Run: 2026-04-24-01KQ093VG1DSMPPG5AH2BET3KK

Run Details

Duration:
3m 18s
Cost:
$0.063468
Provider:
Cloudflare

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brambles snapped back like fingers releasing their grip, and Rory stumbled into the clearing. The Heartstone had tugged her here, though Richmond Park had closed three hours ago. She checked her phone. Dead. The battery had read sixty percent at the gate. Wrong. Everything about this place felt wrong. The wildflowers glowed. Not under moonlight. They emitted a faint, milky luminescence that turned the grass into a seabed. Rory knew when a postcode didn't sit right in reality. She had delivered takeaway to enough odd corners of London. This pocket between worlds pressed against her eardrums. Eva had whispered about this Fae-touched clearing during their last phone call. Copper stung Rory's tongue, thick and sweet, though she hadn't bitten her lip. The silence here possessed weight. It sat on her shoulders, heavy and expectant, the absence of London's usual thrum more deafening than any siren. Three ancient oaks stood in a loose circle, their trunks wider than her flat's kitchen. Eva had called them standing stones, though they breathed and creaked like living wood. Rory's fingers found the pendant. The deep crimson gemstone pulsed, warm and insistent. The thing behaved like a Geiger counter in Chernobyl whenever it neared a Hel portal. She took a step forward. The wildflowers didn't crush under her boots. They bent, then sprang back, soundless. She glanced at her watch. The hands spun backward, lazily, as if underwater. A twig cracked behind her. Rory spun. The gap in the fence had vanished. Hedge rows, thick and black, sealed the perimeter where rusted chain-link had sagged moments before. Her heart hammered against her ribs. She hadn't heard the growth, hadn't felt the displacement of air. The boundary had simply changed its mind. "Eva?" Her voice fell flat, absorbed by the heavy air. "This isn't funny." No response. Not even an echo. She moved toward the centre oak. Time moved differently here, Eva had warned. An hour inside could be minutes outside, or days. Rory needed to find the portal, mark it, and leave before the discrepancy swallowed her shift at the Golden Empress. Yu-Fei had already threatened to sack her for last Tuesday's disappearing act. She couldn't afford another. The bark of the nearest oak groaned, a low sound like a sleeper turning in their bed. Rory froze. She pressed her palm against the wood. It felt feverish, the ridges of bark rising and falling in a rhythm that matched the pendant's pulse. The pendant flared. Crimson light spilled between her fingers, painting the bark blood-red. Something shifted in the canopy above. Not wind. The leaves hung still, thick and leathery, but the branches rearranged themselves, silently knitting a new pattern against the sky. Rory's mouth went dry. She backed away from the trunk. A giggle, high and fluting, drifted from her left. She whirled. Nothing. Only wildflowers nodding in a breeze she couldn't feel. The temperature dropped. Her breath plumed. The evening had been mild enough for a T-shirt. The scar on her left wrist, that small crescent from a childhood accident, began to throb in time with the pendant. She looked down. Every flower in the clearing had turned its face toward her. Thousands of pale, luminous blooms tracked her movement with insectile precision. Rory reached into her pocket for the iron nail she'd nicked from Silas's toolkit. Cold iron, Eva had insisted. It hurts them. She gripped it until her knuckles ached. "Show yourself," she said. The clearing ignored her. Footsteps crunched to her right. Slow. Deliberate. Each snap of undergrowth perfectly timed with her own heartbeat. She pivoted. The shadows between the oaks deepened, pooling like ink. For a moment, she saw a shape there, tall and thin, with limbs that bent at angles that made her eyes water. Then it stepped back, and the darkness accepted it. Rory ran. Not toward the hedge, not toward the vanished fence. She ran for the gap between two oaks where the air shimmered, the place where the pendant screamed hottest against her skin. The portal. Had to be. Her boots finally found purchase on the earth, kicking up clods of soil and phosphorescent petals. The grove stretched around her. Trees that had stood metres away now loomed centimetres from her shoulders, their bark scraping her jacket. The air thickened, resisting her limbs like syrup. The footsteps matched her pace. Always behind. Never breathing, never hurrying. She risked a glance over her shoulder. The clearing had elongated. The oaks stretched backward like taffy, and between them, dozens of figures stood among the flowers. They wore her face. Her black hair fell straight to her shoulders. Her bright blue eyes, vacant as glass, tracked her without blinking. Each one smiled with too many teeth. They didn't run. They didn't need to. They simply stood, multiplying, their heads turning in unison to follow her flight. Rory's foot caught on a root. She pitched forward. The iron nail flew from her hand and vanished into the wildflowers. She hit the ground hard, palms shredding on rough bark that hadn't been there a second ago. The pendant swung free, its crimson glow stuttering. The footsteps stopped. Silence swallowed the grove. No crickets. No wind. No distant hum of London traffic. Just the wet, rhythmic sound of something coiling through the grass toward her. Rory scrambled up. Her fingers closed around the pendant. The silver chain bit into her neck as she yanked it free. The gemstone blazed, white-hot now, and the air in front of her split. Not a door. Not a window. A mouth. It opened in the space where the third oak should have been, lined with rows of glistening teeth that receded into an infinite throat. The wildflowers bent toward it, worshipful. The temperature plummeted further, and