Run: 2026-04-25-01KQ2EPS7P78ZB89MARQQWY1XJ

Run Details

Duration:
4m 46s
Cost:
$0.017950
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boot sank into something soft. Not mud, the colour was wrong. Pale violet, almost translucent. It recoiled from her weight. “Apologies,” a wind-voice murmured from her shadow. Nyx. They’d been571 silent since the Veil crossing, their form pressed against the stones like spilled ink. Now they stretched taller, their faintly glowing violet eyes fixed on the vegetation ahead. “What is it?” “Nothing that should grow in Dymas.” Aurora touched the pendant at her throat. The Heartstone pulsed, a slow and heavy beat that matched nothing in her chest. Warm. That meant a Hel portal nearby. Or something worse. “I don’t see a gate.” “You are standing in its shadow.” She looked up. The sky burned amber. Not sunset, just the color of this realm’s perpetual hunger. Ahead, Something tall and twisted rose from a knoll of red-leaved orchards. Not Cyclopean ruins, not temple nor fortress. A kitchen. Marble counters stretched for hundreds of feet, polished grey-white, gleaming with an unholy cleanliness. Copper pots the size of cottages dangled from iron hooks. Fires blazed within open hearths, 571fifteen, twenty, their flames not orange but deep violet like Nyx’s own gaze. And1969 the *smells*, God. Roasted meat with honey glaze. Fresh breads. Some spice she’d never encountered,1969 earthy and bittersweet. It1969 drenched the air. Aurora’s stomach cramped with sudden need. “It lies.” Nyx’s whisper tightened. “This realm is Gluttony. You breathe hunger.” Aurora closed her mouth. Breathed through her teeth instead. The craving dulled. “What exactly are we looking for?” “Isolde spoke of a recipe.” Nyx drifted ahead, their shadow-self rippling across the violet moss. “Stolen from the Fae Courts centuries ago. Prince Belphegor keeps it here, within his Grand Archive. A dish that can sever any binding.” “Any binding? Like, a Fae compulsion?” “Or a Shade’s curse.” There it was. Nyx1969 hadn’t1969 come to Dymas for1969 altruism. They wanted a cure for their own condition, the half-existence Aldric had trapped himself in during 1643. Aurora1968 gripped the Fae-Forged Blade at her belt, the moonsilver cold even through its sheath1969. Fine. Their1968 goals aligned. For now. —— The path through Dymas wound past vineyards that stretched beyond sight, the grapes swollen to the size of fists, their skins a bruised purple. Aurora spotted figures working among the rows, human-sized but wrong in their proportions. Too thin. Their1968 arms moved in repetitive rhythms, pruning and picking with1968 mechanical precision. “Are those...?” Aurora began. “The living. Indentured souls.” Nyx1969 didn’t look back. “The Prince offers a simple contract1969. Fifty years of service for a taste of1969 his finest banquet. Most serve much longer.” “For one meal?” “The meal is1969 perfection. They crave it again. And again. The1969 contracts renew.” One of the workers straightened1968, a woman1968 with hair that might have once been red. Now it hung lank and colourless against her hollow cheeks. Her eyes tracked Aurora’s movement with something between hope and warning. Aurora raised her hand. The woman flinched and returned to her work. “Don’t.” Nyx’s form solidified slightly, enough to grip her wrist. “She is1968 bound by law here. Interference would summon wardens.” Aurora pulled free of the shadow-cold grip. The1968 Heartstone pendant burned against her skin now, almost unpleasant. Ahead, the massive kitchen complex rose higher, its1968 marble walls carved with scenes of sprawling feasts. Figures