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Run: 2026-04-24-01KQ08G1WFF290CWVCMPXBH1V5
Run Details
Model:
MoonshotAI: Kimi K2.6
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
4m 17s
Cost:
$0.059405
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.33%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
80.56%
Narrator intent-glossing
(details)
6.58%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
73.00%
Sentence opener variety
(details)
37.04%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
26.67%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
61.22%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.1131%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone blistered against my
sternum before my boot cleared the second standing stone.
Isolde drifted ahead, her silver
hair hanging still despite the wind that clawed at my jacket. I checked my left wrist.
The crescent scar had flared
an angry red, hot enough to itch. "You carry a door on your chest,"
Isolde called over her shoulder
. "Best not let it knock."
I didn't bother unpicking the
riddle.
I'd surrendered to her nonsense
three errands ago. Nyx materialised at my elbow, violet
eyes narrowed
to slits.
The Shade's silhouette flickered, edges
blurring against the grove's strange light. "The shadows here are old. They remember teeth." "Everything in London remembers teeth. Usually mine."
The grove opened like a
lung drawing breath.
Oak trunks spiralled upward in
shapes that hurt to track, branches knitted into a canopy that filtered the light into a bruised green-gold haze.
Wildflowers carpeted the grass, snowdrops
nodding beside indigo foxglove and something that
looked like bleeding hearts but pulsed
.
A candy-sweet rot clung to
the back of my throat.
I swallowed and tasted burnt
cinnamon.
Richmond Park lay minutes behind
us.
Centuries, for all the difference
it made. I snapped my
watch
shut.
The second hand ticked backwards
since we'd passed the stones. Time moved differently here.
Isolde had warned us, after
her fashion. Nyx crouched beside a patch of flowers.
Their shadowy fingers passed through
a stem without bending it. "The Fae-touched soil rejects the dead." "Comforting." "I didn't offer comfort." We pushed deeper. The standing stones grew thicker, clustering like jurors. Moss the colour of old bruises furred their bases. No insects buzzed.
Instead, a low hum emanated
from the stone, a
resonance
that rattled my molars. Isolde walked barefoot over frost. No footprints. Not even a compression in the grass. "How large is this place?" "Large as longing, small as a secret. You ask the wrong question, Aurora Carter." "I'll rephrase. How lost are we?" "Utterly."
Her lavender eyes smiled; her
lips did not. "And therefore,
precisely
where you must be."
I gripped the Heartstone through
my shirt. Near a rift, it
pulsed
. Here, it hammered. Each beat sent
warmth
leaking through the silver chain into my skin.
We weren't near a tear
in the Veil. We stood on one. Nyx halted.
Their form went rigid, edges
sharpening into solid angles. "Hush." The humming stopped. In the
silence
, I heard it. Chewing. Wet,
rhythmic
, too close.
My hand dropped to the
Fae-Forged Blade. The moonsilver hilt bit my palm with its permanent
chill
.
I drew it, the blade
silent. The slender leaf-shaped dagger glowed, faint luminescence threading the metal like veins.
We passed beneath a canopy
of twisted oak. Sap wept from the branches, slow and golden, plopping onto the earth with a sound like fatty meat hitting a hot pan. The air
shimmered
above each drop. "Don't let it touch your skin." "Poison?" "Worse. Promise." Nyx's form shrank from the weeping trees. "This place borders the greedy realm. The gluttony seeps through." "Seeps?"
I pointed with the dagger
toward a meticulous spiral of small bones at the base of the nearest trunk. Something had stripped them clean, polishing each one to a pearly sheen. "An appetite without a mouth. A thirst without a throat. The grove digests what wanders too deep." I stepped over the bones.
They chimed like porcelain, though
my boots never touched them. The temperature dropped.
Not the clean cold of winter, but the cloying chill of a larder
. Sweat prickled along my spine despite the freeze. The Heartstone's
pulse
syncopated with my heartbeat, then against it, then with it again, a stubborn drum insisting on its own rhythm. Nyx's shadow pooled toward a hollow ahead as if poured downhill. "Something waits." "Something always waits." But I tightened my grip on the blade. Ahead, the trees parted around a sunken dell. A circle of smaller stones ringed a flat slab. In its centre sat a bowl carved from black stone, wide enough to bathe a child. Liquid lined it, thick and golden, reflecting
not the grove's canopy but a warm amber sky
. The wrongness of it hooked my breath. This was not Fae magic, not entirely. The air above the bowl
wavered
like heat off petrol, but the grove was cold enough to see my own breath. I pressed closer. The amber liquid rippled though no wind stirred it. A sweet, fermented scent rose from the bowl, dense enough to chew.
