Run: 2026-04-24-01KQ09MWQGP808X1WD1VHG5DTB

Run Details

Duration:
21.1s
Cost:
$0.002485
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Hold still,” Aurora hissed as the stone slab shifted beneath her boots. The ancient doorway groaned, a low resonant tone that vibrated through the floorboards of Silas’ barroom beneath her flat. Beneath the slab, a faint violet glow pulsed in rhythm with the small crimson pendant hanging from her neck. Her fingers curled around the silver chain, feeling the heartbeat of the Heartstone. “Your pulse quickens,” Nyx whispered, the voice curling like smoke through the narrow gap. Their silhouette rippled, a living shadow that flickered against the slab’s edge. “The Veil thins where the heart beats.” Aurora’s eyes darted to the thin shard of light leaking from the opening, then back to the shadow‑form. “We’ve got seconds before the ward seals again.” She slipped the Fae‑forged blade from its leather sheath. Its moonsilver edge caught the dim light, glinting cold. “Keep close, and don’t look back.” The trio stepped through the fissure. The air changed instantly, a pressure that pressed against their lungs like a hand. The world on the other side opened into a vaulted cavern of impossible stone, each column twisting like a branch frozen mid‑growth. Walls shimmered with a laminar sheen, as if liquid glass held the space together. A low hum surged, echo‑like a choir of far‑off bells, vibrating the very marrow in Aurora’s teeth. “Welcome to the mouth of Dymas,” Nyx said, their form slipping through the air, becoming denser where the shadows gathered. “Gluttony feeds on more than flesh.” Isolde stepped ahead, her lavender eyes scanning the vaulted expanse. She spoke in a cadence that seemed to echo from the stone itself. “When the moon drinks blood, the path will open.” Her silver hair brushed the floor, leaving no footprints, though the dust swirled around her knees like startled moths. Aurora pressed the blade against a low stone arch. The edge sang, cutting through an invisible glyph that pulsed a sickly amber. The glyph fractured, and a cascade of amber light spilled onto the floor, revealing a spiralling staircase of crystal steps that seemed to rise into nothingness. “Cracks in the Veil,” Nyx muttered. “Every cut widens the wound.” Above them, a faint echo of a feast rang through the cavern, a distant murmur of clinking silver and laughter that seemed to come from nowhere and everywhere. The scent of ripe figs and roasted meat swirled, sweet and metallic, making Aurora’s stomach churn. She swallowed, eyes narrowing. “We’re not alone,” Isolde stated, her voice a soft ripple. “The kitchens of Prince Belphegor never close.” A sudden gust of wind roared through the chamber, scattering the amber light into shards that hung like crystal fireflies. The walls seemed to pulse, each beat a low thud that matched the rhythm of Aurora’s heart. She felt the Heartstone thrum stronger, as though the pendant sensed the proximity of a portal. “Tell me why we were sent here,” Aurora demanded, her tone sharp. Isolde smiled, a ghost of a smile, and stepped forward. “The seer sees threads, not ends. You chase a promise, a debt unpaid.” She lifted a pale hand, and the air rippled, revealing a hidden alcove behind a fern‑like growth that glowed with bioluminescent spores. Nyx slid through the opening, their shadow stretching to become a dark river that flowed into the alcove. “If I see you falter, I will be the darkness that swallows the light.” The alcove housed a pedestal of obsidian, and atop it rested a smooth black stone, humming with a low vibration. Aurora approached, the pendant’s glow intensifying until it matched the stone’s pulse. She reached out, fingertips brushing the surface. A surge of cold shot up her arm, a whisper of forgotten languages curling around her mind. “Your blood carries a gateway,” Nyx said, their voice barely audible above the hum. “The stone remembers the taste of every soul that fed its hunger.” Isolde’s eyes flickered, reflecting the crimson of the pendant and the obsidian’s dark. “The valley of gluttony lies beyond, where the Veil thins at the solstice’s breath.” She placed her hand on the stone, and the cavern trembled. Cracks spider‑webbed across the walls, oozing a thick amber fluid that hissed as it met the stone floor. Aurora felt the floor shift beneath her boots. The crystal stairs quivered, and a massive stone door, ancient and etched with sigils of hunger, began to grind open. The sound was a deep, resonant grind, like the world itself exhaling. “The door opens,” Nyx proclaimed, the violet glow of their eyes flaring. “We step into the belly of Dymas.” A rush of wind slammed through the opening, carrying with it the scent of fermenting fruit and spiced meat. A chorus of voices rose, indistinct yet full of mirth, echoing off the cavern walls. Aurora’s stomach clenched; she recognized a fragment of a laugh she had heard in a dream—a laugh that smelled of oil and ash. “Remember the