Run: 2026-04-24-01KQ0G18R068NX9MY4YXFQ03WR

Run Details

Duration:
28.7s
Cost:
$0.084560
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant went warm against Rory's sternum the moment she crossed between the oaks. Not the pulse she'd been told to expect. Just a slow, creeping heat, like a hand pressed flat over her breastbone. She stopped between the two standing stones and waited for it to settle. It didn't. "Right then." Her voice sounded thin. Swallowed. "In and out. Ten minutes." The torch beam punched a yellow hole in the dark ahead, and the wildflowers drank it. Bluebells in November. Foxgloves where foxgloves had no business being. They swayed without wind, and when she looked directly at them, they went still, as though they'd been caught whispering. Eva had drawn her a map on the back of a Pret napkin. Three paces from the eastern stone, turn left at the silver birch, follow the hare path to the hollow oak. Simple. Rory had folded the napkin into her jacket pocket and told herself it was a delivery, nothing more. Pick up the packet. Walk out. Don't speak to anything that speaks first. Three paces. She counted them off, boots pressing into loam that felt too soft, like something had just lifted out of it. The silver birch stood where the napkin said it would. White bark. Peeling. And fresh. She touched it. The bark came away wet on her fingertips, and she pulled her hand back fast, wiping it on her jeans without looking. She didn't want to know the colour. Not yet. "Hare path," she muttered. "Left of the birch." There was no path. There was grass, and a faint flattening of grass, and a suggestion of something that had moved through here recently on four feet. She followed the suggestion. Somewhere off to her right, a bird started singing. A blackbird, by the sound of it. Clean, liquid, the sort of song you'd hear at dusk on a garden fence. It was two in the morning, and blackbirds didn't sing in the dark, and this one was singing the same six notes on a loop. Six notes. Pause. Six notes. Pause. She kept walking. The heat at her chest climbed a degree. The Heartstone had begun to glow through her shirt, a dull crimson smear under cotton, bright enough that she zipped her jacket to hide it. If anything out here had eyes, it didn't need a beacon. A branch snapped behind her. Rory didn't turn. She'd read enough to know that turning was how you invited it closer. She kept her torch pointed forward, kept her pace even, and let her ears do the work instead. Another snap. Smaller. Further off. Then nothing. Then, at the edge of the beam, something pale moved between two trunks and was gone. She stopped. Counted to five. Pointed the torch where the pale thing had been. Nothing. Just a young birch, bark so white it caught the light like bone. She'd walked past a dozen of them already. She hadn't noticed a single one until now. "You're jumpy," she told herself. "That's all." The blackbird's loop cut off mid-phrase. The silence that followed had texture. It pressed in against her ears the way water does when you go under at the deep end of a pool. She could hear her own pulse in her throat. She could hear the faint, arrhythmic tick of the pendant warming against her skin, which she was fairly sure was not a real sound but was happening anyway. The hollow oak sat ahead in a small dip of ground, squatting there like it had lowered itself on purpose. The trunk was split down one side, black with rot, and inside the split was exactly what Eva had described, a bundle wrapped in waxed cloth, tied with what looked like human hair. Rory crouched. Pulled out the bundle. Tucked it inside her jacket against the pendant, where it buzzed like a trapped wasp. "Ten minutes," she whispered. "Eight to go." She stood. Turned. The silver birch was closer. Not closer to her. Closer to the path. It had been three paces off, a landmark. Now it stood directly on the route back, its pale trunk splitting the dark like a parted curtain. She stared at it. It stared back, which was a ridiculous thing to think about a tree, and she thought it anyway. She walked around it. Wide berth. Her shoulder didn't touch the bark. She made sure. Ten steps on, she heard breathing. Not her own. Slower. Deeper. The slight whistle of air through a narrow nostril, coming from somewhere just behind and to the left of her head, at the precise height where a tall person's mouth might be if they were walking alongside her in lockstep. She didn't look. Don't run straight. Don't look back. She remembered the rules from somewhere, some other mess, some other night. She kept her eyes on the beam. She changed her stride. The breathing changed with her. It was matching her. The pendant had gone hot enough now to sting, and she understood, with a small sinking certainty, that it wasn't warning her about a portal. It was warning her about whatever stood next to the portal. Whatever had followed her in. Whatever had waited in the hollow oak long enough for a girl with a napkin map to come fetch her bundle. "You're not there," she said to the air beside her. Calm. Conversational. The way she'd learned to talk to Evan when he'd got that look. "You're not there, and I'm not listening." The breathing stopped. For one whole second, it stopped, and she felt a lift of relief so sharp it almost buckled her knees. Then it laughed. Not loud. A dry, pleased little sound, the way an adult laughs when a child has said something sweet and stupid. It came from her left shoulder, and from the treeline ahead of her, and from inside her jacket, right where the pendant pulsed against the bundle she'd been sent to steal. The torch flickered. Rory broke the second rule. She turned her head.
