Run: 2026-04-25-01KQ2F67X1KFAHQD619PHXE4Y7

Run Details

Duration:
1m 24s
Cost:
$0.002731
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The plunge through the Veil had felt like drowning in static. Now she lay face-down in something that squished. Aurora pushed herself upright, spitting fibrous pulp. The taste hit her next—overripe peach, honey-thick mead, and the cloying sweetness of decay. Her stomach clenched. The pendant beneath her shirt pulsed warm against her sternum, a heartbeat of its own. "Whole. Not bad odds." Nyx's voice rustled across her ear, absent of a body. Their violet eyes blinked into being a metre away as a man-shaped void pulled itself from the dappled shadows of a low-hanging branch. Details resolved—the suggestion of a jaw, fingers that ended in smoke. "I've seen crossings go worse. Much worse." Isolde stepped through last, the rift a fading shiver of light behind her. She made no sound. The silver cascade of her hair didn't stir. Her bare feet pressed into the spongy turf and left nothing—no depression, no bruise on the moss. Pale lavender eyes swept the horizon. Aurora followed her gaze and forgot to breathe. The sky burned a permanent amber, a honeyed light without sun or cloud. It painted everything in shades of syrup and rust. Fields of wheat rose to her left, but the stalks were the colour of bruised plums, the heads heavy with kernels that leaked a dark, sticky resin. Beyond them sprawled vineyards trained on trellises of bone-white wood. She could smell the ferment from here. Rows of trees sagged under fruit that wept juice in glistening trails down the bark. "The heart of excess," Isolde murmured. "Dymas wears a beautiful mask." "Beautiful's a word." Aurora wiped her cheek with the back of her hand. The pulp had already dried to a sugary crust. "Another word is 'wrong'." No birdsong. No insect hum. The silence sat heavy, broken only by an occasional wet plop as overripe figs dropped from a distant branch. The quiet made Aurora's ears strain for a sound that never came. Nyx drifted closer, less walking than a smear of ink sliding across reality. "The air is thick with invitation. Every scent is a promise. Every colour a lure. Don't accept anything." "Didn't plan to." But even as she spoke, her mouth watered. The vineyard perfume curled into her nose, hinting at grapes sun-warm and splitting with sweetness. She'd eaten nothing since morning. The ache in her belly sharpened into something unfamiliar—a want that felt borrowed. Isolde watched her with an expression that might have been pity. "Hunger here is never solely your own." "Brilliant." Aurora forced herself to move, to put distance between her senses and the orchards. The pendant's warmth steadied her. She pressed a hand to it through her jacket. The crimson stone flared once, then settled to a steady glow. They walked. The ground changed texture from moss to something closer to crushed nutshells, and then to brittle wafer-thin leaves that crackled under Aurora's boots with a smell of baked pastry. Every step released a new fragrance: cinnamon, roasted nuts, burnt sugar. The air itself wanted to be consumed. Nyx paused at the edge of a clearing. "We have company. Not alive. Not exactly." In the centre stood a table. It stretched at least twenty metres, carved from a single slab of petrified wood polished to a mirror shine. Platters covered every inch. Roasted birds with skin like lacquered mahogany, their heads tucked under wings. Bowls of jewel-bright berries swimming in cream. Loaves of braided bread that steamed as if just pulled from ovens, their crusts glistening with butter. A boar with an apple in its mouth, tusks gilded, a carving knife already buried in its flank. The sight hit Aurora's gut like a fist. She took an involuntary step forward before she caught herself. Isolde's hand closed around her wrist. The half-fae's grip was cool and surprisingly strong. "Everything here is a contract. A first bite becomes a debt. A taste becomes a tether. The feasts of Dymas are binding." The pendant flared hotter. The heat travelled up Aurora's arm, jolting her. The fog in her mind cleared enough to reveal the wrongness beneath the beauty. The bread wasn't steaming. It was seeping a thin grey vapour that curled toward her like questing fingers. The berries pulsed. The boar's glassy eye tracked movement. She recoiled. "It's alive." "In a fashion." Nyx's form rippled with something close to disgust. "It's bait. Hell's oldest trick." Aurora pulled the Fae blade from its sheath at her thigh. The moonsilver caught