Run: 2026-04-24-01KQ09JGBA39Y7Y0CKZZK4H4H6

Run Details

Duration:
33.1s
Cost:
$0.005868
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The smell hit first. Not the usual copper-and-mould scent of a Camden squat, but something sharper, like ozone and burnt sugar. Detective Harlow Quinn stepped over the threshold of the derelict flat, her worn leather watch pressing into her wrist as she pushed up her sleeves. The room was a wreck, but wrong. Scattered belongings, an overturned table, a shattered picture frame. Yet nothing felt *stolen*. It felt *abandoned*. “Detective.” PC Aris, young and eager, nodded from the centre of the room. “Victim’s name’s Peter Hayes. Twenty-three. Student at UCL. Flatmate found him. Says he’s been on edge for weeks, paranoid.” Quinn’s sharp jaw tightened. She scanned the room again. “Paranoid about what?” “Aris shrugged. “Said he was talking about shadows having teeth. Seeing things in the static on the telly. Flatmate figured it was stress. Final exams.” “Stress doesn’t leave claw marks.” Quinn crouched. The deep grooves in the wooden floorboards around the body outline were ragged, splintered. Not knife marks. Not any tool she recognised. “Could be the flatmate. Domestic.” Aris offered. “With what? His fingernails?” Quinn ran a gloved finger along the edge of a groove. The wood was scorched. “Get SOCO to sweep for accelerants. And check the electrical sockets. All of them.” The flat’s sole window was boarded from the inside with mismatched planks. A heavy padlock, new and brassy, secured the door from within. Hayes had locked himself in. A prisoner in his own home. “DS Morris used to call this the ‘cocoon stage’,” Aris said, attempting a grim smile. Quinn didn’t look up. The ghost of her old partner’s laugh, warm and rumbling, echoed in her memory. Three years. The memory still had teeth. “Morris was talking about junkies barricading themselves for a fix. This is different.” She pointed to the floor beside the body’s chalk outline. A small, brass compass lay in the dust. Its casing bore a greenish patina. “Was that logged?” “Yeah. Looks like a standard antique. Probably valuable. Weird he’d leave it.” Quinn picked it up. It felt heavy, dense. The glass face was etched with fine, swirling lines that seemed to writhe in the beam of her torch. The needle wasn’t pointing north. It trembled, fixed unerringly on a spot in the far corner of the room, near the boarded window. “Who called it in?” “The flatmate. A Daniel Osei. He’s waiting downstairs.” “Keep him there.” Quinn stood, the compass warm in her palm. “This wasn’t a burglary or a fight. Hayes wasn’t fighting a person.” She gestured at the claw marks, the scorched floor. “He was trying to keep something out.” Aris shifted his weight. “Or keep something in.” The observation hung in the damp air. Quinn met the young constable’s eyes. He was earnest, maybe too imaginative. Good instincts, but they needed grounding. “That’s a possibility. One we’ll consider. The other is that he was afraid of something he thought was in here.” She swept the torch beam across the empty room. The shadows leapt. “A person, a creature, or a very convincing hallucination.” “Right. Hallucination. Drugs in his system, maybe?” “Forensics will tell us. In the meantime, look for what isn’t here.” Quinn walked the perimeter. No drug paraphernalia. No hidden compartments. But there was something else. In the corner the compass pointed to, a faint, chalky residue dusted the baseboard, too fine to be ordinary dust. She crouched again, her knees protesting. She didn’t touch it. “Aris. Bag a sample of this. Gently.” “What is it?” “Haven’t the faintest idea. That’s why we’re bagging it.” Her phone buzzed. A text from an unknown number. *Need to talk. Museum. Back entrance. Now.* No signature. The number was pre-paid, untraceable. Quinn felt a familiar prickle at the base of her skull. She knew only one person who used burner phones like this and still frequented the British Museum after hours. “Take point here,” she told Aris. “I need to make a call.” She stepped into the corridor, the reek of the flat replaced by the building’s musty, unused smell. She dialled. Eva Kowalski picked up on the second ring. Her voice was a tight wire of anxiety. “You got my message.” “You’re at the Museum?” “Restricted archives. Back entrance. You need to come. Now, Harlow.” No ‘Detective Quinn’. Never on a call like this. “I’m at a crime scene in Camden. A young man, dead. Unusual marks. A locked room.” She let the words settle. “And an object. A brass compass. The needle’s pointing at nothing.” The silence on the other end lasted three heartbeats. “Describe it. Exactly.” “Small. Brass with a verdigris patina. The face has sigils etched into it. The needle is… insistent.” Quinn heard Eva’s sharp intake of breath, the rustle of paper. Her friend, always surrounded by paper and old things. “Don’t put it down. Don’t let it out of your sight.” Eva’s voice dropped, becoming clipped, academic. “What are the sigils? Can you see a crescent intersecting a vertical line, with three dots beneath?” Quinn examined the compass under her torch. “Yes. Exactly that.” “And the casing. Is there a maker’s mark? A tiny symbol like a twisted feather?” Quinn turned the compass over. There, almost worn away, was the mark. “Got it.” “God. Harlow, that’s a Veil Compass. It doesn’t point to nothing. It points to the nearest breach. A rift. A weak spot in…” Eva trailed off. “That young man wasn’t hiding from shadows. He was hiding from something that came through a door that shouldn’t exist. And he had a compass made by a Shade artisan to track it.” Quinn’s gaze fixed on the