she couldn't see through the London light pollution. No insects skated its surface. No wind dimpled its skin. The Heartstone dangled from her hand, drawn toward the pool by a magnetism that tugged the silver chain taut. She crouched. Her reflection stared back, but the eyes were wrong. Too dark. The face smiled a half-second before she did. She jerked back. The image
shattered
into ripples that moved too
slowly
, too thickly, like syrup. "No." The drip sounded again, closer. Tick-tock. She rose. The standing stones had shifted. She knew it. The two nearest stones now faced inward, their knurled surfaces casting jagged shadows that crossed at her feet. The exit gap had closed entirely. The grove had sealed itself into a ring. The stones had arranged themselves in a
perfect
circle. No gaps. No escape. A branch cracked. Not behind her. Above. Rory looked up. The clearing had
no ceiling but
sky, yet something dark scuttled across her peripheral vision, blotting out the dim glow of the city beyond the treeline. It moved jerkily, stop-motion, limbs too long for its torso. Wet clicks accompanied each joint bend. It vanished when she snapped her head toward it. Her hand closed around the pendant. The crimson gem
pulsed
once, twice, then burned steady. The inner glow brightened, throwing red shadows across the wildflowers. The flowers were closing. Petals folded inward like fists. Honeysuckle rotted in fast-forward, turning brown and black in waves radiating outward from the pool. A stench of sweet decay joined the copper. The copper smell intensified. Her mouth tasted of pennies. "Show yourself." The grove answered with stillness.
Then, a whisper from the
stone to her left. Not English. Not Welsh. A language that slithered into her ear and
tried to
settle behind her eyes. She stepped toward the stone. "I followed your invitation. I'm not playing hide and seek." The standing stone turned. It didn't rotate. It simply faced her, its weathered grain revealing a face, or the suggestion of one, knots and whorls forming hollow eyes and a too-wide mouth. The other stones groaned, shifting in their sockets of earth. Roots snapped underground, a sound like breaking bone. Rory's breath misted. The air had gone frigid. Her bright blue eyes watered, but she didn't blink. The pool bubbled behind her. She didn't turn. Movement at the edge of vision again, this time from all sides, shadows
dancing
between the stones, circling closer. A shadow detached from the stone to her right, flanking her. The drip became a rhythm. A heartbeat. Or
footsteps
. The stone with the face spoke. Its voice was wood and
grave
dirt and the bottom of wells. "Malphora." Every hair on her neck stood erect. The name belonged to a child in Ireland, a girl who played pretend with Eva in barley fields. No one knew it. No one living. She thought of Eva, safe in her Brixton flat, and her
stomach
turned. The pendant seared her palm. She gripped it tighter, drawing the chain until the gem sat in her fist like a coal. "Wrong name." The grove disagreed. The wildflowers erupted. Not bloomed, erupted, spewing pollen that glittered like glass dust. The stones leaned inward, the ring contracting. The thing above scuttled again, and this time she felt its breath, cold and vegetal, on the crown of her head. Rory ran. She sprinted toward the gap where the entrance had been, boots crushing the closing flowers. The stones groaned and stepped aside,
not letting her pass but repositioning, herding her back toward the pool
. She changed direction, dodging a root that whipped from the soil like a tentacle. Another stone lashed out, its base grinding, and caught her sleeve. Fabric tore. She yanked free, her left wrist burning, the crescent scar
suddenly
alive with a pain she hadn't felt since the original accident. A low root caught her boot. She stumbled, caught her balance on her palms, and shoved upright. Soil clung to her fingers, damp and gritty, moving. She wiped her hands on her jeans. The soil left black streaks that writhed. The pool had risen. It wasn't a depression anymore. It was a door, vertical, black water hanging in the air, rippling with the same wrong reflection. The figure inside
wasn't mirroring
her now. It
was waiting
, hand outstretched, inviting. The scuttling thing landed behind her. She heard its joints pop. Rory skidded to a halt. She raised the Heartstone. The gem's inner glow blazed white, then crimson, illuminating the grove in arterial light. For one frozen instant, she saw them all. The stones, fully animate, crawling on root-legs. The flowers, teeth in their centres. The scuttler, hanging from an impossible angle, bright blue eyes matching her own, wearing her face. The water-door beckoned. The thing with her face opened its mouth. "Welcome home, Laila." Rory threw herself sideways as the grove screamed.
