Run: 2026-04-25-01KQ2GNJA3AYJ7Y5HD2GDD9E0T

Run Details

Duration:
8m 11s
Cost:
$0.050636
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant seared against her sternum. Aurora pressed her palm flat over the stone, teeth clenched. The silver chain might as well have been red-hot copper. Through her jumper, the heartstone pulsed, steady as a second heartbeat, pulling her not like a direction but like a hunger. “Stronger this time.” Nyx unspooled from the shadow of the fire escape above. A voice like dry paper. “Another tear. You know where.” She did. The heat had a gradient, cooler when she faced the Tube station behind her, scorching when she looked south down the alley. There, the brick wall with a faded Ministry of Silly Walks mural wasn’t entirely solid. The bricks at its centre rippled, heat haze over asphalt, and the faintest thread of silver light traced the edges of a wound in the air. Through the shimmer came a smell that didn’t belong in London: sweet rot and burnt sugar, over something loamy and ancient. Aurora took a step forward before conscious thought caught up. The pendant’s heat spiked, then settled into a steady, almost pleasant warmth. Encouraging. Nyx’s form tightened, the shifting black silhouette sharpening to something more solid. They stood nearly a head taller than her, violet eyes dim. “That’s Dymas on the other side. Gluttony’s realm. I’ve never set foot inside.” “But you know it.” “Shades don’t need passports.” The dry rustle of a laugh. “I know its signature. It smells of honey and regret.” Aurora’s hand dropped to the small of her back, where the Fae blade rested in its sheath against her belt. Moonsilver, always cold. She’d only drawn it once, testing its edge on a demon-summoning circle in Silas’ basement. This was different. “I’m going through.” Nyx didn’t argue. They flowed around her, a current of shadow that made the alley temperature drop. “Then I’ll follow. Don’t touch anything that invites you to eat.” She almost laughed. It came out as a breath. Aurora stepped toward the rift. The world resisted for a heartbeat, like pushing through cling film, and then gave way. The amber sky hit her first, not the colour but the weight of it. The light was thick, almost drinkable, syrupy. She blinked, and the shapes resolved: she stood on a path of crushed white stone that wound through a garden that made her chest ache. To her left, vines climbed trellises of black iron, heavy with fruit that glowed from within. Not pears or apples, but something teardrop-shaped, translucent, the colour of bruised plums. Each fruit pulsed with a slow, rhythmic light, like breathing. A breeze moved through the vines, and the fruit chimed, a distant wind-chime melody that settled in the back of her skull. Right side, a field of what she first thought were giant mushrooms, each cap the size of a café table, but they shifted on invisible stems to face her as she walked. Their gills released faint motes of golden dust that tasted like nutmeg on the back of her tongue, just from breathing. Nyx materialised beside her, a deeper dark against the amber light. “The whole realm is cultivated. Every inch designed to overwhelm.” Aurora swallowed. “It’s beautiful.” “It’s a snare. Look at the ground.” She glanced down. The white path was not stone, not exactly. It shimmered with the iridescence of mother-of-pearl, and when she scuffed it with her boot, it sang a faint, subsonic note. The note resonated in her teeth, making her mouth water. She yanked her foot back. “Everything here wants your attention,” Nyx said. “Keep it on the centre.” Ahead, the path curved toward a structure that seemed both temple and banquet hall. Columns of polished obsidian rose to support a roof made of living branches, their leaves a deep crimson. Between the columns, light spilled and the clatter of dishes and the rich scent of roasted meat made Aurora’s stomach clench despite herself. They moved deeper, off the main path, weaving between towering stands of what might have been sunflowers if sunflowers grew thirty feet tall and had centres that tracked movement like an eye. The sensation of being watched was constant, but not threatening. Not yet. Aurora’s breath caught as they passed a grove where the trees were hung with what looked like spun sugar cobwebs. In the centre, a figure knelt, a man with hollow cheeks and an expression of serene concentration. He was weeding a patch of soil that glittered with crushed gemstones. His skin had the greyish tint of a soul long dead. He didn’t look up. “Hellbound,” Nyx murmured. “Contracted to serve. He’ll be here for centuries, tending a garden that doesn’t need him, while the feasts go on without him.” Unease coiled in her belly. The beauty suddenly felt predatory. They pushed on, crossing a stream of what she thought was water until it splashed against her boot and left a shimmering residue that smelled of mead. The stream chuckled as it flowed, a sound like distant laughter. Aurora’s jaw tightened. She reached back and touched the Fae blade’s handle, its cold steadying her. At the next bend, the path opened into a market square. Not the kind of market she’d known in Camden, but a sprawling spread of stalls made from rib bones and silk. Creatures she couldn’t name hawked wares: a vendor with three faces pushed a tray of pastries that wept golden syrup; another, a thing of folded skin