compass needle, still steady on the empty corner. “You’re telling me this is supernatural.” “I’m telling you that compass is extremely rare and extremely dangerous. It’s not sold on the open market. It’s sold at places like… like the Veil Market. Camden. It moves. Full moon was two nights ago. It might still be active.” Eva’s breath was coming faster. “Listen to me. The residue you’re probably looking at, the chalky stuff. Don’t touch it. It could be a ward, or it could be a summoning circle’s remains. If that compass is there, the breach is close. Impossibly close.” “What does this have to do with you calling me to the Museum?” “Because I was doing research for Aurora. On protective sigils. And I found a reference to a string of similar deaths. All young. All paranoid. All found with impossible injuries in locked rooms. The notes were from a Metropolitan Police detective. D.S. Morris. He was investigating a clique. He called them ‘Rift-Walkers’.” The name hit her like a physical blow. Morris. Her partner. The case that had broken him. “Morris’s notes. You have them?” “They’re in a restricted case file. ‘Incidents of Unexplained Trauma, Camden Division, 2021’. It was his last active investigation before…” Eva didn’t finish. She didn’t have to. “I think Hayes was the latest victim. And I think whatever killed him is still here. In London. And it’s hunting.” Quinn stared at the compass in her hand. The needle hadn’t moved. It pointed, faithful and terrifying, at the corner of the room where a young man had clawed his own floorboards to splinters, trying to barricade the un-barricadable. “Stay there,” Quinn said, her voice low and hard. “Don’t go anywhere. Don’t talk to anyone else.” She ended the call, pocketing the phone and the Veil Compass. The brass was warm against her thigh. “SOCO’s here,” Aris called from the flat. Quinn stepped back inside. “Process it by the book. I’m looking for one thing in particular: any trace of that chalky substance anywhere else. On the walls, the door, the window frames. And find me every other property Daniel Osei, the flatmate, has keys for.” She walked to the corner, the one the compass had indicated. She knelt, her torch beam focused on the residue. It wasn’t just chalk. It was fine, almost powdery, with a faint, oily iridescence. Her gaze dropped to the floorboards beneath the residue. Scratched into the wood, nearly invisible under the grime and claw marks, was a symbol. A crescent, intersecting a vertical line. Three dots beneath. The same sigil from the compass face. It wasn’t a ward. It was a marker. A target. Quinn’s radio crackled to life. “Unit from the Camden scene, be advised. We have a second call. Similar description. Locked flat, male victim, twenties. Reports of ‘claw marks’. Location is…” Quinn listened, her hand tightening around the torch. She looked at the symbol on the floor, then at the compass in her pocket. The needle was pointing not just at the corner, but *through* it. Towards the boarded window. Towards Camden. Towards whatever came through the door Peter Hayes had died trying to close. “On my way,” she said into the radio. She stood, her decision settling into her bones like cold iron. “Aris, with me. You’re driving.” “But the scene—” “Is evidence of a pattern. One that’s active, right now.” She strode out of the flat, the Veil Compass a heavy, pulsing secret against her leg. Eva’s warning echoed in her mind. *Whatever killed him is still here.* The shadow on the wall of the corridor, cast by a bare bulb, seemed to stretch a fraction too long, its edges flickering with a movement that wasn’t her own. Quinn didn’t look back. She walked faster, the scent of ozone and burnt sugar chasing her down the stairs and out into the night.
created_at"2026-04-24T17:46:02.491Z" 4/24/2026, 5:46:02 PM
model"xiaomi/mimo-v2.5-20260422"
app_id182717
external_user(null)
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cancelledfalse
latency824
moderation_latency(null)
generation_time32979
tokens_prompt4671
tokens_completion3251
native_tokens_prompt4238
native_tokens_completion2762
native_tokens_completion_images(null)
native_tokens_reasoning526
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00586752
router(null)
provider_responses
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endpoint_id"2af4bf94-26fa-42b9-bce0-8b11071e105a"
id"f4fdb23ba14b44459a5f16ac973cb2f1"
is_byokfalse
latency778
model_permaslug"xiaomi/mimo-v2.5-20260422"
provider_name"Xiaomi"
status200
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total_cost0.00586752
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount1
adverbTags
0"Quinn stepped back [back]"
dialogueSentences79
tagDensity0.38
leniency0.759
rawRatio0.033
effectiveRatio0.025
93.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1583
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"gently"
count1
highlights
0"very"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1583
totalAiIsms11
found
0
word"shattered"
count1
1
word"scanned"
count1
2
word"echoed"
count2
3
word"standard"
count1
4
word"etched"
count2
5
word"trembled"
count1
6
word"weight"
count1
7
word"familiar"
count1
8
word"silence"
count1
highlights
0"shattered"
1"scanned"
2"echoed"
3"standard"
4"etched"
5"trembled"
6"weight"
7"familiar"
8"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences119
matches
0"was afraid"
58.82% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount5
hedgeCount2
narrationSentences119
filterMatches
0"watch"
1"look"
2"see"
3"think"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords16
totalWords1583
ratio0.01
matches
0"stolen"
1"abandoned"
2"Need to talk. Museum. Back entrance. Now."
