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Run: 2026-04-24-01KQ0977RGJPZ4BWPE37ZBCM6P
Run Details
Model:
Xiaomi MIMO v2.5
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
36.1s
Cost:
$0.005832
Provider:
Xiaomi
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.93%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
92.53%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
80.78%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.99%
Sentence opener variety
(details)
56.98%
Adverb-first sentence starts
(details)
93.50%
Pronoun-first sentence starts
(details)
24.10%
Subject-first sentence starts
(details)
42.74%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
35.71%
Dialogue tag variety (said vs. fancy)
(details)
79.5976%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bone token felt like
a cold, smooth lie in Detective Harlow Quinn’s palm.
It was supposed to grant
entry, but the rusted gate of the disused Camden tube station didn’t care about tokens or procedures.
It swung inward with a
shriek of neglected iron, revealing a descent into absolute blackness. “The power’s been cut since ‘09,”
DS Farrow’s voice came from
behind her, too cheerful, as always.
He clicked on his heavy-duty
torch, the beam stabbing into the
gloom
. “Council couldn’t afford to fix it. Lucky for us, eh? Keeps the squatters
out
.” Quinn didn’t reply. She pulled on nitrile gloves, the snap loud in the confined stairwell.
The smell hit her first—stale
air, damp concrete, and something else.
Coppery and thick, with an
undercurrent of ozone, like the air after a lightning strike but inside a sealed room.
Farrow was already talking, narrating
to himself as much as to her. “Uniformed got the call an hour ago. Anonymous tip. Said they heard ‘an argument and a wet thud’. Found the body right at the bottom of the stairs. Nasty. Looks like a simple robbery gone wrong. Wallet’s gone, phone too.”
Quinn descended, her worn leather
watch
a
familiar
weight
on her wrist.
Each step was calculated, her
bearing all military precision.
The beam from her own
torch joined Farrow’s, sweeping over cracked tile walls covered in faded posters for long-dead bands.
The air grew colder with
each step. Deeper. She reached the landing.
The body was splayed on
the grimy platform like a discarded marionette. Male, mid-twenties, expensive-looking trainers, a hoodie with a logo she didn’t recognise.
Farrow was right about the
mess.
A dark, viscous pool had
spread
from
beneath his head, coating the uneven concrete in a glossy sheen.
The copper scent was overpowering
here, but that other smell, the
electric
tang, lingered at the edges of her senses. “See?”
Farrow shone his light on
the victim’s open, empty pockets. “Textbook. He’s come down here, maybe to score something dodgy
from
the little market stalls that used to be here. Someone else has the same idea, things get loud, whack. Done.” Quinn knelt beside the body, ignoring Farrow’s neat deduction. Her eyes, sharp and brown, weren’t on the obvious wounds. They were on the hands. The victim’s nails were clean.
Unusually clean for a man
supposedly exploring derelict tunnels. And on the pads of his fingers, under the harsh light, was a faint, shimmering residue. Like gold dust, but iridescent. “His
watch
is still there.”
She nodded at the man’s
left wrist. A chunky, designer model, its face intact, though the leather strap was broken. “And those trainers are new. Laces are still stiff.” Farrow shrugged. “So he had a nice
watch
. Didn’t stop the robber taking his phone.” “It’s
not in his pockets, but it’s not here on the platform either,” Quinn said
. “Did you see any sign of a struggle, Farrow? Scuff marks? Disturbed dust? This whole place is a time capsule. Nothing’s been touched in years. Except here.”
She pointed her torch beam
a foot
away
from
the body. A clear, sharp line in the grime, as if something had
been dragged
*
towards
* the corpse, not
away
from
it. A frown creased Farrow’s boyish face. “Maybe he fell. Rolled a bit.” “Head trauma is to the rear left skull. Consistent with a blow
from
behind. If he fell forward, the drag mark would be in front of him. This is behind. Something was pulled *
out
*
from
under him after he went down.” Farrow shifted his
weight
. “You’re overcomplicating it, Guv. We’ve got a victim, a clear motive, no witnesses. The lab’ll confirm the wallet and phone are gone. We check local CCTV, lean on a few informants. Standard.” Standard. The word grated. Three years since Morris. Since the case that had
shattered
her certainty in the word ‘
standard
’.
