Run: 2026-04-25-01KQ2G98XKRBZRHB472AG7AZT8

Run Details

Duration:
2m 36s
Cost:
$0.018861
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Duck.” Aurora’s shoulder hit damp stone before her brain caught up with Nyx’s warning. Something whistled past her ear, close enough to stir her hair, and shattered against the oak standing stone behind her. Fragments skittered across moss. Bone fragments. Old ones. “The threshold objects to your pendant,” Isolde murmured, already three steps ahead without a single disturbed leaf marking her passage. “Dymasian trinkets and Fae-touched ground rarely agree.” Aurora pressed her palm against the Heartstone through her shirt. It pulsed hot against her sternum, as though offended. The Grove swallowed them whole. One moment Richmond Park stretched behind them in winter-brown grass and skeletal oaks, morning joggers visible through the trees. The next, the air thickened into syrup. Colours bled wrong. The ancient standing stones, grey and weathered from the park path, now gleamed silver-white and hummed at a frequency Aurora felt in her molars. Wildflowers in impossible shades, blood-red foxgloves, sapphire-blue cornflowers, pale gold kingcups, bloomed in concentric rings around each stone despite the December frost she’d left behind. “Oh,” Aurora breathed. The word felt inadequate. Insulting, even. Nyx flowed past her in their shadow-form, barely solid enough to cast a silhouette on the luminous grass. Their violet eyes swept the tree line. “The Veil is thin here. Thinner than the Camden rift. Thinner than anything I’ve felt since the solstice.” “By design.” Isolde’s silver hair caught light that had no visible source. “The Courts prefer their doorways discreet. Richmond has been ours since before your kind built walls of stone.” *Your kind.* Aurora filed that away. They moved deeper. The Grove revealed itself in layers, each one stranger than the last. Trees grew in spirals rather than straight lines, their bark shimmering with embedded crystals that pulsed softly, not quite in rhythm with her heartbeat. Something chittered in the canopy above, too fast for bird, too melodic for squirrel. Mushrooms the size of dinner plates glowed pale green along the path, and when Aurora stepped too close to one, it exhaled a cloud of silver spores that tasted of ozone and honey on her tongue. “Don’t inhale those,” Isolde said, too late. “Light hallucinations. Harmless, but disorienting.” “Now you mention it.” “You didn’t ask.” The path, if it could be called that, wound between roots that surfaced and submerged like sea serpents. Aurora’s boots left clear prints in the soft earth. Nyx’s passage disturbed nothing. Isolde’s feet simply refused to leave evidence of her presence, and watching that happen, watching grass blades spring back unbent where she’d clearly walked, made Aurora’s skin prickle more than any of the overt magic. “How far does this extend?” she asked. Isolde paused beside a pool of water that reflected stars despite the amber sky above them. “Distance is a mortal preoccupation. The Grove is as large as it needs to be. Larger, if it dislikes you.” “And currently?” “Curious.” The half-Fae tilted her head, listening to something Aurora couldn’t hear. “You brought a Hel artifact into Fae territory during a weakened Veil.450 years ago, they’d have unmade you by now.” “Comforting.” “I thought so.” Nyx solidified enough to walk beside Aurora, their form still wavering at the edges like heat mirage. When they spoke, their voice carried that wind-through-cracks quality that made Aurora think of abandoned cathedrals. “Something watches us. Multiple somethings. They’re staying beyond the crystal trees, but they’re keeping pace.” “The Grove’s guardians,” Isolde said. “Neither Fae nor beast. The Courts bred them to tend the boundary spaces. They’ll observe unless we threaten the flora.” “Define threaten.” “Don’t pick the flowers.” Aurora looked at the nearest bloom, a rose whose petals shifted through the spectrum in slow waves, and decided that pocketing souvenirs ranked low on her priority list. They entered a clearing where the grass grew silver-white and soft as rabbit fur. In its centre stood a structure that wasn’t there until Aurora blinked, a pavilion woven from living branches and suspended dewdrops that caught and held light like liquid lenses. Beneath it, a shallow basin of black stone held water so still it reflected the sky with more clarity than the actual sky possessed. Isolde knelt beside it. “This is why we came.” Aurora approached slowly. The water in the basin didn’t ripple when she breathed on it. Didn’t show her reflection at all, in fact. Instead, images stirred beneath its surface like fish in murky depths. Faces. Places. Flashes of crimson light that made her Heartstone pendant pulse in sympathetic recognition. “The Scrying Pool of Mnemosyne’s daughter,” Isolde said. “Stolen from a dead titan’s dreams and planted here before your Christ walked the earth. It shows what is, what was, and what strains against the Veil’s seams.” Nyx circled the clearing’s edge, their violet eyes tracking movements between the