Run: 2026-04-25-01KQ2E7CHS3AMX59G2QRT9C4M0

Run Details

Duration:
43.8s
Cost:
$0.003051
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The compass needle spun lazy circles before snapping north. Aurora caught it in her palm, the pendant beneath her jumper pulsing warmth against her sternum. She’d followed that warmth through Richmond Park for forty minutes, past the deer herds that watched her with too-intelligent eyes, past the ancient oaks that leaned together like gossiping giants. The standing stones rose ahead, darker shapes against a sky already bruised purple with dusk. She stepped between them. The Grove opened like a held breath released. Wildflowers rioted in every direction, colours too vivid for the fading light. Foxgloves nodded in a wind she couldn't feel. Somewhere, water dripped with the regularity of a heartbeat. "No gatekeeper tonight," she muttered. "That's new." Her voice fell flat. No echo. The Grove swallowed sound the way thick curtains swallowed light. She pulled out the map Eva had sketched on a napkin three hours ago. *Find the moon pool. Wait for Isolde. Don't wander.* The instructions were scratched in biro, surrounded by coffee rings and what looked like a crude drawing of a badger. Eva's artistic skills hadn't improved since primary school. The moon pool should have been east of the standing stones. Aurora oriented herself by the pale glimmer of water ahead and started walking. The wildflowers brushed her ankles. Soft. Insistent. Like children tugging at a sleeve. *Don't wander.* She stopped. Looked down. The foxgloves had turned their heads to face her. Aurora's heart knocked against the pendant. The warmth spread through her chest, down her arms. She clenched her fists and the foxgloves were just flowers again, bobbing in that wind that never touched her skin. "Right," she breathed. "Let's try that again." The moon pool appeared between one step and the next. One moment she was pushing through chest-high ferns, the next she stood at the edge of water so still it reflected nothing. Not the sky. Not the trees. Not her own face staring down at it. The surface was black glass. A mirror that had forgotten how to work. Movement registered in her peripheral vision. Left side. Quick. Something man-shaped slipping behind an oak that hadn't been there a moment ago. Aurora didn't turn her head. Three years in London had taught her the value of not seeing things. The trick was to watch without watching. Let the eye go soft while the mind stayed sharp. The oak's shadow stretched in the wrong direction. "Malphora." The voice came from everywhere. Nowhere. Inside her skull and outside it simultaneously. Old. Older than the oaks. Older than the soil beneath her boots. "Isolde?" The water rippled. Something beneath the surface moved with the sound of grinding stone. "You came alone." The voice found a direction now. Across the pool. A figure stood there that hadn't been there before. Tall. Wrapped in what might have been robes or might have been shadows. "That was foolish." "The invitation said alone." "The invitation was not from me." Aurora's hand closed around the pendant. The warmth became heat. The heat became something that sang in her bones. The figure across the pool tilted its head. Too far. The angle was wrong for anything with a human spine. "You wear Dymas's little trinket. How quaint. Does he still believe love can stop what's coming?" "I don't know any Dymas." "Of course you don't." The figure took a step onto the water. The surface held. "He never could resist meddling. Always with the gifts. Always with the secrets. Never with the truth." Another step. The water didn't ripple beneath those feet. The reflection beneath the figure moved independently, walking in the opposite direction. Aurora fought the urge to step back. *Running makes you prey.* Her father's voice, teaching her to navigate the rougher corners of Cardiff. *Stand your ground. Make them work for it.* "What do you want?" The figure laughed. The sound was wet leaves. Broken twigs. Small bones. "I want what your kind always wants. Time. Flesh. The brief, bright burning of a mortal soul." Another step. Closer now. The features remained wrong, sliding and rearranging themselves like oil on water. "But tonight, I'll settle for the pendant. Give it freely, and you walk out of this grove yourself." "Yourself," Aurora repeated. "Not myself." "Clever thing." The movement in her peripheral vision had multiplied. Three shapes now. Five. Seven. Standing between the oaks that crowded closer than they had before. The wildflowers had stopped bobbing. Every foxglove head was fixed in her direction. Her mind raced through options. The pendant was warm enough now to hurt. The compass in her pocket had either stopped working or was pointing at something very wrong indeed. And Isolde, whoever or whatever Isolde was, apparently hadn't sent the invitation that had drawn her here. Someone else had. Someone who knew about the pendant. Someone who was currently walking across water that reflected nothing. "I don't think so," Aurora said. The figure stopped a body's length away. Up close, the wrongness of it pressed against her eyes like a headache. The constant shifting of features settled for a moment into something almost familiar. A woman's face. Beautiful in the way old cathedrals were beautiful, all cold stone and hidden corners. "Then I'll take it." The hand that reached for her had too many joints. Aurora moved. Not back, the way instinct screamed. Forward. Into the reach. Into the space where the figure's chest should have been. The pendant flared white-hot against her skin and the figure hissed, recoiling. "Burning you already," Aurora whispered. "Imagine what happens if I break it." The face rippled. Something that might have been fury flickered beneath the cathedral calm. "That would be unwise." "Probably. But I'm not known for my wisdom." The shapes between the trees had drawn closer. Aurora could see them clearly now. They wore faces she knew. Old schoolmates. Former flatmates. Ex-boyfriends. Dozens of familiar features arranged on bodies that were almost, but not quite, right. The figure on the water smiled with a mouth that opened sideways. "You have questions. I can see them swimming in that clever little mind. Who sent the invitation? What happened to the gatekeeper? Where is Isolde?" The smile widened. "Ask. I'll answer. One truth for one finger. Fair trade." Aurora's left hand throbbed. The small crescent scar on her wrist burned cold for the first time in fifteen years. Behind her, the moon pool reflected nothing at all. Between the trees, the familiar faces began to whisper her name.
