Run: 2026-04-25-01KQ2E4RQGW280X69W5KEBJ5VG

Run Details

Duration:
24.7s
Cost:
$0.000616
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The amber sky tasted like honey. Aurora Carter blinked against the wrongness of it — that warm, syrupy glow that seemed to coat everything in a perpetual golden hour that never ended. The air itself felt heavy, perfumed with ripe fruit and something floral she couldn't name. Her lungs worked harder than they should. "Keep moving." Nyx's voice came from everywhere and nowhere, that whisper-on-wind cadence that still made her skin prickle after three days of knowing them. "Where exactly?" She clutched the Heartstone pendant through her shirt. The gem pulsed warm against her sternum, a steady heartbeat that matched her own. "The directions said 'through the Veil at the Dymas rift point' and then... what? Follow the wine?" The Shade materialised beside her, their violet eyes cutting through the amber haze like twin shards of amethyst. "Something like that." Rory turned in a slow circle. Vineyards stretched to every horizon, climbing impossible hills that shouldn't exist. The grapevines themselves were wrong — their leaves shimmered with veins of gold, and the fruit hung in clusters that seemed to pulse with their own internal light. Each grape was the size of her fist, translucent like stained glass, with seeds visible inside that moved. Not seeds. Something else. "Don't eat anything." Nyx stood at the edge of the path, their shadow-form shifting between solid and smoke. "This realm runs on contracts. Every bite, every sip, every breath you take here — it all gets tallied." "Terrifying." Rory stepped forward, and her boot sank into soil that felt alive beneath her feet. It breathed. She felt it through the leather, a slow expansion and contraction like the earth itself was sleeping. "What happens when the bill comes due?" "Someone pays it." She decided not to press further. The path wound between the vineyards, paved with stones that glittered with flecks of crystal. Each step sent tiny sparks up from her boots, and the sound echoed oddly — as if the ground was swallowing her footsteps and offering them back a half-second later. Disjointed. Wrong. Flowers grew along the path's edge. Rory recognised roses, though these moved. Their petals opened and closed in slow rhythm, like breathing, and their colour shifted through shades no rose on Earth could achieve — deep violet bleeding into copper, then gold, then a vibrant blue that hurt to look at directly. "What is this place?" she whispered. "Dymas." Nyx's form flickered as they walked, occasionally fading into transparency. "The Gluttony province. Belphegor's domain." "Prince Belphegor," a voice corrected. Rory spun. The woman stood in the middle of the vineyard, between two rows of the pulsing grapevines, and Rory hadn't seen her approach. She was tall and impossibly thin, dressed in robes that shifted between patterns — one moment embroidered with harvest scenes, the next with geometric sigils that made Rory's head ache. Her face was sharp, angular, and her eyes held no whites. Just deep amber irises that matched the sky. "Huntress," the woman said, and her voice carried harmonics beneath it, like multiple people speaking in slightly different rhythms. "We seldom receive visitors through the Eastern Rift. Especially unexpected ones." "We're not hunting." Rory's hand went to the Fae blade strapped to her thigh. The moonsilver hummed against her palm, cold and eager. "We're passing through." "Through Dymas?" The woman's lips curved into something that wasn't quite a smile. "Mortals don't 'pass through' Hel. They arrive with purpose, or they arrive as tribute." Nyx stepped between them, their form solidifying into something more substantial. More threatening. Their violet eyes flared. "She's with me." The woman's gaze flicked to the Shade, and something shifted in her expression. Recognition. Caution. "A bound one," she said. "How unusual. I thought your kind had abandoned mortal alliances centuries ago." "We evolve." Nyx's voice carried an edge Rory hadn't heard before. "The way you ignore certain rifts in exchange for souls." The woman's smile sharpened. "We all have our appetites, Shadow." Rory's fingers tightened on the blade's handle. The Heartstone pendant burned hotter against her chest, and she followed its pull — a subtle tug to the left, toward a cluster of trees she hadn't noticed before. They weren't vines. They were something else, something that rose from the earth like reaching hands, their trunks twisted and weeping a sap that glowed amber. "We should move." She kept her voice steady. "Before we overstay our welcome." "You won't reach the border by nightfall." The woman stepped closer, and her robes whispered against the breathing soil. "But Dymas offers hospitality to all travellers. Come. Eat. Rest. The road to the Fae-touched lands is long, and the hungry hours approach." "Hungry hours?" Rory asked. Nyx's form flickered. "Just keep walking. Don't accept anything. Don't touch anything. And for the love of whatever gods you still believe in, don't sit down at any table." The woman laughed, and the sound rippled through the vineyards, making the grapevines shudder. "You wound me, Shadow. We only take what's offered." "That's the problem, isn't it?" Rory stepped past her, following the pendant's pull. "We're not offering anything." She walked faster. The path curved