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Run: 2026-04-24-01KQ0A71YXG2MGNDC3EGQNN3FH
Run Details
Model:
MoonshotAI: Kimi K2.6
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
12m 56s
Cost:
$0.163401
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.63%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.39%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.21%
Sentence opener variety
(details)
64.72%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
23.11%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.0018%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"The trainer didn't fit."
Detective Harlow Quinn's pen tapped
the dead man's ankle. "Someone dressed him after."
She knelt on the grimy
platform of the abandoned Tube station beneath Camden, her sharp jaw set, her closely cropped salt-and-pepper hair dark with tunnel dust. Copper stung her nostrils. Not enough of it.
Murder scenes screamed their truths
long before the lab techs arrived, but this stretch of Victorian track held its tongue.
The Veil Market had vacated
its iron rings hours earlier, leaving behind only
velvet
scraps, scattered bone tokens, and the faint reek of banned alchemical compounds.
Quinn had used a confiscated
token to force the rusted gate above. Without it, the Market remained invisible to the Metropolitan Police and to every commuter
pounding
the pavement overhead. "Post-mortem wardrobe adjustment."
Eva Kowalski shifted her worn
leather satchel higher on her shoulder.
Her round glasses caught the
portable lamps' glare. "The sigils on the wall align with sixteenth-century warding patterns. Someone spent hours carving them. This wasn't rushed." Quinn stood with military precision. "The wall is a distraction." "The drainage channel says otherwise."
Eva pointed to the groove
in the concrete floor. "Blood followed the grade with ritual geometry. Two full pints collected exactly at the crack." "No arterial spatter on the tiles."
Quinn swept her torch beam
across the platform. "No cast-off on the ceiling. No drip trail leading from the stairs. The femoral incision bled him out somewhere clean. Then they transported him here and played dress-up."
Eva tucked a curl of
red hair behind her left ear. "A sponge?" "A pump. Or a bucket and steady hands."
Quinn lifted a yellow evidence
marker. "The channel is dry at the midpoint. See the dust? They poured this in stages. Ritual geometry doesn't pause for tea." She moved to the wall.
The sigils curled into the
old ceramic tiles with surgical neatness.
Quinn produced a jeweller's loupe
from her coat. "These lines are too straight. No chisel splinters. Rotary tool. Bought last week from a hardware shop in Holborn." Eva blinked. "A copyist?" "A fraud."
Quinn traced a glyph
. "The 'warding' is back-to-front. It doesn't keep entities in. It keeps curious detectives out." Eva rummaged in her satchel.
She pulled a slim reference
volume bound in cracked leather. "Turn the third glyph ninety degrees. It becomes a merchant's mark. The Veil Market used these to denote closed stalls. A warning to other traders." Quinn took the book.
Her worn leather watch on
her left wrist slid into the lamplight. "Our victim wasn't a sacrifice. He was a vendor." "Or a thief." Eva's green eyes darted to the corpse. "The British Museum logged three missing relics last month. Restricted archives. All three were warding stones capable of binding a portal. This man could have sold them down here for a fortune." Quinn crouched beside the body. The victim's
silk
tie, knotted in a
perfect
Windsor, suggested old money. The suit, fine dark wool, bore no labels. Bespoke. But the breast pocket yielded a crumpled receipt from a greasy spoon in King's Cross. The timestamp read eleven that morning. "Coroner puts time of death at nine. This man ate eggs and beans two hours after he died." Eva paled. "An accomplice used his card." "A mistake." Quinn held the receipt to the lamp. "Or the killer kept the body cold. Delivery van. Refrigerated. Which means a vehicle with a lifted rear suspension and a leaking oil pan. I saw a dark stain in the yard above. Fresh. Engine still warm when I arrived. The tread marks were broad. Transit van. White. Popular with locksmiths and butchers." She examined the victim's hands. The right manicure was
perfect
. The left nails were split and packed with black rot. "He dug with one hand. Something held the right back." "Or charmed," Eva said. "A binding could-" "There's no ligature marks on the wrist." Quinn pressed the left fingertips. "This is
grave
dirt. Or tunnel clay. He scratched at something underground." "Like the wall?" "Like a door." Quinn turned back to the corpse's feet. The Italian leather brogue on the left gleamed, polished, still damp with arterial spray. The right trainer, cheap
synthetic
, size too large, sagged at the toe. Quinn peeled back the trainer collar. Inside, a faded manufacturer's stamp. Eastern European sizing. Centimetres. "He never wore this. Factory stock. A buy-and-ditch prop from an all-night sports shop." "The killer wanted us to think he was destitute?" "The killer wanted us to think he was random." Quinn ran her torch along the victim's jaw. The stubble was uneven. Clumps of grey among the brown. "He shaved yesterday morning. With a straight razor. The kind you hand to a barber. Then someone slapped cheap aftershave on him. Olfactory camouflage." "The alchemical burners in this place would mask anything," Eva said. "Not from me." Quinn pocketed the receipt. "He smells of ozone and lilies underneath. The same stink from the tunnel. He was down here before he died. Not as a customer. As an engineer."
