Run: 2026-04-24-01KQ0G9011HYJMMYPEMXS6FNJA

Run Details

Duration:
35.4s
Cost:
$0.093140
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Suicide." DS Bremner scribbled something in his pad, the biro skipping on damp paper. "Bloke climbed the railing, had a think about his life choices, took the plunge." "Onto a locked rooftop." "Wind." "There's no wind tonight, Tom." Quinn crouched beside the body. The rooftop of the old Midland Grand, six storeys above St Pancras, had been sealed since the renovations in the spring. Padlock on the access door. Intact. She'd checked it twice on the way up. The chain still wore its original dust. The dead man lay face-up in a shallow puddle, arms crossed over his chest like a pharaoh laid out for burial. Charcoal suit. Oxfords polished to a parade-ground shine. No wallet, no phone, no watch, though the pale strip on his left wrist said he'd worn one until recently. She snapped a photo of the strip. Then one of his hands. "Bremner. His palms." "What about them?" "Clean." "So he's a tidy fella." "He fell six storeys onto gravel, Tom. Where's the grit? Where's the scrape? People put their hands out. It's the oldest instinct we've got." Bremner shrugged. "Maybe he didn't want to." "Maybe." She turned the left hand over. The fingernails had been bitten down past the quick, the cuticles raw, one of them still weeping a dark bead. Fresh. She pressed her thumb against the pad of his index finger. Warm still, or near enough. "How long did Dispatch say?" "Caller rang it in at twenty-three-eleven. Security patrol noticed the door was ajar." "Ajar." Quinn stood. Her knees complained. Eighteen years on the job and they kept a ledger of every crime scene they'd knelt at. "You said the padlock was intact." "It is." "Then how's the door ajar?" Bremner stopped writing. She walked the perimeter. Slow. The leather of her watch strap had gone tacky in the night damp, and she rolled her wrist to loosen it. Gravel crunched under her boots in a pattern she didn't like, an uneven scatter where there should have been footprints leading to the ledge. There weren't any. Not his. Not hers, going back more than a yard. Someone had raked the stones. Badly. A child's attempt at hiding homework under a rug. She knelt again at the spot where a clean arc cut through the grit, and her torch caught something that didn't belong. A bead of wax. Black. Hardened into a small tear-shape, no bigger than a lentil. Her stomach did the thing it hadn't done in three years. That slow, cold drop. "Bremner. Bag this." "What is it?" "Wax." "Candle wax, boss? On a sealed roof. Right." "Bag it." He came over, held out an evidence pouch, watched her tweeze the bead into it. He was a good lad. Thirty-two, two kids, married a nurse. He saw what fit and his brain closed neatly around it, the way a good binder closes around paperwork. Quinn envied him the simplicity on bad nights. Tonight was shaping into one of the bad ones. "Doors locked from the outside," she said. "Victim in a ritual pose. No defensive marks. No phone. Black candle wax." "Could be from one of the builders. Birthday cake on a break." "They use black candles for birthdays now, do they?" "Gothic ones might." "Tom." "Sorry, boss." She straightened and did the thing she'd promised herself she wouldn't do anymore. She pulled out her notebook, flipped to the back, and compared. DS Morris. Three years ago. Wapping warehouse. A man folded into a crate like laundry. No defensive marks. No phone. One black bead of wax on the floor by his shoe. She'd written it down because Morris had pointed at it with the end of his pen and said, *Odd, that*, and then two hours later he'd gone round a corner she couldn't see round, and by the time she'd caught up there'd only been his radio on the concrete, still squawking. The file on that case had gone cold inside a fortnight. The wax, they'd been told, was irrelevant. Probably from the docker's pipe lighter. Probably. Probably. "Tom." "Yeah." "Who called it in?" "Security. Name's Olesanya. He's downstairs." "Doorman at the hotel or the station side?" "Neither. He's the overnight for the scaffolding contractor." She looked at him. "And he came up here because?" Bremner's biro hovered. He read his own notes back, and she watched him read them. Watched the moment his forehead creased. He was a good lad. "He says he heard singing." "Singing." "That's what he wrote. I figured he meant a drunk. You know." "On a sealed roof." "Boss." "Get him up here." While he radioed down, she did another slow lap. The arc in the gravel. The raked stones. The dead man's crossed arms. The way the puddle around his head wasn't round the way a puddle ought to be, but ran in a thin channel off to the south-east, into a seam between two flags, as if it had been poured rather than fallen. She squatted and dipped a gloved finger. Sniffed. Not rain. Too sweet. Too faintly metallic underneath. She thought about ringing Eva. Eva would know. Eva with her satchel of impossible books, her careful, quiet little *ah* when she recognised something she shouldn't. *Ah, that's Akkadian, Harlow, give me an hour.* Quinn had never asked her why a research assistant at the British Museum had a home number that a detective could ring at one in the morning. She had a suspicion. She filed her suspicions the way her father had filed his, in a drawer at the back of the desk that only opened with the right amount of whisky. No. Not yet. First, the man downstairs who'd heard singing through a locked door. "Boss." Bremner's voice had changed. Flat. Careful. She turned. He was holding the padlock in his gloved hand. Closed. Clicked shut. Intact. "Where was that?" "On the door. Where I left it. When I came up with you." "And?" He opened his hand. The shackle of the padlock, which had been whole when she'd examined it ten minutes ago, was now parted cleanly in two, as if it had been sliced with something very thin and very hot. The cut edges still glowed a dull, ember red. Behind him, from the stairwell, she heard it. Singing.
