Run: 2026-04-24-01KQ0G4KEQACP2TM895YJS3VZT

Run Details

Duration:
42.1s
Cost:
$0.106440
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat cross-legged in the middle of the floor, hands folded in its lap like a parishioner at evening prayer. No blood. No wound Quinn could see. No reason at all for a man to be dead inside a bricked-up Victorian cold store beneath a betting shop in Bethnal Green. "Heart attack." DS Nash crouched on the other side of the corpse, tapping his pen against his notebook in that rhythm Quinn had asked him to stop doing eleven times in three years. "Bloke has a dicky ticker, wanders in looking for a place to kip, pops his clogs." "Wanders in through what, Nash?" "Through the..." His pen slowed. He looked at the wall behind her. Then at the wall behind him. Then at the ceiling, which was a single slab of pre-war concrete thick enough to park a bus on. "Through the entrance." "Show me the entrance." "I'll grant you, it's unusual." "Unusual." She rolled the word around like a stone in her mouth. The bricked-up doorway had a council notice pasted over it, dated 1987. The mortar between the bricks was the original lime, grey and weeping. Nobody had touched that wall since Thatcher was in Number Ten. Quinn stood. Her knees clicked. Eighteen years of kneeling on cold floors next to dead men, and the knees kept a tally. She paced the perimeter of the cellar, running a gloved finger along the seam where wall met floor. Dust. Old dust, the colour of pigeon feathers. No scuff marks. No drag marks. No footprints except her own and Nash's, neatly catalogued by the SOCO team on the stepladder they'd lowered through the hatch in the pub upstairs. The hatch the landlord swore blind hadn't been opened in twelve years. "Tell me about him again," Quinn said. Nash flipped his notebook. "Gerald Fincham. Fifty-eight. Accountant. Lives, sorry, lived, in Finchley. Wife reported him missing Tuesday evening. Last seen leaving a coffee shop on Marylebone High Street at half past four." "How'd we get the ID?" "Wallet in his jacket. Driver's licence, three credit cards, a Nero loyalty stamp card with one free coffee left on it." "Helpful of him." "Isn't it." Quinn came back round to the body. She crouched again, slower this time, and bent close enough to smell him. That was the first wrong thing. A corpse three days gone in a sealed cellar should have reeked. This one smelled of nothing. Not even the dry, mushroomy tang of cold stone. Nothing at all, as if her nose had gone out for a smoke. "Nash. Come here." "Guv?" "Smell him." "I'd rather-" "Smell him." Nash leaned in, flinched in anticipation, then stopped. His nostrils worked. His eyes went to hers. "That's not right." "No." "Cold in here. Preservation, maybe." "It's twelve degrees. My fridge is colder." She lifted the dead man's left hand. The fingers moved without resistance. No rigor. That wasn't right either, not at this stage, not at this temperature. She turned the palm up. Under the soft pad of the thumb, where a gent of fifty-eight who'd never done a day's manual labour should have had skin like tissue paper, Fincham had a burn. Circular. The size of a two-pound coin. The edges were clean, almost polished, as if someone had pressed a hot seal into him and then buffed the wound. "Nash." "I see it." "What does it look like to you?" "Brand." "Fresh?" He peered closer. "Can't be. No inflammation. No blister. It's healed." "Healed how long?" "Weeks. Months, maybe." "His wife saw him Tuesday morning. Kissed him goodbye. No mention of a circular burn on the hand she'd been holding for thirty-one years." Nash sat back on his heels. The pen started tapping again. She let him, this time. Quinn moved her light to the floor around the body. At first she saw nothing. Then she tilted the torch low, raking the beam sideways across the flagstones, and a ring appeared. Faint. A scorch so shallow it might have been a shadow, a perfect circle about six feet across, with Fincham at its centre. Inside the ring, the dust had been swept clean. Outside it, a soft grey blanket, undisturbed. "Tell me you see that." Nash squinted. "See what?" She shifted the torch. The ring vanished. She shifted it back. There it was again, visible only at that precise angle, like a watermark held up to a lamp. "Stand where I'm standing. Look along the beam." He did. She watched his face do the small, private thing faces did when they understood something they didn't want to understand. "That's not a scorch," he said. "No?" "Scorches don't fade when you move your head." "No. They don't." Quinn pulled a fresh evidence bag from her coat. She didn't know, yet, what she was going to put in it. She just wanted the weight of something professional in her hand, because her palms had started to sweat, and sweat in a sealed cellar with a dead man who didn't smell was a thing she did not wish to think about. Three years ago, DS Morris had gone into a basement on a domestic call and come out in a body bag, and nobody at the Yard had ever given her a straight answer as to what had killed him. The coroner's report said heart failure. Morris was thirty-four and ran marathons. She'd kept the file in her bottom drawer. She'd read it, on bad nights, until she could recite the paragraphs by the shape of their punctuation. Morris had been found cross-legged. Hands folded in his lap. In a room with no exit. "Guv?" Nash's voice had gone careful. "You've gone a bit pale." "Bag the hand." "Which hand?" "The one with the brand. I want photographs at three different exposures and I want the mark lifted, not just snapped. Call Yusuf. Tell him to bring the UV kit." "You think someone did this to him?" "I think somebody or something signed him." She looked at Fincham's peaceful face and the faint, mocking curve of his mouth. "And I think whoever signed him came back to collect." She swept the torch one more time along the floor. There, just beyond the edge of the scorched circle, at the base of the bricked-up doorway. Something small. Pale. Half-buried in the grey fur of old dust. She crossed to it. Crouched. Lifted it with the tip of a pen. A fragment of bone, the length of her little finger, drilled through at one end and worn smooth as a worry stone. A symbol was scratched into its flat side, sharp and recent, the cut edges still white against the yellowed ivory. Behind her, Nash's pen stopped tapping. "Guv," he said. "What the hell is that?" Quinn didn't answer. She stared at the token in the light, and somewhere under her sternum, the old grief turned over in its sleep and opened one eye. Upstairs, in the empty pub, the hatch slammed shut.
