Run: 2026-04-24-01KQ0G6DG9ZJ5QVKJFVR2CRD7X

Run Details

Duration:
27.2s
Cost:
$0.058250
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Tube had stopped running an hour ago, but Rory had walked the rest of the way from Richmond station with the pendant warming against her sternum like a second pulse. It wasn't supposed to do that here. The Grove was no Hel portal. Still, the Heartstone had hummed against her skin the whole walk up Queen's Road, and she'd taken that as invitation rather than warning. Stupid, probably. She'd had worse ideas. The park gates were locked, of course, but Eva had shown her the gap in the railings near Sheen Gate the week before, and Rory slipped through with the easy practice of someone who'd delivered curry to a hundred difficult addresses. Her torch she kept pointed at the ground. Deer moved in the dark here, big enough to put a dent in a car, and she had no interest in startling one. The path beyond the bracken thinned into what wasn't quite a path. She knew the way by the feel of it — a tug under the ribs, the same pull she'd felt the first time Isolde had brought her here. Tonight the pull was stronger. Tonight it wanted her. The oak stones rose out of the mist before she saw them. Four of them, black against a sky that had forgotten how to be black — too pale, too close, as though someone had stretched a grey sheet six feet above the treetops. Rory stopped at the boundary. "Isolde?" Her voice didn't carry. It went two feet from her mouth and dropped, like a stone into wool. She stepped through. The temperature changed on the inside of the stones, the way it did crossing a threshold into a warm house, except the Grove wasn't warm — it was merely different. Her breath no longer ghosted. The wildflowers were out, as they always were: foxglove and bluebell and something paler that she'd never learnt the name for. Moonlight lay across the clearing in a thick even wash, though she could see no moon. "Isolde, it's Rory. You asked me to come." Nothing answered. That in itself wasn't odd. Isolde kept her own hours, and the Grove bent time the way a lens bent light — Rory might have arrived early by days, or late by the same. She found the flat stone she always sat on and sat. The pendant pulsed once, firmly, against her breastbone. She curled her fingers around it. "All right. I'm listening." The wind moved. That was the first wrong thing. It shouldn't have moved, because there was no wind inside the stones. Isolde had explained it once — something about the air here being held, the way water was held in a bowl. But a breath of something passed over the back of Rory's neck, carrying a smell she couldn't place. Not quite iron. Not quite wet leaves. She turned. The treeline stood where it had always stood. Foxgloves nodded in a wind she still couldn't feel on her face. "Hello?" A fox, she thought. A badger. Something low and reasonable. She waited a full minute before she let herself look away. When she did, she caught the movement at the edge of her vision — a flicker, pale, between two of the farther trunks. By the time her eyes reached it, it was gone. "Isolde, if that's you, stop mucking about." A laugh. Small, bright, and not Isolde's. Rory stood up. The laugh had come from behind her, from the direction of the stone she'd just risen off. She turned and the clearing was empty. Foxgloves. Bluebells. The stone, blank and cold under the wrong moonlight. The pendant at her throat had gone from warm to hot — a small, insistent burn, as though someone were pressing the pad of a thumb against her sternum and leaning in. She tried to remember what Isolde had told her about the Grove after dark. You'll be safe inside the stones. Always inside. The phrasing came back to her now with an edge it hadn't had at the time. Safe from what, exactly? Isolde had smiled and changed the subject, and Rory, being Rory, had let her. Another flicker. Closer this time. Not between the trunks but under them, low to the ground, the shape of something that had stood up from a crouch and then decided, quickly, not to. "Right," Rory said, mostly to hear a human voice. "Right. I'm going." She started toward the stones. Her own footsteps made no sound. She stopped. Lifted a boot. Put it down deliberately on dry leaf-litter that should have crackled like a bonfire. Nothing. Just the soft, inoffensive give of something that had agreed to keep her secret. Behind her, very distinctly, a twig broke. She didn't turn. She knew, with a certainty that had nothing to do with evidence, that turning would be a mistake. That whatever stood behind her was waiting for her face, and that it had been waiting a long time, and that it would be patient about it if she wasn't careful. She walked. The stones looked further away than they had been. That was a trick of the eye, she told herself. Shock did that. Adrenaline did that. The Grove was small — twenty paces across, no more. She had walked into it in twenty paces. She would walk out in twenty. At thirty, she was still walking. The pendant was a coal against her skin now. Something was breathing — not behind her, that would have been simpler, but around her, the way a room breathes when you've been alone in it too long and suddenly realise you haven't been. "Isolde," she tried again. Her voice came out thinner. "Please." A voice answered, and it was almost Isolde's. The cadence was right. The warmth was right. Only the vowels sat wrong in the mouth, as though the speaker had learnt the word in a mirror. "Aurora. You came." It had come from in front of her now. From between her and the stones. She stopped walking. She kept her eyes on her boots, on the pale crescent of scar on her left wrist where her sleeve had ridden up, on anything that was hers and known and would not lie to her. The footsteps that approached her through the flowers made no sound at all.
