Run: 2026-04-24-01KQ0A718HZSX1BR52RHN8JDW6

Run Details

Duration:
7m 56s
Cost:
$0.089367
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain seared Rory's neck before her boot finished crossing the stone threshold. She swore, tore the Heartstone Pendant free of her collar, and watched its deep crimson face throb with a light that seemed to feed on the dark. Beyond the ancient oak standing stones, Richmond Park had melted into something else entirely. Trees with bark like polished pewter rose on every side, their canopies a tangled quilt of violet and bruised gold that locked out any glimpse of London sky. The air tasted of burnt cinnamon and overripe plums. It sat heavy on Rory's tongue, cloying and wrong, coating the back of her throat until she swallowed hard to keep her stomach still. "Already the Grove tests your patience." Isolde drifted ahead over the moss, her waist-length silver hair trailing like spilled mercury. She left no footprints. Not a blade of grass bent beneath her weight. "Or perhaps the stone merely greets its kin." "Cheerful either way." Rory stuffed the pendant back inside her shirt. The warmth pulsed against her sternum, a second heartbeat that refused to settle into rhythm with her own. She rolled her shoulders. The sensation of being watched crawled between her shoulder blades and stayed there. "The shadows here are... full." Nyx flickered at her elbow, their humanoid silhouette fraying at the edges. "They crowd me. Push back." Rory glanced at the Shade. Where Nyx's form should have bled into the dim spaces beneath the silver trees, instead they stood sharply defined, a cut-out of living night pinned to the air. "Can you still shift if we need a quick exit?" "Unwillingly. And slowly." Nyx's violet eyes dimmed. Wisps of their form drifted off like smoke and died before they hit the ground. "Do not count on it. These shadows have owners. They do not lend." They followed Isolde down a path of crushed mother-of-pearl. It sang beneath Rory's boots, each footfall ringing with a hollow chime that made her molars ache. Wildflowers flanked the way, their petals shaped like torn silk, blooming in violent shades of indigo and jaundiced yellow from soil that smelled of caramel and copper pennies. Rory reached out to brush one. The blossom snapped shut with a wet click, revealing rows of hair-thin spines along its stem that wept a single drop of black sap. "Charming." Rory curled her fingers into her palm. "Everything in the Courts bites eventual." Isolde stepped around a root coiled like a sleeping serpent. She moved without hesitation, her pale lavender eyes fixed on the twisting path ahead. "The question is whether you have teeth enough to bite back." Rory slid her hand to the sheath strapped against her thigh. The Fae-Forged Blade waited there, a slender leaf-shaped dagger of moonsilver, cold even through the denim. Isolde had pressed the weapon into her hands three nights prior, her fingers like wind against Rory's palms. Now the blade provided the only real anchor in a place where gravity itself seemed negotiable. The weapon bumped against her hip as she walked, a constant icy reminder. The trees thickened. Time bent. Rory checked her watch and found the minute hand sweeping backward in lazy, drunken circles. She snapped her wrist down and lengthened her stride to catch the Seer. "You didn't mention the twilight zone schedule." "I mentioned time moves differently." Isolde stepped over a root that groaned though it bore no weight. "An hour within may cost you a minute. A year. A firstborn's lullaby. The Grove is not a ledger. It does not balance." "Reassuring." "Truth rarely is." The path zigzagged through the horned trees, descending sharply. Then it opened into a hollow that stole the complaint from Rory's throat. A waterfall hung suspended in the centre of the clearing, its current rushing upward into a bruised and swirling sky. Crystalline fish, scaled in fractured rainbow, swam against the cascade and leapt into air that shivered with their passage. Where they fell, they broke apart into drifting silver motes that clung to every surface. Nyx hissed as the motes settled on their shadow-flesh. Wisps of grey smoke rose from their shoulders, carrying the scent of charred velvet. "Light with weight." Nyx drew their arms close against their chest. Their form had gone rigid, locked into unwanted solidity. "This place remembers old wars. It armours itself against intrusion." Rory watched the motes dance around her own hands without burning. Human, then. Or something close enough. She stepped closer to the waterfall. The sound of it wasn't water. It chimed like a thousand tiny bells struck at once, a constant shimmering shudder that resonated in her ribs and behind her eyes. The