created_at"2026-04-24T19:40:46.943Z" 4/24/2026, 7:40:46 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3351
moderation_latency(null)
generation_time42009
tokens_prompt4671
tokens_completion2042
native_tokens_prompt6543
native_tokens_completion2949
native_tokens_completion_images(null)
native_tokens_reasoning299
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.10644
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
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is_byokfalse
latency1087
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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request_id"req-1777059646-tklXrSAXRAVXMiNJ7MXs"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.163
leniency0.327
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1168
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1168
totalAiIsms3
found
0
word"anticipation"
count1
1
word"perfect"
count1
2
word"weight"
count1
highlights
0"anticipation"
1"perfect"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences91
matches
0"d in anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences91
filterMatches
0"notice"
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1168
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount886
uniqueNames11
maxNameDensity0.9
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn8
Victorian1
Bethnal1
Green1
Nash8
Thatcher1
Number1
Ten1
Fincham3
Morris3
Yard1
persons
0"Quinn"
1"Nash"
2"Thatcher"
3"Fincham"
4"Morris"
places
0"Bethnal"
1"Number"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1168
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences132
matches
0"touched that wall"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean18.25
std22.34
cv1.224
sampleLengths
051
149
25
340
44
55
647
779
812
97
1033
115
1221
133
142
1565
163
171
182
192
202
2119
221
235
247
2589
261
273
287
291
301
3111
323
333
3424
3516
3671
375
384
3929
408
4122
426
431
448
453
4662
4777
485
495
89.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences91
matches
0"been opened"
1"been swept"
2"been found"
3"was scratched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences132
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.024581005586592177
lyAdverbCount3
lyAdverbRatio0.0033519553072625698
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean8.85
std8.25
cv0.933
sampleLengths
021
12
25
323
433
516
65
75
87
96
1019
113
124
135
1412
1512
1612
1711
182
193
2017
2118
221
237
243
253
2625
2712
287
294
3029
315
3221
333
342
357
3613
376
3812
395
409
4113
423
431
442
452
462
478
483
495
75.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.5
totalSentences132
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences77
matches
0"Then at the wall behind"
1"Then at the ceiling, which"
2"Then she tilted the torch"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"His pen slowed"
1"He looked at the wall"
2"She rolled the word around"
3"Her knees clicked."
4"She paced the perimeter of"
5"She crouched again, slower this"
6"His nostrils worked."
7"His eyes went to hers."
8"She lifted the dead man's"
9"She turned the palm up."
10"He peered closer."
11"She let him, this time."
12"She shifted the torch."
13"She shifted it back."
14"She watched his face do"
15"She didn't know, yet, what"
16"She just wanted the weight"
17"She'd kept the file in"
18"She'd read it, on bad"
19"She looked at Fincham's peaceful"
ratio0.299
96.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences77
matches
0"The body sat cross-legged in"
1"DS Nash crouched on the"
2"His pen slowed"
3"He looked at the wall"
4"She rolled the word around"
5"The bricked-up doorway had a"
6"The mortar between the bricks"
7"Nobody had touched that wall"
8"Her knees clicked."
9"She paced the perimeter of"
10"The hatch the landlord swore"
11"Nash flipped his notebook."
12"Quinn came back round to"
13"She crouched again, slower this"
14"That was the first wrong"
15"A corpse three days gone"
16"This one smelled of nothing."
17"Nothing at all, as if"
18"Nash leaned in, flinched in"
19"His nostrils worked."
ratio0.727
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount1
matches
0"She just wanted the weight of something professional in her hand, because her palms had started to sweat, and sweat in a sealed cellar with a dead man who didn'…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.061
leniency0.122
rawRatio0
effectiveRatio0
94.9454%