Run: 2026-04-25-01KQ2FK2XWZJQED62P23VRYKHR

Run Details

Duration:
33.1s
Cost:
$0.001430
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory’s boot sank into something that sighed. “Don’t,” she muttered, yanking her foot free. The ground, if it could be called ground, rippled outward in slow amber waves. Not liquid. Not solid. Something between. Nyx coalesced beside her, their violet eyes narrowing to slits. “Dymas welcomes you.” “This is welcome?” The sky churned overhead, warm and golden as honey left too long on the stove. Vineyards stretched in every direction, their vines heavy with fruit that pulsed with faint inner light. The air tasted of burnt sugar and something older. Something hungry. Isolde’s silver hair caught the amber glow as she stepped past them both. Her bare feet left no mark on the strange terrain. “The prince expects his guests.” “We’re guests now?” “We’re breathing.” The half-Fae’s lavender eyes flicked to Rory. “That can change.” They’d found the portal beneath Blackfriars Bridge, a tear in the Veil that stank of rotting fruit and clotted cream. The Heartstone pendant had burned so hot against Rory’s chest she’d expected blisters. Now it merely pulsed, warm and rhythmic, like a second heart keeping time with the realm itself. Nyx drifted ahead, their shadow-form stretching and contracting in the amber light. “The orchards lie east. I remember orchards.” “You remember being human here?” “I remember being hungry here.” The Shade’s voice carried an edge Rory hadn’t heard before. “There’s a difference.” They walked in silence through the vineyard rows. The grapes watched them. Rory couldn’t prove it, couldn’t point to any specific movement, but the weight of attention pressed against her skin like humidity before a storm. Each cluster seemed to orient itself toward their passage, a thousand tiny spectators in purple and gold. “The fruit knows we’re here,” she said. Isolde nodded. “Everything in Dymas knows. The realm feeds on appetite. On want.” She gestured at the vines. “These plants don’t photosynthesise. They hunger.” “For what?” “Whatever you’re offering.” A path emerged from the vineyard’s edge, paved with stones that looked like polished bone. Beyond it rose a structure that defied Rory’s understanding of architecture. Towers spiralled upward in impossible geometries, their surfaces gleaming with the slick wetness of fresh meat. Bridges connected nothing to nowhere, crowded with figures in constant motion. The faint sound of music drifted toward them, punctuated by laughter that was just slightly too long, just slightly too shrill. “The Hall of Endless Courses,” Isolde said. “Belphegor’s seat.” Rory’s hand found the Fae-forged blade at her hip. The moonsilver felt cold against her palm, a small anchor of reality in this place where reality had grown soft at the edges. “We’re going in there?” “Unless you’d prefer the kitchens.” They moved closer, and the smells hit Rory in waves. Roasted meat and fresh bread. Cinnamon and clove. Dark chocolate and honeyed wine. Her stomach clenched despite her fear. Despite everything she knew about where she stood and what this place was. The hunger felt like her own, but deeper. Older. Something that had been waiting for her long before she’d ever heard the name Dymas. “It’s getting in,” she said through gritted teeth. “I can feel it prying.” Nyx wrapped around her shoulders like a cold cloak. “The realm tests. Push back.” She focused on the pendant’s warmth. On the blade’s chill. On the memory of Eva’s laugh, Silas’s terrible whiskey, the damp London streets where her problems had once been as simple as making rent. The hunger receded, but it didn’t leave. It hovered at the edges of her mind like a dog waiting for scraps. “Better,” Isolde said. “The first time is the hardest.” “How many times have you been here?” “Enough to know better.” The half-Fae’s expression flickered, there and gone, something that might have been grief. “Come. The prince’s kitchens hold what we came for. The feast hall is distraction.” They skirted the main entrance, following a narrow path that wound toward the structure’s foundations. Here the architecture grew more honest about its nature. The walls wept a clear fluid that smelled of rendered fat. Small creatures scurried in the shadows, too fast to identify, too numerous to count. The music from above faded into something else, a rhythmic chopping sound accompanied by the clang of iron on iron. The kitchen doors stood twenty feet high, hammered from copper that had long since greened with age. Steam billowed through the gaps, carrying scents that made Rory’s mouth water despite the horror coiling in her gut. “We’re really doing this,” she said. Nyx materialised fully beside her, their form sharper now, more solid. “The helbound souls work these kitchens. Contracted from Earth. Some of them have been here centuries.” “Do they want rescue?” “Most want what they signed for. Fame. Fortune. Culinary perfection beyond mortal reach.” The Shade’s violet eyes dimmed. “They got it.” Isolde pressed her palm against the copper doors. Frost spread from her touch, crackling across the ancient metal. “The one we seek is different. She didn’t sign willingly. Her contract was stolen.” “By who?” “That’s what we’re here to learn.” The half-Fae pushed, and the doors swung inward on silent hinges. “Stay close. Touch nothing. Accept nothing.” Rory stepped through into heat that stole her breath. The kitchen stretched farther than any building should allow, a cathedral of copper and fire. Ovens roared along every wall, their mouths gaping open to reveal flames that burned in colours Rory had no names for. Figures moved between stations with mechanical precision, their bodies wrapped in stained aprons, their faces blank as fresh paper. Some stirred vats large enough to boil a person. Others kneaded dough that screamed as they worked it. At the centre of it all, a woman with scarred hands and hollow eyes turned toward the door. “You’re late,” she said. “Dinner was supposed to start an hour ago.” Rory’s pendant flared hot enough to make her gasp. The woman’s eyes flicked to it, and something ancient kindled in their depths. “Ah,” the woman said. “That’s where it went.”