3"through"
4"Whatever killed him is still here."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
70.86% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1074
uniqueNames28
maxNameDensity1.58
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Camden3
Harlow2
Quinn17
Aris5
Seeing1
Looks1
Daniel2
Osei2
Hayes4
Hallucination1
Bag1
British1
Museum2
Eva1
Kowalski1
Don3
Is1
Veil2
Compass1
Shade1
Market1
Metropolitan1
Police1
London1
Location1
Peter1
You3
One2
persons
0"Harlow"
1"Quinn"
2"Aris"
3"Looks"
4"Daniel"
5"Osei"
6"Hayes"
7"Eva"
8"Kowalski"
9"Is"
10"Location"
11"Peter"
12"You"
places
0"Camden"
1"Compass"
2"Metropolitan"
3"London"
globalScore0.709
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount1
matches
0"lines that seemed to writhe in the beam of her torch"
73.66% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.263
wordCount1583
matches
0"Not the usual copper-and-mould scent of a Camden squat, but something sharper, like ozone"
1"not just at the corner, but *through* it"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences147
matches
0"is that he"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean30.44
std21.38
cv0.702
sampleLengths
069
132
212
325
429
57
633
734
815
965
1012
1154
128
1339
148
1566
167
1764
183
199
2053
2131
2220
234
2419
2532
2612
2737
2834
2910
3015
3114
3259
3319
3485
3513
3652
3722
3848
3939
4035
417
4279
4333
447
4510
4630
4754
4824
493
99.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences119
matches
0"was boarded"
1"was etched"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs180
matches
0"was talking"
1"wasn’t pointing"
2"was trying"
3"wasn’t fighting"
4"wasn’t hiding"
5"was hiding"
6"was investigating"
7"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences147
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1038
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.028901734104046242
lyAdverbCount10
lyAdverbRatio0.009633911368015413
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean10.77
std12.13
cv1.126
sampleLengths
04
117
225
37
49
54
63
713
819
94
105
113
1210
138
145
152
1629
174
183
192
2023
215
223
2334
2415
2535
2630
271
285
292
304
3154
322
333
343
3518
3621
378
3828
393
4035
411
421
435
444
4554
465
471
483
494
82.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5374149659863946
totalSentences147
uniqueOpeners79
35.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences95
matches
0"All found with impossible injuries"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences95
matches
0"It felt *abandoned*."
1"She scanned the room again."
2"he was talking about shadows"
3"His SOCO to sweep for"
4"Her phone buzzed. A text"
5"she told Aris. She stepped"
6"You need to come."
7"It doesn’t point to nothing."
8"It points to the nearest"
9"He was hiding from something"
10"It’s not sold on the"
11"It’s sold at places like…"
12"It might still be to"
13"It could be a ward,"
14"He was investigating a clique."
15"He called them"
16"It was his last active"
17"I’m looking for one thing"
18"Her gaze dropped to the"
19"It wasn’t a ward. It"
ratio0.232
91.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences95
matches
0"The smell hit first."
1"Detective Harlow Quinn stepped over"
2"The room was a wreck,"
3"It felt *abandoned*."
4"PC Aris, young and eager,"
5"Quinn’s sharp jaw tightened."
6"She scanned the room again."
7"he was talking about shadows"
8"Flatmate figured it was stress."
9"Quinn crouched. The deep grooves"
10"His SOCO to sweep for"
11"The flat’s sole window was"
12"Aris said, attempting a grim"
13"Quinn didn’t look up. The"
14"This is that"
15"Looks like a standard antique."
16"Quinn picked it up. It"
17"A Daniel Osei."
18"Quinn stood, the compass warm"
19"Hayes wasn’t fighting a was"
ratio0.737
52.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences95
matches
0"If that compass is there,"
ratio0.011
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount3
matches
0"Her phone buzzed. A text from an unknown number. *Need to talk. Museum. Back entrance. Now.* No signature. The number was pre-paid, untraceable. Quinn felt a fa…"
1"Quinn listened, her hand tightening around the torch. She looked at the symbol on the floor, then at the compass in her pocket. The needle was pointing not just…"
2"The shadow on the wall of the corridor, cast by a bare bulb, seemed to stretch a fraction too long, its edges flickering with a movement that wasn’t her own. Qu…"
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Quinn said, her voice low and hard"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences79
tagDensity0.076
leniency0.152
rawRatio0
effectiveRatio0
84.0797%