created_at"2026-04-24T19:38:57.67Z" 4/24/2026, 7:38:57 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3576
moderation_latency(null)
generation_time28653
tokens_prompt4560
tokens_completion1533
native_tokens_prompt6427
native_tokens_completion2097
native_tokens_completion_images(null)
native_tokens_reasoning59
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.08456
router(null)
provider_responses
0
endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"9b23e3aa-035e-45ff-b1dc-1e998294106a"
is_byokfalse
latency795
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777059537-GMQ4lCoG6OHjjNSmhm43"
session_id(null)
api_type"completions"
id"gen-1777059537-faLLOVvuqDrvm7RJJBMG"
upstream_id"9b23e3aa-035e-45ff-b1dc-1e998294106a"
total_cost0.08456
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1010
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1010
totalAiIsms6
found
0
word"pulse"
count2
1
word"beacon"
count1
2
word"silence"
count1
3
word"pulsed"
count1
4
word"flickered"
count1
highlights
0"pulse"
1"beacon"
2"silence"
3"pulsed"
4"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences115
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1010
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount978
uniqueNames9
maxNameDensity0.51
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory5
Swallowed1
November1
Pret1
Heartstone1
Eva2
Calm1
Evan1
Don3
persons
0"Rory"
1"Heartstone"
2"Eva"
3"Evan"
places
0"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"looked like human hair"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.99
wordCount1010
matches
0"not a real sound but was happening anyway"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences120
matches
0"know that turning"
1"got that look"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean22.44
std19.85
cv0.884
sampleLengths
014
136
212
346
465
522
615
734
88
94
1027
1155
126
133
1444
155
1634
177
1816
1914
2030
217
226
2364
2453
2521
267
273
285
2956
3015
316
3245
333
3434
354
3662
3732
383
3920
403
4152
423
435
444
93.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences115
matches
0"been told"
1"been caught"
2"was gone"
3"been sent"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs173
matches
0"was singing"
1"was happening"
2"were walking"
3"was matching"
4"wasn't warning"
5"was warning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount979
adjectiveStacks1
stackExamples
0"dry, pleased little sound,"
adverbCount38
adverbRatio0.03881511746680286
lyAdverbCount5
lyAdverbRatio0.005107252298263534
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean8.42
std8.03
cv0.954
sampleLengths
014
18
213
313
42
56
61
75
816
93
107
1120
1213
1320
141
1518
164
172
187
192
2020
2110
222
231
242
253
2622
277
282
294
304
314
3223
334
349
357
3614
3725
382
391
402
411
423
438
4425
4511
465
473
4813
4918
65.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.45
totalSentences120
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences85
matches
0"Just a slow, creeping heat,"
1"Somewhere off to her right,"
2"Then, at the edge of"
3"Just a young birch, bark"
4"Then it laughed."
ratio0.059
69.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences85
matches
0"She stopped between the two"
1"Her voice sounded thin"
2"They swayed without wind, and"
3"She counted them off, boots"
4"She touched it."
5"She didn't want to know"
6"She followed the suggestion."
7"It was two in the"
8"She kept walking."
9"She'd read enough to know"
10"She kept her torch pointed"
11"She'd walked past a dozen"
12"She hadn't noticed a single"
13"she told herself"
14"It pressed in against her"
15"She could hear her own"
16"She could hear the faint,"
17"It had been three paces"
18"She stared at it."
19"It stared back, which was"
ratio0.376
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences85
matches
0"The pendant went warm against"
1"She stopped between the two"
2"Her voice sounded thin"
3"The torch beam punched a"
4"Bluebells in November."
5"Foxgloves where foxgloves had no"
6"They swayed without wind, and"
7"Eva had drawn her a"
8"Rory had folded the napkin"
9"She counted them off, boots"
10"The silver birch stood where"
11"She touched it."
12"The bark came away wet"
13"She didn't want to know"
14"She followed the suggestion."
15"A blackbird, by the sound"
16"It was two in the"
17"She kept walking."
18"The heat at her chest"
19"The Heartstone had begun to"
ratio0.706
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences85
matches
0"If anything out here had"
1"Now it stood directly on"
ratio0.024
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"There was grass, and a faint flattening of grass, and a suggestion of something that had moved through here recently on four feet."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
dialogueSentences10
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
89.7256%