Run: 2026-04-24-01KQ0GAYB5PZMVCXTW87GGPFB9

Run Details

Duration:
27.5s
Cost:
$0.081835
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam trembled across bark that shouldn't have been trembling back. Rory lowered the light, steadied her breath, and tried again. The oak held still this time, patient as any tree ought to be at this hour. She flexed her fingers around the rubber grip and told herself it was the cold, or the walk from the car park, or the three coffees she'd drunk before leaving the flat. "Right," she said, and her voice came out wrong in the clearing, too soft, as though something had its hand cupped over her mouth. "Right. In and out." Richmond Park at night was supposed to be empty. That was half the point. The gates had been shut since dusk, and she'd climbed the wall near Sheen like Eva had told her to, cutting a line through bracken that snagged at her jeans. She'd found the standing stones without much trouble. Seven oaks in a rough ring, older than anything had a right to be in a city park, their roots knotted together like the fingers of old women praying. The Heartstone sat warm against her sternum. Not hot. Warm. A small, steady pulse, no faster than her own. She stepped between two of the oaks. The air changed. She'd been warned about that part, but warning wasn't the same as standing in it. The cold of the October night lifted off her skin like a sheet pulled back. Underneath, the grove was summer. Grass soft. Wildflowers open, nodding, pale as moths. The moon overhead looked larger than the one she'd walked in under. "Hello?" No answer. She hadn't expected one. Isolde wasn't the sort to come running, and Rory had been told to wait by the flat stone at the centre if nobody was home. She crossed to it, boots quiet on the grass, and sat. The pendant pulsed once. Then settled. Minutes passed. She counted them in her head, because her phone had gone dead the moment she'd stepped through the stones, the screen a black mirror of her own face. Small comfort, a face. She kept looking at it anyway. A twig snapped. Not near. Off in the treeline, where the grove bled into something that wasn't quite Richmond Park any more. She lifted the torch, thumbed it on, played the beam across the shadows. Nothing. Trunks. Ferns. The suggestion of a path. "Isolde?" The ferns moved. One set of fronds, low down, close to the ground. Whatever it was, it was the height of a fox, or a child on all fours. The beam caught the edge of something that might have been shoulder, or haunch, and then the fronds settled and there was only green. A fox. Had to be a fox. Foxes lived in the park. Foxes were normal. She clicked the torch off. Conserving the battery, she told herself, though the truth was that the light felt like holding up a hand and shouting *here I am.* The wildflowers near her left boot had closed. She frowned. She hadn't noticed them open, exactly, but she was sure they had been, pale cups lifted at the moon. Now they were furled tight, petals drawn in like fists. The ones to her right were still open. The ones past those had closed too. Something was walking a slow circle around her, and the flowers were marking its path. Rory stood. She stood slowly, because quick movements felt like a mistake, and her legs felt longer than they should, as if the grove had stretched her out to make her easier to see. She turned on the spot. The ring of closed flowers was three-quarters complete. Behind her, one last patch of white cups still held their faces up. They closed. The Heartstone thumped against her chest. Harder now. Out of step with her heart. "I can hear you," she said, and was almost proud of how level it sounded. "Whatever you are. You can stop the pantomime." Something laughed. It wasn't a laugh, not really. It was the shape a laugh leaves in the air after it's gone, the absence where a laugh had been, and it came from everywhere and nowhere and from the inside of her own skull, all at once. The hairs on her arms lifted. She took one step backwards. Her heel found the flat stone. She stopped. In the treeline, the ferns moved again. Further left this time. And then, almost at the same moment, further right. Two places. Not one. Rory's mouth went dry. "Isolde isn't coming, is she," she said, to no one, to anyone, to the thing or things walking patient circles around her in the tall grass. "You've been here the whole time." The grove answered with silence, and silence in a place full of wildflowers and grass and wind was a very loud thing. Because there should have been wind. There should have been the hush of leaves, the tick of insects, a blackbird muttering in its sleep. There was none of that. The grove was holding its breath. She looked down at the pendant. The crimson stone had brightened, its faint inner glow gone sharp, pulsing now in a quick uneven stammer, like a finger tapping *run, run, run.* She didn't run. Running, she thought, was what you did when something wanted you to. And whatever this was wanted her off the stone. Wanted her in the grass, moving, visible, alone. "I'll wait," she said, louder. "I was told to wait. So I'll wait." Something rose out of the flowers behind her. She didn't see it, not with her eyes, but she felt the grass lift and settle as weight redistributed, felt the warm summer air cool by a single degree at the nape of her neck. Close. Close enough that if she turned her head she would have to look at it, and looking at it, she understood with the calm certainty of a dream, would be the last ordinary thing her brain ever did. The pendant burned. Soft breath moved the hair by her ear. It smelled of wildflowers. It smelled of meat. "Little thing," something said, very gently, "you're sitting on my door."
