Run: 2026-04-24-01KQ0G5Y54CR4ACG53NP2SR91W

Run Details

Duration:
31.4s
Cost:
$0.088235
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate should have been locked an hour ago. Rory ducked under the chain anyway, trainers sinking into wet bracken, the delivery bag from Golden Empress still slung across her back because she hadn't trusted leaving it in the flat. Yu-Fei's last order of the night had put her within ten minutes of Richmond Park. Eva's text had put her over the wall. *Grove. Now. Bring the pendant.* Then nothing. No follow-up. No blue ticks when Rory replied. Twenty-three minutes of silence and counting. She checked her phone. No signal. That tracked. The grove sat in a pocket the cell towers couldn't find, and the deeper she walked, the more the little bars flickered out one at a time, as if something were eating them. "Eva?" Her voice didn't travel the way it should have. It went out, and the park swallowed it a metre from her mouth. No echo. No rustle of reply. Just the soft give of moss underfoot and the crunch of something drier beneath that. The oak standing stones rose ahead of her, seven of them, or eight, she had never managed the same count twice. Their bark wasn't bark anymore where the grove began. It had gone hard and grey, polished by whatever tides moved between realms, and when her shoulder brushed the nearest one it felt exactly like touching a tooth. She stepped through. The temperature didn't drop. That was the first wrong thing. Every other time she'd crossed the threshold, the inside of the grove had greeted her with its own weather, softer, sweeter, sun-warm even at midnight. Tonight the air sat on her skin like a held breath. Warm where it should be cool. Still where the wildflowers should be nodding. The flowers were nodding. That was the second wrong thing. There was no wind. "Eva, I swear to God, if you're pranking me-" The pendant pulsed. It was the faintest thing, a warmth no bigger than a struck match behind the crimson stone, but Rory had worn the Heartstone long enough to know every rhythm it had, and this wasn't one of them. It wasn't the slow throb of a far-off portal. It wasn't the hurried ticking it did near Silas' cellar. It was a single heavy beat, like a hand laid on her sternum, and then nothing. She waited. Counted. The pendant didn't pulse again. "Right," she said, to herself, to whatever was listening. "Ten minutes. Then I'm out." She picked her way deeper. The clearing opened the way it always did, wildflowers in their impossible year-round bloom, but the colours had gone off in a way she couldn't name. The bluebells weren't blue. They were a sort of ink. The primroses had the pallor of things kept too long in a drawer. Something moved at the tree line. She didn't turn her head. Aurora Carter had learned, under a man named Evan, not to turn her head at movement. Turning the head meant admitting you'd seen. Admitting you'd seen meant the thing, the person, the fist, had permission to start. She kept walking, kept her chin level, and slid her eyes. Branches. A shape between them, tall and thin as a rake handle. Gone when she looked directly. "Eva." No answer. She stopped at the centre stone, the flat one Isolde used for trades, and set the delivery bag down, because the weight of it had begun to feel obscene in here, all that grease and paper and ordinary life. The bag made a soft thud. The thud didn't carry either. Tick. Off to her left, in the undergrowth. She turned her head this time. Nothing there. A beetle, maybe. A twig settling. A twig settling in a grove where nothing shed, where every leaf stayed on its branch year round and the grass never went to seed. Tick. Tock. Left, then right. Paired. Deliberate. Her mouth went dry in the way mouths do when the body has done its maths before the brain has caught up. She reached under her collar and closed her fist around the pendant. Warm. Warmer than skin. Not pulsing. Just holding a low steady heat, like a kettle a minute off the boil. "Isolde?" Her voice came out smaller. "If this is your idea of a joke-" The flowers stopped nodding. All of them. At once. Like a room of people who had been pretending not to listen and forgotten to keep pretending. Rory took one step back. Her heel found the edge of the flat stone and she stopped there, not willing to put the rock between her and the path out, not yet, because if she did she'd have to cross it again to leave. Something exhaled. Not near. Not far. The way a big dog breathes in the next room, where you can't place it but you know the house has gained a lung. The exhale moved across the clearing left to right, and the flowers it passed over bent away from it, and then straightened. "Okay," she whispered. "Okay. Okay." The pendant gave one hard beat against her palm, and this time she understood. Not a portal near. A portal opening. The warmth climbed her fingers and the crimson caught a light that wasn't coming from the moon, wasn't coming from anywhere she could see, a red that came from inside the stone and leaked out pink across the webs of her hand. She picked the bag back up. Slow. Quiet. The paper handles creaked and she winced like they'd gone off in a cathedral. At the tree line, the tall thin shape was there again, and this time it didn't vanish when she looked. It didn't move either. It stood with the patience of something that had been standing a very long time and had remembered, only recently, that it could be seen. It had no face that she could make out. It had the suggestion of one, the way a coat on a stand suggests a shoulder, but where the features should have been there was only a smooth paleness, tilted, as if listening. "Eva didn't send that text," Rory said, and hearing it out loud made it true. "Did she." The shape at the trees didn't answer. The flowers began to nod again. Not with wind. With a rhythm, slow, small, the same slow small rhythm she could feel now under her ribs, the Heartstone matching something, or something matching the Heartstone, she couldn't tell which way the borrowing went. Behind her, on the far side of the flat stone, a twig snapped. Close. Ankle-height. The kind of snap a foot makes when it's been placed, not fallen. She didn't turn. She ran.