created_at"2026-04-24T19:41:46.381Z" 4/24/2026, 7:41:46 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2275
moderation_latency(null)
generation_time27170
tokens_prompt1038
tokens_completion1576
native_tokens_prompt1485
native_tokens_completion2033
native_tokens_completion_images(null)
native_tokens_reasoning58
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.05825
router(null)
provider_responses
0
endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"9fedbd29-c348-414f-99c5-f573cd75de94"
is_byokfalse
latency1821
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777059706-OcYsBu0Jy3W7kEPjZ22p"
session_id(null)
api_type"completions"
id"gen-1777059706-f7EcOZuPW1VPOzCVVr6T"
upstream_id"9fedbd29-c348-414f-99c5-f573cd75de94"
total_cost0.05825
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"she tried again [again]"
dialogueSentences10
tagDensity0.2
leniency0.4
rawRatio0.5
effectiveRatio0.2
80.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1049
totalAiIsmAdverbs4
found
0
adverb"quickly"
count1
1
adverb"deliberately"
count1
2
adverb"very"
count1
3
adverb"suddenly"
count1
highlights
0"quickly"
1"deliberately"
2"very"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1049
totalAiIsms8
found
0
word"pulse"
count1
1
word"pulsed"
count1
2
word"firmly"
count1
3
word"flicker"
count2
4
word"footsteps"
count2
5
word"warmth"
count1
highlights
0"pulse"
1"pulsed"
2"firmly"
3"flicker"
4"footsteps"
5"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
98.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences97
filterMatches
0"look"
hedgeMatches
0"tried to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1058
ratio0
matches(empty)
62.50% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions1
matches
0"That was a trick of the eye, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1028
uniqueNames12
maxNameDensity0.88
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Tube1
Rory9
Richmond1
Grove5
Hel1
Heartstone1
Queen1
Road1
Eva1
Sheen1
Gate1
Isolde7
persons
0"Tube"
1"Rory"
2"Heartstone"
3"Queen"
4"Road"
5"Eva"
6"Isolde"
places
0"Richmond"
1"Sheen"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"quite a path"
10.96% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.89
wordCount1058
matches
0"Not between the trunks but under them, low to the ground, the shape of something"
1"not behind her, that would have been simpler, but around her, the way a room breathes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences105
matches
0"do that here"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean25.8
std22.84
cv0.885
sampleLengths
067
16
272
349
444
55
61
718
83
972
108
1155
1210
139
1458
1522
161
1710
1811
1933
207
217
223
2367
2456
2533
2612
275
286
2934
307
3152
3251
336
3443
3510
3635
373
3815
3939
4013
94.41% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences97
matches
0"were locked"
1"being held"
2"was held"
3"was gone"
31.22% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs158
matches
0"were pressing"
1"was waiting"
2"was still walking"
3"was breathing "
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences105
ratio0.086
matches
0"She knew the way by the feel of it — a tug under the ribs, the same pull she'd felt the first time Isolde had brought her here."
1"Four of them, black against a sky that had forgotten how to be black — too pale, too close, as though someone had stretched a grey sheet six feet above the treetops."
2"The temperature changed on the inside of the stones, the way it did crossing a threshold into a warm house, except the Grove wasn't warm — it was merely different."
3"Isolde kept her own hours, and the Grove bent time the way a lens bent light — Rory might have arrived early by days, or late by the same."
4"Isolde had explained it once — something about the air here being held, the way water was held in a bowl."
5"When she did, she caught the movement at the edge of her vision — a flicker, pale, between two of the farther trunks."
6"The pendant at her throat had gone from warm to hot — a small, insistent burn, as though someone were pressing the pad of a thumb against her sternum and leaning in."
7"The Grove was small — twenty paces across, no more."
8"Something was breathing — not behind her, that would have been simpler, but around her, the way a room breathes when you've been alone in it too long and suddenly realise you haven't been."
97.25% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1020
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.043137254901960784
lyAdverbCount11
lyAdverbRatio0.010784313725490196
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean10.08
std9.29
cv0.922
sampleLengths
031
17
26
323
42
54
641
78
823
912
1028
115
124
1312
1432
155
161
174
1814
193
2030
215
2221
2316
248
252
265
2729
2811
298
306
314
323
336
3412
3521
3618
373
384
392
408
4112
421
434
442
454
4611
4723
4810
497
58.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4
totalSentences105
uniqueOpeners42
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Just the soft, inoffensive give"
1"Only the vowels sat wrong"
ratio0.024
97.65% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences85
matches
0"It wasn't supposed to do"
1"She'd had worse ideas."
2"Her torch she kept pointed"
3"She knew the way by"
4"Her voice didn't carry."
5"It went two feet from"
6"She stepped through."
7"Her breath no longer ghosted."
8"She found the flat stone"
9"She curled her fingers around"
10"It shouldn't have moved, because"
11"She waited a full minute"
12"She turned and the clearing"
13"She tried to remember what"
14"You'll be safe inside the"
15"She started toward the stones."
16"Her own footsteps made no"
17"She didn't turn."
18"She knew, with a certainty"
19"She had walked into it"
ratio0.306
65.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences85
matches
0"The Tube had stopped running"
1"It wasn't supposed to do"
2"The Grove was no Hel"
3"She'd had worse ideas."
4"The park gates were locked,"
5"Her torch she kept pointed"
6"Deer moved in the dark"
7"The path beyond the bracken"
8"She knew the way by"
9"Tonight the pull was stronger."
10"Tonight it wanted her."
11"The oak stones rose out"
12"Rory stopped at the boundary."
13"Her voice didn't carry."
14"It went two feet from"
15"She stepped through."
16"The temperature changed on the"
17"Her breath no longer ghosted."
18"The wildflowers were out, as"
19"Moonlight lay across the clearing"
ratio0.788
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"By the time her eyes"
ratio0.012
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount5
matches
0"The park gates were locked, of course, but Eva had shown her the gap in the railings near Sheen Gate the week before, and Rory slipped through with the easy pra…"
1"Four of them, black against a sky that had forgotten how to be black — too pale, too close, as though someone had stretched a grey sheet six feet above the tree…"
2"The pendant at her throat had gone from warm to hot — a small, insistent burn, as though someone were pressing the pad of a thumb against her sternum and leanin…"
3"Put it down deliberately on dry leaf-litter that should have crackled like a bonfire."
4"Something was breathing — not behind her, that would have been simpler, but around her, the way a room breathes when you've been alone in it too long and sudden…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences10
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
78.0120%