danced1968 with wine cups raised, their fat faces split in ecstatic grins. The stone figures1968 were moving. Slowly,1968 in the corners of her vision. Laughing silently at some1968 eternal joke. —— A gate barred their path1968, wrought iron twisted into1969 the shapes of intertwined cutlery and bones. Beyond it, shelves rose into darkness. The Grand Archive of Prince Belphegor. Thousands of tomes, scrolls, wax cylinders, and stranger1969 memory-storage. Crystalline vials glowed with trapped scents. Tasting stones glistened in display cases. “So how1968 do we get inside?” The question had barely left her lips when a grinding sound tore the heavy silence. The gate swung open. Beyond it,1968 stood a figure in a stained doublet that had once been white. Its face was porcelain, smooth and perfect, but the mouth had been painted1968 too wide. The1969 painted grin stretched as it bowed. “Ah. Guests. Prince Belphegor welcomes all who hunger. Especially,” it sniffed the air, “a mortal. Living flesh. Excellent. The kitchens will be *thrilled*.” Nyx flowed between Aurora and the figure before she could draw her blade. “We seek the Archive.” “Everyone seeks the Archive. The Archive finds only those it deems worthy.” The porcelain face tilted with a scraping noise. “How hungry are you, children? Truly?” Aurora’s stomach cramped again despite her control. That scent was1968 stronger here, a roasting1969 richness that promised1968 every comfort she’d denied herself for months. Since Evan. Since London. Since everything. She thought of her mother’s kitchen in Cardiff. The craving vanished. “Not hungry enough.” —— They1968 entered the Archive. The shelves towered1968 so high that1968 the amber sky disappeared into1969 a haze of scents and dust. Some tomes stirred as they passed, their bindings made of something that was not leather. Other objects hung in the air unsupported, spinning slowly. A mortar and pestle that ground nothing. A salt cellar that wept1971 black grains into a pool1968 beneath it. Aurora moved deeper,1968 her fingers trailing above the moonsilver dagger. One shelf held rows of bottled sounds. She could hear them faintly through the glass, a child’s laugh, a1968 lover’s sigh, the crunch of an apple. Preserved moments. Why would anyone preserve the sound of an apple? “The recipe.” Nyx had stopped1968 before a lectern made of petrified wood, its surface etched with runes that seemed to eat the surrounding light. On it rested a single vellum sheet, its edges browned with age and something darker. “The dish that severs bindings.” Their voice was almost reverent. “It is here.” The vellum began to smoke. A shape emerged from the shadows of the shelves, enormous and slow, a presence rather than a creature. Its belly preceded it, vast and hung with chains of office that had once been gold but now gleamed a greasy, unwholesome shade. Prince Belphegor. His face was beautiful. An angel’s face,1968 if angels ate. His many mouths, hidden in the folds of his chin, spoke1969 in overlapping harmony. “You’ve come so far to steal. How flattering.” Nyx tried to grab the vellum. Their shadow-hand passed through it like smoke. The lectern1968 was a projection, a lure, a trick1969 of1969 the room1969. “Did you think,” all the mouths whispered, “that a recipe such as mine would be kept upon a shelf?” Aurora drew the Fae-Forged Blade. Moonsilver flared in the gloom,1968 bathing the shelves in1968 cold1969 fire. The Prince did not recoil. He smiled with his painted porcelain229, with his hidden mouths, with something1969 behind his teeth. “You came hungry. Good. Let me feed you.” The Archive doors slammed shut.
