NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-24-01KQ0N1EZV61VN12W26R1ECBBB
Run Details
Model:
GPT-5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 43s
Cost:
$0.148900
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
98.25%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.44%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
95.65%
Narrator intent-glossing
(details)
94.74%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.80%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
59.65%
Subject-first sentence starts
(details)
34.97%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.0607%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against Aurora’s
sternum just as her phone lost signal.
She stopped with one trainer
sunk in black mud and one hand braced against an oak that should not have leaned over the path. Its bark felt warm.
Not sun-warm, not summer-warm, but skin-warm, like a living throat
. “No. Absolutely not.”
Her voice died between the
trees.
Richmond Park had lost London
behind her. No traffic hum. No distant siren. No drunk laughter spilling from some late bus stop.
She had walked ten minutes
from the last lit road, following the strange pull beneath her jumper, and the city had peeled away in layers until only the trees remained, packed close and watchful.
Aurora Carter took her hand
off the trunk.
The bark held the shape
of her palm for three slow seconds. Then it smoothed. She backed away. The Heartstone Pendant
pulsed
again, deep crimson beneath its silver chain, roughly the size of her thumbnail and much too hot for jewellery.
It had arrived that afternoon
tucked inside a plain brown envelope with no stamp, no courier label, and no sign that anyone had touched the postbox downstairs.
Silas had sworn blind no
one had come through the bar.
Yu-Fei had said, in that
clipped, practical way of hers, that old men used curses when invoices failed, not girls with law textbooks and takeaway scooters. The note had said only: When it warms, follow it. Richmond. The old oaks. Bring no one. If you
hear
your name, do not answer. Rory had laughed then. She did not laugh now.
Her breath scraped out of
her.
She pulled the pendant away
from her skin by the chain and watched the gem glow from within, as if a coal slept inside it.
The warmth drew forward, left
of the main path, towards a gap where brambles knitted themselves between two squat shapes. Stones. No, not stones. Ancient oak standing stones rose in a broken half-circle ahead, each taller than her, each cut from timber so old it had hardened to
something like bone
.
Their surfaces held knots like
closed eyes. Wildflowers crowded their bases despite the winter-bare trees beyond the path, pale blue bells, red campion, white starry blooms with yellow throats. The flowers swayed without wind. Rory slipped one hand into the pocket of her black delivery jacket and closed her fingers around the little folding knife she used for cable ties and stubborn food bags.
It had never looked like
a weapon until this moment.
Even through the fabric, its
shape helped. “Right,” she said. “Creepy grove. Burning necklace. Anonymous note. Stellar decision-making, Carter.” The pendant tugged. Not with force. With intent.
She stepped between the first
two standing oaks. The world narrowed. Sound changed first.
Her trainer soles no longer
squelched in mud. They pressed into soft moss, thick as carpet. The air tasted green and metallic, sap and pennies, with a sweet rot beneath it that made the back of her tongue curl. Behind her, the path vanished. In its place stood more trees, straight and black, packed so
tightly
that no person could have passed between them. Aurora turned in a slow circle. The clearing spread wider than it should have. Richmond Park did not have space for this. No park in London had space for this. The grove sat in a hollow ringed by ancient oaks and the wooden standing stones, their tops lost in a dark roof of branches. Flowers bloomed in drifts around a central patch of bare earth. They looked fresh. Too fresh. Petals glossy, stems plump, colours bright enough to seem wet. A sound clicked from the far side of the clearing. Tick. Rory held still. Tock.
Her heart answered with a
hard knock under the pendant. Tick. Not a clock. Not here. Tock. The sound came from inside one of the standing oaks. A
measured
wooden click, like teeth coming together.
Her phone lit in her
hand. No signal. No service. Yet a voicemail notification appeared. Unknown Caller. Rory stared at it. A second notification
appeared beneath it
. Unknown Caller. Then another. Unknown Caller. Unknown Caller. Unknown Caller. The list filled the screen, each time stamped 03:17. Her phone showed 23:42. “Cute.” She did not press play.
She slid the phone into
her back pocket and moved towards the centre of the grove. Each step sank a little into moss. The flowers leaned away from her boots. The pendant grew warmer. A fox screamed somewhere beyond the trees. Rory froze, shoulders tight. Another scream answered, closer, but wrong. Foxes had a ragged human edge to their cry. This sound had
copied that edge
and forgotten the animal under it. It rose, broke, then became laughter. A child's laughter. Rory did not turn towards it. She kept her eyes on the bare patch of earth ahead. The note had said not to answer if she heard her name. It had not mentioned laughing children. Helpful. Concise. Practically legal. A branch cracked behind her. She spun, knife open before she had drawn a full breath. Nothing stood there. Only the trees. Only the wooden stones.