She moved to the victim's
waistcoat.
She withdrew a small brass
compass. Verdigris coated its casing like a green bruise. The face bore
etched
protective sigils, worn almost smooth at the edges. "Shade artisan work. Pulled from his inside pocket. It points toward the nearest supernatural rift or portal." Quinn flipped the lid. The needle pressed against the glass, pointing to the tunnel's dead end. "It points to brick." "The compass isn't broken." Eva stepped closer.
Her freckled complexion drained of
colour under the lamplight. "In the restricted archives, we've catalogued three similar devices. During the Morris investigation, DS Morris requested access to the same catalogue forty-eight hours before he died. The archivists refused him. Then they refused you. Then the case went cold." Quinn's worn leather
watch
gave a tick that sounded too loud in the damp air.
She slipped the compass into
her pocket. DS Morris had died three years ago in circumstances that still refused to line up with physics.
She didn't need a museum
researcher stirring that particular
grave
. Eva pushed her round glasses up her nose. Her voice dropped. "The archives hold a description of this exact station from 1923. A maintenance worker reported a second platform behind the east wall. Doctors institutionalised him a week later. They called it stress. I pulled his journal. He described a locket. A compass. A gift from a Shade." Quinn didn't look at her.
She kept her eyes on
the mortar. "You should have led with that." "I needed to see if you were ready." "For what?" "For the part where the world cracks open." Eva stepped back.
Her satchel knocked against the
tiles. "Again." Quinn walked the scene again.
Her boots crunched on a
discarded bone token near the wall. The Market had shuttered early. The stalls
were stripped
, the alchemical burners cold. But the iron rings that held the vendor curtains still bore fresh scratches at bolt height. Recent. Violent. Someone had torn free in a hurry. She returned to the corpse. The shoulder blades pressed flat against the concrete. Someone had positioned him with precision after death, palms up, arms spread. "He was laid out
carefully
. Posed." "Ritual positioning." "Convenience." Quinn followed the blood channel's path. It led to the wall. The bricks there looked identical to the rest, red London stock, Victorian-era. But the mortar between two central stones carried a faint sheen, pale and damp against the soot.
She scraped it with her
pen. Fresh grit came away on the latex. "He wasn't an offering. He was the final pin in a map. The blood didn't feed a ceremony. It followed a seam." Eva stared. "Between the stones?" "Between worlds." Quinn retrieved the compass. The needle now
trembled
, no longer fixed on brick.
It quivered toward the patch
of fresh mortar, pulled by a force that had nothing to do with north.
Her watch gave another loud
tick, then stopped
completely
. "The Market doesn't move locations every full moon. It expands them. This station is a junction that someone attempted to seal." "The sigils on the wall..." "A warning, not a warding." Quinn took the metal trowel from Eva's outstretched hand. She chipped at the pale mortar. The clay gave with a thick, wet sound. Not the dry rasp of century-old grout. This was hydraulic lime, fast-setting, meant to cure in hours, not decades. She dug deeper. The tool scraped against something metallic behind the face. Iron. A gate within the gate. "They didn't brick over an old arch. They built a plug." The brick groaned.
Then another shifted with a
clip-clop of loosening clay. Behind the wall, a hollow space yawned. Not stone. Not earth. A passage. The air that wafted out smelled of ozone and rotting lilies. The compass casing grew hot against her palm. The needle spun in a frantic tick-tock. "The victim knew." Eva's voice cracked. "He attempted to block the way." "The victim failed." Quinn drew her sidearm. The metal slid free with a clipped snap. "Call for backup. No sirens." A wet sound
echoed
from the passage. Sliding.
Then a low hiss that
rattled the iron tracks. Quinn raised her torch. The beam caught a
glint
of pale, segmented flesh uncoiling in the dark. Two rows of translucent hooks clicked against stone. "That's not blood." "It's appetiser," Quinn said. "Backup won't make the descent in time." "Then run."