pact,” Isolde whispered, stepping past the doorway. “The hearts we barter are not our own.” Aurora slipped the blade from its sheath, the cold metal humming against the stone. “Then we make our own bargain.” She pressed the Heartstone to the stone door, feeling its warmth seep into the ancient wood. The amber fluid surged, pouring like liquid fire into the cracks, sealing the door briefly before exploding outward, forming a ribbon of light that stretched into the darkness beyond. In that ribbon, shapes flickered—shadows of feasting demons, towering figures with eyes like molten copper, and a throne of bone crowned by a figure draped in black silk. Nyx stepped into the light, their silhouette expanding, covering the space like a living night. “The banquet begins.” A sudden, high‑pitched crack split the cavern. The stone pillars shivered, and a cascade of crystalline shards fell like rain. One shard struck Aurora’s shoulder, sending a searing pain through her spine. She staggered, clutching the wound, and felt the blades of the Fae‑forged sword bite into the stone behind her, preventing her fall. “Brace,” Nyx hissed, eyes flashing violet. “The Veil strains under the weight of the feast.” From the darkness beyond the doorway, a hulking form emerged, its shape shifting between flesh and flame. Its voice boomed, a guttural chant that vibrated through the floor. “Who dares disturb the banquet of Belphegor?” Isolde lifted her hand, and the spores around them glowed brighter, forming a halo of soft, lavender light. “We are the seekers,” she intoned, each word dripping with ancient riddles. “We come for truth, not for sustenance.” The hulking form tilted its head, the ember‑eyes narrowing. “Truth hides behind the taste of blood,” it rasped. Aurora drew the blade, its moonsilver edge reflecting the low amber light, casting a thin line across the stone floor. “Then we will taste it together.” The cavern erupted. The stone door slammed shut behind them, sealing the way out. The amber fluid surged, pooling at the foot of the throne, forming a slick that rose like a tide. Alarms of unseen bells rang, echoing into the vaulted darkness. The air grew thick, each breath a struggle as an unseen force pressed against their chests. Nyx stretched their shadowy limbs, slipping through cracks that appeared in the stone walls. “The Veil cracks,” they warned, their voice a whisper carried on a sudden gust. “If we stay, we become part of the feast.” Isolde’s gaze hardened. “Then we break the feast.” She raised her hands, and the lavender spores spiraled outward, colliding with the amber tide, creating a spray of violet light that hissed on contact. The tide recoiled, forming a vortex that spun faster, a black maw pulling at the edges of the cavern. Aurora felt the Heartstone pulse in her throat, a frantic rhythm matching the roar of the vortex. She thrust the blade toward the vortex’s centre, the moonsilver cutting through the swirling amber, cleaving the tide in two. A scream, not human nor demon, tore through the cavern, a sound of hunger denied. The hulking form staggered, its ember‑eyes flickering. “You cannot un‑feed the void,” it snarled, voice cracking like ice. Nyx moved forward, their silhouette merging with the vortex, becoming a conduit of darkness. “We feed the void with our will,” they declared, voice steady despite the chaos. The vortex collapsed, the amber tide snapping like a rope, sending shards of crystal flying. The cavern fell silent, save for the soft thrum of the Heartstone against Aurora’s chest. Dust settled, and the door behind them remained ajar, the ancient sigils now cracked, the Veil’s boundary flickering like a dying flame. Aurora pressed the pendant against her throat, feeling it calm. She glanced at Isolde, whose lavender eyes now held a fierce gleam. Nyx’s outline faded into the shadows, leaving a lingering violet afterglow. A low rumble rose from the deepest part of the cavern. The stone floor split, revealing a yawning chasm that pulsed with an inner red glow, the smell of charred fruit rising from its depths. From the darkness, a set of massive stone steps descended, each step etched with the sigils of gluttony, leading deeper into the heart of Dymas. “Looks like we have a stairwell to the banquet,” Aurora muttered, the edge of a grin curling on her lips despite the danger. Isolde whispered a final riddle, “When the last bite is taken, the world will taste its own ruin.” Nyx’s voice echoed, barely audible, “The feast begins anew.” Above them, the ancient door creaked, its hinges grinding as if warning of a coming tide. Aurora tightened her grip on the blade, felt the Heartstone’s gentle thrum, and stepped onto the first stone, each footfall echoing against the cavern’s ancient walls. The chasm below swallowed the sound, and a sudden, guttural howl rose from its depths, a sound that promised either salvation or doom. The group descended, the darkness closing around them, the veil thin as a whisper, the banquet of Dymas awaiting.
