Run: 2026-04-24-01KQ099CBQT6HQHP74GDB9VWYM

Run Details

Duration:
1m 48s
Cost:
$0.010282
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed like rotten teeth. Rory's delivery app had plotted the address squarely in the middle of Richmond Park, which should have been her first clue. No flat numbers. No building name. Just coordinates and a prepaid order for spring rolls and egg fried rice that had set her back exactly zero pounds on the receipt. The Golden Empress got strange orders before. Drunk city bankers ordering to random benches. Proposals gone wrong with cold takeaway scattered across picnic blankets. But this order had come with instructions: *Leave at the stones. Do not wait.* She'd laughed at that. Yu-Fei's spring rolls were best in the first three minutes. After that, the sog crept in. The path from the car park had ended two hundred metres back. Dense brush and ancient oaks pressed close on either side, their branches interlocking overhead like fingers laced in prayer. Or warning. The GPS on her phone showed her destination fifty metres ahead, but the map looked wrong. Empty. No contour lines. No terrain features. Just a void where the park should be. The Heartstone pendant pulsed against her collarbone. Rory's hand flew to her chest. The deep crimson gemstone, roughly the size of a thumbnail, hung from its silver chain against her sternum. She'd found it three weeks ago, tucked into an unmarked envelope slipped under her flat door. No note. No return address. Just the pendant, warm to the touch even then, and a faint vibration she'd chalked up to London's constant tube tremors. It throbbed now. Steady. Rhythmic. Like a second heartbeat learning her chest. "Right." She pulled the delivery bag tighter against her hip. "Drop the food, collect the payment confirmation, walk back to civilisation. Simple." The stones formed a rough circle, eight monoliths of ancient oak that had grown into shapes that defied nature. Bark stretched taut over knotted bulges. Grooves ran down their lengths like canals carved by weeping. She counted them twice. Eight stones. But when she turned her head, her peripheral vision insisted on seven. She set the bag down at the centre of the circle. The ground was soft. Too soft for August. Moisture seeped through her trainers, cold and deliberate, like stepping on a sponge soaked in pond water. Wildflowers bloomed in impossible clusters around the stones' bases. Bluebells in summer. Snowdrops alongside foxgloves. A confusion of seasons that had no business existing together. Their petals caught no moonlight, yet they glowed with their own faint luminescence, pale and sickly. The pendant's pulsing intensified. Rory pulled out her phone. Two percent battery. No signal. The delivery app had frozen on the confirmation screen, the little spinning wheel turning and turning and turning. She jabbed the confirm button with her thumb. Nothing. "Brilliant. Absolutely brilliant." A sound reached her ears. Not a sound, exactly. An absence of one. The park had gone quiet in the way that woods do when something large moves through them. No owls. No rustling of small mammals in the undergrowth. Just her breath and the Heartstone's rhythm and the slow drip of condensation falling from somewhere above. She turned in a slow circle. The trees beyond the stones seemed closer than before. The path she'd taken had vanished, swallowed by darkness and pressing branches that hadn't been there moments ago. Her heartbeat quickened. "Hello?" The word left her mouth before she could stop it. Stupid. Amateur. You didn't call out in strange places at night. Every true crime podcast she'd ever binged agreed on that point. No answer came. Of course not. But the silence that followed felt inhabited. Heavy. Like someone standing just behind a curtain, holding their breath. Rory's hand drifted to the small crescent scar on her left wrist. An old habit. She caught herself and forced her arm down. She grabbed the delivery bag and turned toward where the path should have been. The trees had rearranged themselves. She was certain of it. The oak that had leaned left now leaned right. The gap between two elders had narrowed to barely shoulder-width. And beyond them, deeper in the wood, something pale shifted. Not moved. Shifted. Like a reflection in disturbed water, there and gone. The pendant burned. Rory slapped a hand against her chest. "Ow!" She pulled the chain out. The Heartstone glowed, its crimson depth alive with inner light, pulsing faster now, matching her racing pulse. Heat radiated from it in waves. The wildflowers trembled. Not from wind. From vibration. From footsteps she couldn't hear but could feel through her boot soles. She knew the stories. Everyone in London knew the stories. Richmond Park held secrets older than the city itself. The deer that watched tourists with too-knowing eyes. The paths that led somewhere else if you walked them at the wrong hour. The grove that existed between, where time bent and folded and sometimes swallowed people whole. The temperature dropped. Summer's warmth fled like a startled animal, replaced by a chill that settled into Rory's bones. Her breath misted. Her fingers went numb. The delivery bag slipped from her grasp, landing on that spongy ground with a wet slap. The standing stones had changed. She whirled back around. Eight stones became seven. Seven became nine. The monoliths had moved while her back was turned, rearranging themselves like chess pieces across an endless board. Their bark gleamed wet now, glistening as though sweating. Something crunched behind her. Rory spun. Nothing. Just the impossibly close trees and the darkness between them that seemed to breathe. She needed to move. Standing still felt like surrender. Her feet, unbidden, carried her toward the gap between two elders, away from the stones, away from the wrongness. The pendant guided her, tugging the chain like a leash, pulling her northwest. Or what felt like northwest. Direction had become a suggestion here, not a rule. The trees parted. Rory stumbled into a clearing she hadn't seen before. Wildflowers carpeted the ground in spiralling patterns, their glow stronger here, sickly sweet fragrance filling her nose. The moon hung fat and orange above, too large, too close, casting shadows at impossible angles. At the clearing's centre stood a stone altar. No, not an altar. A threshold. A doorway carved from living rock, its frame covered in symbols that moved when she tried to focus on them. The Heartstone blazed. And from beyond the threshold, something answered.