created_at"2026-04-24T19:41:30.666Z" 4/24/2026, 7:41:30 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2965
moderation_latency(null)
generation_time31359
tokens_prompt4560
tokens_completion1734
native_tokens_prompt6427
native_tokens_completion2244
native_tokens_completion_images(null)
native_tokens_reasoning125
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.088235
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"24597570-73db-49bb-80dc-faae0d401838"
is_byokfalse
latency1338
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777059690-KdtKmKdI9PucTzqjtpER"
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api_type"completions"
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upstream_id"24597570-73db-49bb-80dc-faae0d401838"
total_cost0.088235
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provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
95.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1117
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1117
totalAiIsms10
found
0
word"silence"
count1
1
word"flickered"
count1
2
word"echo"
count1
3
word"pulsed"
count1
4
word"warmth"
count2
5
word"throb"
count1
6
word"pulse"
count1
7
word"weight"
count1
8
word"could feel"
count1
highlights
0"silence"
1"flickered"
2"echo"
3"pulsed"
4"warmth"
5"throb"
6"pulse"
7"weight"
8"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences115
filterMatches
0"know"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords1117
ratio0.004
matches
0"Grove. Now. Bring the pendant."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount1079
uniqueNames9
maxNameDensity0.46
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
Richmond1
Park1
Rory5
Heartstone3
Carter1
Evan1
Isolde1
persons
0"Rory"
1"Heartstone"
2"Carter"
3"Evan"
4"Isolde"
places
0"Golden"
1"Richmond"
2"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"as if listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1117
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean24.82
std21.87
cv0.881
sampleLengths
09
154
25
316
441
51
643
758
83
959
1014
119
123
1372
148
1514
1654
176
1853
1917
201
212
2250
238
2439
252
265
2754
2814
294
3022
3144
322
3350
345
3563
3622
3749
3842
3917
407
4143
4228
433
442
99.16% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences115
matches
0"been locked"
1"been placed"
61.11% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs192
matches
0"were eating"
1"were nodding"
2"was listening"
3"wasn't coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount376
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.023936170212765957
lyAdverbCount2
lyAdverbRatio0.005319148936170213
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean9.16
std9.64
cv1.053
sampleLengths
09
131
215
38
41
51
63
72
82
96
106
114
122
132
1433
151
169
1713
182
194
2015
2121
229
2328
243
254
266
2725
2811
296
307
314
326
334
349
353
3637
379
3810
3916
402
411
425
439
445
455
4626
474
486
4913
59.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.4426229508196721
totalSentences122
uniqueOpeners54
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Just the soft give of"
1"Just holding a low steady"
ratio0.023
94.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences86
matches
0"She checked her phone."
1"Her voice didn't travel the"
2"It went out, and the"
3"Their bark wasn't bark anymore"
4"It had gone hard and"
5"She stepped through."
6"It was the faintest thing,"
7"It wasn't the slow throb"
8"It wasn't the hurried ticking"
9"It was a single heavy"
10"she said, to herself, to"
11"She picked her way deeper."
12"They were a sort of"
13"She didn't turn her head."
14"She kept walking, kept her"
15"She stopped at the centre"
16"She turned her head this"
17"Her mouth went dry in"
18"She reached under her collar"
19"Her voice came out smaller"
ratio0.314
87.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences86
matches
0"The gate should have been"
1"Rory ducked under the chain"
2"Yu-Fei's last order of the"
3"Eva's text had put her"
4"She checked her phone."
5"The grove sat in a"
6"Her voice didn't travel the"
7"It went out, and the"
8"The oak standing stones rose"
9"Their bark wasn't bark anymore"
10"It had gone hard and"
11"She stepped through."
12"The temperature didn't drop."
13"That was the first wrong"
14"Every other time she'd crossed"
15"Tonight the air sat on"
16"The flowers were nodding."
17"That was the second wrong"
18"The pendant pulsed."
19"It was the faintest thing,"
ratio0.744
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount5
matches
0"The grove sat in a pocket the cell towers couldn't find, and the deeper she walked, the more the little bars flickered out one at a time, as if something were e…"
1"Like a room of people who had been pretending not to listen and forgotten to keep pretending."
2"The warmth climbed her fingers and the crimson caught a light that wasn't coming from the moon, wasn't coming from anywhere she could see, a red that came from …"
3"It stood with the patience of something that had been standing a very long time and had remembered, only recently, that it could be seen."
4"It had the suggestion of one, the way a coat on a stand suggests a shoulder, but where the features should have been there was only a smooth paleness, tilted, a…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences11
tagDensity0.273
leniency0.545
rawRatio0.333
effectiveRatio0.182
87.7819%