Run: 2026-04-24-01KQ0G7D38RN4N0R2VVR0EHH92

Run Details

Duration:
29.7s
Cost:
$0.085385
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third oak came up wrong. Rory counted them again under her breath, one palm braced against the rough bark. Seven standing stones, Eva had said. Seven ancient oaks ringed the grove, one for each of something Eva hadn't bothered to finish explaining before shoving her out the door with a torch and a flask of something that smelled like petrol. She counted six. "Right. Brilliant." Her voice came out too thin, too quick to swallow itself back. "Lost a tree. That's fine. Trees don't walk off." The torch beam slid across moss and found nothing where the seventh ought to have stood. Just a patch of turf, neat as a grave, with the wildflowers pressed flat in a ring. Bluebells in October. Foxgloves. A clutch of snowdrops that had no business being open. She pressed her knuckles against her sternum. The pendant beneath her jumper had gone warm. Not the friendly warm of a hot drink on a cold morning, but the slow, patient warm of something waking up. "Not here for trouble." She kept her voice low, conversational, the way she spoke to the stray cats behind Yu-Fei's kitchen. "Just passing through. Looking for, well. You know what I'm looking for." The grove did not answer. That, at least, was what a grove was meant to do. She stepped past the sixth oak and the air changed. Not temperature, exactly. Pressure. Like walking into a room where people had stopped talking a half-second before she opened the door. The torch flickered. "No." She shook it. "No, no, no, you had fresh batteries this afternoon, don't you dare." The beam steadied. Then it shrank. Not dimmed, shrank, pulled back toward the bulb as if something at the far end of the light was drinking it. She watched the circle on the ground draw in from two metres to one, from one to a saucer, from a saucer to a coin, and she was already walking backwards when it popped back to full strength and painted the grove in harsh white. Something moved at the edge of the beam. She swung the torch. Nothing. A low hanging branch, maybe. The wind. There was no wind. "Eva," she murmured, "I am going to kill you. Slowly. With a ladle." The wildflowers at her feet were closing. Not wilting, closing, the way petals shut at dusk, only it was already full dark and they ought to have been shut for hours. They folded in a neat, rolling wave that ran outward from her boots and vanished between the trees. She followed the wave with her eyes and wished she hadn't. Something was standing between the fourth and fifth oaks. It had the shape of a person. Mostly. The outline was right, the height about hers, the set of the shoulders almost familiar. The trouble was that the torch beam went through the space where its face should have been and kept going, and lit up the bark of the tree behind without interruption. She did not move. She did not breathe. She had learned both skills in a flat in Cardiff with a man called Evan, and they came back to her now the way cycling came back, effortless and ugly. The shape did not move either. A full minute. Two. The pendant at her chest pulsed once, hard, like a second heartbeat lagging behind her first. "I can see you," she said. Which was a lie. She could see the gap where seeing failed. "Whatever you are. I'm not here for you." The shape tilted. Not the head, there was no head to tilt. The whole of it canted, as a picture on a wall tilts when the nail's gone loose. Then it was gone, and the space between the oaks was only space again, and she could hear her pulse in her ears like someone knocking, politely, to be let in. A twig snapped behind her. She turned. Slowly. The torch led the way. Nothing. Only the ring of flattened flowers, and the six oaks, and the missing seventh place where the turf sat too smooth. Another snap. To her left now. Closer. "Right," she breathed. "Right, you want to play." She started walking. Not back the way she'd come, because the way she'd come was no longer where she'd left it. The path had been there a quarter hour ago, a thin ribbon of trodden bracken leading out to the proper park, to joggers and dog walkers and the distant hum of the A308. She'd turned around twice to make sure of it. Now there were only trees, and between the trees there was only more trees, and between those there was a dark that did not look like dark so much as it looked like a held breath. The snaps kept pace with her. Left. Right. Left. Someone, something, walking in careful parallel, matching her stride for stride and falling a half-beat behind, so she could almost convince herself it was only her own echo. Almost. She stopped. The snaps stopped a beat too late. Her mouth had gone dry enough to hurt. She ran her tongue along her teeth, found the taste of pennies there, and tried to remember what Eva had said about the grove. *Don't make promises. Don't eat anything. Don't*, and here Eva had laughed, all teeth, *don't, for the love of God, look at it directly if it asks you to.* Something behind her, close enough to feel, said her name. Not aloud. It said it the way a memory says a thing, slipping into her head in her own voice, in her mother's voice, in Evan's voice on the good days before he wasn't good anymore. *Aurora.* Three syllables she had not heard spoken kindly in a long time. The pendant under her jumper went hot. Properly hot. A small, furious coal against her skin. She did not turn around. "I'm not her," she said, to the trees, to the grove, to whatever had mislaid a seventh oak and was using the space to listen. "Whoever you think I am. I'm not her." The voice behind her, very close now, close enough that she should have felt breath on the back of her neck and did not, which was worse, so much worse, said, *Aren't you?* The torch went out.
