Run: 2026-04-24-01KQ0AV767DF2J518HSXZ7WKED

Run Details

Duration:
1m 54s
Cost:
$0.013816
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The whisky glass hit the bar hard enough to crack the old wood. "You're dead." Silas kept his voice level, though his hand had found the baseball bat beneath the counter on instinct. Marcus Webb laughed, that same braying donkey bray that had irritated half of Vauxhall Cross. "Missed you too, old man." He looked awful. That was the first thing. The second thing was that he shouldn't be here at all, because the last Silas had heard, Marcus Webb had been buried in a cemetery outside Brno with full honours and a flag no one saluted. Three years in the ground had not been kind. Marcus had always carried extra weight around the middle, the consequence of too many embassy dinners and not enough field work. Now his collarbones jutted out like coat hangers beneath a grey jumper that might once have been black. His face had hollowed, cheeks sinking into valleys, and his eyes, once sharp and amber, had gone rheumy and unfocused. He needed a shave. He needed a meal. He needed to be six feet under in Czech soil. "Drink?" Silas let go of the bat. "Whisky. Neat. Doubles if you're buying." Silas poured without asking which whisky. Marcus had never cared about labels. He'd swallowed whatever was closest and called it fuel. Some things hadn't changed. The bar was empty. Tuesday nights brought only regulars, and the regulars knew to leave when Silas turned the sign. He hadn't turned the sign yet. His hand hesitated over the lock. "Leave it." Marcus pulled out a stool, the metal legs scraping against the floor. "Got nothing to hide from this crowd." "What crowd?" Silas looked around the empty room. The green sign outside cast a sickly glow through the window, painting shadows across the old maps and black-and-white photographs that covered every wall. Pictures of places Marcus would recognise. Places they'd been together. "Exactly." Marcus lifted his glass, examined the amber liquid like a sommelier, then knocked it back in one go. His throat bobbed. His hand shook. "Another." "Planning to eat tonight, or just drink?" "Rich question from the man running a speakeasy." "It's a bar, Marcus. Legal and everything." "Could've fooled me." Marcus gestured at the walls, the hidden room behind the bookshelf that anyone with sense could spot from the entrance. "Still running assets from the back room? Or is this purely recreational these days?" The question landed like a slap. Silas poured another double and said nothing. "I heard about Prague." Marcus wrapped both hands around his glass. The trembling eased. "Heard you took a tumble." "Took a bullet. There's a difference." "Not much of one, from what I hear. Word is you walked with a stick for six months." "Word is wrong." Silas's leg ached, a dull throb that started in his knee and crawled up to his hip. Old injuries never truly died. They just waited. "I walked with a limp. Still do. The stick was for the first three months, and only because the nurses threatened to tie me down otherwise." "Always were stubborn." "Always had reason." Marcus smiled, but it didn't reach his eyes. Nothing reached his eyes anymore. They sat in his skull like wet stones, dull and cold and barely reflecting the dim light. Silas studied him over the rim of his own glass. The man across from him had died three years ago, officially and in every way that mattered to the Service. Yet here he sat, drinking good whisky and breathing and taking up space like he had every right to be here. "Eva send you?" Silas asked. That got a reaction. Marcus's shoulders stiffened. His fingers tightened around the glass until the knuckles went white. "The hell would Eva have to do with anything?" "You tell me. Last I knew, you two were attached at the hip." "We weren't—" Marcus stopped. Started again. "Eva's not in the picture anymore." "Since when?" "Since Prague." The word hung between them. Prague. The operation that had ended Silas's career and apparently ended more than that. He'd gone in with Marcus as his backup, and he'd come out alone with a shattered knee and a closed-casket funeral for a friend. "The casket was empty," Silas said. "Weighted. Sandbags." Marcus knocked back his second drink. "Standard protocol for when you need to disappear." "Standard protocol is telling your partner you're not actually dead." "Wasn't my call." "Whose call was it?" Silence. Marcus traced