spray, when it touched her cheek, felt warm and viscous, like honey rather than stream runoff. She wiped it away and her fingertips came away stained pale gold and glittering. "Don't drink." Isolde studied the swimming shapes. "And don't wade. The fish are not fish. They are the Grove's curiosity given form. It will want to know how you taste." "Noted." They pressed on, moving deeper. The singing trees gave way to something older. The silver bark blackened, twisted into spiralling horns that clawed towards the bruised sky. The chime of the path deepened into a low, guttural thrum that Rory felt in her sternum, rattling the pendant against her breastbone. The wildflowers vanished. In their place, vines draped from the horned branches, heavy with pendulous fruit the size of a man's fist. The fruit smelled of roasted cloves and searing fat. Rory's stomach turned. It was the scent of Yu-Fei's kitchen after midnight, of Golden Empress woks flaming with peanut oil, but corrupted somehow, too rich, too insistent. The Heartstone began to pound. Rory yanked it free again. Its glow had shifted from crimson to a dark maroon, and it tugged against her grip like a hooked fish, pulling her towards the slope descending beyond the horned trees. "Ah." Isolde stopped. Her ethereal composure cracked. The corners of her mouth tightened, and for a moment she looked every one of her three centuries. "The Veil frays here. Can you feel it?" Rory could. The air ahead warped, a faint shimmering distortion that made her eyes water and her teeth buzz. She blinked, and for a moment she saw double, the path ahead overlaid with a vision of somewhere else, somewhere paved in crumbling bone-white brick beneath a warm amber sky that never cooled. The pendant gave a violent jerk. The silver chain snapped taut, biting into her nape. "Hel." Nyx had dropped to a crouch, their form half-faded and struggling to hold, pinned between light and shadow. "That is not Fae light. That is Dymas." "Dymas." The word sat foul in Rory's mouth, greasy and sharp. She had read the name in the documents Eva had left, pages of frantic research about Hel's seven realms. Gluttony. Excess. A prince who cooked with souls. They entered the final hollow together. At its centre stood a slab of black stone, older than the standing stones, older perhaps than the Grove itself. Obsidian, or something colder. Above it, the Veil had torn wide. Through the rift, the amber sky of Hel poured its light into the clearing like syrup. It pooled around the slab, warmed the air, made the corrupted fruit gleam with a wet, inviting sheen. The vines twitched. Not with wind. With appetite. Rory drew the Fae-Forged Blade. The moonsilver ignited with a faint, sickly luminescence in the amber glow, and the leaf-shaped dagger began to sing, a high cold note that cut through the guttural thrum of the path. "Isolde." Rory gripped the weapon with both hands. "Tell me straight, no riddles. What is this place?" The Seer's face had gone bloodless. She could not lie. The compulsion forced her voice steady, though it trembled at the edges. "A door that someone has forced open from the other side." The fruit split. One by one, the pendulous sacks tore along their seams, and inside each pulpy core lay no seeds, no flesh, but rows of small, wet teeth. Human teeth. They gnashed in unison, a sound like dice rattling in a bone cup, growing louder, hungrier. The vines uncoiled from the branches and slithered across the obsidian slab towards Rory's boots with the urgency of starving things. Nyx tried to surge forward, to slip between the shadows and sever the vines, but the amber light pinned them. It solidified their form, and a shriek tore from their throat, raw and windless, as they crashed to the ground. Violet eyes blazed with ancient terror. "The pendant." Isolde's silver hair whipped around her face, though the air had gone still as death. "It is the key and the lock!" Rory looked down. The Heartstone blazed with heat that scorched her palm. It tore itself from her grip, drawn by the rift, and struck the centre of the obsidian slab. The stone cracked. The Veil screamed. The sound didn't strike Rory's ears. It struck her bones. The blast knocked her from her feet. The horned trees shattered into black splinters. Nyx dissolved into a shrieking cloud of violet shadow. And through the widening tear in the world, the amber sky of Dymas flooded the hollow, thick and warm and alive, carrying with it the roar of something vast and starving. Isolde lunged. She caught Rory's left wrist, her icy nails biting into the crescent-shaped scar. Her lavender eyes had blown wide with a terror older than nations. Her lips shaped a single command. The obsidian slab erupted upward in a column of jagged teeth.