between the weeping trees, and the amber light shifted, deepening into something richer and stranger. Above her, the sky began to pulsenot like sunset, but like the heartbeat of something vast and sleeping. The vineyards stretched onward, endless, and in the distance, she saw structures rising: spires of crystal and bone, bridges of woven thorns, fountains that flowed with what looked like liquid ruby. Music drifted from somewhere ahead. Not the music of Earth. This was layered, discordant, built on scales that shouldn't exist, played on instruments carved from living things. It made her teeth ache. "Rory." Nyx's voice came from beside her, quieter now. More urgent. "The trees." She looked. The weeping trees had faces. Pressed into the bark, distorted and dreaming, human features twisted in expressions of ecstasy and agony — eyes closed, mouths open, breath catching in slow rhythm. The sap that dripped from their branches wasn't sap. It was thicker, warmer, and it smelled of iron and honey. "My predecessor," a voice whispered from the nearest trunk. Rory stumbled back. The face in the bark was young. Barely twenty. Her eyes were sealed shut, and her skin had taken on the texture of wood, but Rory recognised the shape of her cheekbones. The way her hair fell across her forehead. The same way Rory's fell. "She took a bite," the face whispered. "Just one. Seven years ago. And she's still paying." Rory's hand went to her own mouth. Her stomach churned. "Don't." Nyx's hand — or what passed for a hand — wrapped around her wrist, cold as grave-frost. "Don't pity them. Pity fuels the feast." "Who was she?" Rory's voice cracked. "The last person who tried to cross Dymas without a guide." The Shade pulled her forward. "Keep walking. The border's close." The music grew louder, and the spires ahead began to shift — rotating, reconfiguring, revealing a gate made of woven bone and thorn. Beyond it, the amber light bled into something else. Something different. Purple. Green. The colours of the Fae-touched grove. Rory broke into a run. The pendant burned against her chest, and behind her, she heard the woman's laughter echo across the vineyards — a sound that promised nothing but hunger. She didn't look back.
created_at"2026-04-25T13:44:24.054Z" 4/25/2026, 1:44:24 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency704
moderation_latency(null)
generation_time24609
tokens_prompt5338
tokens_completion1995
native_tokens_prompt4950
native_tokens_completion1670
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000615832
router(null)
provider_responses
0
endpoint_id"722e0746-2034-4d6e-a08f-e6271849ee9e"
id"9e73f3cd-c971-4209-bf8e-1681ac68891a"
is_byokfalse
latency366
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777124664-dRmKPctkWEZEE9Fw0jQ9"
session_id(null)
api_type"completions"
id"gen-1777124664-48UmOC8uqY9GNQxFPGmI"
upstream_id"9e73f3cd-c971-4209-bf8e-1681ac68891a"
total_cost0.000615832
cache_discount0.000544768
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"a hand — wrapped around [around]"
dialogueSentences44
tagDensity0.5
leniency1
rawRatio0.045
effectiveRatio0.045
95.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1219
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1219
totalAiIsms16
found
0
word"whisper"
count1
1
word"pulsed"
count1
2
word"shimmered"
count1
3
word"pulse"
count2
4
word"crystal"
count2
5
word"echoed"
count1
6
word"footsteps"
count1
7
word"flickered"
count2
8
word"flicked"
count1
9
word"stomach"
count1
10
word"churned"
count1
11
word"grave"
count1
12
word"echo"
count1
highlights
0"whisper"
1"pulsed"
2"shimmered"
3"pulse"
4"crystal"
5"echoed"
6"footsteps"
7"flickered"
8"flicked"
9"stomach"
10"churned"
11"grave"
12"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach churned"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
82.07% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences94
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1232
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
61.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount964
uniqueNames8
maxNameDensity1.76
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Carter1
Heartstone2
Shade3
Rory17
Earth2
Nyx8
Fae2
Fae-touched1
persons
0"Carter"
1"Shade"
2"Rory"
3"Earth"
4"Nyx"
places
0"Fae"
globalScore0.618
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount5
matches
0"tasted like honey"
1"glow that seemed to coat everything in a perpetual golden hour that never ended"
2"clusters that seemed to pulse with their own internal light"
3"quite a smile"
4"looked like liquid ruby"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.812
wordCount1232
matches
0"not like sunset, but like the heartbeat of something vast"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean22.4
std18.62
cv0.831
sampleLengths
06
148
224
341
421
56
657
74
837
942
103
116
1247
1352
146
1516
165
172
1871
1930
2026
2127
2217
233
2415
2517
2621
2710
2862
2913
3042
314
3229
3323
3417
353
3669
3732
3813
392
405
4146
429
433
4440
455
4616
4710
4825
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences94
matches
0"was layered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs178
matches
0"was sleeping"
1"was swallowing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences11
totalSentences116
ratio0.095
matches
0"Aurora Carter blinked against the wrongness of it — that warm, syrupy glow that seemed to coat everything in a perpetual golden hour that never ended."