and many-jointed limbs, offered vials of liquid the colour of sunset; a third, a towering figure in chef’s whites, had hands that were too long, fingers ending in chef’s knives, and he was deboning a bird that sang even as he worked. The sounds of the market washed over her: haggling in languages that felt like sandpaper on the ear, the sizzle of cooking, the clink of glass. The smell was overwhelming, a dizzying blend of roasting nuts, fresh herbs, charred meat, and sweet wine. Aurora’s mouth watered despite the revulsion. Her hand found Nyx’s shadow-shoulder. “I feel like I’m starving.” “Because it’s designed to make you feel that way. Every scent, every sight, tuned to trigger desire. That’s how it traps.” “What are we supposed to find here?” Nyx was silent for a moment. Then their violet eyes fixed on a stall at the far end, one that sold nothing but empty cages. “I don’t know yet. But the pendant brought you here for a reason.” Aurora followed the gaze. The cages were made of something resembling bone, but inside each hung a faint wisp of something, like smoke given form. Trapped souls, perhaps. Before she could speak, the many-knife-fingered chef looked up from his bird and smiled. His teeth were silver. His eyes found her as easily as if she’d shouted. “A new visitor! You must try the marrow. Fresh from the singing groves.” His voice was warmth and invitation, but his knife-fingers clicked together. Nyx stepped between them, a wall of shadow. “We’re not eating.” The chef’s smile didn’t falter. “No?” He tilted his head toward the market crowd, which was beginning to notice them. Conversations paused. Stalls creaked. The amber light seemed to concentrate on them. “Everyone eats here. Sooner or later.” Aurora’s heart hammered against the pendant, which now felt icy cold, not hot. Warning. She didn’t wait. She grabbed Nyx’s arm, the shadow suddenly solid under her fingers, and pulled them backward toward the path they’d come from. Behind them, the chef laughed, a sound like silver bells. “Run then. The feast never ends. You’ll be back.” They fled through the market, past the rib-bone stalls and the singing birds, past the man weeding gemstones, past the sugar-web trees. The white path seemed to stretch and twist, making the distant shimmer of the rift feel twice as far. Aurora’s lungs burned, and the sweet smell of meat followed them. They didn’t stop until the world tore again, and London’s cold damp air replaced the syrupy amber of Dymas. She collapsed against the alley wall, the mural’s faded colours sharp against the grey sky. Nyx reformed, watching her, violet eyes unblinking. “That went well.” Aurora choked out a laugh. The pendant was cool again, quiet. She pushed off the wall, but Nyx didn’t move. Their form had gone rigid, gaze locked on something near her shoulder. “Don’t move.” Aurora froze. Out of the corner of her eye, she saw a thin, amber-gold thread, delicate as spun sugar, stretching from the now-sealed brick to the collar of her coat. It pulsed with the same slow rhythm as the fruit in the garden. As she watched, a drop of something honey-sweet gathered at its tip and stained the fabric. The thread tugged. Gently, but insistent. Almost beckoning. “What is it?” Nyx’s voice was dry paper. “A leash. You’ve been marked.” The thread gave another soft tug, and somewhere in the distance, under the roar of the city, Aurora thought she heard the echo of silver bells.
created_at"2026-04-25T14:28:36.596Z" 4/25/2026, 2:28:36 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3394
moderation_latency(null)
generation_time485380
tokens_prompt5338
tokens_completion8855
native_tokens_prompt5029
native_tokens_completion9108
native_tokens_completion_images(null)
native_tokens_reasoning6498
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0506361
router(null)
provider_responses
0
endpoint_id"13bda129-f8a6-4a60-b1db-98082e5f7ccd"
id"ogZf24j-6z2FuN-9f1e0900d062d035"
is_byokfalse
latency3394
model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"Together"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777127316-T4cKgBj1kiuUlA1RHnky"
session_id(null)
api_type"completions"
id"gen-1777127316-x3uh1TAcCQ2Br7y5oj4n"
upstream_id"ogZf24j-6z2FuN-9f1e0900d062d035"
total_cost0.0506361
cache_discount(null)
upstream_inference_cost0
provider_name"Together"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"She’d only [only]"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.25
effectiveRatio0.071
89.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1490
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count2
1
adverb"gently"
count1
highlights
0"suddenly"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1490
totalAiIsms16
found
0
word"pulsed"
count3
1
word"traced"
count1
2
word"warmth"
count2
3
word"weight"
count1
4
word"resolved"
count1
5
word"rhythmic"
count1
6
word"shimmered"
count1
7
word"resonated"
count1
8
word"structure"
count1
9
word"stomach"
count1
10
word"silk"
count1
11
word"desire"
count1
12
word"echo"
count1
highlights
0"pulsed"
1"traced"
2"warmth"
3"weight"
4"resolved"
5"rhythmic"
6"shimmered"
7"resonated"
8"structure"
9"stomach"
10"silk"
11"desire"
12"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences108
filterMatches
0"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen69
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1490
ratio0
matches(empty)