the rim of his glass with one finger, around and around, like he was searching for an answer in the crystal. "Another," he said. "No." "No?" "You've had enough." "You sound like my wife." "Thought you said Eva wasn't in the picture." "She wasn't. Isn't. Wasn't ever, really. Three months of paperwork and a ceremony that meant nothing to either of us." Marcus laughed, but it came out wrong, jagged. "God, we were a pair. Married for the cover, separated for the reality. She got the flat in Kensington. I got the drinking habit." "And the dying habit, apparently." That landed. Marcus flinched like Silas had struck him. "Twice," Marcus said. "Died twice. Once in Prague, once in a bedsit in Croydon last March when my heart decided it had had enough. They resuscitated. Wish they hadn't." "You're here. That's something." "Is it?" Marcus met Silas's gaze for the first time. The amber eyes had lost none of their sharpness, just their warmth. He could still cut glass with that stare. "Look at me, Si. Really look." Silas looked. He saw the hollowed cheeks, the shaking hands, the jump of pulse in a throat too thin. He saw the grey in a man who shouldn't have grey for another decade. He saw the way Marcus's jumper hung off his frame, the bones of his wrists jutting out like broken branches. "What am I looking at?" "A dead man walking." Marcus slid off the stool. His movements were stiff and careful, like a much older man. "Croydon did something. Reset something. I don't know. Doctors gave me six months. That was eight months ago." "So you came here." "I came to London." "To hide. In my bar. Where anyone from the old days could walk in." Marcus's smile faded. "Who's going to recognise me? Look at me again. Really look." The door swung open. Silas's hand found the bat. Marcus's hand found something else, a knife that materialised from nowhere, sliding from his sleeve into his palm with the ease of long practice. A woman stood in the doorway, a delivery bag slung over her shoulder. Bright blue eyes, straight black hair, the small crescent scar on her left wrist catching the light as she froze. "Rory." Silas lowered the bat. "You're early." "I—" Her gaze moved from Silas to Marcus, lingering on the knife. "Bad timing?" Marcus sheathed the blade so fast Silas almost missed it. "Friend of yours?" "Tenant. Employee." Silas moved around the bar, positioning himself between Marcus and the girl. "Rory, go upstairs." "Is he—" "Now." She didn't argue. The door swung shut behind her, and her footsteps pounded up the stairs, fast and light. Marcus watched her go with an unreadable expression. "Pretty." "Don't." "I wasn't—" "Don't." Silas poured himself a drink and swallowed it in one go. The burn barely registered. Prague. Marcus alive. The Service lying. A dead man in his bar with a knife up his sleeve and a death sentence in his chest. "You can't stay here." "I wasn't asking to." "Then why come?" Marcus reached into his pocket and pulled out a envelope, creased and worn and held together with a rubber band. He set it on the bar between them. "Because someone needs to see this. And you're the only one left I trust not to bury it." " bury it alongside you?" "Alongside the me that's already in the ground, yes." Marcus pushed the envelope closer. "Open it." "Not tonight." "Tonight's all I've got, Si." His hand shook as he pulled it back. "Eight months, the doctors said. That was in March. It's November now. I'm running on borrowed time and I'd rather not waste it getting drunk in a bar that smells like your father's aftershave." "It doesn't—" "It does." Marcus stood. "Always did. Dunhill Icon, right? You used to complain about it every time we shared a safehouse." Silas said nothing. The envelope sat on the bar, thick and heavy with secrets. "Prague wasn't an accident," Marcus said. "The operation wasn't botched. It was sold." He walked toward the door, each step slow and pained. "Everything we thought we knew about that night was a lie. The envelope proves it." "Where are you going?" "To finish dying somewhere that doesn't smell like Dunhill Icon." Marcus paused at the door. His hand rested on the handle. "Read it, Si. Then decide if you want to find me." The door opened. Cold air rushed in, carrying the smell of rain and exhaust and something else, something that shouldn't have been there, something that made Marcus's whole body go rigid. "Back door," he said. "Now." "What—" "Someone's coming. Three, maybe four. They followed me."
