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Run: 2026-04-24-01KQ0855Z2JAGE40JXC8BPJBER
Run Details
Model:
Xiaomi MIMO v2.5 Pro
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
48.6s
Cost:
$0.007671
Provider:
Xiaomi
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.63%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
33.98%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
89.45%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
92.27%
Name drop frequency
(details)
47.26%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.70%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
82.07%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.50%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
85.26%
Pronoun-first sentence starts
(details)
54.74%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
60.44%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
79.4436%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The alley behind the Golden
Empress smelled of rain, bin bags, and Sichuan pepper.
Rory, Nyx, and Isolde stood
before a grimy brick wall marked with a faded chalk symbol that resembled a broken tree.
Isolde’s silver hair, unbound, stirred
in a breeze that didn’t touch the rest of them. ‘This is it?’ Rory’s voice held a note of skepticism, her bright blue eyes
scanning
the damp brick. ‘The old tree remembers,’ Isolde whispered, her pale lavender gaze fixed on the mark. ‘The door answers to memory, not sight.’ ‘Charming,’ Nyx murmured, their voice a dry rustle in the narrow space.
Their shadow-form, momentarily solid enough
to wear a long coat,
seemed to
pull the feeble light from the street. ‘And rather conveniently placed behind a restaurant.’ Isolde ignored them.
She pressed her palm flat
against the chalk symbol. There
was
no flash of light, no grand chorus. The bricks simply… softened, their harsh edges blurring like watercolour on wet paper.
A smell rose up, overpowering
the alley’s grime—moist earth, blooming night-jasmine, and something older, like the dust inside a stone cairn. ‘After you,’ Isolde said, stepping aside.
Rory took a breath, adjusted
the silver chain of the Heartstone pendant beneath her shirt, and walked into the wall.
It was like pushing through
thick, cool honey.
Resistance, a momentary blindness, and
then a scent so pure it hurt her lungs. She staggered forward onto soft, springy moss that absorbed the sound of her boots. ‘Bloody hell,’ she breathed. This
was
no park clearing.
This was a cathedral carved
by living things. Ancient oaks, their trunks wider than any Rory had seen, formed a vast circle, their branches so dense and interwoven overhead they created a ceiling of leaves. But the leaves weren’t green. They glowed with a soft, internal luminescence—silver, pale gold, and the faintest blush of rose—casting a perpetual twilight onto the forest floor. No sun pierced the canopy. The light simply *
was
*.
Wildflowers, impossible and vibrant, carpeted
the moss in swathes of violet and cobalt blue.
They pulsed with light in
time with a rhythm Rory
could feel
in her teeth, not hear. The air thrummed. ‘The Grove,’ Isolde said, her bare feet leaving no imprint on the moss as she stepped through the now-solid wall behind Rory. ‘Time bends its knee here.
An hour may be a
minute in your London. Or a day.’ A
whisper
of cold air at Rory’s side announced Nyx. They solidified fully, a tall, dark humanoid silhouette against the glowing forest.
Their faint violet eyes narrowed
as they took in the scene. ‘Spatial pocket,’ they stated, the words like stones dropped into still water. ‘The standing stones are the anchors.
They hold the
fold.’ Rory followed their gaze to the oaks forming the circle. They weren’t just trees. Each one
was
… arranged. Some grew in pairs, their trunks fused. Others
were carved
with spiralling
patterns that seemed to move when she didn’t look directly at them
.
They were the ancient oak
standing stones from the tales,
not stone at all, but living timber
that hummed with the same energy as the flowers. ‘We move inward,’ Isolde commanded, starting along a faint path of paler moss. ‘The deep heartwood waits.’ They walked. The sound of the city, the distant growl of traffic, had vanished
utterly
. The only sounds were the soft crush of their passage, the faint, resonant hum of the grove, and once, the clear,
crystalline
chime of a flower unfurling somewhere to their left. Nyx moved with unnerving
silence
, their form sometimes flickering, losing cohesion at the edges, as if the ambient light troubled them. ‘The air tastes like…
anticipation
,’ Rory said, her voice hushed.