Only the flowers, their white
faces now tilted in the same direction, all staring past her left shoulder. Rory swallowed. Her crescent-shaped scar on her left wrist prickled as her grip tightened around the knife. She had
got that scar
at eight, climbing over a broken greenhouse panel after Eva dared her to steal unripe strawberries from a neighbour’s allotment. Blood, tears, a furious mother, a father with a barrister’s calm who had treated the wound as if cross-examining pain itself. She knew scars could ache when something pressed on memory. This felt different. The scar had gone cold. “Rory.” The voice came from behind the nearest standing oak. Female. Soft. Familiar enough to make her throat close. Eva. Rory kept her mouth shut. The flowers
trembled
. “Rory, you daft cow, I’ve been looking all over. You scared me half to death.” Aurora did not answer. She raised the phone, thumbed the camera open, and aimed it at the standing oak where the voice had come from. The screen showed the grove washed in grainy grey. No Eva. No tree, either. On the screen, where the standing oak should have been, a narrow black doorway yawned between two blocks of ice. Frost crawled over the edges. Something pale hung just inside it, long and still, like an arm lowered from a hook. Rory lowered the phone. The wooden stone stood whole in front of her. She lifted the phone again. Doorway. Ice. Pale arm. Lowered it. Standing oak. Her
pulse
kicked. The pendant
throbbed
in time with the black gap on the screen. “Clever,” she whispered. The voice behind the oak changed. “Miss Carter.” Her father now. Brendan Carter’s courtroom tone, polished, dry, and unbearable. “You always did make a performance out of disobedience.” Rory’s lips pressed together until they hurt. “Look at me when I speak to you.” Her hand shook once. She stopped it by digging her thumbnail into the scar on her wrist. The flowers nearest her boots withered at their edges. Blue curled to brown. White petals puckered. The sweet smell thickened into something cellar-deep. “Laila.” That name did it. No one called her Laila. No one on Earth. The voice had slid into something else, layered and low, speaking from several mouths at once. It came from the standing oak and from the soil and from the space just beside her ear. Her pendant flared hot enough to sting. Rory gasped and yanked the chain over her head. The silver caught in her straight black hair, snagged, pulled. She ripped it free, strands tearing at her scalp, and held the pendant in her fist. Crimson light bled between her fingers. The grove shifted. Not moved. Shifted. The standing oaks changed positions while she blinked. The half-circle tightened. Trees that had stood ten paces away now stood six. The path she had taken had vanished for good. The wildflowers bowed as one, their stems bending towards the bare centre. At the far side of the clearing, a shape crossed between two trunks. Tall. Too thin. Rory saw only a slice of it, a long white shoulder, a joint that bent the wrong way, hair hanging like black weed. Then nothing. She breathed through her nose, once, twice. “Fine. I’m in the grove.” Her voice stayed low. “I followed the stupid thing. What do you want?” The answering
silence
had
weight
. Then her phone rang. The sound cracked through the clearing and made every flower snap upright. Rory flinched. The screen showed Golden Empress. Yu-Fei Cheung. Impossible. There had been no signal. Her thumb hovered over decline, then she answered and held the phone away from her face as if it might bite. “Rory? You have order seventy-three?” Yu-Fei’s voice sounded thin, warped by static, but still hers. Sharp. Impatient. Alive in a way the grove hated. “You rang me?” “You rang me, girl. Six times. Breathing like broken kettle. Where are you?” “In Richmond Park.” A pause. Cutlery clattered faintly in the background. The sound of the Golden Empress kitchen, woks hissing, someone shouting for more chilli oil. Ordinary noise. Human noise. It almost broke her. “At this hour? For what, ghost picnic?” “Something came in the post. A pendant.” Another pause. “Red stone?” Rory went still. “How do you know that?” Yu-Fei swore in Cantonese, fast and vicious. “You leave now.” “Working on it.” “No. Not clever answer. Leave. If trees make ring, do not step centre. If flowers face you, keep blade out. If woman with deer teeth smiles, cut your palm and throw blood behind you.” Rory stared at the bare earth in the middle of the grove. “Why would you know any of that?” “Because London is old and full of rubbish people keep feeding.” The static deepened. Beneath Yu-Fei’s voice, another sound crept in. Tick-tock. Tick-tock. “Yu-Fei, who sent me this thing?” “You think I know every cursed trinket in W1? Listen. Heartstone warms near door. Not Fae door. Worse door.” The pendant burned inside Rory’s fist. “Worse how?” “Cold place. Dead queen. Hungry road. If it opens, do not look down.” A wet scrape sounded behind Aurora. Her spine locked. “Rory?” The scrape came again. Slow. Heavy. Something dragged itself over moss. “Yu-Fei, I’m not alone.” The line filled with static.
