Run: 2026-04-24-01KQ0822YH8G9H02M7SPGTJS37

Run Details

Duration:
23.4s
Cost:
$0.002143
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant warmed against her collarbone as Aurora stepped through the ancient oak standing stones. The world shifted around her, the familiar sounds of Richmond Park dissolving into an eerie silence. She tightened her grip on the torch, its beam cutting through the unnatural darkness. "Isolde?" Aurora called out, her voice swallowed by the still air. The grove should have been bathed in moonlight, but the sky above was a void, no stars, no moon, just a heavy, oppressive blackness that pressed down on her. The wildflowers that usually carpeted the ground were wilted, their petals blackened as if burned. A sense of wrongness prickled at her skin, making the hairs on her arms stand on end. This wasn't the Fae Grove she knew. Time moved differently here, but this... this felt frozen. A twig snapped to her left. Aurora spun around, torch beam sweeping across the clearing. Nothing. Just the withered plants and the standing stones, their surfaces covered in unfamiliar symbols that seemed to writhe in the torchlight. "Anyone there?" she called again, her voice sounding thin and reedy in the silence. A low hum began, vibrating through the soles of her boots. It grew louder, rising to a dissonant chord that set her teeth on edge. The symbols on the stones pulsed with a faint, sickly green light. The air grew colder, despite the unnatural warmth of the pendant. Aurora took a step back, her heel coming down on something soft. She looked down, her torch beam revealing a single blackened wildflower, crushed beneath her foot. As she watched, the petals curled inward, turning to ash that dissolved into the air. The hum stopped abruptly. In that sudden silence, Aurora heard breathing—not her own, but shallow, rapid gasps coming from somewhere nearby. "Isolde?" she whispered, her heart hammering against her ribs. No answer. Only the sound of breathing growing closer. Aurora's fingers tightened around the torch until her knuckles turned white. The pendant burned against her skin, a counterpoint to the cold seeping into her bones. She forced herself to turn slowly, scanning the edges of the clearing where the darkness was thickest. There. A shape moved between two standing stones, too tall, too thin to be human. It paused, its head tilting as if listening. Then it stepped forward into the torchlight. Isolde. Or what had been Isolde. Her face was gaunt, her skin stretched tight across her cheekbones. Her eyes were empty black pits, and when she smiled, it was a rictus that split her face from ear to ear. "Aurora Carter," the thing that wore Isolde's voice whispered, the sound like dry leaves skittering across pavement. "You came." "What happened to you?" Aurora asked, her voice barely above a whisper. "The Grove is hungry," the Isolde-thing replied, taking another step forward. "It consumes." It raised a hand, its fingers elongated, ending in blackened claws. "It hungers still." Aurora backed away, the pendant glowing brighter against her chest. The air grew colder, and the symbols on the stones began to glow brighter, casting an eerie green light across the clearing. "Stay back," Aurora warned, though her voice trembled. The Isolde-thing laughed, a sound like grinding stones. "You cannot stop what has begun. The boundaries are thinning." Aurora spun around, searching for an escape route. The standing stones that usually marked the boundary of the grove now seemed to form a cage, their symbols pulsing in time with the humming that had returned, louder this time, vibrating through her entire body. "They're watching," the Isolde-thing hissed, its voice dropping to a conspiratorial whisper. "From the other side." Aurora risked a glance over her shoulder. In the periphery of her vision, she saw movement—shadowy figures flitting between the trees, their forms indistinct but somehow menacing. They were watching. Waiting. The pendant burned against her skin, hot enough to cause pain. This was Dymas' doing, she realized. Whoever had sent her the Heartstone had known this would happen. "Why me?" Aurora demanded, turning back to the Isolde-thing. "Because you can see," it replied, taking another step closer. "Because you carry the key." Aurora's mind raced. The key? To what? The grove? The boundary? What had Dymas dragged her into? The Isolde-thing lunged. Aurora dodged, stumbling over withered roots. The creature moved with unnatural speed, its claws scraping against the dirt where she had been. She scrambled to her feet, torch beam dancing wildly as she swept it across the clearing. The shadowy figures were closer now, gathering at the edges of the light, watching with invisible eyes. "Give it to me," the Isolde-thing hissed, blocking her path to the nearest standing stone. "Give what?" Aurora shouted, backing away. "The pendant," it snarled, its face contorting, black veins spreading across the skin. "The Heartstone. It belongs here." Aurora's hand flew to the pendant. It was glowing now, pulsing with a bright crimson light that illuminated the clearing. The symbols on the stones pulsed in response, the humming rising to a deafening roar. "The grove is trying to heal itself," the Isolde-thing screeched, advancing. "The stone is the only way!" Aurora turned and ran, not knowing where she was going, only away from the creature and the watching shadows. She ducked between standing stones, her lungs