created_at"2026-04-24T19:43:10.888Z" 4/24/2026, 7:43:10 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
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cancelledfalse
latency3097
moderation_latency(null)
generation_time35319
tokens_prompt4671
tokens_completion1674
native_tokens_prompt6543
native_tokens_completion2417
native_tokens_completion_images(null)
native_tokens_reasoning84
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.09314
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is_byokfalse
latency797
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.106
leniency0.213
rawRatio0
effectiveRatio0
90.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1051
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
95.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1051
totalAiIsms1
found
0
word"stomach"
count1
highlights
0"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences98
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences140
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords11
totalWords1051
ratio0.01
matches
0"Odd, that"
1"ah"
2"Ah, that's Akkadian, Harlow, give me an hour."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount812
uniqueNames14
maxNameDensity0.62
worstName"Bremner"
maxWindowNameDensity1.5
worstWindowName"Bremner"
discoveredNames
Bremner5
Quinn4
Midland1
Grand1
St1
Pancras1
Morris2
Eva3
Akkadian1
Harlow1
British1
Museum1
Flat1
Probably3
persons
0"Bremner"
1"Quinn"
2"Morris"
3"Eva"
4"Harlow"
5"Museum"
places
0"St"
1"Pancras"
2"British"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1051
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences140
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean16.68
std23.29
cv1.396
sampleLengths
028
14
21
35
447
549
612
73
83
91
105
1124
127
1349
1413
1529
162
175
183
1968
2010
2137
2215
233
243
251
268
272
2862
2920
3012
319
323
331
342
35106
3625
371
381
391
404
415
428
438
4410
4526
465
471
4812
494
87.36% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences98
matches
0"been sealed"
1"been bitten"
2"been told"
3"been poured"
4"been sliced"
95.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs127
matches
0"was shaping"
1"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences140
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount817
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03671970624235006
lyAdverbCount10
lyAdverbRatio0.012239902080783354
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences140
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences140
mean7.51
std8.16
cv1.087
sampleLengths
014
114
24
31
45
55
621
75
81
98
107
1121
122
136
1420
157
165
173
183
191
205
2124
222
235
247
2520
261
2711
285
295
3013
313
323
3317
346
352
365
373
384
391
4021
4124
423
432
448
455
461
479
4822
494
80.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.5571428571428572
totalSentences140
uniqueOpeners78
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences71
matches
0"Then one of his hands."
1"Probably from the docker's pipe"
2"Too faintly metallic underneath."
ratio0.042
90.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences71
matches
0"She'd checked it twice on"
1"She snapped a photo of"
2"She turned the left hand"
3"She pressed her thumb against"
4"Her knees complained."
5"She walked the perimeter."
6"She knelt again at the"
7"Her stomach did the thing"
8"He came over, held out"
9"He was a good lad."
10"He saw what fit and"
11"She straightened and did the"
12"She pulled out her notebook,"
13"She'd written it down because"
14"She looked at him."
15"He read his own notes"
16"He was a good lad."
17"She squatted and dipped a"
18"She thought about ringing Eva."
19"She had a suspicion."
ratio0.324
86.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences71
matches
0"DS Bremner scribbled something in"
1"Quinn crouched beside the body."
2"The rooftop of the old"
3"Padlock on the access door."
4"She'd checked it twice on"
5"The chain still wore its"
6"The dead man lay face-up"
7"Oxfords polished to a parade-ground"
8"She snapped a photo of"
9"She turned the left hand"
10"The fingernails had been bitten"
11"She pressed her thumb against"
12"Her knees complained."
13"Bremner stopped writing."
14"She walked the perimeter."
15"The leather of her watch"
16"Gravel crunched under her boots"
17"Someone had raked the stones."
18"A child's attempt at hiding"
19"She knelt again at the"
ratio0.746
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"While he radioed down, she"
ratio0.014
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount2
matches
0"The way the puddle around his head wasn't round the way a puddle ought to be, but ran in a thin channel off to the south-east, into a seam between two flags, as…"
1"The shackle of the padlock, which had been whole when she'd examined it ten minutes ago, was now parted cleanly in two, as if it had been sliced with something …"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"DS Bremner scribbled, the biro skipping on damp paper"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences47
tagDensity0.021
leniency0.043
rawRatio0
effectiveRatio0
93.5712%