My stomach twisted with shameful
hunger. Reflected in that glossy surface, I saw sprawling vineyards and long tables draped in steaming carcasses and swollen fruit. Figures moved there, wearing crowns of bone and grapevine. A corpulent shape upon a distant throne turned its head
as if sensing my gaze
. Prince Belphegor. The Heartstone thrashed against my chest. Silver chain bit my neck. Isolde stood at the dell's edge, barefoot on stone that should have frozen her solid. "What is given freely yet costs the soul its
weight
in gold?" "Not now." "The answer thirsts in the bowl." Nyx circled the slab, incorporeal now, a ribbon of darkness against the grass. "The seal is old. Pre-Warden. Pre-Veil, perhaps." I noticed marks on the stone, worn smooth in places. Warden sigils, or what remained of them. Someone had scratched them out with something sharp. "Can you read it?" Nyx's
whisper
carried a tremor. "It says 'Enter and be sated.'" "Someone invited them. Or something." I gripped the Fae blade with both hands. The creature from the reflection wouldn't stay distant. The liquid bulged upward. A hand breached the surface, skin dripping with honeyed resin, fingers too long and jointed backwards. Then another. A head followed, jaw unhinged far too wide, eyes like rotting figs set in doughy flesh. The creature inhaled through a wet hole of a mouth. "Crumbs. Only crumbs. But crumbs will do." The Fae-Forged Blade erupted with white light in my grip. Isolde retreated across the frost, leaving no prints, her expression
unreadable
. Nyx shrieked, a sound like tearing
silk
. The thing heaved itself over the stone rim, belly scraping the edge, and the ground beneath my boots went slick with a hunger I
could feel
in my own
stomach
.
created_at
"2026-04-24T17:27:13.569Z"
4/24/2026, 5:27:13 PM
model
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app_id
182717
external_user
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streamed
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cancelled
false
latency
2300
moderation_latency
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generation_time
256612
tokens_prompt
5338
tokens_completion
12935
native_tokens_prompt
4883
native_tokens_completion
11757
native_tokens_completion_images
(null)
native_tokens_reasoning
11302
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
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num_media_completion
0
num_search_results
(null)
num_fetches
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web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.05940467
router
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provider_responses
0
endpoint_id
"bb5de010-8234-4abb-b511-025d1817134a"
id
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is_byok
false
latency
2300
model_permaslug
"moonshotai/kimi-k2.6-20260420"
provider_name
"Phala"
status
200
user_agent
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http_referer
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request_id
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session_id
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api_type
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total_cost
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upstream_inference_cost
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
29
tagDensity
0.103
leniency
0.207
rawRatio
0
effectiveRatio
0
90.33%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1034
totalAiIsmAdverbs
2
found
0
adverb
"utterly"
count
1
1
adverb
"precisely"
count
1
highlights
0
"utterly"
1
"precisely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1034
totalAiIsms
21
found
0
word
"flickered"
count
1
1
word
"pulsed"
count
2
2
word
"comforting"
count
1
3
word
"resonance"
count
1
4
word
"warmth"
count
1
5
word
"silence"
count
1
6
word
"rhythmic"
count
1
7
word
"chill"
count
2
8
word
"shimmered"
count
1
9
word
"porcelain"
count
1
10
word
"pulse"
count
1
11
word
"wavered"
count
1
12
word
"stomach"
count
2
13
word
"weight"
count
1
14
word
"whisper"
count
1
15
word
"unreadable"
count
1
16
word
"silk"
count
1
17
word
"could feel"
count
1
highlights
0
"flickered"
1
"pulsed"
2
"comforting"
3
"resonance"
4
"warmth"
5
"silence"
6
"rhythmic"
7
"chill"
8
"shimmered"
9
"porcelain"
10
"pulse"
11
"wavered"
12
"stomach"
13
"weight"
14
"whisper"
15
"unreadable"
16
"silk"
17
"could feel"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
95
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
95
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1034
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
871
uniqueNames
10
maxNameDensity
0.92
worstName
"Nyx"
maxWindowNameDensity
1.5
worstWindowName
"Isolde"
discoveredNames
Heartstone
4
Shade
1
Park
1
Veil
1
Fae-Forged
2
Blade
2
Fae
4
Belphegor
1
Isolde
6
Nyx
8
persons
0
"Heartstone"
1
"Shade"
2
"Blade"
3
"Belphegor"
4
"Isolde"
5
"Nyx"
places
0
"Park"
1
"Veil"
2
"Fae-Forged"
3
"Fae"
globalScore
1
windowScore
1
80.56%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
2
matches
0
"looked like bleeding hearts but pulsed"
1
"as if sensing my gaze"
6.58%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.934
wordCount
1034
matches
0
"Not the clean cold of winter, but the cloying chill of a larder"
1
"not the grove's canopy but a warm amber sky"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
121
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
19.51
std
16.26
cv
0.834
sampleLengths
0
14
1
33
2
17
3
14
4
29
5
7
6
66
7
13
8
26
9
23
10
1
11
4
12
37
13
14
14
5
15
14
16
6
17
16
18
35
19
4
20
12
21
3
22
11
23
35
24
36
25
6
26
1
27
2
28
17
29
32
30
17
31
15
32
46
33
13
34
3
35
8
36
49
37
65
38
43
39
2
40
11
41
27
42
2
43
6
44
20
45
25
46
4
47
11
48
5
49
54
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
95
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
140
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
121
ratio
0.008
matches
0
"\"Utterly.\" Her lavender eyes smiled; her lips did not."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
876
adjectiveStacks
2
stackExamples
0
"bruised green-gold haze."