burning, the pendant searing against her chest. The air grew colder, and the green light from the symbols cast dancing shadows that seemed to reach out for her. She heard the creature behind her, its breath ragged, its footsteps too fast, too silent for something so gaunt. The shadowy figures were closing in, their forms solidifying in the green light, revealing tall, thin bodies with too many joints and eyes that gleamed like wet stones. Aurora burst into a small clearing dominated by a single, massive oak tree. Its branches were black and twisted, and its roots protruded from the ground like grasping fingers. At its base, a glowing fissure split the earth, pulsing with the same crimson light as the pendant. "The heart of the grove," the Isolde-thing hissed, appearing at the edge of the clearing. "The source of all power." Aurora stared at the fissure. It was a wound in the earth, raw and bleeding energy. The pendant pulsed in time with the fissure, as if connected by an invisible thread. "The boundaries are broken," the Isolde-thing whispered, its voice filled with a desperate hunger. "It must be sealed. With the stone." Aurora backed away, her mind racing. The stone was the key, but to what? Sealing the grove? Or opening it further? She had no answers, only questions and the growing certainty that she was in over her head. The shadowy figures gathered at the edges of the clearing, their forms now fully visible. They were tall and gaunt, with too many limbs and eyes that gleamed in the green light. They advanced slowly, their movements jerky, unnatural. "The stone," the Isolde-thing demanded, reaching out a clawed hand. "Give it to me." Aurora hesitated, then made her decision. She gripped the pendant, the heat almost unbearable now. As she pulled it from her neck, the fissure pulsed brighter, and the shadowy creatures hissed, recoiling from the light. With a final glance at the Isolde-thing, Aurora turned and threw the pendant into the fissure. It vanished with a flash of crimson light, and the ground trembled. The shadowy creatures screamed, a sound like tearing metal, as they were pulled toward the fissure. The Isolde-thing howled, its form dissolving into black smoke that was sucked into the earth. The green light from the symbols faded, replaced by a soft, golden glow. The hum subsided, and the air grew warmer. The shadowy creatures were gone, pulled into the fissure as it closed, leaving only scorched earth behind. Aurora sank to her knees, gasping for breath as the grove returned to its unnatural stillness. The pendant was gone, and with it, the warmth that had guided her here. She was alone in the dark.
created_at"2026-04-24T17:19:35.906Z" 4/24/2026, 5:19:35 PM
model"z-ai/glm-4.5-air"
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generation_time23223
tokens_prompt4560
tokens_completion2100
native_tokens_prompt4132
native_tokens_completion1819
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"she called again [again]"
dialogueSentences28
tagDensity0.643
leniency1
rawRatio0.056
effectiveRatio0.056
88.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1332
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"barely above a whisper"
count1
highlights
0"slowly"
1"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1332
totalAiIsms23
found
0
word"familiar"
count1
1
word"silence"
count3
2
word"oppressive"
count1
3
word"sense of"
count1
4
word"pulsed"
count4
5
word"warmth"
count2
6
word"scanning"
count1
7
word"whisper"
count2
8
word"trembled"
count2
9
word"raced"
count1
10
word"dancing"
count2
11
word"searing"
count1
12
word"footsteps"
count1
13
word"racing"
count1
highlights
0"familiar"
1"silence"
2"oppressive"
3"sense of"
4"pulsed"
5"warmth"
6"scanning"
7"whisper"
8"trembled"
9"raced"
10"dancing"
11"searing"
12"footsteps"
13"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
91.38% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences111
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1330
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1223
uniqueNames9
maxNameDensity1.88
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Aurora23
Richmond1
Park1
Fae1
Grove1
Isolde15
Isolde-thing12
Dymas1
persons
0"Heartstone"
1"Aurora"
2"Isolde-thing"
3"Dymas"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"Isolde"
globalScore0.56
windowScore0.5
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount3
matches
0"symbols that seemed to writhe in the torchlight"
1"as if listening"
2"shadows that seemed to reach out for her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.752
wordCount1330
matches
0"not her own, but shallow, rapid gasps coming from somewhere nearby"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean26.08
std14.26
cv0.547
sampleLengths
046
140
248
337
414
548
642
721
89
99
1043
111
1229
131
1438
1519
1612
1727
1832
198
2018
2144
2216
2331
2428
259
2615
2717
283
2938
3017
3115
326
3318
3435
3517
3654
3747
3847
3920
4031
4121
4238
4339
4414
4535
4628
4731
4838
4930
86.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences111
matches
0"been bathed"
1"were wilted"
2"were pulled"
3"was sucked"
4"were gone"
5"was gone"
78.23% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs219
matches
0"were watching"
1"was glowing"
2"was going"
3"were closing"
95.63% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences121
ratio0.017
matches
0"In that sudden silence, Aurora heard breathing—not her own, but shallow, rapid gasps coming from somewhere nearby."