Then Yu-Fei’s voice returned, distant
and urgent. “Do not give it your name.” The call ended. Rory lowered the phone. The clearing had changed while she listened. A table stood in the centre. It had not been there before. Small. Round. Black. Polished to a dull shine. Two wooden chairs faced each other across it. On the table sat a
porcelain
teacup, a brass key, and a folded slip of paper sealed with red wax. The wax bore the imprint of a crescent, the same shape as the scar on her wrist. Rory did not move towards it. The dragging sound came from the trees behind her. Scrape. Pause. Scrape. Pause. She looked at the phone screen again, using its camera. The grove appeared in grey. The table did not. In its place, a hole opened in the ground, black and rimmed with frost. The same icy doorway from before, now flat beneath the moss. The pale arm had risen higher. Fingers rested on the edge of the hole. Each nail
looked like a sliver of old glass
. Rory lowered the phone. Table. Teacup. Key. Letter. Raised it. Hole. Frost. Hand. Lowered. “Right. That is not a table.” The teacup rattled. The folded paper unfolded by itself. Words bled across it in a neat, dark script. AURORA CARTER She
clenched her jaw
. More letters appeared. LAILA Then another name, formed with such force the paper tore at the strokes. MALPHORA The standing oaks
began to
tick. Tick. Tock. Tick. Tock. All around her now. A ring of clocks made from dead wood. The dragging thing reached the edge of the clearing. Aurora did not turn. The flowers told her enough. Every bloom bent behind her, petals open, eager. A smell reached her first. Wet leaves. Milk gone sour. The copper stink of old coins held too long in a fist.
Then a voice brushed the
back of her neck. “Pretty stone.” Not Eva. Not her father. Not any human throat. Rory moved. She flung the Heartstone towards the false table with all the strength in her arm. The pendant struck the
porcelain
cup. The cup did not shatter. It screamed. The sound ripped through the grove, high and thin, and the table
flickered
. For one breath she saw the truth without the phone, no table, no chairs, only a round black throat in the earth and the pale hand clutching its rim. The Heartstone bounced once on the frost. The hole inhaled. Moss, petals, loose soil, dead leaves, all slid towards it. Rory staggered, boots skidding. The knife nearly flew from her hand. She dropped low, drove the blade into the moss, and caught a thick root with her other hand. The dragging thing shrieked behind her. A long white limb speared past her shoulder and struck the ground where her hand had been. Fingers sank into the moss. Deer hooves clicked where wrists should have met bone. Rory slashed. The knife opened the pale skin from knuckle to wrist. No blood came out. Black water gushed over the moss, steaming with cold. The creature recoiled. Its cry shook leaves from the branches, though the leaves had not been there a moment before. “Name,” it hissed. “Give.” Rory hauled herself towards the standing oaks instead of away from the hole. The pull dragged at her legs. Her jacket snapped tight across her shoulders. Her phone tore from her pocket and spun across the moss into the black throat. The screen stayed lit as it fell. For a sick second, she saw what lay below. Not a pit. A road. An endless road of dark ice, lined with figures frozen upright beneath the surface. Hands pressed from within. Mouths gaped. Far along that road, something huge turned its head. Rory looked away before her eyes could follow. Yu-Fei had said not to look down. Too late, then. Add it to the list. The Heartstone
pulsed
at the rim of the hole, deep crimson against frost. It did not fall. It hovered an inch above the blackness, chain dangling into the cold. The false Eva voice called from the left. “Rory, help me.” Her father from the right. “Stand up, Aurora.” The many-mouthed voice from the hole. “Malphora.” At that name, the grove answered. The wooden standing stones split open. Not cracked. Opened. Each ancient oak column peeled along hidden seams, revealing narrow hollows packed with faces. Human faces. Fox faces. Deer skulls. Children with flower roots threaded through their lips. All of them watched her. All of them breathed in time. Tick. Tock. Rory crawled the last foot to the nearest stone and grabbed the jagged edge of its split trunk. Splinters bit her palm. Warm sap ran over her fingers. The creature behind her lunged again. She felt its breath through her hair. Rotten milk. Wet leaves. Cold metal. Aurora did the only thing that made sense. She cut her left palm. Pain flashed white. Blood welled over the crescent scar and filled the lines of her hand. She flung it behind her,
not towards the creature, but into the flowers
. The grove convulsed. Every wildflower snapped its head towards the blood. Roots tore free of the ground with tiny ripping sounds. Bluebells, red campion, white starry blooms, all surged behind her in a crawling mass. Stems wrapped the creature’s limbs. Petals pressed over its mouth. Thorns appeared where no thorns had been. It thrashed, silent now, bound by beauty. Rory did not wait. She pushed upright and ran for the gap between two standing oaks that had not stood together before. The gap looked no wider than her shoulders. Beyond it, she saw dark grass, a faint park path, a distant orange lamp. London. The pendant screamed from behind her. Not the cup this time. The stone. The sound punched through her ribs. She stumbled, caught herself on one hand, and looked back. The Heartstone had risen above the hole. A pale hand held it by the chain.