It was the only word
that fit.
It tasted of charge, like
the moment before a thunderclap. ‘Fae magic is always waiting for something,’ Nyx whispered back. ‘A payment. A performance. A lie.’ Isolde, ahead of them, gave a slight,
enigmatic
smile. She said nothing.
Her compulsion against falsehood made
her
silence
more damning than any denial.
They passed a cluster of
mushrooms the size of dinner plates, their caps glowing a steady, icy blue. As Rory watched, one cap exhaled a cloud of luminous spores that drifted upward, mingling with the leaf-light. The path narrowed, the trees pressing closer.
Their bark was smooth and
cool to the touch when Rory brushed it with her fingers. It felt like skin. ‘Uncomfortable?’ Nyx asked, their tone
not mocking, but observant
. ‘This place is alive,’ Rory said. ‘And it’s watching.’ ‘All Fae-touched places watch,’ Isolde called back, her silver hair snagging on a low branch.
She didn’t pause to free
it; the branch simply bent away. ‘It is deciding if you are… worthy of its
wonder
, or just its shade.’ A new sound threaded through the hum. A low, melodic thrumming, like a bass cello string
being bowed
in a deep cavern.
It came from ahead, where
the path curved around a massive, spiral-groved oak. Isolde stopped. Rory and Nyx flanked her, peering around the trunk. The heart of the grove opened before them. It
was
a
perfect
circle of moss, softer than any carpet, at the centre of which grew a single, immense flower. Its petals were the deep, velvety purple of a twilight sky, each one as large as a person,
slowly
curling and uncurling in the ambient light. From its core rose
not a pistil, but a column of light, thin as a thread
, which
pulsed
in sync with the thrumming sound. It illuminated the faces of the flowers around the circle’s edge, and in its glow, Rory saw they were not flowers at all, but faces. Silent, watchful, elegant faces of wood and vine, eyes closed, mouths
slightly
open as if in song. ‘The Whispering Bloom,’ Isolde breathed. ‘It sings the memory of the land. The song the trees remember.’ ‘And what does it remember now?’ Rory asked, stepping forward. The moss yielded to her
weight
with a sigh. ‘Rust,’ Nyx said
suddenly
, their form flaring, shadows deepening around them. ‘Metal. Smoke. Not from this place.’ Rory froze. She sniffed the air. Beneath the jasmine and earth, there it
was
. Faint, but acrid. The smell of heated iron and something like… burnt sugar. ‘That’s wrong,’ Isolde said, her voice losing its riddle-like quality for a sharp note of alarm. ‘Nothing rusts here. Nothing burns.’ The thrumming of the flower changed. It
quickened
, the deep note climbing in pitch. The glowing thread of light at its centre
flickered
, turning a sullen, angry orange for a heartbeat before returning to white. Around the circle, the wooden faces in the flowers
began to
move. Lips twitched. Eyelids
fluttered
. A low, collective moan rose from them, a sound of pain and confusion. ‘It’s hurt,’ Rory said, the Heartstone pendant under her shirt
suddenly
growing warm against her skin.
Not the gentle pulse of a nearby portal, but a feverish, urgent heat
. She reached for the hilt of the Fae-forged blade at her belt, its moonsilver cold a
stark
contrast. ‘Something is poisoning the memory,’ Nyx intoned, their shadow stretching, lengthening across the moss towards the Bloom. ‘Feeding on it.’ A creak, loud and sharp as a breaking branch,
echoed
from the trees behind them. Not the creak of wood. The creak of a footstep on dry bone. They all spun. Isolde’s hand came up, fingers spread, faint light gathering at her fingertips. Nyx dissolved into a swirling vortex of shadow, reforming between Rory and the sound. Rory drew the blade, its faint luminescence casting sharp, blue-white highlights on the alien trees. From the deepening
gloom
between the oaks, a shape emerged. It
was
tall and gaunt, draped in what
looked like woven bark and dried vines
. But its face… its face
was
a mask of polished, dark wood, featureless save for two deep-set hollows where eyes should be. From those hollows poured a thick, black smoke that smelled of rust and ash. It carried a long staff of petrified wood, and as it took another step, the vibrant moss beneath its foot curled and browned, turning to dust. The Moan from the wooden faces around the Bloom rose to a shriek. The thing raised its staff. The smoke from its eyes solidified, coiling into a spear of rust and shadow. ‘Not here,’ Isolde’s voice rang out, clear and commanding, cutting through the cry of the grove. ‘You are not welcome in the memory.’ The wooden mask tilted, regarding her. A sound scraped from its chest, like dry branches rubbing together. It did not speak. It only aimed. Nyx’s shadows surged forward like a tide.
