NC Bench
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Run: 2026-04-24-01KQ099CBQT6HQHP74GDB9VWYM
Run Details
Model:
Z.AI GLM 5.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 48s
Cost:
$0.010282
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.51%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
45.83%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.33%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.1226%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones loomed like
rotten teeth.
Rory's delivery app had plotted
the address squarely in the middle of Richmond Park, which should have been her first clue. No flat numbers. No building name.
Just coordinates and a prepaid
order for spring rolls and egg fried rice that had set her back exactly zero pounds on the receipt.
The Golden Empress got strange
orders before. Drunk city bankers ordering to random benches.
Proposals gone wrong with cold
takeaway scattered across picnic blankets. But this order had come with instructions: *Leave at the stones. Do not wait.* She'd laughed at that.
Yu-Fei's spring rolls were best
in the first three minutes. After that, the sog crept in.
The path from the car
park had ended two hundred metres back. Dense brush and ancient oaks pressed close on either side, their branches interlocking overhead like fingers laced in prayer. Or warning.
The GPS on her phone
showed her destination fifty metres ahead, but the map looked wrong. Empty. No contour lines. No terrain features.
Just a void where the
park should be.
The Heartstone pendant pulsed against
her collarbone.
Rory's hand flew to her
chest.
The deep crimson gemstone, roughly
the size of a thumbnail, hung from its silver chain against her sternum.
She'd found it three weeks
ago, tucked into an unmarked envelope slipped under her flat door. No note. No return address.
Just the pendant, warm to
the touch even then, and a faint vibration she'd chalked up to London's constant tube tremors. It
throbbed
now. Steady. Rhythmic. Like a second heartbeat learning her chest. "Right."
She pulled the delivery bag
tighter against her hip. "Drop the food, collect the payment confirmation, walk back to civilisation. Simple."
The stones formed a rough
circle, eight monoliths of ancient oak that had grown into shapes that defied nature.
Bark stretched taut over knotted
bulges.
Grooves ran down their lengths
like canals carved by weeping. She counted them twice. Eight stones. But when she turned her head, her peripheral vision insisted on seven.
She set the bag down
at the centre of the circle. The ground was soft. Too soft for August. Moisture seeped through her trainers, cold and deliberate, like stepping on a sponge soaked in pond water. Wildflowers bloomed in impossible clusters around the stones' bases. Bluebells in summer. Snowdrops alongside foxgloves. A confusion of seasons that had no business existing together. Their petals caught no moonlight, yet they glowed with their own faint luminescence, pale and sickly. The pendant's pulsing intensified. Rory pulled out her phone. Two percent battery. No signal. The delivery app had frozen on the confirmation screen, the little spinning wheel turning and turning and turning.
She jabbed the confirm button
with her thumb. Nothing. "Brilliant. Absolutely brilliant." A sound reached her ears. Not a sound, exactly. An absence of one. The park had gone quiet in the way that woods do when something large moves through them. No owls. No rustling of small mammals in the undergrowth.
Just her breath and the
Heartstone's rhythm and the slow drip of condensation falling from somewhere above.
She turned in a slow
circle. The trees beyond the stones
seemed closer than before
. The path she'd taken had vanished, swallowed by darkness and pressing branches that hadn't been there moments ago. Her heartbeat
quickened
. "Hello?" The word left her mouth before she could stop it. Stupid. Amateur.
You didn't call out in
strange places at night. Every true crime podcast she'd ever binged agreed on that point. No answer came. Of course not. But the
silence
that followed felt inhabited. Heavy. Like someone standing just behind a curtain, holding their breath. Rory's hand drifted to the small crescent scar on her left wrist. An old habit.
She caught herself and forced
her arm down.
She grabbed the delivery bag
and turned toward where the path should have been. The trees had rearranged themselves. She was certain of it. The oak that had leaned left now leaned right. The gap between two elders had narrowed to barely shoulder-width. And beyond them, deeper in the wood, something pale shifted. Not moved. Shifted. Like a reflection in disturbed water, there and gone. The pendant burned. Rory slapped a hand against her chest. "Ow!"