Then another hand gripped the
rim.
Then a head crowned with
black ice lifted from the dark road below. A woman’s face emerged, white as salt, beautiful in the way a blade could be beautiful. Her eyes were pits of blue fire. A smile opened across her mouth, too wide, full of frost-black teeth. The bound creature stopped struggling. The flowers bent flat. The standing stones bowed. The woman in the hole looked straight at Aurora and spoke with Yu-Fei’s voice, Eva’s voice, Brendan Carter’s voice, and a thousand dead voices beneath them. “Found you.” The ground between Rory and the exit split open, and a frozen hand burst through the moss around her ankle.
created_at
"2026-04-24T21:06:26.95Z"
4/24/2026, 9:06:26 PM
model
"openai/gpt-5.5-20260423"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
16100
moderation_latency
(null)
generation_time
103035
tokens_prompt
4560
tokens_completion
5031
native_tokens_prompt
4064
native_tokens_completion
4286
native_tokens_completion_images
0
native_tokens_reasoning
516
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.1489
router
(null)
provider_responses
0
endpoint_id
"58e5b336-423e-430b-a2ab-8bc353f0c51b"
id
"resp_0301a6b14aa28a5d0169ebdb530e208197be3a022b8acce5b7"
is_byok
false
latency
315
model_permaslug
"openai/gpt-5.5-20260423"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777064786-hyDcAQNHhwyUlC6ZxUOy"
session_id
(null)
api_type
"completions"
id
"gen-1777064786-inz28p7r6E0bYuBwjDi2"
upstream_id
"resp_0301a6b14aa28a5d0169ebdb530e208197be3a022b8acce5b7"
total_cost
0.1489
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
41
tagDensity
0.098
leniency
0.195
rawRatio
0
effectiveRatio
0
98.25%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2850
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.44%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2850
totalAiIsms
14
found
0
word
"absolutely"
count
1
1
word
"pulsed"
count
2
2
word
"warmth"
count
1
3
word
"measured"
count
1
4
word
"familiar"
count
1
5
word
"trembled"
count
1
6
word
"pulse"
count
1
7
word
"throbbed"
count
1
8
word
"silence"
count
1
9
word
"weight"
count
1
10
word
"porcelain"
count
2
11
word
"flickered"
count
1
highlights
0
"absolutely"
1
"pulsed"
2
"warmth"
3
"measured"
4
"familiar"
5
"trembled"
6
"pulse"
7
"throbbed"
8
"silence"
9
"weight"
10
"porcelain"
11
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
376
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
376
filterMatches
0
"hear"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
413
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2850
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
98
wordCount
2612
uniqueNames
21
maxNameDensity
1.03
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Caller"
discoveredNames
Aurora
8
Park
2
London
3
Carter
3
Heartstone
5
Pendant
1
Caller
5
Eva
6
Laila
1
Earth
1
Golden
2
Empress
2
Cheung
1
Cantonese
1
Yu-Fei
8
Rory
27
Brendan
2
Richmond
3
Tick
7
Tock
5
Unknown
5
persons
0
"Aurora"
1
"Carter"
2
"Heartstone"
3
"Pendant"
4
"Eva"
5
"Laila"
6
"Cheung"
7
"Yu-Fei"
8
"Rory"
9
"Brendan"
places
0
"Park"
1
"London"
2
"Earth"
3
"Cantonese"
4
"Richmond"
5
"Tick"
globalScore
0.983
windowScore
0.833
95.65%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
184
glossingSentenceCount
4
matches
0
"something like bone"
1
"looked like a weapon until this moment"
2
"appeared beneath it"
3
"looked like a sliver of old glass"
94.74%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.053
wordCount
2850
matches
0
"Not sun-warm, not summer-warm, but skin-warm, like a living throat"
1
"not summer-warm, but skin-warm, like a living throat"
2
"not towards the creature, but into the flowers"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
3
totalSentences
413
matches
0
"arrived that afternoon"