created_at"2026-04-24T19:44:14.699Z" 4/24/2026, 7:44:14 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1826
moderation_latency(null)
generation_time27457
tokens_prompt4560
tokens_completion1523
native_tokens_prompt6427
native_tokens_completion1988
native_tokens_completion_images(null)
native_tokens_reasoning42
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.081835
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"22c09992-cfa6-4e1f-8778-fa324c98019b"
is_byokfalse
latency785
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
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request_id"req-1777059854-G0RhKHXIWKdNGHAkSwVc"
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provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
75.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1031
totalAiIsmAdverbs5
found
0
adverb"slowly"
count1
1
adverb"really"
count1
2
adverb"very"
count2
3
adverb"gently"
count1
highlights
0"slowly"
1"really"
2"very"
3"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1031
totalAiIsms6
found
0
word"trembled"
count1
1
word"pulse"
count1
2
word"pulsed"
count1
3
word"silence"
count2
4
word"weight"
count1
highlights
0"trembled"
1"pulse"
2"pulsed"
3"silence"
4"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences102
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1031
ratio0.006
matches
0"here I am."
1"run, run, run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions1
matches
0"Conserving the battery, she told herself, though the truth was that the light felt like holding up a hand and shouting *…"
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount984
uniqueNames7
maxNameDensity0.41
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
Sheen1
Eva1
Heartstone2
October1
Rory4
persons
0"Eva"
1"Heartstone"
2"Rory"
places
0"Richmond"
1"Park"
2"Sheen"
globalScore1
windowScore1
20.69% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount3
matches
0"quite Richmond Park any more"
1"felt like holding up a hand and shoutin"
2"felt like a mistake, and her legs felt"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.97
wordCount1031
matches
0"not with her eyes, but she felt the grass lift"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences108
matches
0"was that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean23.98
std21.51
cv0.897
sampleLengths
012
158
228
381
419
57
63
755
81
942
106
1140
123
1332
148
151
1653
1715
1829
198
2046
2115
222
2358
242
2514
2623
272
2850
2913
3024
314
3232
3357
3431
353
3629
3713
388
3974
403
4116
4211
84.62% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences102
matches
0"was supposed"
1"been shut"
2"been warned"
3"been told"
4"were furled"
5"was wanted"
82.35% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs170
matches
0"was walking"
1"were marking"
2"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount985
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03553299492385787
lyAdverbCount5
lyAdverbRatio0.005076142131979695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.55
std8.96
cv0.939
sampleLengths
012
110
216
332
424
54
69
75
830
98
1029
117
122
131
149
157
163
1715
1815
195
202
216
2212
231
242
254
2625
2711
284
292
302
3128
324
336
343
352
3617
3713
381
391
401
415
421
433
4410
4516
4624
472
485
495
66.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4537037037037037
totalSentences108
uniqueOpeners49
40.65% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences82
matches
0"Further left this time."
ratio0.012
93.17% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences82
matches
0"She flexed her fingers around"
1"she said, and her voice"
2"She'd found the standing stones"
3"She stepped between two of"
4"She'd been warned about that"
5"She hadn't expected one."
6"She crossed to it, boots"
7"She counted them in her"
8"She kept looking at it"
9"She lifted the torch, thumbed"
10"She clicked the torch off."
11"She hadn't noticed them open,"
12"She stood slowly, because quick"
13"She turned on the spot."
14"she said, and was almost"
15"It wasn't a laugh, not"
16"It was the shape a"
17"She took one step backwards."
18"Her heel found the flat"
19"she said, to no one,"
ratio0.317
81.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences82
matches
0"The torch beam trembled across"
1"Rory lowered the light, steadied"
2"The oak held still this"
3"She flexed her fingers around"
4"she said, and her voice"
5"Richmond Park at night was"
6"That was half the point."
7"The gates had been shut"
8"She'd found the standing stones"
9"The Heartstone sat warm against"
10"A small, steady pulse, no"
11"She stepped between two of"
12"The air changed."
13"She'd been warned about that"
14"The cold of the October"
15"Wildflowers open, nodding, pale as"
16"The moon overhead looked larger"
17"She hadn't expected one."
18"Isolde wasn't the sort to"
19"She crossed to it, boots"
ratio0.756
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences82
matches
0"Now they were furled tight,"
1"Because there should have been"
ratio0.024
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount1
matches
0"She stood slowly, because quick movements felt like a mistake, and her legs felt longer than they should, as if the grove had stretched her out to make her easi…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"she said, louder"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
88.0483%