She pulled the chain out
. The Heartstone glowed, its crimson depth alive with inner light, pulsing faster now, matching her
racing
pulse
. Heat radiated from it in waves. The wildflowers
trembled
. Not from wind. From vibration. From
footsteps
she couldn't hear but
could feel
through her boot soles. She knew the stories. Everyone in London knew the stories. Richmond Park held secrets older than the city itself. The deer that watched tourists with too-knowing eyes. The paths that led somewhere else if you walked them at the wrong hour. The grove that existed between, where time bent and folded and sometimes swallowed people whole. The temperature dropped. Summer's
warmth
fled like a startled animal, replaced by a
chill
that settled into Rory's bones. Her breath misted. Her fingers went numb. The delivery bag slipped from her grasp, landing on that spongy ground with a wet slap. The standing stones had changed. She whirled back around. Eight stones became seven. Seven became nine. The monoliths had moved while her back
was turned
, rearranging themselves like chess pieces across an endless board. Their bark gleamed wet now,
glistening
as though sweating
. Something crunched behind her. Rory spun. Nothing.
Just the impossibly close trees
and the darkness between
them that seemed to breathe
. She needed to move. Standing still felt like surrender. Her feet, unbidden, carried her toward the gap between two elders, away from the stones, away from the wrongness. The pendant guided her, tugging the chain like a leash, pulling her northwest. Or what felt like northwest. Direction had become a suggestion here, not a rule. The trees parted. Rory stumbled into a clearing she hadn't seen before. Wildflowers carpeted the ground in spiralling patterns, their glow stronger here, sickly sweet fragrance filling her nose. The moon hung fat and orange above, too large, too close, casting shadows at impossible angles. At the clearing's centre stood a stone altar. No, not an altar. A threshold. A doorway carved from living rock, its frame covered in symbols that moved when she
tried to
focus on them. The Heartstone blazed. And from beyond the threshold, something answered.
created_at
"2026-04-24T17:41:03.51Z"
4/24/2026, 5:41:03 PM
model
"z-ai/glm-5.1-20260406"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
588
moderation_latency
(null)
generation_time
107125
tokens_prompt
4560
tokens_completion
2062
native_tokens_prompt
4127
native_tokens_completion
1715
native_tokens_completion_images
(null)
native_tokens_reasoning
377
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01028177
router
(null)
provider_responses
0
endpoint_id
"e888c44c-6a07-4a9e-bc56-cb26511865ec"
id
"chatcmpl-RCsg21cNBjK0PP4GGPI8LRmO"
is_byok
false
latency
94
model_permaslug
"z-ai/glm-5.1-20260406"
provider_name
"DeepInfra"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777052463-JbGzJMmVnor9hB3XCD1r"
session_id
(null)
api_type
"completions"
id
"gen-1777052463-ePw9Qk6MU6bli8Cr3CkY"
upstream_id
"chatcmpl-RCsg21cNBjK0PP4GGPI8LRmO"
total_cost
0.01028177
cache_discount
0.000054079
upstream_inference_cost
0
provider_name
"DeepInfra"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
0.8
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1064
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.51%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1064
totalAiIsms
15
found
0
word
"loomed"
count
1
1
word
"pulsed"
count
1
2
word
"throbbed"
count
1
3
word
"rhythmic"
count
1
4
word
"absolutely"
count
1
5
word
"quickened"
count
1
6
word
"silence"
count
1
7
word
"racing"
count
1
8
word
"pulse"
count
1
9
word
"trembled"
count
1
10
word
"footsteps"
count
1
11
word
"could feel"
count
1
12
word
"warmth"
count
1
13
word
"chill"
count
1
14
word
"glistening"
count
1
highlights
0
"loomed"
1
"pulsed"
2
"throbbed"
3
"rhythmic"
4
"absolutely"
5
"quickened"
6
"silence"
7
"racing"
8
"pulse"
9
"trembled"
10
"footsteps"
11
"could feel"
12
"warmth"
13
"chill"
14