created_at
"2026-04-24T17:57:15.893Z"
4/24/2026, 5:57:15 PM
model
"moonshotai/kimi-k2.6-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
603
moderation_latency
(null)
generation_time
775396
tokens_prompt
4671
tokens_completion
35203
native_tokens_prompt
4186
native_tokens_completion
35195
native_tokens_completion_images
(null)
native_tokens_reasoning
32759
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.1634007
router
(null)
provider_responses
0
endpoint_id
"d801549c-9026-4fc2-918e-1b177290eeb2"
id
"ogT8MwC-2dTqGa-9f16fd46a283f274"
is_byok
false
latency
603
model_permaslug
"moonshotai/kimi-k2.6-20260420"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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request_id
"req-1777053435-cMeJNhv82eYJRRDNlDHi"
session_id
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api_type
"completions"
id
"gen-1777053435-N6Wv7FvZWypoUdRTErma"
upstream_id
"ogT8MwC-2dTqGa-9f16fd46a283f274"
total_cost
0.1634007
cache_discount
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upstream_inference_cost
0
provider_name
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response_cache_source_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
2
adverbTags
0
"Quinn turned back [back]"
1
"Eva stepped back [back]"
dialogueSentences
66
tagDensity
0.348
leniency
0.697
rawRatio
0.087
effectiveRatio
0.061
93.63%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1569
totalAiIsmAdverbs
2
found
0
adverb
"carefully"
count
1
1
adverb
"completely"
count
1
highlights
0
"carefully"
1
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.39%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1569
totalAiIsms
14
found
0
word
"velvet"
count
1
1
word
"pounding"
count
1
2
word
"traced"
count
1
3
word
"silk"
count
1
4
word
"perfect"
count
2
5
word
"grave"
count
2
6
word
"synthetic"
count
1
7
word
"etched"
count
1
8
word
"trembled"
count
1
9
word
"quivered"
count
1
10
word
"echoed"
count
1
11
word
"glint"
count
1
highlights
0
"velvet"
1
"pounding"
2
"traced"
3
"silk"
4
"perfect"
5
"grave"
6
"synthetic"
7
"etched"
8
"trembled"
9
"quivered"
10
"echoed"
11
"glint"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
118
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
118
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
162
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
53
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1569
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
60
wordCount
884
uniqueNames
19
maxNameDensity
2.83
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
25
Tube
1
Camden
1
Victorian
2
Veil
1
Market
3
Metropolitan
1
Police
1
Kowalski
1
Eva
15
Windsor
1
King
1
Cross
1
Italian
1
European
1
Morris
1
London
1
Victorian-era
1
persons
0
"Harlow"
1
"Quinn"
2
"Market"
3
"Kowalski"
4
"Eva"
5
"King"
6
"Cross"
7
"European"
8
"Morris"
places
0
"Metropolitan"
1
"Windsor"
2
"London"
globalScore
0.086
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1569
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
162
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
52
mean
30.17
std
24.36
cv
0.807
sampleLengths
0
17
1
110
2
40
3
10
4
29
5
42
6
13
7
35
8
43
9
4
10
20
11
40
12
25
13
42
14
65
15
7
16
62
17
30
18
7
19
24
20
3
21
65
22
9
23
51
24
11
25
34
26
49
27
20
28
55
29
49
30
58
31
18
32
8
33
2
34
18
35
54
36
31
37
2
38
76
39
5
40
64
41
5
42
76
43
51
44
12
45
20
46
17
47
25
48
3
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
118
matches
0
"were stripped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
149
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
162
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
932
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.02682403433476395
lyAdverbCount
5
lyAdverbRatio
0.00536480686695279
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
162
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
162
mean
9.69
std
7.96
cv
0.822
sampleLengths
0
13
1
4
2
26
3
4
4
4
5
20
6
26
7
12
8
18
9
14
10
8
11
18
12
5
13
5
14
14
15
15
16
14
17
28
18
11
19
2
20
14
21
21
22
5
23
11
24
8
25
19
26
2
27
2
28
6
29
14
30
5
31
10
32
25
33
4
34
12
35
9
36
10
37
32
38
5
39
12
40
8
41
1
42
15
43
6
44
18
45
2
46
5
47
9
48
53
49
5
43.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.3333333333333333
totalSentences
162
uniqueOpeners
54
64.72%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
103
matches
0
"Then another shifted with a"
1
"Then a low hiss that"
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
103
matches
0
"She knelt on the grimy"
1
"Her round glasses caught the"
2
"She moved to the wall."
3
"She pulled a slim reference"
4
"Her worn leather watch on"
5
"She examined the victim's hands."
6
"She moved to the victim's"
7
"She withdrew a small brass"
8
"Her freckled complexion drained of"
9
"She slipped the compass into"
10
"She didn't need a museum"
11
"Her voice dropped."
12
"She kept her eyes on"
13
"Her satchel knocked against the"
14
"Her boots crunched on a"
15
"She returned to the corpse."
16
"It led to the wall."
17
"She scraped it with her"
18
"It quivered toward the patch"
19
"Her watch gave another loud"
ratio
0.214
23.11%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
90
totalSentences
103
matches
0
"Detective Harlow Quinn's pen tapped"
1
"She knelt on the grimy"
2
"Copper stung her nostrils."
3
"Murder scenes screamed their truths"
4
"The Veil Market had vacated"
5
"Quinn had used a confiscated"
6
"Eva Kowalski shifted her worn"
7
"Her round glasses caught the"
8
"Quinn stood with military precision."
9
"Eva pointed to the groove"
10
"Quinn swept her torch beam"
11
"Eva tucked a curl of"
12
"Quinn lifted a yellow evidence"
13
"She moved to the wall."
14
"The sigils curled into the"
15
"Quinn produced a jeweller's loupe"
16
"Quinn traced a glyph"
17
"Eva rummaged in her satchel."
18
"She pulled a slim reference"
19
"Quinn took the book."
ratio
0.874
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
103
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"Quinn pressed (press)"
dialogueSentences
66
tagDensity
0.061
leniency
0.121
rawRatio
0.25
effectiveRatio
0.03
86.0018%