created_at"2026-04-24T19:42:18.734Z" 4/24/2026, 7:42:18 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3226
moderation_latency(null)
generation_time29617
tokens_prompt4560
tokens_completion1610
native_tokens_prompt6427
native_tokens_completion2130
native_tokens_completion_images(null)
native_tokens_reasoning107
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.085385
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"cef6db0f-a7ef-478d-bba8-630eb490a0d0"
is_byokfalse
latency991
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777059738-4FCSvu37eKynE6CcMQSy"
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api_type"completions"
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upstream_id"cef6db0f-a7ef-478d-bba8-630eb490a0d0"
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cache_discount(null)
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provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
85.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1058
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1058
totalAiIsms7
found
0
word"grave"
count1
1
word"flickered"
count1
2
word"familiar"
count1
3
word"effortless"
count1
4
word"pulsed"
count1
5
word"pulse"
count1
6
word"echo"
count1
highlights
0"grave"
1"flickered"
2"familiar"
3"effortless"
4"pulsed"
5"pulse"
6"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences96
filterMatches
0"look"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords25
totalWords1058
ratio0.024
matches
0"Don't make promises. Don't eat anything. Don't"
1"don't, for the love of God, look at it directly if it asks you to."
2"Aurora."
3"Aren't you?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions12
wordCount978
uniqueNames8
maxNameDensity0.41
worstName"Eva"
maxWindowNameDensity1
worstWindowName"Eva"
discoveredNames
Eva4
October1
Yu-Fei1
Cardiff1
Evan2
Which1
God1
Three1
persons
0"Eva"
1"Yu-Fei"
2"Evan"
3"God"
places
0"October"
1"Cardiff"
globalScore1
windowScore1
51.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount2
matches
0"smelled like petrol"
1"looked like a held breath"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.945
wordCount1058
matches
0"Not the friendly warm of a hot drink on a cold morning, but the slow, patient warm of something waking up"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences102
matches
0"was that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean25.19
std22.87
cv0.908
sampleLengths
06
155
23
323
447
536
633
716
831
93
1016
1172
128
1312
144
1513
1660
179
1854
1938
206
2120
2226
2360
245
258
2622
277
288
2999
3037
311
322
337
3461
3510
3649
3716
385
3933
4033
414
94.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences96
matches
0"was meant"
1"been shut"
2"was gone"
31.22% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs158
matches
0"was drinking"
1"was already walking"
2"was standing"
3"was using"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences102
ratio0
matches(empty)
89.51% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount981
adjectiveStacks0
stackExamples(empty)
adverbCount51
adverbRatio0.05198776758409786
lyAdverbCount15
lyAdverbRatio0.01529051987767584
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean10.37
std9.9
cv0.954
sampleLengths
06
114
26
335
43
514
69
716
817
93
101
1110
127
138
1421
1521
1612
175
1811
1910
203
211
2217
233
244
2512
263
273
2821
2945
308
314
321
335
342
354
3613
377
3824
3918
4011
419
427
431
4415
4531
464
474
4830
496
57.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4019607843137255
totalSentences102
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences75
matches
0"Just a patch of turf,"
1"Then it shrank."
2"Then it was gone, and"
3"Only the ring of flattened"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences75
matches
0"She counted six."
1"Her voice came out too"
2"She pressed her knuckles against"
3"She kept her voice low,"
4"She stepped past the sixth"
5"She shook it"
6"She watched the circle on"
7"She swung the torch."
8"They folded in a neat,"
9"She followed the wave with"
10"It had the shape of"
11"She did not move."
12"She did not breathe."
13"She had learned both skills"
14"She could see the gap"
15"She started walking."
16"She'd turned around twice to"
17"Her mouth had gone dry"
18"She ran her tongue along"
19"It said it the way"
ratio0.293
93.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences75
matches
0"The third oak came up"
1"Rory counted them again under"
2"She counted six."
3"Her voice came out too"
4"The torch beam slid across"
5"Bluebells in October."
6"A clutch of snowdrops that"
7"She pressed her knuckles against"
8"The pendant beneath her jumper"
9"She kept her voice low,"
10"The grove did not answer."
11"That, at least, was what"
12"She stepped past the sixth"
13"The torch flickered."
14"She shook it"
15"The beam steadied."
16"She watched the circle on"
17"Something moved at the edge"
18"She swung the torch."
19"A low hanging branch, maybe."
ratio0.733
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"To her left now."
1"Now there were only trees,"
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"Seven ancient oaks ringed the grove, one for each of something Eva hadn't bothered to finish explaining before shoving her out the door with a torch and a flask…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she murmured (murmur)"
1"she breathed (breathe)"
dialogueSentences13
tagDensity0.308
leniency0.615
rawRatio0.5
effectiveRatio0.308
89.0086%