created_at"2026-04-24T17:47:20.704Z" 4/24/2026, 5:47:20 PM
model"openai/gpt-oss-120b"
app_id182717
external_user(null)
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cancelledfalse
latency188
moderation_latency(null)
generation_time20779
tokens_prompt5338
tokens_completion3439
native_tokens_prompt4905
native_tokens_completion2915
native_tokens_completion_images(null)
native_tokens_reasoning798
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00248475
router(null)
provider_responses
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endpoint_id"38ee5d29-5f91-486e-8485-eaf2408ee328"
id"chatcmpl-RQNHw7CjMp7qG4VGVy6SkI9q"
is_byokfalse
latency88
model_permaslug"openai/gpt-oss-120b"
provider_name"DeepInfra"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount1
adverbTags
0"Nyx’s voice echoed barely [barely]"
dialogueSentences39
tagDensity0.641
leniency1
rawRatio0.04
effectiveRatio0.04
96.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1656
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1656
totalAiIsms49
found
0
word"vibrated"
count2
1
word"pulsed"
count3
2
word"pulse"
count4
3
word"flickered"
count3
4
word"glinting"
count1
5
word"shimmered"
count1
6
word"echo"
count3
7
word"scanning"
count1
8
word"fractured"
count1
9
word"crystal"
count4
10
word"stomach"
count2
11
word"churn"
count1
12
word"whisper"
count3
13
word"trembled"
count1
14
word"quivered"
count1
15
word"etched"
count2
16
word"echoing"
count3
17
word"warmth"
count1
18
word"silk"
count1
19
word"crystalline"
count1
20
word"searing"
count1
21
word"weight"
count1
22
word"hulking"
count3
23
word"maw"
count1
24
word"depths"
count2
25
word"echoed"
count1
26
word"footfall"
count1
highlights
0"vibrated"
1"pulsed"
2"pulse"
3"flickered"
4"glinting"
5"shimmered"
6"echo"
7"scanning"
8"fractured"
9"crystal"
10"stomach"
11"churn"
12"whisper"
13"trembled"
14"quivered"
15"etched"
16"echoing"
17"warmth"
18"silk"
19"crystalline"
20"searing"
21"weight"
22"hulking"
23"maw"
24"depths"
25"echoed"
26"footfall"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
70.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences99
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1654
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
85.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1392
uniqueNames7
maxNameDensity1.29
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone6
Aurora18
Isolde9
Nyx12
Cracks1
Veil1
Dymas2
persons
0"Heartstone"
1"Aurora"
2"Isolde"
3"Nyx"
4"Veil"
5"Dymas"
places(empty)
globalScore0.853
windowScore1
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount2
matches
0"cadence that seemed to echo from the stone itself"
1"laughter that seemed to come from nowhere and everywhere"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1654
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
84.12% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean37.59
std16.71
cv0.444
sampleLengths
063
133
250
373
426
551
648
711
848
917
1053
1112
1245
1332
1456
1526
1656
1740
1819
1957
2017
2136
2257
2318
2454
2515
2635
2737
2818
2926
3059
3137
3252
3352
3418
3528
3652
3733
3860
3923
4018
419
4242
4342
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences99
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs245
matches(empty)
92.73% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences2
totalSentences114
ratio0.018
matches
0"Aurora’s stomach clenched; she recognized a fragment of a laugh she had heard in a dream—a laugh that smelled of oil and ash."
