Run: 2026-04-24-01KQ0G8K5F1B3AW4D6NVTHEJP2

Run Details

Duration:
34.3s
Cost:
$0.097320
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The glass slipped from Rory's hand and didn't break, which felt like the only mercy the night had offered. "Jesus. Rory?" She knew the voice before she turned. Knew it the way you know a song you haven't played in years, every word still lodged behind your teeth. Maeve Donnelly stood two stools down, one hand curled around the brass rail, the other holding a wine glass the colour of watered-down rust. Except it wasn't Maeve. Not the Maeve Rory remembered. This Maeve wore a camel coat that cost more than a month of deliveries, and her hair had gone from the tangle of copper wire Rory used to braid in lectures to something smooth and deliberate, cut at the collarbone. Her ears were studded with small diamonds. Her nails were the same shade as her lipstick. She looked like the cover of a magazine nobody in The Raven's Nest could afford. "Maeve." "God." Maeve laughed, and that, at least, was unchanged, loud, too loud, the laugh that used to get them chucked out of the law library. "God, it's really you." Behind the bar, Silas poured something amber without looking up, the silver signet ring on his right hand catching the light. He had the instinct of a man who could read a room's temperature by the way people breathed. He moved one stool down, polishing a glass that didn't need polishing, placing himself within earshot without quite being there. Maeve slid onto the stool beside her. The perfume hit first, something green and expensive, nothing like the coconut oil Rory remembered from the shared bathroom in Cathays. "Six years," Maeve said. "Seven." "Seven, then. Christ." She lifted her wine. "You look—" "Don't." "I was going to say tired." "Good. Honest." Maeve's mouth did the thing it had always done when she was deciding how much of herself to hand over. A small pinch at the corner, like she was tasting the words before she let them out. "Your mum told my mum you were in London." "My mum doesn't know I'm in London." "Ah." The wine glass paused halfway. "Then I didn't say that." Rory looked at her properly. The coat, yes, and the hair, and the nails, but underneath, the tell, the small tell Maeve had always had when she was lying, the way her left thumb worried at the inside of her ring finger. And there it was. A ring. Platinum, unshowy, the kind of unshowy that cost a great deal of money to achieve. "Who's the lucky man?" "Woman, actually. And she's in Zurich for the weekend." "Zurich." "She works for a bank." "Of course she does." Maeve's laugh again, thinner this time. "Don't." "I wasn't." "You were. You did it with your eyebrow. You've always done it with your eyebrow." She took a sip, a careful one, the kind you take when you're measuring a drink against an evening. "I work for the bank too, Rory. Compliance. I've got a flat in Canary Wharf with a dishwasher and a view of a building site, and I went to Glyndebourne last summer and wore a hat. That's my life now. You can have the eyebrow all you like. It won't change it." "I wasn't going to say anything." "You were going to say I used to want to paint." "You did used to want to paint." "I did." Maeve turned the stem of her glass. "And you used to want to be a barrister, Aurora, and here you are in a bar in Soho with flour on your sleeve and hands that look like you've been gutting fish, so maybe neither of us gets to be smug." The flour was from the Golden Empress. Yu-Fei had pressed a bag of something into her arms as she left and told her to eat, eat, you're thin like a lamppost. Rory brushed at her cuff. It stayed. "Not fish," she said. "Dumplings." "Dumplings." "I deliver food." Maeve was quiet for a moment. The dim light of the bar caught the thin tendons in her neck, and Rory saw, for the first time, that Maeve was holding herself very still, the way people held themselves when they'd practiced an entrance and didn't want to spoil the line. "You were going to be the one, Rory. You were going to be the one who walked into chambers and made them all sit up." "I know what I was going to be." "So what happened?" Rory swirled the whisky Silas had slid in front of her without being asked. An inch and a half. Neat. He remembered everything, Silas, and offered it back to you without comment, which was worse, in a way, than being asked. "Life," she said. "That's not an answer." "It's the only one I've got that fits in a sentence." "Evan?" The name went through her like a wire. She kept her face flat. Kept her hand steady around the glass. Somewhere behind her, Silas had stopped polishing. "Who told you about Evan?" "Aurora." "Who told you." Maeve set her wine down. The ring clicked against the glass. "He did, actually. Month ago. He came into the office asking about you. Said you'd had a row. Said he was worried." "He came into your office." "He said he was worried, Rory." "He knew where you worked." "Everyone knows where I work, it's on LinkedIn—" "He knew to look." Silas was moving now, not quickly, he never moved quickly, but with that quiet reassignment of weight that meant he'd decided something. He crossed to the far end of the bar and lifted the old Bakelite phone from its hook beneath the till. Maeve watched him, then watched Rory, and something like understanding, or the beginning of it, the first shape of a thing she hadn't wanted to see, moved across her face. "Rory. What did he do." "What did you tell him." "Nothing. I didn't, I said I hadn't seen you in years, which was true—" "What did you tell him, Maeve." Maeve's thumb found the inside of her ring finger again. "He asked if you still liked the same places. The Welsh pubs. The bar your uncle took us to that time in Soho, the one with the green sign. And I said—" The green neon above the door buzzed, as it always buzzed, and beyond it, through the frosted glass, a shadow stopped on the pavement and did not move on.