crystal trees. “We have company. Three shapes. Four-legged. Bone ridges along their spines.” “The Grovehounds.” Isolde didn’t look up. “They’ll stay back unless called.” “Unless called,” Nyx repeated flatly. “Who can call them?” “The Grove. Me. Certain trespassers with very poor luck.” Her pale lavender eyes met Aurora’s. “You wanted to understand the artifact around your neck. Look.” Aurora knelt on the silver grass. The pool’s surface remained glass-smooth even as she leaned over it, her breath fogging in the air despite the Grove’s impossible warmth. She touched the Heartstone through her shirt again. It burned now, properly burned, as though it recognised the scrying magic. “What do I do?” “Ask.” “Ask what?” Isolde’s smile held no warmth. “The right question. Magic is particular about precision. Ask poorly and the pool will show you three weeks last spring when you should have taken a different train. Ask well and it will show you what the Heartstone wants.” Aurora stared into the black water. The submerged images writhed faster, agitated. She caught glimpses of amber skies. Stone archways. A figure in robes the colour of dried blood. “Who sent the pendant?” The pool went deathly still. Then it erupted. Not water, Aurora realised, throwing herself backward. Images. A flood of them pouring upward in a column of silent light. And within that column, a face coalesced, massive and terrible and beautiful in the way a collapsing star was beautiful. Features carved from excess itself. Cheeks flushed with wine-flush. Eyes black as hunger. Lips that curled around teeth filed to delicate points. *Prince Belphegor.* The name arrived in Aurora’s mind fully formed, and the face in the light smiled as though it heard her think it. “Little courier,” the vision crooned, and the sound vibrated through the grass, through Aurora’s bones, through the Heartstone pendant until it keened against her skin. “Little bridge. You carry my gate across your heartbeat.” Isolde seized Aurora’s shoulder and yanked her back. The light column collapsed, sucked back into the basin with a sound like a drowning scream. The black water boiled for three seconds, then settled into perfect stillness once more. The clearing smelled of ozone and burnt sugar. Nyx materialised fully beside them, solid enough that their hand could close around Aurora’s arm. “Explain. Now.” “The pendant.” Aurora’s voice came out hoarse. “It’s not just from Dymas. It’s his. Belphegor’s. He sent it to me.” Isolde’s expression remained unreadable, but her hands trembled slightly as she released Aurora’s shoulder. “A troth gift. An anchor. He’s marked you as a bridge between realms, and Hel is very, very interested in crossing.” The crystal trees around them began to hum louder. The Grovehounds Nyx had spotted earlier emerged from the shadows between trunks, creatures of root and bone and condensed starlight, their four legs ending in talons that dug furrows in the silver grass. They didn’t attack. They sat at the clearing’s edge and watched Aurora with eyes that held the same black hunger as the face in the pool. “The Grove knows,” Isolde whispered. “It’s deciding.” “Deciding what?” The standing stones at the clearing’s boundary, the ones they’d passed through minutes or hours or days ago, began to glow white-hot. The passage between worlds was sealing. “Whether you leave,” Isolde said, “or whether it keeps you here to prevent Hel from claiming what it planted in your chest.”
created_at"2026-04-25T14:21:48.857Z" 4/25/2026, 2:21:48 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
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latency1378
moderation_latency(null)
generation_time156011
tokens_prompt5338
tokens_completion2329
native_tokens_prompt4950
native_tokens_completion1924
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0188606
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provider_responses
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model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"DeepSeek"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Nyx repeated flatly [flatly]"
dialogueSentences48
tagDensity0.313
leniency0.625
rawRatio0.067
effectiveRatio0.042
77.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1357
totalAiIsmAdverbs6
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
2
adverb"very"
count3
3
adverb"slightly"
count1
highlights
0"softly"
1"slowly"
2"very"
3"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1357
totalAiIsms17
found
0
word"shattered"
count1
1
word"pulsed"
count2
2
word"comforting"
count1
3
word"wavering"
count1
4
word"crystal"
count3
5
word"structure"
count1
6
word"depths"
count1
7
word"pulse"
count1
8
word"warmth"
count2
9
word"vibrated"
count1
10
word"perfect"
count1
11
word"unreadable"
count1
12
word"trembled"
count1
highlights
0"shattered"
1"pulsed"
2"comforting"
3"wavering"
4"crystal"
5"structure"
6"depths"
7"pulse"
8"warmth"
9"vibrated"
10"perfect"
11"unreadable"
12"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences92
filterMatches
0"think"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1357
ratio0.003
matches
0"Your kind."