created_at
"2026-04-24T17:21:17.301Z"
4/24/2026, 5:21:17 PM
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"stop"
native_finish_reason
"stop"
usage
0.0076706
router
(null)
provider_responses
0
endpoint_id
"5c24ecc9-5ba1-4af0-8877-3402889e7d0a"
id
"c08f1051b4614a2c926b8557a79bb083"
is_byok
false
latency
1183
model_permaslug
"xiaomi/mimo-v2.5-pro-20260422"
provider_name
"Xiaomi"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777051277-uaAJ8LjLZ6AW521zYoTR"
session_id
(null)
api_type
"completions"
id
"gen-1777051277-87L11vO0iTw3bWH6dY3m"
upstream_id
"c08f1051b4614a2c926b8557a79bb083"
total_cost
0.0076706
cache_discount
0.0039424
upstream_inference_cost
0
provider_name
"Xiaomi"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
0
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
82.63%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1439
totalAiIsmAdverbs
5
found
0
adverb
"utterly"
count
1
1
adverb
"slowly"
count
1
2
adverb
"slightly"
count
1
3
adverb
"suddenly"
count
2
highlights
0
"utterly"
1
"slowly"
2
"slightly"
3
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
33.98%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1439
totalAiIsms
19
found
0
word
"scanning"
count
1
1
word
"pulsed"
count
2
2
word
"could feel"
count
1
3
word
"whisper"
count
1
4
word
"crystalline"
count
1
5
word
"silence"
count
2
6
word
"anticipation"
count
1
7
word
"enigmatic"
count
1
8
word
"perfect"
count
1
9
word
"weight"
count
1
10
word
"quickened"
count
1
11
word
"flickered"
count
1
12
word
"fluttered"
count
1
13
word
"pulse"
count
1
14
word
"stark"
count
1
15
word
"echoed"
count
1
16
word
"gloom"
count
1
highlights
0
"scanning"
1
"pulsed"
2
"could feel"
3
"whisper"
4
"crystalline"
5
"silence"
6
"anticipation"
7
"enigmatic"
8
"perfect"
9
"weight"
10
"quickened"
11
"flickered"
12
"fluttered"
13
"pulse"
14
"stark"
15
"echoed"
16
"gloom"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
107
matches
(empty)
89.45%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
107
filterMatches
0
"wonder"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
141
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1436
ratio
0.001
matches
0
"was"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
92.27%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1126
uniqueNames
11
maxNameDensity
1.15
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Golden
1
Empress
1
Sichuan
1
Nyx
6
Isolde
6
Heartstone
1
Rory
13
London
1
Fae-forged
1
Moan
1
Bloom
1
persons
0
"Empress"
1
"Nyx"
2
"Isolde"
3
"Rory"
places
0
"Sichuan"
1
"London"
globalScore
0.923
windowScore
1
47.26%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
3
matches
0
"patterns that seemed to move when she didn’t look directly at them"
1
"something like…"
2
"looked like woven bark and dried vines"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
4
per1kWords
2.786
wordCount
1436
matches
0
"not stone at all, but living timber"
1
"not mocking, but observant"
2
"not a pistil, but a column of light, thin as a thread"
3
"Not the gentle pulse of a nearby portal, but a feverish, urgent heat"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
141
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
33.4
std
24.12
cv
0.722
sampleLengths
0
50
1
18
2
21
3
38
4
55
5
6
6
20
7
36
8
4
9
76
10
34
11
39
12
33
13
22
14
68
15
17
16
67
17
27
18
16
19
24
20
63
21
9
22
9
23
40
24
35
25
11
26
121
27
17
28
19
29
17
30
27
31
21
32
64
33
47
34
20
35
28
36
44
37
87
38
13
39
19
40
23
41
24
42
7
98.70%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
107
matches
0
"were carved"
1
"being bowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
160
matches
0
"was like pushing"
82.07%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
1
flaggedSentences
3
totalSentences
141
ratio
0.021
matches
0
"A smell rose up, overpowering the alley’s grime—moist earth, blooming night-jasmine, and something older, like the dust inside a stone cairn."