Rory's breath crystallised on her lips. She looked back once. The figures with her face had vanished. In their place stood a single entity, impossibly tall, its head brushing the lowest branches. It had no features, only a smooth oval of skin that rippled like water disturbed by a stone. One hand, long and jointed wrong, extended toward her. The pendant shattered in her grip. The crimson gemstone dissolved into dust, and the dust screamed. A sound like tearing metal filled the clearing as the mouth in the air inhaled. Rory's feet left the ground. She grabbed for the ancient oak, her nails raking grooves into the bark. The entity glided closer, not walking, not floating, but existing in progressively nearer locations. Her fingers slipped. The root she had tripped over moments before wrapped around her ankle. Not a root. A vine. No, a finger. It pulled. Rory's scream cut short as the grove exhaled, and the black air flooded her mouth.
created_at"2026-04-24T17:38:02.389Z" 4/24/2026, 5:38:02 PM
model"moonshotai/kimi-k2.6-20260420"
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generation_time197399
tokens_prompt4560
tokens_completion16717
native_tokens_prompt4093
native_tokens_completion14896
native_tokens_completion_images(null)
native_tokens_reasoning14980
native_tokens_cached6
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
91.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1124
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"perfectly"
count1
highlights
0"lazily"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1124
totalAiIsms15
found
0
word"silence"
count2
1
word"weight"
count1
2
word"pulsed"
count1
3
word"echo"
count1
4
word"pulse"
count1
5
word"throb"
count1
6
word"footsteps"
count3
7
word"shimmered"
count1
8
word"loomed"
count1
9
word"rhythmic"
count1
10
word"glistening"
count1
11
word"shattered"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"echo"
4"pulse"
5"throb"
6"footsteps"
7"shimmered"
8"loomed"
9"rhythmic"
10"glistening"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences140
filterMatches
0"watch"
hedgeMatches
0"began to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1124
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
82.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1118
uniqueNames14
maxNameDensity1.34
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory15
Heartstone1
Richmond1
Park1
London3
Fae-touched1
Geiger1
Chernobyl1
Hel1
Eva4
Golden1
Empress1
Tuesday1
Silas1
persons
0"Rory"
1"Heartstone"
2"Fae-touched"
3"Eva"
4"Tuesday"
5"Silas"
places
0"Richmond"
1"Park"
2"London"
3"Chernobyl"
4"Golden"
globalScore0.829
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount0
matches(empty)
22.06% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.779
wordCount1124
matches
0"not walking, not floating, but existing in progressively nearer locations"
1"not floating, but existing in progressively nearer locations"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean36.26
std30.47
cv0.84
sampleLengths
043
17
296
388
45
548
613
76
8102
951
109
1173
1229
138
1459
152
1682
1711
1877
1946
203
2127
2234
238
2441
2553
266
2757
283
2922
3015
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences140
matches
0"been, lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1123
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03561887800534283
lyAdverbCount11
lyAdverbRatio0.009795191451469279
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean7.97
std5.41
cv0.679
sampleLengths
015
114
24
31
49
51
66
73
83
913
1010
1110
128
1312
1413
155
1619
1715
1814
195
208
2115
225
237
246
255
268
275
282
297
3015
316
3211
337
3410
353
362
374
386
397
409
4120
4212
434
4417
452
467
4718
483
4910
39.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.2978723404255319
totalSentences141
uniqueOpeners42
83.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences120
matches
0"Only wildflowers nodding in a"
1"Then it stepped back, and"
2"Just the wet, rhythmic sound"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences120
matches
0"She checked her phone."
1"They emitted a faint, milky"
2"She had delivered takeaway to"
3"It sat on her shoulders,"
4"She took a step forward."
5"They bent, then sprang back,"
6"She glanced at her watch."
7"Her heart hammered against her"
8"She hadn't heard the growth,"
9"Her voice fell flat, absorbed"
10"She moved toward the centre"
11"She couldn't afford another."
12"She pressed her palm against"
13"It felt feverish, the ridges"
14"She backed away from the"
15"Her breath plumed."
16"She looked down."
17"It hurts them."
18"She gripped it until her"
19"She ran for the gap"
ratio0.3
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences120
matches
0"The brambles snapped back like"
1"The Heartstone had tugged her"
2"She checked her phone."
3"The battery had read sixty"
4"Everything about this place felt"
5"The wildflowers glowed."
6"They emitted a faint, milky"
7"Rory knew when a postcode"
8"She had delivered takeaway to"
9"This pocket between worlds pressed"
10"Eva had whispered about this"
11"Copper stung Rory's tongue, thick"
12"The silence here possessed weight."
13"It sat on her shoulders,"
14"Eva had called them standing"
15"Rory's fingers found the pendant."
16"The deep crimson gemstone pulsed,"
17"The thing behaved like a"
18"She took a step forward."
19"The wildflowers didn't crush under"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences120
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"It felt feverish, the ridges of bark rising and falling in a rhythm that matched the pendant's pulse."
1"Trees that had stood metres away now loomed centimetres from her shoulders, their bark scraping her jacket."
2"They simply stood, multiplying, their heads turning in unison to follow her flight."
3"She hit the ground hard, palms shredding on rough bark that hadn't been there a second ago."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
85.8710%