89.29% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions1
matches
0"It shimmered with the iridescence of mother-of-pearl, and when she scuffed it with her boot, it sang a faint, subsonic n…"
91.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1292
uniqueNames13
maxNameDensity1.16
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Tube1
Ministry1
Silly1
Walks1
London2
Aurora15
Fae2
Ahead1
Unease1
Camden1
Nyx13
Conversations1
Dymas1
persons
0"Aurora"
1"Unease"
2"Nyx"
3"Conversations"
places
0"London"
1"Camden"
globalScore0.92
windowScore1
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount3
matches
0"tasted like nutmeg on the back of her ton"
1"looked like spun sugar cobwebs"
2"felt like sandpaper on the ear, the siz"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.685
wordCount1490
matches
0"not like a direction but like a hunger"
1"not the colour but the weight of it"
2"Not pears or apples, but something teardrop-shaped, translucent, the colour of bruise"
3"Not the kind of market she’d known in Camden, but a sprawling spread of stalls made from rib bones"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean26.14
std21.35
cv0.817
sampleLengths
06
141
23
320
486
523
636
74
820
941
103
1128
129
1320
1446
1561
1653
1721
184
197
2047
2112
2255
2344
2464
2525
2610
2738
2816
29100
3043
3111
325
3321
347
3538
3628
3728
3813
3911
4011
4138
4214
4324
4410
459
4652
4719
4822
493
95.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences108
matches
0"been red"
1"were hung"
2"were made"
77.68% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs218
matches
0"was weeding"
1"was deboning"
2"was overwhelming"
3"was beginning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences1
totalSentences132
ratio0.008
matches
0"Creatures she couldn’t name hawked wares: a vendor with three faces pushed a tray of pastries that wept golden syrup; another, a thing of folded skin and many-jointed limbs, offered vials of liquid the colour of sunset; a third, a towering figure in chef’s whites, had hands that were too long, fingers ending in chef’s knives, and he was deboning a bird that sang even as he worked."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount353
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.031161473087818695
lyAdverbCount4
lyAdverbRatio0.0113314447592068
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean11.29
std8.93
cv0.791
sampleLengths
06
110
210
321
43
510
65
75
82
922
1015
1126
1221
1310
1412
151
1612
1711
1813
194
2010
2110
2220
233
2415
253
263
273
2814
2911
303
316
325
3315
3414
357
3625
3716
3813
3910
4022
4132
4221
4311
4410
452
462
477
483
498
64.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4166666666666667
totalSentences132
uniqueOpeners55
68.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences97
matches
0"Then their violet eyes fixed"
1"Gently, but insistent."
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences97
matches
0"They stood nearly a head"
1"She’d only drawn it once,"
2"They flowed around her, a"
3"She almost laughed."
4"It came out as a"
5"She blinked, and the shapes"
6"Their gills released faint motes"
7"She glanced down."
8"It shimmered with the iridescence"
9"She yanked her foot back."
10"They moved deeper, off the"
11"He was weeding a patch"
12"His skin had the greyish"
13"He didn’t look up."
14"They pushed on, crossing a"
15"She reached back and touched"
16"Her hand found Nyx’s shadow-shoulder."
17"His teeth were silver."
18"His eyes found her as"
19"His voice was warmth and"
ratio0.299
47.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences97
matches
0"The pendant seared against her"
1"Aurora pressed her palm flat"
2"The silver chain might as"
3"Nyx unspooled from the shadow"
4"A voice like dry paper."
5"The heat had a gradient,"
6"There, the brick wall with"
7"The bricks at its centre"
8"Aurora took a step forward"
9"The pendant’s heat spiked, then"
10"Nyx’s form tightened, the shifting"
11"They stood nearly a head"
12"The dry rustle of a"
13"Aurora’s hand dropped to the"
14"Moonsilver, always cold."
15"She’d only drawn it once,"
16"This was different."
17"Nyx didn’t argue."
18"They flowed around her, a"
19"She almost laughed."
ratio0.825
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences97
matches
0"To her left, vines climbed"
1"Before she could speak, the"
ratio0.021
60.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount7
matches
0"Through the shimmer came a smell that didn’t belong in London: sweet rot and burnt sugar, over something loamy and ancient."
1"They flowed around her, a current of shadow that made the alley temperature drop."
2"Their gills released faint motes of golden dust that tasted like nutmeg on the back of her tongue, just from breathing."
3"He was weeding a patch of soil that glittered with crushed gemstones."
4"They pushed on, crossing a stream of what she thought was water until it splashed against her boot and left a shimmering residue that smelled of mead."
5"Creatures she couldn’t name hawked wares: a vendor with three faces pushed a tray of pastries that wept golden syrup; another, a thing of folded skin and many-j…"
6"The sounds of the market washed over her: haggling in languages that felt like sandpaper on the ear, the sizzle of cooking, the clink of glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences28
tagDensity0.071
leniency0.143
rawRatio0.5
effectiveRatio0.071
86.0939%