Run: 2026-04-24-01KQ0AEXDST90WQDDZEBCADSM3

Run Details

Duration:
19.3s
Cost:
$0.001200
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"You shouldn't have come." The words floated on a wind that had no source. Rory's fingers tightened around the thin silver chain, the deep crimson Heartstone pendant pulsing faintly against her wrist. The ancient oak standing stones rose like silent sentinels, their bark slick with an unseen dew. She slipped between them, the world narrowing to the narrow gap of moss and stone. A low hum brushed her ears, the sound of something humming just beyond hearing. She brushed a wildflower from her coat; its petals fell like copper coins onto the leaf‑laden floor. A scent of honey and rot mingled, sharp enough to make her cough. "You think you can hide?" A whisper curled around the stones, curling like smoke. It was not a voice she recognized, but the cadence felt oddly familiar, as if an old friend were reciting a warning in a tongue she could almost understand. Rory glanced over her shoulder. The path she had walked—an alley of cobbled stones, the humming of the restaurant's neon sign dimming into the distance—was gone. Only the grove stretched, endless, the faint glow of the pendant the only light. She pressed the pendant harder, feeling its warmth rise. A rustle snapped through the grass, a flicker of movement at the edge of her vision. She turned, eyes scanning the silvered bark, seeing nothing but the perpetual bloom of wildflowers that never wilted. The sound repeated, softer this time, like a footstep on soft earth. "I've always liked your taste in deliveries," the whisper said, now closer, threading through the branches like a thread through a needle. Rory swallowed, a dry taste of iron coating her tongue. She lifted the pendant, holding it up as if its glow might fend off the unseen presence. The deep crimson stone seemed to throb faster, a heartbeat syncing with her own. "Who are you?" she asked, voice low, the words barely rising above the rustle. The reply came as a laugh, thin and brittle. "A keeper. A keeper of promises." A sudden gust swirled, scattering a handful of petals around her feet. She felt the ground shift beneath her shoes, as though the earth itself were breathing. The stones around her seemed to tilt infinitesimally, their bases moving like the slow creep of tide. She heard a faint metallic clang, like a spoon striking a mug, but there was no kitchen here. The sound echoed, reverberated, then faded into a low, resonant hum that seemed to vibrate within her skull. She took a step forward, the grass parting smoothly, as if the grove itself remembered where she had walked. The pendant's glow intensified, casting long shadows that stretched and retracted like living things. "You're not supposed to be here," the voice said again, this time from directly behind her. She spun, heart pounding, and found nothing but the dark hollow of a stone. A cold hand brushed the back of her neck, invisible yet unmistakable. She gasped, clutching the pendant tighter, feeling the faint pulse of the stone echo against her own pulse. The air grew heavier, each breath a laborious pull. Something slipped behind the oak, a shape shifting in the periphery, too quick for her eyes to catch. She lunged, swinging the pendant like a talisman, the crimson stone flashing a brief scarlet flare. The shape recoiled, a hiss escaping it, a sound like a fox caught in a trap. The grove seemed to shudder, the standing stones vibrating in unison, a low, mournful note that rose and fell like a choir of distant voices. "You're late," the whisper crooned, now a chorus of many tones, each layer overlapping the other. "The portal is opening." Rory's mind raced. The Heartstone had been given to her by an unknown benefactor, its purpose never explained. The stories she had heard in the back alleys of Camden about Hel portals were whispered jokes, but now the stone throbbed with a purpose she could feel in her bones. She stepped between two stones, the space narrow enough to force her shoulders together, feeling the chill of the earth seep into her spine. The hum grew louder, a choir of unseen beings humming in a language that felt like it was being sung directly into her mind. "What do you want?" she demanded, voice cracking, but the grove answered in a single, resonant tone that felt both a question and an answer. A sudden flash of light erupted from the pendant, a burst of deep crimson that illuminated the entire clearing for a heartbeat before plunging it back into a dim, amber glow. In that instant, she saw them—shapes formed of twisting vines and pale, glassy eyes, their forms hovering just beyond the stones, watching, waiting. The whisper turned to a roar, the sound filling the grove like a wave. It slammed against the standing stones, causing a spray of moss to cascade down like rain. Rory felt the ground tilt