1"The grapevines themselves were wrong — their leaves shimmered with veins of gold, and the fruit hung in clusters that seemed to pulse with their own internal light."
2"Each step sent tiny sparks up from her boots, and the sound echoed oddly — as if the ground was swallowing her footsteps and offering them back a half-second later."
3"Their petals opened and closed in slow rhythm, like breathing, and their colour shifted through shades no rose on Earth could achieve — deep violet bleeding into copper, then gold, then a vibrant blue that hurt to look at directly."
4"She was tall and impossibly thin, dressed in robes that shifted between patterns — one moment embroidered with harvest scenes, the next with geometric sigils that made Rory's head ache."
5"The Heartstone pendant burned hotter against her chest, and she followed its pull — a subtle tug to the left, toward a cluster of trees she hadn't noticed before."
6"Above her, the sky began to pulse — not like sunset, but like the heartbeat of something vast and sleeping."
7"Pressed into the bark, distorted and dreaming, human features twisted in expressions of ecstasy and agony — eyes closed, mouths open, breath catching in slow rhythm."
8"\"Don't.\" Nyx's hand — or what passed for a hand — wrapped around her wrist, cold as grave-frost."
9"The music grew louder, and the spires ahead began to shift — rotating, reconfiguring, revealing a gate made of woven bone and thorn."
10"The pendant burned against her chest, and behind her, she heard the woman's laughter echo across the vineyards — a sound that promised nothing but hunger."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount958
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.022964509394572025
lyAdverbCount6
lyAdverbRatio0.006263048016701462
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean10.62
std8.36
cv0.787
sampleLengths
06
126
215
37
424
510
614
717
818
93
106
1111
1228
1318
142
152
1618
1719
1816
192
2017
217
223
236
2415
2530
261
271
286
296
3040
316
3211
335
345
352
3622
3730
3811
398
4019
4111
4214
439
443
4513
4614
4711
482
494
64.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4224137931034483
totalSentences116
uniqueOpeners49
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences76
matches
0"Just deep amber irises that"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences76
matches
0"Her lungs worked harder than"
1"She clutched the Heartstone pendant"
2"She felt it through the"
3"She decided not to press"
4"Their petals opened and closed"
5"She was tall and impossibly"
6"Her face was sharp, angular,"
7"Their violet eyes flared."
8"They weren't vines."
9"They were something else, something"
10"She kept her voice steady"
11"She walked faster."
12"It made her teeth ache."
13"It was thicker, warmer, and"
14"Her eyes were sealed shut,"
15"Her stomach churned."
16"She didn't look back."
ratio0.224
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences76
matches
0"The amber sky tasted like"
1"Aurora Carter blinked against the"
2"The air itself felt heavy,"
3"Her lungs worked harder than"
4"Nyx's voice came from everywhere"
5"She clutched the Heartstone pendant"
6"The gem pulsed warm against"
7"The Shade materialised beside her,"
8"Rory turned in a slow"
9"Vineyards stretched to every horizon,"
10"The grapevines themselves were wrong"
11"Each grape was the size"
12"Nyx stood at the edge"
13"Rory stepped forward, and her"
14"She felt it through the"
15"She decided not to press"
16"The path wound between the"
17"Each step sent tiny sparks"
18"Flowers grew along the path's"
19"Rory recognised roses, though these"
ratio0.934
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount10
matches
0"Aurora Carter blinked against the wrongness of it — that warm, syrupy glow that seemed to coat everything in a perpetual golden hour that never ended."
1"The gem pulsed warm against her sternum, a steady heartbeat that matched her own."
2"Vineyards stretched to every horizon, climbing impossible hills that shouldn't exist."
3"The grapevines themselves were wrong — their leaves shimmered with veins of gold, and the fruit hung in clusters that seemed to pulse with their own internal li…"
4"Each step sent tiny sparks up from her boots, and the sound echoed oddly — as if the ground was swallowing her footsteps and offering them back a half-second la…"
5"She was tall and impossibly thin, dressed in robes that shifted between patterns — one moment embroidered with harvest scenes, the next with geometric sigils th…"
6"They were something else, something that rose from the earth like reaching hands, their trunks twisted and weeping a sap that glowed amber."
7"The vineyards stretched onward, endless, and in the distance, she saw structures rising: spires of crystal and bone, bridges of woven thorns, fountains that flo…"
8"This was layered, discordant, built on scales that shouldn't exist, played on instruments carved from living things."
9"The pendant burned against her chest, and behind her, she heard the woman's laughter echo across the vineyards — a sound that promised nothing but hunger."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"Nyx stood, their shadow-form shifting between solid and smoke"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"she whispered (whisper)"
1"a voice corrected (correct)"
2"a voice whispered (whisper)"
3"the face whispered (whisper)"
dialogueSentences44
tagDensity0.159
leniency0.318
rawRatio0.571
effectiveRatio0.182
74.7161%