Run: 2026-04-25-01KQ2EWE1T8CEABT486BXP0VBC

Run Details

Duration:
1m 17s
Cost:
$0.004376
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant seared against Aurora’s breastbone, a frantic throb that matched the pulse in her throat. “It knows,” Nyx whispered, their voice a shiver of wind through dead leaves. “The rift tastes us.” Aurora’s fingers curled around the heartstone. Through her coat, it glowed like a live coal. Ahead, between two ancient oaks in the Richmond clearing, the air puckered—a silver scar that widened as Isolde’s pale hands wove. “Every doorway demands its toll,” the half-Fae murmured, not breaking her rhythm. “Dymas asks only hunger. You bring plenty.” “Comforting.” Aurora stepped forward. The tear swallowed them whole. Warmth hit first. Thick and cloying, like honey left too long in the sun, coating the back of Aurora’s throat. She gagged on the sweetness of it. Then her boots sank into something soft. Not earth. Something that gave with a wet sigh. She forced her eyes open. The sky was amber. Not the amber of a London sunset, bruised with pollution, but a clean, liquid gold that moved in slow currents overhead. No sun. The light simply existed, diffused and eternal, casting everything in shades of butterscotch and burnt sugar. The air hummed with the buzz of unseen bees. “Don’t stand still.” Nyx’s shadow form solidified beside her, briefly humanoid, then smeared into smoke. “The ground drinks.” Aurora looked down. Moss, she’d thought, but up close it was a carpet of fine, silken threads the colour of spun sugar, and where her weight pressed, tiny capillaries pulsed. Drinking. She yanked her foot free. The threads stretched, glistening, then sealed over with a soft pop. Isolde emerged last, her silver hair untouched by the golden light. She left no prints. “The outer vineyards. Prince Belphegor’s pet projects lie ahead.” Aurora turned in a slow circle. They stood on a gentle slope that descended into a valley stitched with rows of something that might have been grapevines, if grapevines grew trunks as thick as oak limbs and leaves the size of serving platters. Bunches of fruit drooped low. Each grape was a perfect sphere of veined, translucent flesh, and inside each one, a faint light pulsed—a tiny, imprisoned star. “Lamps.” Nyx drifted to her shoulder. “Or souls.” “Nothing so crude.” Isolde began walking, her bare feet skimming the thread-moss. “The first course, merely. Sorrow-wine. Press one, and you taste the grief of its last mortal harvest. Very popular at Prince’s table.” Aurora forced herself to follow. The moondagger in her coat pocket pressed cold against her hip, a single point of clarity in the oppressive warmth. Every breath felt like inhaling mulled wine. Her head swam. A sound reached them. Not the bees, deeper. A rhythmic thud, thud, like a great heart. At the first row of vines, Aurora stopped. The trunks weren’t wood. They were bone, fused and knotted, tendons woven through with capillaries that fed the leaves above. And from the bone, copper plaques dangled on chains, each inscribed with script that squirmed when she tried to read it. “Contracts,” Isolde said. “Every soul indentured to this realm signs away something. Their labour. Their memories. Their capacity to feel full. Read, if you wish. The terms are always honoured, never fair.” Aurora touched one. The metal burned cold despite the heat. The script resolved into English for one heartbeat: *For seven years, my hunger. For seven more, my joy. At Prince’s pleasure, my name.* She pulled her hand back. “I’ve seen enough.” “You’ve seen a vineyard.” Isolde’s lavender eyes crinkled. “We haven’t reached the kitchens.” They pressed deeper. The rows stretched endlessly, but the light began to change. Shadows gathered where none should exist, pooling under leaves in defiance of the diffuse glow. Nyx drew closer, feeding on them, their form sharpening into edges. “Something follows,” they breathed. Aurora spun. A figure stood twenty paces back, half-hidden by a bone trunk. Tall, draped in stained chef’s whites that might have once been elegant. Its face was a smooth, pink blank—no eyes, no mouth, only the suggestion of features beneath taut skin. In both hands, it cradled a copper pot that steamed with aromatic vapours. It tilted its head. “Fresh guests,” it said, the voice slithering directly into Aurora’s skull. “Unannounced. The Prince will be so pleased.” Isolde didn’t turn. “The Hushed. Chef’s assistants. They gave their voices to better hear the recipes whispered by dying ingredients.” The Hushed took one step closer. The pot tilted, and the steam coiled into shapes—tiny dancers, tiny