the amber light and threw it back cold and white. The feast table shuddered. Plates rattled. For a heartbeat, the entire display wavered, and beneath the illusion she glimpsed other things—gnarled grey roots, clumps of damp earth, bones arranged in a parody of abundance. Then the glamour snapped back into place, more alluring than before. The boar's skin took on a crispy glisten. The berries gleamed. "Don't cut it," Isolde said. "The blade is for demons, not dinner. Striking the table would announce us to every power in this realm." "Then what's our move?" "Walk. It can't stray far from its anchor, and its pull weakens with distance." They circled wide. Aurora kept the knife ready, her knuckles aching around the hilt. The table's silent call followed them until the vineyard gave way abruptly to a new landscape—a garden of squat, fleshy plants whose translucent globes swelled and burst as they passed, releasing whiffs of blackberry and clove. Her head ached from the assault of scents. The pendant was a small sun against her ribs. "Who sent me this?" she muttered, more to herself than anyone. No one answered. Nyx had gone still, their form compressing until they were little more than a smudge against a hedge of candied-looking flowers. The ground vibrated. Minute at first, then rhythmic. Footsteps. Massive ones. Isolde's mouth pressed thin. "I must not lie. But I can choose my truths carefully." Her eyes met Aurora's. "We were not invited. And the host has noticed us." A shape crested the rise ahead. It was still a distant silhouette, but its outline was wrong—too many limbs, a girth that suggested endless consumption, a chef's apron smeared with fresh stains that glowed faintly in the amber half-light. The pendant blazed crimson. Aurora's shadow stretched long and jagged even without a sun. "Run," Nyx said, "or smile. Your choice." She already knew which one felt like a promise. The ground split ahead. A crack zigzagged through the garden, spewing steam that smelled of yeast and desperation. Something enormous turned its attention their way.
created_at"2026-04-25T14:02:40.935Z" 4/25/2026, 2:02:40 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1103
moderation_latency(null)
generation_time83763
tokens_prompt5338
tokens_completion3192
native_tokens_prompt4950
native_tokens_completion2893
native_tokens_completion_images(null)
native_tokens_reasoning1402
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00273064
router(null)
provider_responses
0
endpoint_id"d084170b-dd99-4e53-9ae1-b63881f3cfbf"
id"ed1fc1c3-27a2-4179-b8db-3430bbb283b3"
is_byokfalse
latency400
model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777125760-XTTPf9KKQ2t7fqb8bkkz"
session_id(null)
api_type"completions"
id"gen-1777125760-ycSIQPHSL0ctOZK0JjyP"
upstream_id"ed1fc1c3-27a2-4179-b8db-3430bbb283b3"
total_cost0.00273064
cache_discount0.00193952
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0
effectiveRatio0
95.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1095
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1095
totalAiIsms12
found
0
word"stomach"
count1
1
word"pulsed"
count2
2
word"resolved"
count1
3
word"glistening"
count2
4
word"silence"
count1
5
word"warmth"
count1
6
word"wavered"
count1
7
word"vibrated"
count1
8
word"rhythmic"
count1
9
word"footsteps"
count1
highlights
0"stomach"
1"pulsed"
2"resolved"
3"glistening"
4"silence"
5"warmth"
6"wavered"
7"vibrated"
8"rhythmic"
9"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences95
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1088
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
84.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount923
uniqueNames5
maxNameDensity1.3
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Veil1
Aurora12
Fae1
Nyx6
Isolde6
persons
0"Aurora"
1"Nyx"
2"Isolde"
places(empty)
globalScore0.85
windowScore1
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"felt like drowning in static"
1"something close to disgust"
2"felt like a promise"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1088
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean29.41
std20.34
cv0.692
sampleLengths
019
139
255
348
48
581
611
726
836
931
1044
1118
1240
1349
1415
156
1677
1718
1836
1953
204
2116
2258
2322
2424
254
2614
2767
2811
2924
3011
3129
3239
3314
347
359
3625
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs154
matches
0"was seeping"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences108
ratio0.065
matches
0"The taste hit her next—overripe peach, honey-thick mead, and the cloying sweetness of decay."