1
"slender leaf-shaped dagger"
adverbCount
24
adverbRatio
0.0273972602739726
lyAdverbCount
4
lyAdverbRatio
0.0045662100456621
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
8.55
std
5.26
cv
0.616
sampleLengths
0
14
1
16
2
5
3
12
4
12
5
5
6
6
7
8
8
10
9
11
10
8
11
7
12
8
13
24
14
18
15
10
16
6
17
6
18
7
19
5
20
10
21
4
22
7
23
7
24
10
25
6
26
1
27
4
28
3
29
8
30
9
31
3
32
14
33
5
34
2
35
7
36
5
37
14
38
6
39
9
40
7
41
7
42
5
43
3
44
12
45
8
46
4
47
2
48
9
49
1
73.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.4628099173553719
totalSentences
121
uniqueOpeners
56
37.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
90
matches
0
"Instead, a low hum emanated"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
90
matches
0
"I checked my left wrist."
1
"I didn't bother unpicking the"
2
"I'd surrendered to her nonsense"
3
"I swallowed and tasted burnt"
4
"I snapped my watch shut."
5
"Their shadowy fingers passed through"
6
"We pushed deeper."
7
"Her lavender eyes smiled; her"
8
"I gripped the Heartstone through"
9
"We weren't near a tear"
10
"We stood on one."
11
"Their form went rigid, edges"
12
"My hand dropped to the"
13
"I drew it, the blade"
14
"We passed beneath a canopy"
15
"I pointed with the dagger"
16
"I stepped over the bones."
17
"They chimed like porcelain, though"
18
"I pressed closer."
19
"My stomach twisted with shameful"
ratio
0.244
26.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
78
totalSentences
90
matches
0
"The Heartstone blistered against my"
1
"Isolde drifted ahead, her silver"
2
"I checked my left wrist."
3
"The crescent scar had flared"
4
"Isolde called over her shoulder"
5
"I didn't bother unpicking the"
6
"I'd surrendered to her nonsense"
7
"Nyx materialised at my elbow,"
8
"The Shade's silhouette flickered, edges"
9
"The grove opened like a"
10
"Oak trunks spiralled upward in"
11
"Wildflowers carpeted the grass, snowdrops"
12
"A candy-sweet rot clung to"
13
"I swallowed and tasted burnt"
14
"Richmond Park lay minutes behind"
15
"Centuries, for all the difference"
16
"I snapped my watch shut."
17
"The second hand ticked backwards"
18
"Time moved differently here."
19
"Isolde had warned us, after"
ratio
0.867
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
61.22%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
4
matches
0
"Isolde drifted ahead, her silver hair hanging still despite the wind that clawed at my jacket."
1
"Oak trunks spiralled upward in shapes that hurt to track, branches knitted into a canopy that filtered the light into a bruised green-gold haze."
2
"Wildflowers carpeted the grass, snowdrops nodding beside indigo foxglove and something that looked like bleeding hearts but pulsed."
3
"A corpulent shape upon a distant throne turned its head as if sensing my gaze."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
29
tagDensity
0.034
leniency
0.069
rawRatio
0
effectiveRatio
0
82.1131%