Run: 2026-04-24-01KQ08YWNYY7X1GPS4A3EGB501

Run Details

Duration:
1m 53s
Cost:
$0.015670
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung six feet off the ground. No ropes. No wires. No scaffolding. Just a man suspended in mid-air in the middle of the abandoned Camden Tube station, his arms splayed like a puppet whose strings had been cut in all but two places. "Found him forty minutes ago." DC Sinclair flipped open his notebook. "Transport Police called it in. Shift worker saw the entrance gate was open." Quinn ducked under the yellow crime scene tape. Her boots crunched on broken glass and pigeon droppings. The station had been closed since the eighties, its tiled walls now decorated with graffiti and mould in equal measure. Rust had eaten through the signal posts. The departure board hung crooked, one corner torn from its mounting. "Who is he?" "No ID on the body. Wallet was in his back pocket, empty except for a receipt from a chip shop on Parkway." Sinclair consulted his notes. "Mid-fifties, grey hair, well-fed. Expensive watch, though someone took the face off it. Left his wedding ring." "Still wearing the watch?" "Odd, isn't it? Nick the band but leave the mechanism?" Sinclair shrugged. "Junkies. No accounting for logic." Quinn circled the body. The man's face had settled into an expression of surprise rather than pain. No visible wounds. No blood pool on the platform below, which made the lack of support even more wrong. She crouched and looked up. The ceiling was fifteen feet overhead, criss-crossed with old electrical conduit. Nothing to hang a man from. "Has anyone touched him?" "Forensics took photos and samples. CSIs are coming back with the ladder." Sinclair paused. "There's something else." She waited. "His shoes." Sinclair pointed. "Look at the soles." Quinn leaned closer. The man's brogues were spotless. Not a trace of the grime that coated every surface of this station. No dust. No pigeon droppings. No grit. The leather gleamed under the CSI lamps like he'd just stepped out of a Knightsbridge shoe shop. "He didn't walk here." "Someone carried him?" Sinclair offered. "We're looking at a dump job. Killer offed him somewhere cleaner, brought him here to make a statement." "In a closed Tube station?" "The lock on the gate was busted. Has been for months according to Transport Police." Quinn stood and scanned the platform. The tunnel mouth gaped to her left, a rectangle of pure black that swallowed the forensic lights. Old posters clung to the curved wall, advertising concerts from 1986 and holidays in places that no longer existed under those names. Chip wrappers and lager cans gathered in the corners where the wind had pushed them. She walked to the platform edge and looked down at the tracks. Rust had claimed the rails too, transforming them into something organic and corroded. The sleepers had rotted halfway to mulch. Nothing had run on this line in decades. But there, in the grime between the sleepers, she spotted something. A small brass circle, half-buried in decades of filth. Quinn pulled on her gloves and climbed down. Her feet squelched in the accumulated muck and she steadied herself on the rail, the rust flaking under her palm. She knelt and carefully extracted the object. A compass. Small, old, its brass casing worn smooth by countless hands. The face was etched with symbols she didn't recognise, and the needle spun in lazy circles rather than pointing north. Verdigris bloomed across the back in patterns that looked almost deliberate. "What've you got?" Sinclair called down. "Evidence." She tucked it into an evidence bag. "Any cameras on this stretch?" "Two. Both dead. Footage cuts out at 11:47 PM last night." "Convenient." "Or planned." Sinclair tucked his notebook away. "Either way, we're working blind. I've got uniforms canvassing the flats above. Someone must have heard something, seen a vehicle." Quinn climbed back onto the platform, brushing muck from her trousers. She walked the perimeter again, slower this time. The compass needle kept moving in her pocket, she could feel it through the plastic, pulling first one way then another. At the far end of the platform, she found the second anomaly. Scratched into the tile wall, fresh and deep, were symbols. Not graffiti, not gang signs. They looked older than the station itself, carved with something sharp enough to cut through ceramic glaze. Quinn photographed them with her phone, zooming in on the details. "You see this?" Sinclair approached and squinted at the wall. "Kids. Probably the same ones who broke the gate." "Kids with what? Chisels and ancient Sumerian dictionaries?" "It's not Sumerian." Sinclair checked his notes. "Local historian we consulted said the symbols might be related to some fringe Masonic groups. Novelty value, that's all." "Since when do we consult local historians at crime scenes?" "We don't." Sinclair's jaw tightened. "But this isn't a normal crime scene, is it? The DCI wanted someone with local knowledge to weigh in. This Professor Abernathy, he studies this sort of thing. Occult architecture, he called it." Quinn stared at the symbols. One of them matched the etching on the compass face. She was certain of it. "Get me Abernathy's number." "Why?" "Because I want to know who else has been down here recently." She turned to face Sinclair. "The lock was broken, you said. Months." "According to Transport Police, yeah." "So where's the accumulated trespass? Where are the beer cans, the needles, the used condoms? The homeless camps, the urban explorer tags?" She swept her arm toward the station. "This place is pristine. Apart from our victim, someone cleaned it." "Professional cleaners. Killers covering their tracks." "With what, mops and bleach? On an entire Tube station?" Quinn shook her head. "Someone's been maintaining this place. Keeping it ready." "For what?" She didn't answer. Instead, she walked back to the body. The man's hands hung at his sides, fingers curled. She'd missed something on first examination. A discolouration at the fingertips. Not bruising, not trauma. The skin had turned black at the tips, as if something had been drawn out through the nail beds. "Sinclair." He joined her. "What am I looking at?" "His hands. The fingertips." Sinclair leaned in, then stepped back with a grimace. "Gangrene? Pre-existing condition?" "Look at the pattern. It's even. All ten fingers, identical