1"Details resolved—the suggestion of a jaw, fingers that ended in smoke."
2"Her bare feet pressed into the spongy turf and left nothing—no depression, no bruise on the moss."
3"The ache in her belly sharpened into something unfamiliar—a want that felt borrowed."
4"For a heartbeat, the entire display wavered, and beneath the illusion she glimpsed other things—gnarled grey roots, clumps of damp earth, bones arranged in a parody of abundance."
5"The table's silent call followed them until the vineyard gave way abruptly to a new landscape—a garden of squat, fleshy plants whose translucent globes swelled and burst as they passed, releasing whiffs of blackberry and clove."
6"It was still a distant silhouette, but its outline was wrong—too many limbs, a girth that suggested endless consumption, a chef's apron smeared with fresh stains that glowed faintly in the amber half-light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount941
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.028692879914984058
lyAdverbCount5
lyAdverbRatio0.005313496280552604
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean10.07
std6.74
cv0.669
sampleLengths
011
18
27
314
43
515
614
723
811
97
1013
114
128
1317
146
158
1613
179
1827
1910
207
2115
226
235
2413
259
264
272
283
2919
3012
3113
3218
3311
3415
355
3613
3711
387
3915
405
419
4211
432
4429
4511
467
478
487
496
60.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4074074074074074
totalSentences108
uniqueOpeners44
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then the glamour snapped back"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences86
matches
0"Her stomach clenched."
1"Their violet eyes blinked into"
2"She made no sound."
3"Her bare feet pressed into"
4"It painted everything in shades"
5"She could smell the ferment"
6"She'd eaten nothing since morning."
7"She pressed a hand to"
8"It stretched at least twenty"
9"She took an involuntary step"
10"It was seeping a thin"
11"They circled wide."
12"Her head ached from the"
13"she muttered, more to herself"
14"Her eyes met Aurora's"
15"It was still a distant"
16"She already knew which one"
ratio0.198
18.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences86
matches
0"The plunge through the Veil"
1"Aurora pushed herself upright, spitting"
2"The taste hit her next—overripe"
3"Her stomach clenched."
4"The pendant beneath her shirt"
5"Nyx's voice rustled across her"
6"Their violet eyes blinked into"
7"Details resolved—the suggestion of a"
8"Isolde stepped through last, the"
9"She made no sound."
10"The silver cascade of her"
11"Her bare feet pressed into"
12"Aurora followed her gaze and"
13"The sky burned a permanent"
14"It painted everything in shades"
15"Fields of wheat rose to"
16"She could smell the ferment"
17"Rows of trees sagged under"
18"Aurora wiped her cheek with"
19"The pulp had already dried"
ratio0.884
58.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences86
matches
0"Now she lay face-down in"
ratio0.012
46.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount5
matches
0"The vineyard perfume curled into her nose, hinting at grapes sun-warm and splitting with sweetness."
1"The ache in her belly sharpened into something unfamiliar—a want that felt borrowed."
2"The ground changed texture from moss to something closer to crushed nutshells, and then to brittle wafer-thin leaves that crackled under Aurora's boots with a s…"
3"It was seeping a thin grey vapour that curled toward her like questing fingers."
4"It was still a distant silhouette, but its outline was wrong—too many limbs, a girth that suggested endless consumption, a chef's apron smeared with fresh stain…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"she spoke, her mouth watered"
1"she muttered, more to herself than anyone"
19.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"she spoke (speak)"
2"she muttered (mutter)"
dialogueSentences23
tagDensity0.217
leniency0.435
rawRatio0.6
effectiveRatio0.261
77.6708%