Run: 2026-04-25-01KQ2G6Y63H61MS2BR6EXFN4YC

Run Details

Duration:
21.1s
Cost:
$0.000495
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant went cold against her chest. That was wrong. It should have been warm near a portal. Rory pressed her palm flat against the silver chain, feeling the Heartstone's unnatural chill seep through her shirt. The Fae Grove hummed with its usual nocturnal symphony — crickets sawing away, wind threading through ancient oaks, the distant yap of a fox somewhere in Richmond's deeper woods. All normal. All expected. But the pendant never lied. She'd been here a dozen times since Isolde first showed her the grove's secrets. Never at night, though. The fae's rules were clear — *you come at dawn, you leave by noon, you never speak of what passes between the stones after sunset*. Today's delivery run had run long, Eva's frantic call about the restaurant's missing liquor licence, Silas needing help with a backed-up sink in the bar's basement. Time had slipped. The sun had set. And now the grove waited for her with patient hunger. "The note said midnight," Rory whispered, more to steady herself than anything. Her voice didn't carry. It died in the air like smoke hitting glass. "Just came to check. Quick look. That's all." The Heartstone throbbed. Once. Cold and sharp. *Leave*, it seemed to say. *Now.* But the envelope in her pocket weighed heavier than paper should. Cream-coloured, expensive stock, sealed with black wax that bore no emblem. She'd found it tucked under her door when she'd returned from The Golden Empress, hours past the time she should have collapsed into bed. Inside, a single line of script in handwriting she didn't recognise: *You know what's buried in the grove. Come alone. Midnight.* Someone knew. Someone had seen her that first time, when Isolde had led her through the standing stones and shown her the place where two worlds breathed against each other like lovers pressed through a window. Someone had watched her touch the old oak's bark and feel the pulse beneath. Someone wanted her here. At night. Alone. The grove's edge beckoned. Moonlight painted the grass an impossible silver-white, and the standing stones — those moss-crusted oaks that marked the boundary — seemed to lean inward, conspiring. Beyond them, the pocket realm stretched, wildflowers blooming despite the season, their colours too bright, too *alive* for an autumn night in Richmond Park. Rory stepped through. The world changed. Not dramatically — no sudden shift in temperature, no screaming winds or flashing lights. The change was subtle, like a note played slightly off-key in a familiar song. The crickets stopped. The wind forgot its direction. The fox's yapping ceased mid-bark, as though someone had pressed mute on reality. And the smell — copper and something sweet, like rotting fruit left in the sun too long. "Hello?" Her voice came out wrong. Hollow. Like speaking into an empty room that shouldn't have been empty. The grove stretched before her, larger than it should have been. The clearing that normally took twenty paces to cross now seemed to sprawl for acres, its edges lost in shadow. The standing stones at its heart — normally arranged in a neat circle of seven — stood at odd angles now, as if they'd shifted positions while she wasn't looking. *Count them*, a voice whispered in her head. Not her own. *Count them again.* Eight. There were eight stones now. Rory's throat tightened. She forced herself to breathe, to think past the primal alarm that sang through her veins. The Heartstone's chill had spread to her collarbone, numbing the skin beneath. A warning she'd never experienced before. *Leave. Leave now.* But her feet wouldn't move. Something held her rooted to the spot, not physically — nothing grabbed her — but deeper, like the grove had hooked its fingers into her spine and waited for permission to pull. "Show yourself." She meant it to sound commanding. It came out thin. "You wanted me here. I'm here." The eighth stone rippled. Not a trick of the light. The oak's bark shifted like water, smoothing and roughening in waves, and something *pushed* against it from within. A shape. The suggestion of a shape. Too large to be human, too wrong to be animal. The Heartstone burned. Not cold anymore. Hot. Hot enough to scorch through her shirt and sear her palm as she clutched it. Rory gasped and stumbled back, and that stumble — that single break in her stillness — broke whatever held her. She could move again. She ran. The grove stretched impossibly, the treeline never getting closer. Behind her, wood groaned and cracked. The sound of something pulling free. Of something standing upright for the first time in centuries. "The pendant doesn't belong to you." The voice came from everywhere and nowhere. Ancient. Dry. The sound of dead leaves scraping across gravestones. "It never did." Rory's hand found the Heartstone, and she made a decision. Isolde had warned her — *never use it unless death is breathing down your neck* — but death felt close tonight. Closer than she'd ever invited it. She pulled. The pendant's chain snapped. The gemstone fell into her palm, blazing now, red as arterial blood. The grove screamed — an actual sound, a harmonic shriek that shook the ground beneath her feet. The standing stones toppled. The wildflowers withered. The sky above shattered into a mosaic of colours that didn't belong to any world she knew. And Rory Carter did the only thing she could think of. She threw the Heartstone as hard as she could into the grove's heart, where the eighth stone had stood. The world folded in on itself. Darkness. Silence. A pressure that crushed her from all sides. And then she was on her back in Richmond Park, dew soaking through her clothes, a normal autumn sky spinning overhead. The grove was gone. The standing stones were gone. Just trees and grass and the distant hum of London traffic filtering through the park's boundaries. The Heartstone was gone too. But the handprint burned into her chest — five fingers, too long, too thin — glowed faintly through her ruined shirt. And in the darkness between two oaks, something watched her with eyes that held no light at all.
created_at"2026-04-25T14:20:32.328Z" 4/25/2026, 2:20:32 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
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latency607
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generation_time21016
tokens_prompt4560
tokens_completion1614
native_tokens_prompt4145
native_tokens_completion1333
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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provider_responses
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latency370
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
95.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1014
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1014
totalAiIsms9
found
0
word"chill"
count2
1
word"symphony"
count1
2
word"throbbed"
count1
3
word"pulse"
count1
4
word"familiar"
count1
5
word"shattered"
count1
6
word"mosaic"
count1
7
word"silence"
count1
highlights
0"chill"
1"symphony"
2"throbbed"
3"pulse"
4"familiar"
5"shattered"
6"mosaic"
7"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
91.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences112
filterMatches
0"know"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords51
totalWords1031
ratio0.049
matches
0"you come at dawn, you leave by noon, you never speak of what passes between the stones after sunset"
1"Leave"
2"Now."