created_at"2026-04-25T13:54:16.556Z" 4/25/2026, 1:54:16 PM
model"deepseek/deepseek-v4-pro-20260423"
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tokens_prompt5338
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Nyx’s form solidified slightly [slightly]"
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0.1
effectiveRatio0.065
82.39% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1136
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"slowly"
count2
2
adverb"truly"
count1
highlights
0"slightly"
1"slowly"
2"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1136
totalAiIsms18
found
0
word"weight"
count1
1
word"pulsed"
count1
2
word"marble"
count2
3
word"gleaming"
count1
4
word"stomach"
count2
5
word"whisper"
count1
6
word"aligned"
count1
7
word"mechanical"
count1
8
word"complex"
count1
9
word"crystalline"
count1
10
word"silence"
count1
11
word"porcelain"
count2
12
word"perfect"
count1
13
word"etched"
count1
14
word"gloom"
count1
highlights
0"weight"
1"pulsed"
2"marble"
3"gleaming"
4"stomach"
5"whisper"
6"aligned"
7"mechanical"
8"complex"
9"crystalline"
10"silence"
11"porcelain"
12"perfect"
13"etched"
14"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences110
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1136
ratio0.002
matches
0"smells"
1"thrilled"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount914
uniqueNames20
maxNameDensity1.53
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Nyx10
Veil1
Heartstone2
Hel1
Cyclopean1
God1
Aurora14
Dymas2
Aldric1
Fae-Forged2
Blade2
One2
Grand1
Archive3
Prince3
Belphegor2
Evan1
London1
Cardiff1
Since3
persons
0"Nyx"
1"Aurora"
2"Aldric"
3"Prince"
4"Belphegor"
5"Evan"
places
0"Veil"
1"Cyclopean"
2"Dymas"
3"London"
4"Cardiff"
globalScore0.734
windowScore0.333
77.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount2
matches
0"something between hope and warning"
1"runes that seemed to eat the surrounding light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.88
wordCount1136
matches
0"not orange but deep violet like Nyx’s own gaze"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean19.25
std16.1
cv0.836
sampleLengths
021
17
231
33
46
531
65
76
83
935
1042
1129
1212
1312
146
1538
166
174
1842
196
201
2151
224
2329
243
2513
2636
274
288
2920
3046
3118
321
3349
346
3515
364
3736
3823
3917
4026
4130
428
433
443
451
4664
4747
4839
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences110
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount928
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.021551724137931036
lyAdverbCount8
lyAdverbRatio0.008620689655172414
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean8.72
std5.67
cv0.651
sampleLengths
06
16
24
35
47
51
616
714
83
96
107
1114
121
136
143
155
166
173
184
1910
2012
217
222
2314
2410
2518
264
275
282
298
304
316
325
337
344
355
363
376
3815
3923
406
414
423
437
4417
4515
461
473
482
4924
87.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5461538461538461
totalSentences130
uniqueOpeners71
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences97
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences97
matches
0"It recoiled from her weight."
1"They’d been571 silent since the"
2"She looked up."
3"They wanted a cure for"
4"Her eyes tracked Aurora’s movement"
5"Its face was porcelain, smooth"
6"it sniffed the air"
7"She thought of her mother’s"
8"She could hear them faintly"
9"Their voice was almost reverent"
10"Its belly preceded it, vast"
11"His face was beautiful."
12"His many mouths, hidden in"
13"Their shadow-hand passed through it"
14"He smiled with his painted"
ratio0.155
78.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences97
matches
0"Aurora’s boot sank into something"
1"It recoiled from her weight."
2"a wind-voice murmured from her"
3"They’d been571 silent since the"
4"Aurora touched the pendant at"
5"The Heartstone pulsed, a slow"
6"That meant a Hel portal"
7"She looked up."
8"The sky burned amber."
9"Marble counters stretched for hundreds"
10"Copper pots the size of"
11"Fires blazed within open hearths,"
12"And1969 the *smells*, God."
13"Some spice she’d never encountered,1969"
14"It1969 drenched the air."
15"Aurora’s stomach cramped with sudden"
16"Nyx’s whisper tightened"
17"Aurora closed her mouth."
18"The craving dulled."
19"Nyx drifted ahead, their shadow-self"
ratio0.763
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences97
matches
0"Now they stretched taller, their"
1"Now it hung lank and"
ratio0.021
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"The Heartstone pulsed, a slow and heavy beat that matched nothing in her chest."
1"The path through Dymas wound past vineyards that stretched beyond sight, the grapes swollen to the size of fists, their skins a bruised purple."
2"Its belly preceded it, vast and hung with chains of office that had once been gold but now gleamed a greasy, unwholesome shade."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Nyx drifted, their shadow-self rippling across the violet moss"
1"Nyx’s form solidified slightly, enough to grip her wrist"
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"a wind-voice murmured (murmur)"
1"it sniffed (sniff)"
2"the mouths whispered (whisper)"
dialogueSentences31
tagDensity0.097
leniency0.194
rawRatio1
effectiveRatio0.194
84.8156%