screams. “A sample?” “We decline.” Aurora’s hand slipped into her pocket and found the moondagger’s hilt. The blank face fissured, a crack appearing where a mouth should be. Not a smile. A warning. “You’ll dine eventually. Everyone does.” The Hushed sank into the ground, threads swallowing it without a ripple. Nyx’s whisper came tight. “We need cover. There’s a structure ahead.” Aurora squinted. Beyond the vineyard rows, the valley floor flattened into a vast plain dominated by a single building. Low and sprawling, no walls, just a roof of woven bone supported by columns of twisted glass. Under it, tables stretched into the amber haze, and at those tables, figures sat. Dozens. Hundreds. Reaching forever. The thudding sound was knives striking boards in perfect unison. “The eternal feast,” Isolde said. “Belphegor’s court. The lucky ones gorge forever and taste nothing. The unlucky ones serve. Neither can leave.” Aurora’s pendant flared. Heat shot through her chest, and she gasped, clutching it. The light pulsed in rhythm with the distant knives. Thud. Thud. And at the head of the endless table, something vast shifted. A presence that had been slouched in indolence straightened. Golden cutlery clattered. The humming stopped. A voice rolled across the plain, warm as fresh-baked bread, deeper than a cellar. “Isolde. Little half-breed. You finally brought me appetisers.” Nyx solidified, violet eyes blazing. “Run.” But Aurora’s feet held. The heartstone burned, and somewhere in that vast, hungry gaze, something recognised her. Something that had been waiting. The feast fell silent. The Prince smiled.
created_at"2026-04-25T13:57:21.192Z" 4/25/2026, 1:57:21 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1055
moderation_latency(null)
generation_time75018
tokens_prompt5338
tokens_completion2866
native_tokens_prompt4950
native_tokens_completion2555
native_tokens_completion_images(null)
native_tokens_reasoning1104
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0043761
router(null)
provider_responses
0
endpoint_id"d084170b-dd99-4e53-9ae1-b63881f3cfbf"
id"01276b28-f386-474f-8fa0-94d674ba74f7"
is_byokfalse
latency358
model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777125441-MB4mQbHq4esJ21k64Y21"
session_id(null)
api_type"completions"
id"gen-1777125441-RThuwoMWzyYfJlthXXgk"
upstream_id"01276b28-f386-474f-8fa0-94d674ba74f7"
total_cost0.0043761
cache_discount(null)
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.448
leniency0.897
rawRatio0
effectiveRatio0
94.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount999
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount999
totalAiIsms17
found
0
word"throb"
count1
1
word"pulse"
count1
2
word"comforting"
count1
3
word"warmth"
count2
4
word"weight"
count1
5
word"pulsed"
count3
6
word"glistening"
count1
7
word"perfect"
count2
8
word"oppressive"
count1
9
word"rhythmic"
count1
10
word"resolved"
count1
11
word"whisper"
count1
12
word"structure"
count1
highlights
0"throb"
1"pulse"
2"comforting"
3"warmth"
4"weight"
5"pulsed"
6"glistening"
7"perfect"
8"oppressive"
9"rhythmic"
10"resolved"
11"whisper"
12"structure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences98
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords15
totalWords995
ratio0.015
matches
0"For seven years, my hunger. For seven more, my joy. At Prince’s pleasure, my name."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
58.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount818
uniqueNames8
maxNameDensity1.83
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora15
Richmond1
Isolde7
London1
English1
Prince2
Hushed2
Nyx6
persons
0"Aurora"
1"Isolde"
2"Prince"
3"Hushed"
4"Nyx"
places
0"Richmond"
1"London"
2"English"
globalScore0.583
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"felt like inhaling mulled wine"
99.50% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.005
wordCount995
matches
0"Not the amber of a London sunset, bruised with pollution, but a clean, liquid gold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean22.11
std16.61
cv0.751
sampleLengths
016
117
236
319
44
55
643
75
852
918
1047
1124
1269
138
1434
1535
1616
1749
1832
1938
203
2113
2239
234
242
2554
264
2718
2820
2918
302
3113
3217
3317
3411
3554
3610
3722
3824
3926
4014
418
426
4322
447
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences98
matches
0"been slouched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs145
matches(empty)
42.61% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences114
ratio0.035
matches
0"Ahead, between two ancient oaks in the Richmond clearing, the air puckered—a silver scar that widened as Isolde’s pale hands wove."