created_at"2026-04-24T19:42:57.716Z" 4/24/2026, 7:42:57 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3434
moderation_latency(null)
generation_time34200
tokens_prompt4618
tokens_completion1782
native_tokens_prompt6499
native_tokens_completion2593
native_tokens_completion_images(null)
native_tokens_reasoning209
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.09732
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"aceaa9a7-3a14-48fd-85bd-6355823eede5"
is_byokfalse
latency1061
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777059777-BFfDdT2qJ0c85MzmagsB"
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api_type"completions"
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upstream_id"aceaa9a7-3a14-48fd-85bd-6355823eede5"
total_cost0.09732
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provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences54
tagDensity0.148
leniency0.296
rawRatio0
effectiveRatio0
81.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1076
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"very"
count1
2
adverb"quickly"
count2
highlights
0"really"
1"very"
2"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1076
totalAiIsms4
found
0
word"eyebrow"
count3
1
word"weight"
count1
highlights
0"eyebrow"
1"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences52
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences52
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1076
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
33.55% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount687
uniqueNames10
maxNameDensity2.33
worstName"Maeve"
maxWindowNameDensity3.5
worstWindowName"Maeve"
discoveredNames
Rory9
Donnelly1
Maeve16
Raven1
Nest1
Silas5
Cathays1
Golden1
Empress1
Bakelite1
persons
0"Rory"
1"Donnelly"
2"Maeve"
3"Nest"
4"Silas"
places
0"Raven"
1"Cathays"
2"Golden"
globalScore0.336
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount3
matches
0"felt like the only mercy the night had"
1"looked like the cover of a magazine nobod"
2"something like understanding, or the beginni"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.929
wordCount1076
matches
0"not quickly, he never moved quickly, but with"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean16.81
std19.98
cv1.188
sampleLengths
019
12
251
380
41
529
659
728
84
91
109
111
126
132
1437
159
167
1711
1863
194
209
211
225
234
247
252
2686
276
2811
297
3051
3138
325
331
343
3550
3625
378
383
3941
403
414
4211
431
4427
455
461
473
4811
4922
78.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences52
matches
0"were studded"
1"was unchanged"
2"being asked"
3"being asked"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs115
matches
0"was deciding"
1"was tasting"
2"was lying"
3"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount689
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.030478955007256895
lyAdverbCount5
lyAdverbRatio0.00725689404934688
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.98
std10.95
cv0.998
sampleLengths
019
12
27
320
424
54
65
740
87
99
1015
111
1225
134
1421
1518
1620
177
1821
194
201
217
222
231
246
252
2620
2717
289
297
306
315
325
3337
344
352
3615
374
389
391
405
414
426
431
442
4534
4652
476
4811
497
68.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.46938775510204084
totalSentences98
uniqueOpeners46
72.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences46
matches
0"Somewhere behind her, Silas had"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences46
matches
0"She knew the voice before"
1"Her ears were studded with"
2"Her nails were the same"
3"She looked like the cover"
4"He had the instinct of"
5"He moved one stool down,"
6"She lifted her wine"
7"She took a sip, a"
8"He remembered everything, Silas, and"
9"She kept her face flat."
10"He crossed to the far"
ratio0.239
36.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences46
matches
0"The glass slipped from Rory's"
1"She knew the voice before"
2"Maeve Donnelly stood two stools"
3"This Maeve wore a camel"
4"Her ears were studded with"
5"Her nails were the same"
6"She looked like the cover"
7"Maeve laughed, and that, at"
8"He had the instinct of"
9"He moved one stool down,"
10"Maeve slid onto the stool"
11"The perfume hit first, something"
12"She lifted her wine"
13"Maeve's mouth did the thing"
14"A small pinch at the"
15"The wine glass paused halfway"
16"Rory looked at her properly."
17"The coat, yes, and the"
18"Platinum, unshowy, the kind of"
19"Maeve's laugh again, thinner this"
ratio0.848
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences46
matches(empty)
ratio0
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount4
matches
0"This Maeve wore a camel coat that cost more than a month of deliveries, and her hair had gone from the tangle of copper wire Rory used to braid in lectures to s…"
1"He moved one stool down, polishing a glass that didn't need polishing, placing himself within earshot without quite being there."
2"Platinum, unshowy, the kind of unshowy that cost a great deal of money to achieve."
3"Silas was moving now, not quickly, he never moved quickly, but with that quiet reassignment of weight that meant he'd decided something."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Maeve laughed (laugh)"
dialogueSentences54
tagDensity0.074
leniency0.148
rawRatio0.25
effectiveRatio0.037
78.8072%