created_at"2026-04-24T17:41:03.51Z" 4/24/2026, 5:41:03 PM
model"z-ai/glm-5.1-20260406"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency588
moderation_latency(null)
generation_time107125
tokens_prompt4560
tokens_completion2062
native_tokens_prompt4127
native_tokens_completion1715
native_tokens_completion_images(null)
native_tokens_reasoning377
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01028177
router(null)
provider_responses
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endpoint_id"e888c44c-6a07-4a9e-bc56-cb26511865ec"
id"chatcmpl-RCsg21cNBjK0PP4GGPI8LRmO"
is_byokfalse
latency94
model_permaslug"z-ai/glm-5.1-20260406"
provider_name"DeepInfra"
status200
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request_id"req-1777052463-JbGzJMmVnor9hB3XCD1r"
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upstream_id"chatcmpl-RCsg21cNBjK0PP4GGPI8LRmO"
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provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.8
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1064
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1064
totalAiIsms15
found
0
word"loomed"
count1
1
word"pulsed"
count1
2
word"throbbed"
count1
3
word"rhythmic"
count1
4
word"absolutely"
count1
5
word"quickened"
count1
6
word"silence"
count1
7
word"racing"
count1
8
word"pulse"
count1
9
word"trembled"
count1
10
word"footsteps"
count1
11
word"could feel"
count1
12
word"warmth"
count1
13
word"chill"
count1
14
word"glistening"
count1
highlights
0"loomed"
1"pulsed"
2"throbbed"
3"rhythmic"
4"absolutely"
5"quickened"
6"silence"
7"racing"
8"pulse"
9"trembled"
10"footsteps"
11"could feel"
12"warmth"
13"chill"
14"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences134
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords7
totalWords1064
ratio0.007
matches
0"Leave at the stones. Do not wait."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1044
uniqueNames11
maxNameDensity0.77
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
Golden1
Empress1
Heartstone4
London2
August1
Bluebells1
Stupid1
Rory8
Like3
persons
0"Park"
1"Empress"
2"Heartstone"
3"Rory"
4"Like"
places
0"Richmond"
1"London"
globalScore1
windowScore1
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"seemed closer than before"
1"as though sweating"
2"them that seemed to breathe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1064
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean28.76
std19.65
cv0.683
sampleLengths
07
151
238
320
464
57
666
712
822
953
1036
1141
124
1337
143
1557
1636
1733
1824
1923
2053
2112
223
2336
2420
2556
2642
275
2838
294
3017
3155
323
3342
3434
353
367
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences134
matches
0"was turned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount372
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.03225806451612903
lyAdverbCount4
lyAdverbRatio0.010752688172043012
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean7.82
std5.61
cv0.718
sampleLengths
07
121
23
33
424
57
67
710
811
93
104
1110
126
1312
1419
152
1616
171
183
193
208
217
226
2318
2416
252
263
2721
283
291
301
317
3210
3312
3419
356
3610
374
382
3912
4011
414
424
4317
449
453
463
4710
4816
494
58.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4117647058823529
totalSentences136
uniqueOpeners56
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences116
matches
0"Just coordinates and a prepaid"
1"Just a void where the"
2"Just the pendant, warm to"
3"Too soft for August."
4"Just her breath and the"
5"Of course not."
6"Just the impossibly close trees"
ratio0.06
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences116
matches
0"She'd laughed at that."
1"She'd found it three weeks"
2"It throbbed now."
3"She pulled the delivery bag"
4"She counted them twice."
5"She set the bag down"
6"Their petals caught no moonlight,"
7"She jabbed the confirm button"
8"She turned in a slow"
9"Her heartbeat quickened."
10"You didn't call out in"
11"She caught herself and forced"
12"She grabbed the delivery bag"
13"She was certain of it."
14"She pulled the chain out"
15"She knew the stories."
16"Her breath misted."
17"Her fingers went numb."
18"She whirled back around."
19"Their bark gleamed wet now,"
ratio0.19
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences116
matches
0"The standing stones loomed like"
1"Rory's delivery app had plotted"
2"The Golden Empress got strange"
3"Proposals gone wrong with cold"
4"She'd laughed at that."
5"Yu-Fei's spring rolls were best"
6"The path from the car"
7"The GPS on her phone"
8"The Heartstone pendant pulsed against"
9"Rory's hand flew to her"
10"The deep crimson gemstone, roughly"
11"She'd found it three weeks"
12"It throbbed now."
13"She pulled the delivery bag"
14"The stones formed a rough"
15"Bark stretched taut over knotted"
16"Grooves ran down their lengths"
17"She counted them twice."
18"She set the bag down"
19"The ground was soft."
ratio0.69
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences116
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount2
matches
0"Rory's delivery app had plotted the address squarely in the middle of Richmond Park, which should have been her first clue."
1"The grove that existed between, where time bent and folded and sometimes swallowed people whole."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.1226%