1"Each grape was a perfect sphere of veined, translucent flesh, and inside each one, a faint light pulsed—a tiny, imprisoned star."
2"Its face was a smooth, pink blank—no eyes, no mouth, only the suggestion of features beneath taut skin."
3"The pot tilted, and the steam coiled into shapes—tiny dancers, tiny screams."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount826
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.021791767554479417
lyAdverbCount5
lyAdverbRatio0.006053268765133172
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean8.73
std6.67
cv0.764
sampleLengths
016
113
24
36
49
521
612
77
84
95
103
1117
127
137
142
157
165
174
1821
192
2016
219
2215
233
243
2527
261
275
2811
2911
304
319
326
3337
345
3521
366
372
3812
3922
405
4120
427
433
444
454
468
478
484
4916
71.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4649122807017544
totalSentences114
uniqueOpeners53
39.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences84
matches
0"Then her boots sank into"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences84
matches
0"She gagged on the sweetness"
1"She forced her eyes open."
2"She yanked her foot free."
3"She left no prints."
4"They stood on a gentle"
5"Her head swam."
6"They were bone, fused and"
7"They pressed deeper."
8"Its face was a smooth,"
9"It tilted its head."
10"it said, the voice slithering"
ratio0.131
73.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences84
matches
0"The pendant seared against Aurora’s"
1"Nyx whispered, their voice a"
2"Aurora’s fingers curled around the"
3"the half-Fae murmured, not breaking"
4"Aurora stepped forward"
5"The tear swallowed them whole."
6"Warmth hit first."
7"She gagged on the sweetness"
8"Something that gave with a"
9"She forced her eyes open."
10"The sky was amber."
11"The light simply existed, diffused"
12"The air hummed with the"
13"Nyx’s shadow form solidified beside"
14"Aurora looked down."
15"Moss, she’d thought, but up"
16"She yanked her foot free."
17"The threads stretched, glistening, then"
18"Isolde emerged last, her silver"
19"She left no prints."
ratio0.774
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount3
matches
0"The pendant seared against Aurora’s breastbone, a frantic throb that matched the pulse in her throat."
1"Ahead, between two ancient oaks in the Richmond clearing, the air puckered—a silver scar that widened as Isolde’s pale hands wove."
2"They stood on a gentle slope that descended into a valley stitched with rows of something that might have been grapevines, if grapevines grew trunks as thick as…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount5
matches
0"Nyx whispered, their voice a shiver of wind through dead leaves"
1"the half-Fae murmured, not breaking her rhythm"
2"Isolde began, her bare feet skimming the thread-moss"
3"it said, the voice slithering directly into Aurora’s skull"
4"The Hushed sank, threads swallowing it without a ripple"
46.55% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"the half-Fae murmured (murmur)"
2"they breathed (breathe)"
dialogueSentences29
tagDensity0.207
leniency0.414
rawRatio0.5
effectiveRatio0.207
80.5631%