again, this time sharply, as if the world were pivoting on an unseen axis. The stones shifted, revealing a gap—a dark mouth of a portal shimmering with a faint blue hue, the edges flickering like the surface of a pond in wind. The deep crimson pendant pulsed, a rapid drum against her wrist, its glow now a desperate blaze. A cold, unseen breath brushed across her cheek, and she felt something slip from the portal, a tendril of darkness reaching for her skin. She tried to step back, but the grass had become slick, pulling her forward, the tendril curling around her ankle. "Too late," the voice sang, layered now with the sound of distant bells and the crackle of fire. "Welcome home." A scream tore from her throat, raw and unfiltered, as the darkness surged, wrapping her in a cold embrace that seemed to sap the colour from the world. The pendant's glow faded, the deep crimson turning to a dull ember, then snapping shut like a heart that had missed its beat. Rory's mind narrowed to the sensation of the tendril tightening, the weight of the pocket stone pressing against her skin, the taste of iron flooding her mouth. She could see the edge of the portal, the swirling vortex drawing her in, the stones around her trembling as if they were about to crumble. A final, sharp pulse hit her wrist, the last shudder of the Heartstone before it went still. The darkness swelled, filling the clearing, the ancient oak standing stones groaning in protest as the portal widened, ready to claim what it had been waiting for.
created_at"2026-04-24T18:01:33.387Z" 4/24/2026, 6:01:33 PM
model"openai/gpt-oss-120b"
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external_user(null)
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cancelledfalse
latency582
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generation_time18526
tokens_prompt4560
tokens_completion2346
native_tokens_prompt4128
native_tokens_completion1967
native_tokens_completion_images(null)
native_tokens_reasoning716
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0011996
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provider_responses
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endpoint_id"8b516897-c13e-4925-afc3-44fa86608fe9"
id"0103e19b5cc94fa1a0986d0f6e014985"
is_byokfalse
latency562
model_permaslug"openai/gpt-oss-120b"
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Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount2
adverbTags
0"A whisper curled around [around]"
1"the voice said again [again]"
dialogueSentences11
tagDensity0.727
leniency1
rawRatio0.25
effectiveRatio0.25
95.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1100
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1100
totalAiIsms23
found
0
word"sentinels"
count1
1
word"whisper"
count4
2
word"familiar"
count1
3
word"warmth"
count1
4
word"flicker"
count1
5
word"scanning"
count1
6
word"throb"
count1
7
word"echoed"
count1
8
word"reverberated"
count1
9
word"pounding"
count1
10
word"pulse"
count3
11
word"echo"
count1
12
word"raced"
count1
13
word"throbbed"
count1
14
word"could feel"
count1
15
word"chill"
count1
16
word"pulsed"
count1
17
word"weight"
count1
highlights
0"sentinels"
1"whisper"
2"familiar"
3"warmth"
4"flicker"
5"scanning"
6"throb"
7"echoed"
8"reverberated"
9"pounding"
10"pulse"
11"echo"
12"raced"
13"throbbed"
14"could feel"
15"chill"
16"pulsed"
17"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
2.34% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences61
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1096
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1051
uniqueNames4
maxNameDensity0.57
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
Heartstone3
Camden1
Hel1
persons
0"Rory"
1"Heartstone"
places(empty)
globalScore1
windowScore1
22.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount3
matches
0"hum that seemed to vibrate within her skull"
1"felt like it was being sung directly in"
2"embrace that seemed to sap the colour from the world"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.912
wordCount1096
matches
0"not a voice she recognized, but the cadence felt oddly familiar, as if an old friend were re"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences64
matches(empty)
54.80% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean36.53
std12.49
cv0.342
sampleLengths
014
149
244
343
449
546
622
741
814
915
1044
1136
1233
1330
1430
1543
1641
1720
1849
1948
2025
2154
2230
2347
2441
2520
2620
2751
2853
2944
82.25% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences61
matches
0"was gone"
1"been given"
2"were whispered"
3"being sung"
79.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs166
matches
0"were reciting"
1"were breathing"
2"were pivoting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences64
ratio0.063
matches
0"She brushed a wildflower from her coat; its petals fell like copper coins onto the leaf‑laden floor."