created_at"2026-04-25T13:45:49.887Z" 4/25/2026, 1:45:49 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
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cancelledfalse
latency1170
moderation_latency(null)
generation_time43697
tokens_prompt4560
tokens_completion1740
native_tokens_prompt4145
native_tokens_completion1434
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003050655
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provider_responses
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is_byokfalse
latency381
model_permaslug"deepseek/deepseek-v4-pro-20260423"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
95.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1082
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1082
totalAiIsms13
found
0
word"warmth"
count4
1
word"echo"
count1
2
word"navigate"
count1
3
word"raced"
count1
4
word"familiar"
count3
5
word"flickered"
count1
6
word"throbbed"
count1
7
word"whisper"
count1
highlights
0"warmth"
1"echo"
2"navigate"
3"raced"
4"familiar"
5"flickered"
6"throbbed"
7"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences127
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords23
totalWords1082
ratio0.021
matches
0"Find the moon pool. Wait for Isolde. Don't wander."
1"Don't wander."
2"Running makes you prey."
3"Stand your ground. Make them work for it."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount903
uniqueNames9
maxNameDensity1.33
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
Grove2
Eva2
Isolde3
London1
Cardiff1
Closer1
Aurora12
persons
0"Grove"
1"Eva"
2"Aurora"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore0.836
windowScore0.833
77.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount2
matches
0"looked like a crude drawing of a badger"
1"er Isolde was, apparently hadn't sent the inv"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1082
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences146
matches
0"followed that warmth"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean18.98
std15.61
cv0.822
sampleLengths
09
161
24
337
47
516
651
724
813
92
1013
1135
127
1346
1413
1522
1635
178
181
1925
201
2114
2237
234
246
2519
2620
2716
285
2932
3021
3131
324
3312
3451
355
362
3737
3847
393
406
4110
426
4350
444
4510
4634
4712
4814
494
99.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences127
matches
0"were scratched"
1"was fixed"
72.61% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs157
matches
0"was pushing"
1"was pointing"
2"was currently walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences146
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount908
adjectiveStacks1
stackExamples
0"white-hot against her"
adverbCount29
adverbRatio0.031938325991189426
lyAdverbCount5
lyAdverbRatio0.005506607929515419
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean7.41
std5.53
cv0.746
sampleLengths
09
116
230
315
44
58
612
78
89
95
102
114
122
1310
1414
154
163
1722
188
1911
2013
215
221
231
246
252
262
272
289
296
309
3120
323
334
3410
3522
363
373
388
395
408
416
422
431
4413
455
4613
477
4810
498
75.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.5
totalSentences146
uniqueOpeners73
34.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences98
matches
0"Somewhere, water dripped with the"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences98
matches
0"She’d followed that warmth through"
1"She stepped between them."
2"Her voice fell flat."
3"She pulled out the map"
4"She clenched her fists and"
5"Her mind raced through options."
6"They wore faces she knew."
ratio0.071
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences98
matches
0"The compass needle spun lazy"
1"Aurora caught it in her"
2"She’d followed that warmth through"
3"The standing stones rose ahead,"
4"She stepped between them."
5"The Grove opened like a"
6"Wildflowers rioted in every direction,"
7"Foxgloves nodded in a wind"
8"Her voice fell flat."
9"The Grove swallowed sound the"
10"She pulled out the map"
11"Eva's artistic skills hadn't improved"
12"The moon pool should have"
13"Aurora oriented herself by the"
14"The wildflowers brushed her ankles."
15"The foxgloves had turned their"
16"Aurora's heart knocked against the"
17"The warmth spread through her"
18"She clenched her fists and"
19"The moon pool appeared between"
ratio0.714
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"She’d followed that warmth through Richmond Park for forty minutes, past the deer herds that watched her with too-intelligent eyes, past the ancient oaks that l…"
1"Something man-shaped slipping behind an oak that hadn't been there a moment ago."
2"Something that might have been fury flickered beneath the cathedral calm."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"she muttered (mutter)"
1"she breathed (breathe)"
2"Aurora repeated (repeat)"
3"Aurora whispered (whisper)"
dialogueSentences28
tagDensity0.179
leniency0.357
rawRatio0.8
effectiveRatio0.286
85.4043%