discolouration, stopping at the first knuckle. That's not disease, that's extraction." "Extraction of what?" Quinn looked up at the ceiling, then down at the floor beneath the body. The grime had been disturbed in a circle exactly matching the man's shadow. Inside that circle, the tiles were cleaner than the surrounding ones. As if something had been pulled through him, taking the dirt with it. "The DCI's going to want a statement," Sinclair said. "Cause of death. We can't put 'suspended animation' on the forms." "No. We'll put asphyxiation. Suspension. Pending further investigation." She pulled out her phone and typed a text to forensic pathology. "I want a full toxicology. Hair samples. Check his fingertips for residue." "You think he was poisoned?" "I think he was emptied." Sinclair opened his mouth to argue, then closed it. He'd worked with Quinn long enough to know when she was right and when she was chasing shadows. This felt like both. A sound echoed from the tunnel. Low. Resonant. The kind of hum that settles in your teeth and makes your fillings ache. "What was that?" "Trains." Sinclair's voice didn't waver. "The Northern Line runs close to here. Vibration carries." "Through fifty feet of clay and a brick wall?" The hum came again, stronger this time. The compass needle in Quinn's pocket stopped its lazy circling and pointed directly at the tunnel mouth. She pulled it out. The needle was rigid, straining toward the darkness like a hound on a leash. "Quinn?" Sinclair had noticed her expression. "What is that?" "A compass." "It's not pointing north." "No." She watched the needle tremble. "It's not." From deep in the tunnel, something heavy shifted. Metal on metal. A grinding shriek that sounded like a train that hadn't run in thirty years, waking up hungry. The body on the platform twitched. Just once. Just a little. The fingers uncurled and curled again, and the dead man's mouth fell open, and from somewhere inside him came a voice that wasn't his. "She's here." Then the lights went out.
created_at"2026-04-24T17:35:19.76Z" 4/24/2026, 5:35:19 PM
model"z-ai/glm-5.1-20260406"
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tokens_completion2636
native_tokens_prompt4222
native_tokens_completion2218
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native_tokens_reasoning427
native_tokens_cached0
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num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences67
tagDensity0.284
leniency0.567
rawRatio0
effectiveRatio0
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1377
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1377
totalAiIsms6
found
0
word"scanned"
count1
1
word"etched"
count1
2
word"could feel"
count1
3
word"etching"
count1
4
word"pristine"
count1
5
word"echoed"
count1
highlights
0"scanned"
1"etched"
2"could feel"
3"etching"
4"pristine"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences105
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1377
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount888
uniqueNames5
maxNameDensity1.91
worstName"Sinclair"
maxWindowNameDensity3.5
worstWindowName"Sinclair"
discoveredNames
Camden1
Tube1
Sinclair17
Quinn12
Knightsbridge1
persons
0"Sinclair"
1"Quinn"
places(empty)
globalScore0.543
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"sounded like a train that hadn't run in th"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1377
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean18.61
std16.1
cv0.865
sampleLengths
08
137
224
355
43
543
64
717
858
94
1017
112
128
1345
144
1523
165
1715
1860
1940
2020
2135
2243
236
2413
2511
261
2727
2840
2912
3043
313
3216
338
3426
3510
3638
3720
384
391
4024
415
4240
436
4422
452
4653
471
488
494
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences105
matches
0"been closed"
1"was etched"
2"been drawn"
3"been disturbed"
4"been pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs154
matches
0"was chasing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount891
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03928170594837262
lyAdverbCount4
lyAdverbRatio0.004489337822671156
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean9
std6.46
cv0.718
sampleLengths
08
12
22
32
431
511
613
78
89
920
107
1111
123
1326
1417
154
1612
175
184
1913
203
2116
225
2311
246
254
2614
273
282
294
304
313
325
3313
342
353
362
3717
384
395
4018
415
4215
436
4417
4522
4615
4712
4813
497
72.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.46405228758169936
totalSentences153
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences90
matches
0"Just a man suspended in"
1"Instead, she walked back to"
2"Just a little."
3"Then the lights went out."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences90
matches
0"Her boots crunched on broken"
1"She crouched and looked up."
2"She walked to the platform"
3"Her feet squelched in the"
4"She knelt and carefully extracted"
5"She tucked it into an"
6"She walked the perimeter again,"
7"They looked older than the"
8"She was certain of it."
9"She turned to face Sinclair"
10"She swept her arm toward"
11"She didn't answer."
12"She'd missed something on first"
13"He joined her."
14"She pulled out her phone"
15"He'd worked with Quinn long"
16"She pulled it out."
17"She watched the needle tremble"
ratio0.2
65.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences90
matches
0"The body hung six feet"
1"DC Sinclair flipped open his"
2"Quinn ducked under the yellow"
3"Her boots crunched on broken"
4"The station had been closed"
5"Rust had eaten through the"
6"The departure board hung crooked,"
7"Sinclair consulted his notes"
8"Quinn circled the body."
9"The man's face had settled"
10"She crouched and looked up."
11"The ceiling was fifteen feet"
12"Nothing to hang a man"
13"Quinn leaned closer."
14"The man's brogues were spotless."
15"The leather gleamed under the"
16"Quinn stood and scanned the"
17"The tunnel mouth gaped to"
18"Chip wrappers and lager cans"
19"She walked to the platform"
ratio0.789
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"As if something had been"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount1
matches
0"The fingers uncurled and curled again, and the dead man's mouth fell open, and from somewhere inside him came a voice that wasn't his."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences67
tagDensity0.015
leniency0.03
rawRatio0
effectiveRatio0
93.5454%