She stood, her joints protesting
the cold, and walked
away
from
the pool of light around the body.
Her torch beam played over
the empty platforms, the shuttered kiosk, the signs to platforms 2 and 3. The Veil Market. Eva had mentioned it once, in one of her breathless explanations of London’s hidden layers. *‘It’s not just stalls, Harlow. It’s information. Curses. Things that change shape.’* Quinn had filed it
away
under ‘young academic nonsense’.
Now, the bone token in
her pocket felt heavier. “Farrow. What do you know about this place? Officially?” “Tube station. Closed during the war. Reopened briefly in the seventies. Closed for good in 1984 after the fire.”
He recited it like a
textbook. “Fires, floods, vandals. Now it’s just a pigeon roost.” “And unofficially?” Farrow’s torch beam stilled. “Come on, Guv. You don’t believe all that urban legend rubbish, do you? ‘The Ghost of Camden Platform Four’? Local kids telling spooky stories.” Quinn didn’t answer.
She was looking at the
kiosk again. Its metal shutter was down, but not locked. A chain with a padlock lay severed on the ground, the cut clean and recent. Someone had opened it.
She walked over, the beam
of her torch cutting through the slatted gaps in the shutter. Shelves inside were bare, thick with dust, except for one. A single shelf, waist-high, wiped clean. A rectangle in the grime, like a placemat for something that was no longer there. “What was kept in there?” she murmured. “Dunno. Sweets, probably. Back in the day.” This wasn’t a sweetshop shelf. It was too deliberate. She pulled
out
her phone, took a picture. The flash illuminated the space for a split second, revealing something else. On the far wall, behind the counter, faint symbols
were scratched
into the plaster. Not graffiti.
They had a pattern, a
repetition. “Farrow, get over here.” He ambled over, exuding reluctance. “What now?” “The symbols. Log them. Get a photo for the specialist team.” “It’s just scratches, Guv. Kids mucking about.” “An anonymous tip brings us to a body in a sealed-off station. The victim has no ID, but wears expensive clothes. No obvious signs of robbery at the scene despite a missing wallet and phone. A drag mark that suggests something was taken *
from
* him, not just *
away
*
from
him. And now, a cleared shelf in a derelict kiosk with markings that aren’t graffiti.” She turned to face him, her voice low and hard. “This is not a ‘simple robbery gone wrong’, Farrow. This is a stage. And the play is over.” Farrow’s bravado finally faltered. He saw it then, too. The wrongness. The air in the tunnel
seemed to
thicken, the ozone smell intensifying. His torch beam jittered. A sudden clatter
echoed
from
the far end of the platform, near the tunnel mouth. They both froze. It sounded like a metal can
being kicked
, rolling to a stop. “Hello?”
Farrow called out, his voice cracking slightly
. “Police! Identify yourself!”
Only the drip-drip of water
answered. “Stay with the body,” Quinn ordered, already moving
towards
the sound, her own torch held high. The darkness at the tunnel’s mouth was a solid thing, swallowing the light. She took a step past the edge of the crime scene tape. “Guv, protocol says we wait for—” “Protocol didn’t account for this, Farrow. Stay. Put.” She advanced. The temperature dropped further, raising goosebumps on her arms. The air tasted of metal and old fear. Her foot scuffed something soft. She aimed her torch down. A small, leather-bound book, its pages swollen with damp. She nudged it with her toe. The cover
was embossed
with a symbol she recognised
from
the kiosk wall. Behind her, Farrow shouted. “Guv! You need to see this!” She hesitated, then looked back. Farrow
was standing
over the body again, his light focused on the victim’s chest. With a gloved hand, he
was prodding
at the fabric of the hoodie. A small, hard outline was visible beneath the cloth. Quinn strode back, the tunnel forgotten. She knelt opposite him. Farrow hooked a finger under the fabric and lifted. Tucked into an inner pocket, hidden by the blood, was a small, brass object. The Veil Compass. Quinn’s breath caught. It was smaller than she’d imagined. The brass casing was worn, verdigris blooming in the grooves of the
etched
sigils that covered its face. The needle, impossibly,
was not pointing
north. It
quivered
, pointing steadily back
towards
the tunnel mouth they had just abandoned. “The hell is that?” Farrow whispered. Quinn reached
out
, her fingers hovering over the object. It hummed with a faint, cold energy. This wasn’t a wallet or a phone. This was something else entirely. Something that explained the clean fingers, the drag mark, the cleared shelf. The victim hadn’t been here to buy drugs. He’d been here to use this. Her fingers closed around the compass. The hum intensified, a vibration that ran up her arm. The needle swung wildly, then locked onto a new direction. Straight up. Through the earth and concrete and decades of decay, it pointed with absolute certainty
towards
the surface. “What is it?”