1"The path she had walked—an alley of cobbled stones, the humming of the restaurant's neon sign dimming into the distance—was gone."
2"In that instant, she saw them—shapes formed of twisting vines and pale, glassy eyes, their forms hovering just beyond the stones, watching, waiting."
3"The stones shifted, revealing a gap—a dark mouth of a portal shimmering with a faint blue hue, the edges flickering like the surface of a pond in wind."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1055
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.029383886255924172
lyAdverbCount11
lyAdverbRatio0.01042654028436019
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
93.31% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean17.13
std6.56
cv0.383
sampleLengths
014
118
216
315
414
517
613
714
829
95
1021
1114
129
1316
1418
1512
1622
1710
1817
1914
2014
219
226
2312
2415
2517
2618
2718
2819
2914
3016
3114
3212
3318
349
3518
3616
3716
3825
3916
404
413
4215
4331
4424
4524
4625
4731
4823
4914
43.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.21875
totalSentences64
uniqueOpeners14
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Only the grove stretched, endless,"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences61
matches
0"She slipped between them, the"
1"She brushed a wildflower from"
2"It was not a voice"
3"She pressed the pendant harder,"
4"She turned, eyes scanning the"
5"She lifted the pendant, holding"
6"she asked, voice low, the"
7"She felt the ground shift"
8"She heard a faint metallic"
9"She took a step forward,"
10"She spun, heart pounding, and"
11"She gasped, clutching the pendant"
12"She lunged, swinging the pendant"
13"She stepped between two stones,"
14"she demanded, voice cracking, but"
15"It slammed against the standing"
16"She tried to step back,"
17"She could see the edge"
ratio0.295
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences61
matches
0"The words floated on a"
1"Rory's fingers tightened around the"
2"The ancient oak standing stones"
3"She slipped between them, the"
4"A low hum brushed her"
5"She brushed a wildflower from"
6"A scent of honey and"
7"A whisper curled around the"
8"It was not a voice"
9"Rory glanced over her shoulder."
10"The path she had walked—an"
11"She pressed the pendant harder,"
12"A rustle snapped through the"
13"She turned, eyes scanning the"
14"The sound repeated, softer this"
15"the whisper said, now closer,"
16"Rory swallowed, a dry taste"
17"She lifted the pendant, holding"
18"The deep crimson stone seemed"
19"she asked, voice low, the"
ratio0.967
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount9
matches
0"It was not a voice she recognized, but the cadence felt oddly familiar, as if an old friend were reciting a warning in a tongue she could almost understand."
1"She felt the ground shift beneath her shoes, as though the earth itself were breathing."
2"The sound echoed, reverberated, then faded into a low, resonant hum that seemed to vibrate within her skull."
3"The pendant's glow intensified, casting long shadows that stretched and retracted like living things."
4"A sudden flash of light erupted from the pendant, a burst of deep crimson that illuminated the entire clearing for a heartbeat before plunging it back into a di…"
5"In that instant, she saw them—shapes formed of twisting vines and pale, glassy eyes, their forms hovering just beyond the stones, watching, waiting."
6"A scream tore from her throat, raw and unfiltered, as the darkness surged, wrapping her in a cold embrace that seemed to sap the colour from the world."
7"The pendant's glow faded, the deep crimson turning to a dull ember, then snapping shut like a heart that had missed its beat."
8"She could see the edge of the portal, the swirling vortex drawing her in, the stones around her trembling as if they were about to crumble."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"she asked, voice low, the words barely rising above the rustle"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she demanded (demand)"
1"the voice sang (sing)"
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0.4
effectiveRatio0.364
63.3459%