created_at
"2026-04-24T17:13:51.245Z"
4/24/2026, 5:13:51 PM
model
"moonshotai/kimi-k2.6-20260420"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
1716
moderation_latency
(null)
generation_time
633369
tokens_prompt
4560
tokens_completion
25440
native_tokens_prompt
4092
native_tokens_completion
23405
native_tokens_completion_images
(null)
native_tokens_reasoning
23126
native_tokens_cached
4092
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.09427472
router
(null)
provider_responses
0
endpoint_id
"c72793fd-50f1-43c4-ae81-0ec212e23c05"
id
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is_byok
false
latency
1716
model_permaslug
"moonshotai/kimi-k2.6-20260420"
provider_name
"AtlasCloud"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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request_id
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session_id
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api_type
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id
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upstream_id
"b4821e9bdef744be9752aa0319e8c661"
total_cost
0.09427472
cache_discount
0.00323268
upstream_inference_cost
0
provider_name
"AtlasCloud"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
89.87%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1481
totalAiIsmAdverbs
3
found
0
adverb
"completely"
count
1
1
adverb
"slowly"
count
1
2
adverb
"suddenly"
count
1
highlights
0
"completely"
1
"slowly"
2
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.61%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1481
totalAiIsms
17
found
0
word
"familiar"
count
1
1
word
"pulse"
count
2
2
word
"silence"
count
1
3
word
"footfall"
count
1
4
word
"traced"
count
1
5
word
"vibrated"
count
1
6
word
"flickered"
count
1
7
word
"charged"
count
1
8
word
"shattered"
count
1
9
word
"perfect"
count
1
10
word
"pulsed"
count
1
11
word
"whisper"
count
1
12
word
"dancing"
count
1
13
word
"footsteps"
count
1
14
word
"grave"
count
1
15
word
"stomach"
count
1
highlights
0
"familiar"
1
"pulse"
2
"silence"
3
"footfall"
4
"traced"
5
"vibrated"
6
"flickered"
7
"charged"
8
"shattered"
9
"perfect"
10
"pulsed"
11
"whisper"
12
"dancing"
13
"footsteps"
14
"grave"
15
"stomach"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
192
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
192
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
200
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1481
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1458
uniqueNames
17
maxNameDensity
0.69
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Rory
10
Richmond
3
Park
2
November
1
Thames
1
Earth
2
Hill
1
Evan
1
Cardiff
1
Fae
1
London
1
English
1
Welsh
1
Ireland
1
Eva
2
Brixton
1
persons
0
"Heartstone"
1
"Rory"
2
"Earth"
3
"Evan"
4
"Eva"
places
0
"Richmond"
1
"Park"
2
"Thames"
3
"Hill"
4
"Cardiff"
5
"London"
6
"Ireland"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
1
matches
0
"looked like a spine"
64.96%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.35
wordCount
1481
matches
0
"no ceiling but"
1
"not letting her pass but repositioning, herding her back toward the pool"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
200
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
27.94
std
26.8
cv
0.959
sampleLengths
0
6
1
56
2
67
3
6
4
80
5
31
6
1
7
98
8
18
9
17
10
10
11
31
12
1
13
14
14
51
15
19
16
33
17
69
18
38
19
58
20
21
21
16
22
1
23
6
24
55
25
7
26
54
27
25
28
32
29
9
30
2
31
32
32
5
33
10
34
4
35
46
36
17
37
47
38
18
39
1
40
45
41
22
42
2
43
44
44
2
45
122
46
39
47
11
48
60
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
192
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
257
matches
0
"wasn't mirroring"
1
"was waiting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
200
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
93
adjectiveStacks
0
stackExamples
(empty)
adverbCount
1
adverbRatio
0.010752688172043012
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
200
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
200
mean
7.41
std
5.53
cv
0.747
sampleLengths
0
6
1
9
2
7
3
17
4
9
5
14
6
5
7
19
8
2
9
2
10
16
11
23
12
6
13
4
14
9
15
17
16
17
17
5
18
16
19
9
20
3
21
5
22
3
23
18
24
4
25
1
26
1
27
3
28
4
29
20
30
13
31
10
32
9
33
7
34
12
35
4
36
16
37
6
38
12
39
2
40
9
41
6
42
4
43
6
44
2
45
4
46
16
47
3
48
3
49
3
36.43%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
27
diversityRatio
0.2814070351758794
totalSentences
199
uniqueOpeners
56
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
166
matches
0
"Instead, wildflowers swayed in a"
1
"Just the thumbnail-sized gemstone and"
2
"Even her thoughts sounded loud."
3
"Then the smell hit."
4
"Then, a whisper from the"
ratio
0.03
97.11%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
166
matches
0
"She clamped her palm over"
1
"She had followed its pulse"
2
"She stepped past the last"
3
"She found none."
4
"She glanced down."
5
"Their petals were cold."
6
"She moved deeper."
7
"They were ancient oak, petrified"
8
"She counted seven paces to"
9
"She took twelve more."
10
"Her straight shoulder-length black hair"
11
"She swept it back and"
12
"She knew it."
13
"Her voice fell dead."
14
"She reached for her phone."
15
"She checked again thirty seconds"
16
"She shoved the mobile into"
17
"It came from everywhere at"
18
"She turned her head."
19
"It coated her tongue with"
ratio
0.307
20.24%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
166
matches
0
"The Heartstone blistered against Rory's"
1
"She clamped her palm over"
2
"The silver chain bit into"
3
"Honeysuckle and bluebells carpeted the"
4
"Rory had come for answers."
5
"The pendant had arrived three"
6
"She had followed its pulse"
7
"She stepped past the last"
8
"Silence swallowed her footfall."
9
"The city's background thrum, distant"
10
"The air pressed heavier here,"
11
"A shiver traced her spine."
12
"Rory's fingers twitched toward the"
13
"Logic demanded an explanation for"
14
"She found none."
15
"A wildflower brushed her ankle."
16
"She glanced down."
17
"The bluebells had turned their"
18
"Their petals were cold."
19
"She moved deeper."
ratio
0.88
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
166
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
3
matches
0
"Just the thumbnail-sized gemstone and its faint inner glow that refused to die under bathroom light."
1
"The air pressed heavier here, thick and syrupy, filling her lungs with a sweetness that neared rot."
2
"The two nearest stones now faced inward, their knurled surfaces casting jagged shadows that crossed at her feet."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.3739%