1"In that ribbon, shapes flickered—shadows of feasting demons, towering figures with eyes like molten copper, and a throne of bone crowned by a figure draped in black silk."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount204
adjectiveStacks0
stackExamples(empty)
adverbCount2
adverbRatio0.00980392156862745
lyAdverbCount1
lyAdverbRatio0.004901960784313725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean14.51
std6.55
cv0.452
sampleLengths
012
119
219
313
414
512
67
718
817
99
106
116
1214
1322
1414
1517
1620
176
1810
1913
2028
219
2213
2326
246
255
2628
2716
284
2910
307
3120
3217
3316
3412
3510
3635
3718
3814
3920
4012
417
4217
4314
4412
4513
4625
4718
488
4920
41.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.30701754385964913
totalSentences114
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences97
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences97
matches
0"Her fingers curled around the"
1"Their silhouette rippled, a living"
2"She slipped the Fae‑forged blade"
3"Its moonsilver edge caught the"
4"She spoke in a cadence"
5"Her silver hair brushed the"
6"She swallowed, eyes narrowing."
7"She felt the Heartstone thrum"
8"She lifted a pale hand,"
9"She reached out, fingertips brushing"
10"She placed her hand on"
11"She pressed the Heartstone to"
12"She staggered, clutching the wound,"
13"Its voice boomed, a guttural"
14"she intoned, each word dripping"
15"they warned, their voice a"
16"She raised her hands, and"
17"She thrust the blade toward"
18"it snarled, voice cracking like"
19"they declared, voice steady despite"
ratio0.216
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences97
matches
0"Aurora hissed as the stone"
1"The ancient doorway groaned, a"
2"Her fingers curled around the"
3"Nyx whispered, the voice curling"
4"Their silhouette rippled, a living"
5"Aurora’s eyes darted to the"
6"She slipped the Fae‑forged blade"
7"Its moonsilver edge caught the"
8"The trio stepped through the"
9"The air changed instantly, a"
10"The world on the other"
11"Walls shimmered with a laminar"
12"A low hum surged, echo‑like"
13"Nyx said, their form slipping"
14"Isolde stepped ahead, her lavender"
15"She spoke in a cadence"
16"Her silver hair brushed the"
17"Aurora pressed the blade against"
18"The edge sang, cutting through"
19"The glyph fractured, and a"
ratio0.928
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount9
matches
0"Their silhouette rippled, a living shadow that flickered against the slab’s edge."
1"Above them, a faint echo of a feast rang through the cavern, a distant murmur of clinking silver and laughter that seemed to come from nowhere and everywhere."
2"A sudden gust of wind roared through the chamber, scattering the amber light into shards that hung like crystal fireflies."
3"The amber fluid surged, pouring like liquid fire into the cracks, sealing the door briefly before exploding outward, forming a ribbon of light that stretched in…"
4"Nyx stepped into the light, their silhouette expanding, covering the space like a living night."
5"The tide recoiled, forming a vortex that spun faster, a black maw pulling at the edges of the cavern."
6"Nyx moved forward, their silhouette merging with the vortex, becoming a conduit of darkness."
7"Above them, the ancient door creaked, its hinges grinding as if warning of a coming tide."
8"The chasm below swallowed the sound, and a sudden, guttural howl rose from its depths, a sound that promised either salvation or doom."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount10
matches
0"Isolde stated, her voice a soft ripple"
1"Aurora demanded, her tone sharp"
2"She lifted, and the air rippled, revealing a hidden alcove behind a fern‑like growth that glowed with bioluminescent spores"
3"Nyx said, their voice barely audible above the hum"
4"She placed, and the cavern trembled"
5"Nyx hissed, eyes flashing violet"
6"she intoned, each word dripping with ancient riddles"
7"they warned, their voice a whisper carried on a sudden gust"
8"it snarled, voice cracking like ice"
9"they declared, voice steady despite the chaos"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount15
fancyTags
0"Aurora hissed (hiss)"
1"The ancient doorway groaned (groan)"
2"Nyx whispered (whisper)"
3"Nyx muttered (mutter)"
4"Isolde stated (state)"
5"Aurora demanded (demand)"
6"Nyx proclaimed (proclaim)"
7"Isolde whispered (whisper)"
8"She pressed (press)"
9"Nyx hissed (hiss)"
10"they warned (warn)"
11"it snarled (snarl)"
12"they declared (declare)"
13"Aurora muttered (mutter)"
14"Isolde whispered (whisper)"
dialogueSentences39
tagDensity0.436
leniency0.872
rawRatio0.882
effectiveRatio0.769
73.5556%