1"In the periphery of her vision, she saw movement—shadowy figures flitting between the trees, their forms indistinct but somehow menacing."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount646
adjectiveStacks1
stackExamples
0"faint, sickly green light."
adverbCount21
adverbRatio0.032507739938080496
lyAdverbCount9
lyAdverbRatio0.01393188854489164
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.99
std6.33
cv0.576
sampleLengths
016
116
214
311
429
515
617
77
86
93
106
119
121
1321
1414
1511
1614
1712
1811
1912
2015
2115
224
2317
249
252
267
2711
2815
2917
301
3114
328
337
341
355
3611
3722
3817
392
4012
4111
4213
433
4410
4522
468
478
4810
498
35.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.2809917355371901
totalSentences121
uniqueOpeners34
99.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences101
matches
0"Just the withered plants and"
1"Only the sound of breathing"
2"Then it stepped forward into"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences101
matches
0"She tightened her grip on"
1"she called again, her voice"
2"It grew louder, rising to"
3"She looked down, her torch"
4"she whispered, her heart hammering"
5"She forced herself to turn"
6"It paused, its head tilting"
7"Her face was gaunt, her"
8"Her eyes were empty black"
9"It raised a hand, its"
10"They were watching."
11"it replied, taking another step"
12"She scrambled to her feet,"
13"it snarled, its face contorting,"
14"It was glowing now, pulsing"
15"She ducked between standing stones,"
16"She heard the creature behind"
17"Its branches were black and"
18"It was a wound in"
19"She had no answers, only"
ratio0.248
29.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences101
matches
0"The Heartstone pendant warmed against"
1"The world shifted around her,"
2"She tightened her grip on"
3"Aurora called out, her voice"
4"The grove should have been"
5"The wildflowers that usually carpeted"
6"A sense of wrongness prickled"
7"This wasn't the Fae Grove"
8"Time moved differently here, but"
9"this felt frozen."
10"A twig snapped to her"
11"Aurora spun around, torch beam"
12"she called again, her voice"
13"A low hum began, vibrating"
14"It grew louder, rising to"
15"The symbols on the stones"
16"The air grew colder, despite"
17"Aurora took a step back,"
18"She looked down, her torch"
19"The hum stopped abruptly."
ratio0.861
49.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences101
matches
0"Whoever had sent her the"
ratio0.01
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount9
matches
0"The grove should have been bathed in moonlight, but the sky above was a void, no stars, no moon, just a heavy, oppressive blackness that pressed down on her."
1"Just the withered plants and the standing stones, their surfaces covered in unfamiliar symbols that seemed to writhe in the torchlight."
2"It grew louder, rising to a dissonant chord that set her teeth on edge."
3"Her eyes were empty black pits, and when she smiled, it was a rictus that split her face from ear to ear."
4"The standing stones that usually marked the boundary of the grove now seemed to form a cage, their symbols pulsing in time with the humming that had returned, l…"
5"It was glowing now, pulsing with a bright crimson light that illuminated the clearing."
6"She ducked between standing stones, her lungs burning, the pendant searing against her chest."
7"The shadowy figures were closing in, their forms solidifying in the green light, revealing tall, thin bodies with too many joints and eyes that gleamed like wet…"
8"The Isolde-thing howled, its form dissolving into black smoke that was sucked into the earth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount8
matches
0"she called again, her voice sounding thin and reedy in the silence"
1"she whispered, her heart hammering against her ribs"
2"Isolde's voice whispered, the sound like dry leaves skittering across pavement"
3"Aurora asked, her voice barely above a whisper"
4"It raised, its fingers elongated, ending in blackened claws"
5"Aurora warned, though her voice trembled"
6"the Isolde-thing hissed, its voice dropping to a conspiratorial whisper"
7"it snarled, its face contorting, black veins spreading across the skin"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount13
fancyTags
0"Aurora called out (call out)"
1"she whispered (whisper)"
2"Isolde's voice whispered (whisper)"
3"Aurora warned (warn)"
4"the Isolde-thing hissed (hiss)"
5"Aurora demanded (demand)"
6"the Isolde-thing hissed (hiss)"
7"Aurora shouted (shout)"
8"it snarled (snarl)"
9"the Isolde-thing screeched (screech)"
10"the Isolde-thing hissed (hiss)"
11"the Isolde-thing whispered (whisper)"
12"the Isolde-thing demanded (demand)"
dialogueSentences28
tagDensity0.607
leniency1
rawRatio0.765
effectiveRatio0.765
76.7121%