"glistening"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
134
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
134
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
7
totalWords
1064
ratio
0.007
matches
0
"Leave at the stones. Do not wait."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1044
uniqueNames
11
maxNameDensity
0.77
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
Golden
1
Empress
1
Heartstone
4
London
2
August
1
Bluebells
1
Stupid
1
Rory
8
Like
3
persons
0
"Park"
1
"Empress"
2
"Heartstone"
3
"Rory"
4
"Like"
places
0
"Richmond"
1
"London"
globalScore
1
windowScore
1
45.83%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
3
matches
0
"seemed closer than before"
1
"as though sweating"
2
"them that seemed to breathe"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1064
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
28.76
std
19.65
cv
0.683
sampleLengths
0
7
1
51
2
38
3
20
4
64
5
7
6
66
7
12
8
22
9
53
10
36
11
41
12
4
13
37
14
3
15
57
16
36
17
33
18
24
19
23
20
53
21
12
22
3
23
36
24
20
25
56
26
42
27
5
28
38
29
4
30
17
31
55
32
3
33
42
34
34
35
3
36
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
134
matches
0
"was turned"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
170
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
372
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.03225806451612903
lyAdverbCount
4
lyAdverbRatio
0.010752688172043012
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
7.82
std
5.61
cv
0.718
sampleLengths
0
7
1
21
2
3
3
3
4
24
5
7
6
7
7
10
8
11
9
3
10
4
11
10
12
6
13
12
14
19
15
2
16
16
17
1
18
3
19
3
20
8
21
7
22
6
23
18
24
16
25
2
26
3
27
21
28
3
29
1
30
1
31
7
32
10
33
12
34
19
35
6
36
10
37
4
38
2
39
12
40
11
41
4
42
4
43
17
44
9
45
3
46
3
47
10
48
16
49
4
58.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4117647058823529
totalSentences
136
uniqueOpeners
56
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
116
matches
0
"Just coordinates and a prepaid"
1
"Just a void where the"
2
"Just the pendant, warm to"
3
"Too soft for August."
4
"Just her breath and the"
5
"Of course not."
6
"Just the impossibly close trees"
ratio
0.06
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
116
matches
0
"She'd laughed at that."
1
"She'd found it three weeks"
2
"It throbbed now."
3
"She pulled the delivery bag"
4
"She counted them twice."
5
"She set the bag down"
6
"Their petals caught no moonlight,"
7
"She jabbed the confirm button"
8
"She turned in a slow"
9
"Her heartbeat quickened."
10
"You didn't call out in"
11
"She caught herself and forced"
12
"She grabbed the delivery bag"
13
"She was certain of it."
14
"She pulled the chain out"
15
"She knew the stories."
16
"Her breath misted."
17
"Her fingers went numb."
18
"She whirled back around."
19
"Their bark gleamed wet now,"
ratio
0.19
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
80
totalSentences
116
matches
0
"The standing stones loomed like"
1
"Rory's delivery app had plotted"
2
"The Golden Empress got strange"
3
"Proposals gone wrong with cold"
4
"She'd laughed at that."
5
"Yu-Fei's spring rolls were best"
6
"The path from the car"
7
"The GPS on her phone"
8
"The Heartstone pendant pulsed against"
9
"Rory's hand flew to her"
10
"The deep crimson gemstone, roughly"
11
"She'd found it three weeks"
12
"It throbbed now."
13
"She pulled the delivery bag"
14
"The stones formed a rough"
15
"Bark stretched taut over knotted"
16
"Grooves ran down their lengths"
17
"She counted them twice."
18
"She set the bag down"
19
"The ground was soft."
ratio
0.69
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
116
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
2
matches
0
"Rory's delivery app had plotted the address squarely in the middle of Richmond Park, which should have been her first clue."
1
"The grove that existed between, where time bent and folded and sometimes swallowed people whole."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.1226%