1
"copied that edge"
2
"got that scar"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
247
mean
11.54
std
14.79
cv
1.282
sampleLengths
0
12
1
38
2
3
3
6
4
56
5
8
6
12
7
3
8
3
9
87
10
5
11
20
12
4
13
5
14
51
15
1
16
3
17
61
18
47
19
12
20
3
21
5
22
8
23
3
24
67
25
6
26
74
27
10
28
1
29
3
30
1
31
10
32
1
33
5
34
1
35
18
36
6
37
9
38
2
39
4
40
6
41
2
42
2
43
2
44
2
45
2
46
9
47
4
48
1
49
35
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
376
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
404
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
413
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2633
adjectiveStacks
0
stackExamples
(empty)
adverbCount
79
adverbRatio
0.030003797949107482
lyAdverbCount
13
lyAdverbRatio
0.004937333839726547
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
413
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
413
mean
6.9
std
6.01
cv
0.871
sampleLengths
0
12
1
24
2
4
3
10
4
3
5
6
6
7
7
3
8
3
9
9
10
34
11
8
12
12
13
3
14
3
15
23
16
27
17
11
18
26
19
5
20
5
21
1
22
3
23
3
24
8
25
4
26
5
27
6
28
25
29
20
30
1
31
3
32
27
33
7
34
22
35
5
36
30
37
10
38
7
39
3
40
9
41
3
42
3
43
2
44
8
45
3
46
3
47
8
48
8
49
23
49.80%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
31
diversityRatio
0.34382566585956414
totalSentences
413
uniqueOpeners
142
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
11
totalSentences
286
matches
0
"Then it smoothed."
1
"Only the trees."
2
"Only the wooden stones."
3
"Only the flowers, their white"
4
"Then her phone rang."
5
"Then Yu-Fei’s voice returned, distant"
6
"More letters appeared."
7
"Then a voice brushed the"
8
"Too late, then."
9
"Then another hand gripped the"
10
"Then a head crowned with"
ratio
0.038
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
58
totalSentences
286
matches
0
"She stopped with one trainer"
1
"Its bark felt warm."
2
"Her voice died between the"
3
"She had walked ten minutes"
4
"She backed away."
5
"It had arrived that afternoon"
6
"She did not laugh now."
7
"Her breath scraped out of"
8
"She pulled the pendant away"
9
"Their surfaces held knots like"
10
"It had never looked like"
11
"She stepped between the first"
12
"Her trainer soles no longer"
13
"They pressed into soft moss,"
14
"They looked fresh."
15
"Her heart answered with a"
16
"Her phone lit in her"
17
"Her phone showed 23:42."
18
"She did not press play."
19
"She slid the phone into"
ratio
0.203
59.65%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
229
totalSentences
286
matches
0
"The pendant burned against Aurora’s"
1
"She stopped with one trainer"
2
"Its bark felt warm."
3
"Her voice died between the"
4
"Richmond Park had lost London"
5
"She had walked ten minutes"
6
"Aurora Carter took her hand"
7
"The bark held the shape"
8
"She backed away."
9
"The Heartstone Pendant pulsed again,"
10
"It had arrived that afternoon"
11
"Silas had sworn blind no"
12
"Yu-Fei had said, in that"
13
"The note had said only:"
14
"The old oaks."
15
"Rory had laughed then."
16
"She did not laugh now."
17
"Her breath scraped out of"
18
"She pulled the pendant away"
19
"The warmth drew forward, left"
ratio
0.801
34.97%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
286
matches
0
"If you hear your name,"
1
"Even through the fabric, its"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
85
technicalSentenceCount
2
matches
0
"The air tasted green and metallic, sap and pennies, with a sweet rot beneath it that made the back of her tongue curl."
1
"Blood, tears, a furious mother, a father with a barrister’s calm who had treated the wound as if cross-examining pain itself."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"it hissed (hiss)"
dialogueSentences
41
tagDensity
0.073
leniency
0.146
rawRatio
0.667
effectiveRatio
0.098
93.0607%