created_at"2026-04-24T18:08:16.601Z" 4/24/2026, 6:08:16 PM
model"z-ai/glm-5.1-20260406"
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generation_time114223
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tokens_completion3128
native_tokens_prompt4200
native_tokens_completion2703
native_tokens_completion_images(null)
native_tokens_reasoning757
native_tokens_cached64
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount3
adverbTags
0"Silas looked around [around]"
1"Marcus knocked back [back]"
2"Silas moved around [around]"
dialogueSentences92
tagDensity0.293
leniency0.587
rawRatio0.111
effectiveRatio0.065
86.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1527
totalAiIsmAdverbs4
found
0
adverb"truly"
count1
1
adverb"really"
count3
highlights
0"truly"
1"really"
80.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1527
totalAiIsms12
found
0
word"weight"
count1
1
word"throb"
count1
2
word"shattered"
count1
3
word"standard"
count2
4
word"silence"
count1
5
word"traced"
count1
6
word"crystal"
count1
7
word"warmth"
count1
8
word"pulse"
count1
9
word"footsteps"
count1
10
word"unreadable"
count1
highlights
0"weight"
1"throb"
2"shattered"
3"standard"
4"silence"
5"traced"
6"crystal"
7"warmth"
8"pulse"
9"footsteps"
10"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles went white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences105
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1528
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount967
uniqueNames11
maxNameDensity3.52
worstName"Marcus"
maxWindowNameDensity5.5
worstWindowName"Marcus"
discoveredNames
Marcus34
Webb2
Vauxhall1
Cross1
Silas22
Brno1
Czech1
Old1
Service2
Started1
Silence1
persons
0"Marcus"
1"Webb"
2"Silas"
places
0"Vauxhall"
1"Brno"
2"Czech"
3"Old"
4"Service"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"s's career and apparently ended more than tha"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1528
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences170
matches
0"was that he"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs92
mean16.61
std16.25
cv0.978
sampleLengths
013
120
220
344
486
57
66
725
832
921
1042
1126
127
138
147
1537
1613
1719
186
1918
2054
213
223
2330
2451
255
2618
279
2813
2912
302
312
3243
336
3416
3510
363
374
3824
393
401
411
423
435
448
4552
465
479
4829
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"been buried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs174
matches
0"was searching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences170
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount970
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.032989690721649485
lyAdverbCount7
lyAdverbRatio0.007216494845360825
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean8.99
std7.39
cv0.822
sampleLengths
013
120
215
35
43
55
636
79
821
918
1020
114
124
1310
147
156
166
176
189
194
204
2116
226
236
2414
257
268
2724
286
294
3019
313
323
331
347
358
367
3723
3814
396
407
4111
423
435
446
4518
4620
475
483
4926
71.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.47058823529411764
totalSentences170
uniqueOpeners80
37.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences90
matches
0"Bright blue eyes, straight black"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences90
matches
0"He looked awful."
1"His face had hollowed, cheeks"
2"He needed a shave."
3"He needed a meal."
4"He needed to be six"
5"He'd swallowed whatever was closest"
6"He hadn't turned the sign"
7"His hand hesitated over the"
8"His throat bobbed."
9"His hand shook."
10"They just waited."
11"They sat in his skull"
12"His fingers tightened around the"
13"He'd gone in with Marcus"
14"He could still cut glass"
15"He saw the hollowed cheeks,"
16"He saw the grey in"
17"He saw the way Marcus's"
18"His movements were stiff and"
19"Her gaze moved from Silas"
ratio0.278
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences90
matches
0"The whisky glass hit the"
1"Silas kept his voice level,"
2"Marcus Webb laughed, that same"
3"He looked awful."
4"That was the first thing."
5"The second thing was that"
6"Marcus had always carried extra"
7"His face had hollowed, cheeks"
8"He needed a shave."
9"He needed a meal."
10"He needed to be six"
11"Silas let go of the"
12"Silas poured without asking which"
13"Marcus had never cared about"
14"He'd swallowed whatever was closest"
15"Some things hadn't changed."
16"The bar was empty."
17"Tuesday nights brought only regulars,"
18"He hadn't turned the sign"
19"His hand hesitated over the"
ratio0.933
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Now his collarbones jutted out"
ratio0.011
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"Marcus Webb laughed, that same braying donkey bray that had irritated half of Vauxhall Cross."
1"Now his collarbones jutted out like coat hangers beneath a grey jumper that might once have been black."
2"Marcus's hand found something else, a knife that materialised from nowhere, sliding from his sleeve into his palm with the ease of long practice."
3"Cold air rushed in, carrying the smell of rain and exhaust and something else, something that shouldn't have been there, something that made Marcus's whole body…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount1
matches
0"Marcus pulled out, the metal legs scraping against the floor"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"Marcus laughed (laugh)"
dialogueSentences92
tagDensity0.076
leniency0.152
rawRatio0.143
effectiveRatio0.022
84.8578%