Farrow asked, his voice hushed
. Quinn looked
from
the compass to the body, then back to the dark tunnel. The ozone smell
was gone
, replaced by the scent of cold brass and something ancient. The case was no longer a simple robbery. It was a doorway. And she
was holding
the key. The compass needle gave a violent, final twitch, pointing directly at her chest. A deafening clang
echoed
from
the platform entrance behind them, followed by the sound of heavy boots on metal stairs. “Police! No one move!” But Quinn
wasn’t looking
at the new arrivals. Her gaze
was fixed
on the compass in her hand, its needle now pointing steadily, insistently, at the exact spot over her heart where her own
pulse
hammered a frantic, panicked rhythm.
created_at
"2026-04-24T17:39:53.254Z"
4/24/2026, 5:39:53 PM
model
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moderation_latency
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4671
tokens_completion
3230
native_tokens_prompt
4238
native_tokens_completion
2744
native_tokens_completion_images
(null)
native_tokens_reasoning
507
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
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num_fetches
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web_search_engine
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origin
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is_byok
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native_finish_reason
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provider_responses
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model_permaslug
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.343
leniency
0.686
rawRatio
0
effectiveRatio
0
96.93%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1630
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1630
totalAiIsms
15
found
0
word
"gloom"
count
1
1
word
"familiar"
count
1
2
word
"weight"
count
2
3
word
"calculated"
count
1
4
word
"electric"
count
1
5
word
"standard"
count
3
6
word
"shattered"
count
1
7
word
"echoed"
count
2
8
word
"etched"
count
1
9
word
"quivered"
count
1
10
word
"pulse"
count
1
highlights
0
"gloom"
1
"familiar"
2
"weight"
3
"calculated"
4
"electric"
5
"standard"
6
"shattered"
7
"echoed"
8
"etched"
9
"quivered"
10
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
129
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
129
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
153
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
75
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
16
totalWords
1629
ratio
0.01
matches
0
"towards"
1
"out"
2
"‘It’s not just stalls, Harlow. It’s information. Curses. Things that change shape.’"
3
"from"
4
"away"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
1
matches
0
"Behind her, Farrow shouted."