3"You know what's buried in the grove. Come alone. Midnight."
4"alive"
5"Count them"
6"Count them again."
7"Leave. Leave now."
8"pushed"
9"never use it unless death is breathing down your neck"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1001
uniqueNames15
maxNameDensity0.7
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Heartstone"
discoveredNames
Heartstone7
Fae1
Grove1
Richmond3
Isolde3
Eva1
Silas1
Golden1
Empress1
Park2
Hollow1
Eight1
Rory7
Carter1
London1
persons
0"Heartstone"
1"Grove"
2"Isolde"
3"Eva"
4"Silas"
5"Rory"
6"Carter"
places
0"Fae"
1"Richmond"
2"Golden"
3"Park"
4"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1031
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean21.94
std19.66
cv0.896
sampleLengths
018
151
25
369
47
510
633
77
86
957
1010
1150
127
1353
143
153
1649
1717
1818
1961
2014
211
225
2337
243
2537
2618
274
2841
293
3043
312
3231
336
3417
353
3637
372
3857
3911
4019
416
4210
4346
445
4521
4618
92.73% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences112
matches
0"buried"
1"was gone"
2"were gone"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs181
matches
0"wasn't looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences11
totalSentences116
ratio0.095
matches
0"The Fae Grove hummed with its usual nocturnal symphony — crickets sawing away, wind threading through ancient oaks, the distant yap of a fox somewhere in Richmond's deeper woods."
1"The fae's rules were clear — *you come at dawn, you leave by noon, you never speak of what passes between the stones after sunset*."
2"Moonlight painted the grass an impossible silver-white, and the standing stones — those moss-crusted oaks that marked the boundary — seemed to lean inward, conspiring."
3"Not dramatically — no sudden shift in temperature, no screaming winds or flashing lights."
4"And the smell — copper and something sweet, like rotting fruit left in the sun too long."
5"The standing stones at its heart — normally arranged in a neat circle of seven — stood at odd angles now, as if they'd shifted positions while she wasn't looking."
6"Something held her rooted to the spot, not physically — nothing grabbed her — but deeper, like the grove had hooked its fingers into her spine and waited for permission to pull."
7"Rory gasped and stumbled back, and that stumble — that single break in her stillness — broke whatever held her."
8"Isolde had warned her — *never use it unless death is breathing down your neck* — but death felt close tonight."
9"The grove screamed — an actual sound, a harmonic shriek that shook the ground beneath her feet."
10"But the handprint burned into her chest — five fingers, too long, too thin — glowed faintly through her ruined shirt."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount990
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03434343434343434
lyAdverbCount8
lyAdverbRatio0.00808080808080808
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.89
std7.75
cv0.872
sampleLengths
07
13
28
318
429
52
62
75
814
94
1025
1126
123
134
1410
1512
164
179
188
193
201
213
225
231
2411
2511
2624
2711
287
292
301
312
3234
3314
344
352
361
374
3825
3924
403
413
4214
4314
443
455
4613
4717
486
491
51.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.4051724137931034
totalSentences116
uniqueOpeners47
73.26% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences91
matches
0"Too large to be human,"
1"Just trees and grass and"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences91
matches
0"It should have been warm"
1"She'd been here a dozen"
2"Her voice didn't carry."
3"It died in the air"
4"She'd found it tucked under"
5"*You know what's buried in"
6"Her voice came out wrong"
7"She forced herself to breathe,"
8"She meant it to sound"
9"It came out thin."
10"She could move again."
11"She threw the Heartstone as"
ratio0.132
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences91
matches
0"The pendant went cold against"
1"That was wrong."
2"It should have been warm"
3"Rory pressed her palm flat"
4"The Fae Grove hummed with"
5"She'd been here a dozen"
6"The fae's rules were clear"
7"Today's delivery run had run"
8"Time had slipped."
9"The sun had set."
10"Rory whispered, more to steady"
11"Her voice didn't carry."
12"It died in the air"
13"The Heartstone throbbed."
14"Cream-coloured, expensive stock, sealed with"
15"She'd found it tucked under"
16"*You know what's buried in"
17"Someone had seen her that"
18"Someone had watched her touch"
19"Someone wanted her here."
ratio0.692
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Cream-coloured, expensive stock, sealed with black wax that bore no emblem."
1"Moonlight painted the grass an impossible silver-white, and the standing stones — those moss-crusted oaks that marked the boundary — seemed to lean inward, cons…"
2"The fox's yapping ceased mid-bark, as though someone had pressed mute on reality."
3"Like speaking into an empty room that shouldn't have been empty."
4"The standing stones at its heart — normally arranged in a neat circle of seven — stood at odd angles now, as if they'd shifted positions while she wasn't lookin…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Rory whispered (whisper)"
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio1
effectiveRatio0.286
84.0853%