1
"They glowed with a soft, internal luminescence—silver, pale gold, and the faintest blush of rose—casting a perpetual twilight onto the forest floor."
2
"She didn’t pause to free it; the branch simply bent away."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
50
adjectiveStacks
0
stackExamples
(empty)
adverbCount
0
adverbRatio
0
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
141
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
141
mean
10.18
std
6.7
cv
0.658
sampleLengths
0
14
1
21
2
15
3
18
4
14
5
7
6
12
7
19
8
7
9
3
10
9
11
9
12
3
13
10
14
21
15
6
16
20
17
8
18
14
19
14
20
4
21
5
22
8
23
27
24
5
25
22
26
5
27
4
28
14
29
17
30
3
31
22
32
5
33
9
34
3
35
10
36
12
37
11
38
12
39
6
40
4
41
10
42
4
43
3
44
1
45
7
46
17
47
26
48
13
49
4
56.50%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.3900709219858156
totalSentences
141
uniqueOpeners
55
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
95
matches
(empty)
ratio
0
85.26%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
95
matches
0
"Their shadow-form, momentarily solid enough"
1
"She pressed her palm flat"
2
"It was like pushing through"
3
"She staggered forward onto soft,"
4
"They glowed with a soft,"
5
"They pulsed with light in"
6
"They solidified fully, a tall,"
7
"Their faint violet eyes narrowed"
8
"They hold the"
9
"They weren’t just trees."
10
"They were the ancient oak"
11
"It was the only word"
12
"It tasted of charge, like"
13
"She said nothing."
14
"Her compulsion against falsehood made"
15
"They passed a cluster of"
16
"Their bark was smooth and"
17
"It felt like skin."
18
"She didn’t pause to free"
19
"It came from ahead, where"
ratio
0.337
54.74%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
77
totalSentences
95
matches
0
"The alley behind the Golden"
1
"Rory, Nyx, and Isolde stood"
2
"Isolde’s silver hair, unbound, stirred"
3
"Their shadow-form, momentarily solid enough"
4
"Isolde ignored them."
5
"She pressed her palm flat"
6
"The bricks simply…"
7
"A smell rose up, overpowering"
8
"Rory took a breath, adjusted"
9
"It was like pushing through"
10
"Resistance, a momentary blindness, and"
11
"She staggered forward onto soft,"
12
"This was no park clearing."
13
"This was a cathedral carved"
14
"They glowed with a soft,"
15
"The light simply *was*."
16
"Wildflowers, impossible and vibrant, carpeted"
17
"They pulsed with light in"
18
"The air thrummed."
19
"An hour may be a"
ratio
0.811
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
95
matches
(empty)
ratio
0
60.44%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
6
matches
0
"Rory, Nyx, and Isolde stood before a grimy brick wall marked with a faded chalk symbol that resembled a broken tree."
1
"She staggered forward onto soft, springy moss that absorbed the sound of her boots."
2
"They were the ancient oak standing stones from the tales, not stone at all, but living timber that hummed with the same energy as the flowers."
3
"Nyx moved with unnerving silence, their form sometimes flickering, losing cohesion at the edges, as if the ambient light troubled them."
4
"As Rory watched, one cap exhaled a cloud of luminous spores that drifted upward, mingling with the leaf-light."
5
"Silent, watchful, elegant faces of wood and vine, eyes closed, mouths slightly open as if in song."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
79.4436%