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
1155
uniqueNames
10
maxNameDensity
1.47
worstName
"Farrow"
maxWindowNameDensity
3
worstWindowName
"Farrow"
discoveredNames
Detective
1
Harlow
1
Quinn
12
Camden
1
Farrow
17
Morris
1
Veil
2
Market
1
London
1
Compass
1
persons
0
"Harlow"
1
"Quinn"
2
"Farrow"
3
"Morris"
places
0
"Detective"
1
"London"
2
"Compass"
globalScore
0.764
windowScore
0.667
92.53%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
87
glossingSentenceCount
2
matches
0
"felt like a cold, smooth lie in Detecti"
1
"sounded like a metal can being kicked, rol"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.614
wordCount
1629
matches
0
"not in his pockets, but it’s not here on the platform either,” Quinn said"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
153
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
33.24
std
24.98
cv
0.751
sampleLengths
0
51
1
43
2
46
3
52
4
49
5
72
6
42
7
59
8
34
9
15
10
73
11
12
12
41
13
36
14
104
15
9
16
34
17
2
18
28
19
84
20
7
21
7
22
51
23
4
24
7
25
11
26
7
27
92
28
27
29
30
30
11
31
6
32
41
33
6
34
8
35
57
36
10
37
41
38
33
39
3
40
47
41
6
42
54
43
45
44
8
45
47
46
13
47
24
48
40
80.78%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
9
totalSentences
129
matches
0
"was supposed"
1
"was calculated"
2
"was splayed"
3
"been dragged"
4
"were scratched"
5
"being kicked"
6
"was embossed"
7
"was gone"
8
"was fixed"
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
186
matches
0
"was already talking"
1
"was looking"
2
"was standing"
3
"was prodding"
4
"was not pointing"
5
"was holding"
6
"wasn’t looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
153
ratio
0.007
matches
0
"The smell hit her first—stale air, damp concrete, and something else."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1127
adjectiveStacks
2
stackExamples
0
"sweeping over cracked tile"
1
"small, leather-bound book,"
adverbCount
42
adverbRatio
0.037267080745341616
lyAdverbCount
14
lyAdverbRatio
0.012422360248447204
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
153
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
153
mean
10.65
std
8.98
cv
0.843
sampleLengths
0
14
1
22
2
15
3
17
4
12
5
14
6
3
7
12
8
11
9
20
10
12
11
40
12
12
13
9
14
20
15
7
16
1
17
4
18
12
19
12
20
6
21
18
22
20
23
11
24
31
25
9
26
10
27
5
28
5
29
9
30
16
31
5
32
12
33
13
34
9
35
2
36
13
37
15
38
38
39
20
40
6
41
6
42
41
43
4
44
32
45
1
46
3
47
4
48
12
49
18
55.99%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.3790849673202614
totalSentences
153
uniqueOpeners
58
56.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
117
matches
0
"Unusually clean for a man"
1
"Only the drip-drip of water"
ratio
0.017
93.50%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
117
matches
0
"It was supposed to grant"
1
"It swung inward with a"
2
"He clicked on his heavy-duty"
3
"She pulled on nitrile gloves,"
4
"She reached the landing."
5
"Her eyes, sharp and brown,"
6
"They were on the hands."
7
"She nodded at the man’s"
8
"She pointed her torch beam"
9
"She stood, her joints protesting"
10
"Her torch beam played over"
11
"He recited it like a"
12
"She was looking at the"
13
"Its metal shutter was down,"
14
"She walked over, the beam"
15
"It was too deliberate."
16
"She pulled out her phone,"
17
"They had a pattern, a"
18
"He ambled over, exuding reluctance."
19
"She turned to face him,"
ratio
0.316
24.10%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
102
totalSentences
117
matches
0
"The bone token felt like"
1
"It was supposed to grant"
2
"It swung inward with a"
3
"DS Farrow’s voice came from"
4
"He clicked on his heavy-duty"
5
"Quinn didn’t reply."
6
"She pulled on nitrile gloves,"
7
"The smell hit her first—stale"
8
"Coppery and thick, with an"
9
"Farrow was already talking, narrating"
10
"Quinn descended, her worn leather"
11
"Each step was calculated, her"
12
"The beam from her own"
13
"The air grew colder with"
14
"She reached the landing."
15
"The body was splayed on"
16
"Farrow was right about the"
17
"A dark, viscous pool had"
18
"The copper scent was overpowering"
19
"Farrow shone his light on"
ratio
0.872
42.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
117
matches
0
"Now, the bone token in"
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
3
matches
0
"She turned, her voice low and hard"
1
"Farrow called out, his voice cracking slightly"
2
"Farrow asked, his voice hushed"
35.71%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
4
fancyTags
0
"she murmured (murmur)"
1
"Farrow called out (call out)"
2
"Quinn ordered (order)"
3
"Farrow whispered (whisper)"
dialogueSentences
35
tagDensity
0.171
leniency
0.343
rawRatio
0.667
effectiveRatio
0.229
79.5976%