created_at"2026-04-24T17:57:15.179Z" 4/24/2026, 5:57:15 PM
model"moonshotai/kimi-k2.6-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3215
moderation_latency(null)
generation_time475831
tokens_prompt5338
tokens_completion22669
native_tokens_prompt4883
native_tokens_completion21182
native_tokens_completion_images(null)
native_tokens_reasoning19042
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.08936685
router(null)
provider_responses
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endpoint_id"6ebc1d51-2760-4277-8c1e-c8ce9e01c18e"
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is_byokfalse
latency3215
model_permaslug"moonshotai/kimi-k2.6-20260420"
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status200
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Evaluation details

Result Evaluator Details Meta Data
6.45% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount3
adverbTags
0"Isolde stepped around [around]"
1"Nyx drew their arms close [close]"
2"silver hair whipped around [around]"
dialogueSentences31
tagDensity0.452
leniency0.903
rawRatio0.214
effectiveRatio0.194
90.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1598
totalAiIsmAdverbs3
found
0
adverb"sharply"
count2
1
adverb"slowly"
count1
highlights
0"sharply"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1598
totalAiIsms21
found
0
word"throb"
count1
1
word"stomach"
count2
2
word"weight"
count3
3
word"warmth"
count1
4
word"pulsed"
count1
5
word"flickered"
count1
6
word"footfall"
count1
7
word"silk"
count1
8
word"reminder"
count1
9
word"crystalline"
count1
10
word"fractured"
count1
11
word"velvet"
count1
12
word"dance"
count1
13
word"resonated"
count1
14
word"searing"
count1
15
word"trembled"
count1
16
word"shattered"
count1
17
word"blown wide"
count1
highlights
0"throb"
1"stomach"
2"weight"
3"warmth"
4"pulsed"
5"flickered"
6"footfall"
7"silk"
8"reminder"
9"crystalline"
10"fractured"
11"velvet"
12"dance"
13"resonated"
14"searing"
15"trembled"
16"shattered"
17"blown wide"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences120
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1598
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1400
uniqueNames21
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory23
Heartstone3
Pendant1
Richmond1
Park1
London1
Shade1
Nyx8
Wisps2
Isolde9
Fae-Forged2
Blade2
Seer2
Yu-Fei1
Golden1
Empress1
Eva1
Hel2
Grove1
Veil2
Dymas1
persons
0"Rory"
1"Heartstone"
2"Pendant"
3"Nyx"
4"Isolde"
5"Blade"
6"Seer"
7"Yu-Fei"
8"Eva"
9"Hel"
10"Veil"
11"Dymas"
places
0"Richmond"
1"Park"
2"London"
3"Shade"
globalScore0.679
windowScore0.667
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount2
matches
0"light that seemed to feed on the dark"
1"seemed negotiable"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1598
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean40.97
std27.27
cv0.665
sampleLengths
014
1102
241
346
422
543
635
784
88
941
1074
1140
1240
131
143
1576
1653
1783
1830
191
20108
2140
2233
2367
2427
2538
266
2773
2837
2917
3033
313
3265
3346
3424
3536
3664
3733
3811
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences120
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs228
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences137
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1414
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount32
adverbRatio0.02263083451202263
lyAdverbCount5
lyAdverbRatio0.003536067892503536
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean11.66
std7.71
cv0.661
sampleLengths
014
127
214
328
49
524
620
74
89
98
1011
1118
124
1313
1417
155
165
1728
1810
197
2015
2113
229
2317
2428
256
2624
278
2816
2914
3011
3111
3216
3318
3416
3513
363
372
3815
3913
407
4117
4223
431
443
459
4613
4720
4819
4915
58.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.40145985401459855
totalSentences137
uniqueOpeners55
30.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences111
matches
0"Then it opened into a"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences111
matches
0"She swore, tore the Heartstone"
1"It sat heavy on Rory's"
2"She left no footprints."
3"She rolled her shoulders."
4"They followed Isolde down a"
5"It sang beneath Rory's boots,"
6"She moved without hesitation, her"
7"She snapped her wrist down"
8"Their form had gone rigid,"
9"She stepped closer to the"
10"It chimed like a thousand"
11"She wiped it away and"
12"They pressed on, moving deeper."
13"It was the scent of"
14"Its glow had shifted from"
15"Her ethereal composure cracked."
16"She blinked, and for a"
17"She had read the name"
18"They entered the final hollow"
19"It pooled around the slab,"
ratio0.252
27.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences111
matches
0"The silver chain seared Rory's"
1"She swore, tore the Heartstone"
2"Trees with bark like polished"
3"The air tasted of burnt"
4"It sat heavy on Rory's"
5"Isolde drifted ahead over the"
6"She left no footprints."
7"Rory stuffed the pendant back"
8"The warmth pulsed against her"
9"She rolled her shoulders."
10"The sensation of being watched"
11"Nyx flickered at her elbow,"
12"Rory glanced at the Shade."
13"Nyx's violet eyes dimmed"
14"Wisps of their form drifted"
15"They followed Isolde down a"
16"It sang beneath Rory's boots,"
17"Wildflowers flanked the way, their"
18"Rory reached out to brush"
19"The blossom snapped shut with"
ratio0.865
45.05% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences111
matches
0"Now the blade provided the"
ratio0.009
64.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount6
matches
0"Wildflowers flanked the way, their petals shaped like torn silk, blooming in violent shades of indigo and jaundiced yellow from soil that smelled of caramel and…"
1"The blossom snapped shut with a wet click, revealing rows of hair-thin spines along its stem that wept a single drop of black sap."
2"Crystalline fish, scaled in fractured rainbow, swam against the cascade and leapt into air that shivered with their passage."
3"It chimed like a thousand tiny bells struck at once, a constant shimmering shudder that resonated in her ribs and behind her eyes."
4"The silver bark blackened, twisted into spiralling horns that clawed towards the bruised sky."
5"The air ahead warped, a faint shimmering distortion that made her eyes water and her teeth buzz."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Isolde drifted, her waist-length silver hair trailing like spilled mercury"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.8095%