1"Prince Belphegor."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
23.10% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount985
uniqueNames9
maxNameDensity2.54
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Nyx8
Aurora25
Heartstone4
Grove3
Richmond1
Park1
December1
Isolde14
Grovehounds1
persons
0"Nyx"
1"Aurora"
2"Grove"
3"Isolde"
places
0"Heartstone"
1"Richmond"
2"Park"
globalScore0.231
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"not quite in rhythm with her heartbeat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.737
wordCount1357
matches
0"Neither Fae nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences125
matches
0"watching that happen"
1"carried that wind"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean23.81
std22.06
cv0.926
sampleLengths
01
141
227
319
45
578
69
743
830
96
1089
1112
124
133
1466
157
1636
172
1832
191
203
2148
2225
232
244
2528
2667
279
2849
2936
3025
3111
329
3325
3448
354
361
372
3844
3929
404
415
423
4362
442
4522
4634
4738
488
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences92
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"was sealing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount997
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03911735205616851
lyAdverbCount11
lyAdverbRatio0.011033099297893681
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean10.86
std8.59
cv0.791
sampleLengths
01
113
220
34
42
52
620
77
810
99
105
1119
127
133
1424
1525
163
174
182
1918
207
2118
2212
2318
246
253
2612
2724
2814
2936
307
315
324
333
3418
359
364
3735
387
3916
4020
412
4212
4320
441
453
4617
4716
4815
495
79.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.512
totalSentences125
uniqueOpeners64
85.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences78
matches
0"Instead, images stirred beneath its"
1"Then it erupted."
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences78
matches
0"It pulsed hot against her"
1"Their violet eyes swept the"
2"*Your kind.* Aurora filed that"
3"They moved deeper."
4"They entered a clearing where"
5"Her pale lavender eyes met"
6"She touched the Heartstone through"
7"It burned now, properly burned,"
8"She caught glimpses of amber"
9"They didn’t attack."
10"They sat at the clearing’s"
ratio0.141
24.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences78
matches
0"Aurora’s shoulder hit damp stone"
1"Something whistled past her ear,"
2"Isolde murmured, already three steps"
3"Aurora pressed her palm against"
4"It pulsed hot against her"
5"The Grove swallowed them whole."
6"The next, the air thickened"
7"Colours bled wrong."
8"The ancient standing stones, grey"
9"Wildflowers in impossible shades, blood-red"
10"The word felt inadequate."
11"Nyx flowed past her in"
12"Their violet eyes swept the"
13"Isolde’s silver hair caught light"
14"*Your kind.* Aurora filed that"
15"They moved deeper."
16"The Grove revealed itself in"
17"Trees grew in spirals rather"
18"Something chittered in the canopy"
19"Mushrooms the size of dinner"
ratio0.872
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
3.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount7
matches
0"Mushrooms the size of dinner plates glowed pale green along the path, and when Aurora stepped too close to one, it exhaled a cloud of silver spores that tasted …"
1"Isolde paused beside a pool of water that reflected stars despite the amber sky above them."
2"When they spoke, their voice carried that wind-through-cracks quality that made Aurora think of abandoned cathedrals."
3"In its centre stood a structure that wasn’t there until Aurora blinked, a pavilion woven from living branches and suspended dewdrops that caught and held light …"
4"Flashes of crimson light that made her Heartstone pendant pulse in sympathetic recognition."
5"The Grovehounds Nyx had spotted earlier emerged from the shadows between trunks, creatures of root and bone and condensed starlight, their four legs ending in t…"
6"They sat at the clearing’s edge and watched Aurora with eyes that held the same black hunger as the face in the pool."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Isolde murmured (murmur)"
1"Aurora breathed (breathe)"
2"Nyx repeated flatly (repeat)"
3"Isolde whispered (whisper)"
dialogueSentences48
tagDensity0.188
leniency0.375
rawRatio0.444
effectiveRatio0.167
82.6346%