created_at"2026-04-25T14:09:41.83Z" 4/25/2026, 2:09:41 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
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generation_time32997
tokens_prompt5338
tokens_completion1696
native_tokens_prompt4950
native_tokens_completion1398
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4864
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num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
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native_finish_reason"stop"
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latency553
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.341
leniency0.683
rawRatio0
effectiveRatio0
84.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount997
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"really"
count1
highlights
0"slightly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount997
totalAiIsms18
found
0
word"churned"
count1
1
word"pulsed"
count2
2
word"flicked"
count2
3
word"rhythmic"
count2
4
word"silence"
count1
5
word"weight"
count1
6
word"structure"
count2
7
word"gleaming"
count1
8
word"stomach"
count1
9
word"warmth"
count1
10
word"chill"
count1
11
word"flickered"
count1
12
word"mechanical"
count1
13
word"depths"
count1
highlights
0"churned"
1"pulsed"
2"flicked"
3"rhythmic"
4"silence"
5"weight"
6"structure"
7"gleaming"
8"stomach"
9"warmth"
10"chill"
11"flickered"
12"mechanical"
13"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords997
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
73.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount786
uniqueNames13
maxNameDensity1.53
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory12
Blackfriars1
Bridge1
Veil1
Heartstone1
Shade2
Isolde5
Fae-forged1
Dymas1
Nyx4
Eva1
Silas1
London1
persons
0"Rory"
1"Shade"
2"Isolde"
3"Nyx"
4"Eva"
5"Silas"
places
0"Blackfriars"
1"Bridge"
2"Veil"
3"London"
globalScore0.737
windowScore0.833
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount2
matches
0"looked like polished bone"
1"felt like her own, but deeper"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount997
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean23.19
std20.56
cv0.887
sampleLengths
07
127
213
33
442
528
63
712
850
919
105
1118
1253
137
1424
152
163
1774
189
1936
205
2166
2213
2314
2455
259
267
2731
2869
2936
306
3127
324
3321
3432
352
3623
379
3873
3918
4012
4122
428
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences76
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount791
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.03034134007585335
lyAdverbCount4
lyAdverbRatio0.0050568900126422255
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean9.68
std5.91
cv0.61
sampleLengths
07
17
214
32
42
52
610
73
83
915
1016
119
122
1313
1410
155
163
179
183
1920
2013
2117
2212
237
245
2515
263
278
284
2924
3017
317
322
3316
346
352
363
3715
3811
3916
4011
4121
427
432
449
4523
464
475
4810
495
85.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5436893203883495
totalSentences103
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences65
matches
0"she muttered, yanking her foot"
1"Her bare feet left no"
2"They’d found the portal beneath"
3"They walked in silence through"
4"She gestured at the vines"
5"They moved closer, and the"
6"Her stomach clenched despite her"
7"she said through gritted teeth"
8"She focused on the pendant’s"
9"It hovered at the edges"
10"They skirted the main entrance,"
ratio0.169
36.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences65
matches
0"Rory’s boot sank into something"
1"she muttered, yanking her foot"
2"The ground, if it could"
3"Nyx coalesced beside her, their"
4"The sky churned overhead, warm"
5"Vineyards stretched in every direction,"
6"The air tasted of burnt"
7"Isolde’s silver hair caught the"
8"Her bare feet left no"
9"The half-Fae’s lavender eyes flicked"
10"They’d found the portal beneath"
11"The Heartstone pendant had burned"
12"Nyx drifted ahead, their shadow-form"
13"The Shade’s voice carried an"
14"They walked in silence through"
15"The grapes watched them."
16"Rory couldn’t prove it, couldn’t"
17"Each cluster seemed to orient"
18"She gestured at the vines"
19"A path emerged from the"
ratio0.846
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences65
matches
0"Now it merely pulsed, warm"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"The faint sound of music drifted toward them, punctuated by laughter that was just slightly too long, just slightly too shrill."
1"Steam billowed through the gaps, carrying scents that made Rory’s mouth water despite the horror coiling in her gut."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"The half-Fae pushed, and the doors swung inward on silent hinges"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences41
tagDensity0.195
leniency0.39
rawRatio0.125
effectiveRatio0.049
87.2652%