Run: 2026-04-25-01KQ2GX7HGPFW96MRXV1VBZWH9

Run Details

Duration:
9m 1s
Cost:
$0.000944
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed against Aurora’s collarbone, a living thrum that matched her own racing heart. Richmond Park at midnight was a different beast entirely — the familiar daytime paths twisted into something ancient and predatory under the sliver of moon. She’d followed Eva’s instructions to the letter. *Third oak past the fallen willow. Touch the gnarled root. Speak your name aloud.* Stupid. She knew it was stupid. But Eva had sounded terrified on the phone, and when your best friend since primary school whispers *they’re coming for me* in that particular broken voice, you don’t ask questions. You run. The grass beneath her trainers felt wrong. Too soft. Too alive, like walking on wet fur. Aurora stopped at the third oak, its bark scarred with symbols she couldn’t read. Her breath fogged in air that should have been warm for September. “Aurora Carter.” Nothing happened. She waited. Counted to thirty. The park remained still, holding its breath along with her. A twig snapped somewhere to her left. She spun, but only shadows stared back. “Eva?” Her voice came out too small. Too human. The wind picked up, carrying a smell that didn’t belong in a London park — woodsmoke and wet earth and something floral, cloying, like funeral arrangements left too long in a closed room. The Heartstone grew warm against her sternum, then hot. She touched it instinctively. The silver chain seared her fingers. The grove opened around her like an eye blinking awake. One moment she stood at the edge of a clearing. The next, the clearing *was* the world. The oak trees rearranged themselves, their branches weaving together overhead until moonlight became memory. Standing stones rose from the grass, eight of them, arranged in a circle she hadn’t noticed before. Moss covered their surfaces in patterns that hurt to look at, geometric shapes that seemed to shift when she focused on them. And in the centre of the circle, a figure stood with its back to her. “Eva?” The figure didn't turn. Its silhouette was wrong — too tall, too thin, shoulders that sloped at angles that broke human anatomy. When it moved, it moved like water, flowing rather than walking, circling the standing stones without seeming to touch the ground. Aurora’s feet refused to carry her forward. *Run*, her instincts screamed. *Get out. Get out. Get out.* But the grove had no exits anymore. The path she’d entered from was gone, replaced by more trees, more standing stones, more of that wrong geometry that made her eyes water. “You came.” The voice wasn’t Eva’s. It wasn’t even human — it layered over itself, a chorus of whispers speaking in perfect unison. “The heart is brave. The heart is foolish.” “Where’s Eva?” Aurora’s hand found the Heartstone, gripping it so hard the edges bit into her palm. “What did you do with her?” The figure stopped its circling. Turned. Its face was Eva’s face. Eva’s green eyes, Eva’s freckled cheeks, Eva’s nervous smile. But the smile stretched too wide, revealing teeth that came to points. The eyes had no whites — just darkness, bottomless and hungry. “Eva is sleeping.” The thing wearing her friend’s skin tilted its head. “She will wake when we are done.” “Done with what?” A laugh escaped the thing, and the sound cracked the air like thunder. The standing stones vibrated. Wildflowers at Aurora’s feet shrivelled and died, turning to black dust that scattered in a wind that came from nowhere. “Done with the transaction.” The thing stepped closer. Its feet didn’t bend like feet should. “Done with the debt.” The Heartstone flared. Aurora looked down at it, and in its deep crimson glow she saw something she hadn’t noticed before — a crack running through its centre, hairline thin but spreading. The thing followed her gaze. Its smile widened impossibly, splitting Eva’s face in a way that should have broken bone. “Ah. You don’t know what you carry, do you?” It reached for her, fingers that were too long, tipped with nails that had never been human. “You walked in wearing a key to my home and expected to leave with your friend?” Aurora stumbled backward. The stone behind her was solid, cold, refusing to let her pass. “Every hour Eva spent in my grove, she paid for with memories. A birthday. A first kiss. Her mother’s laugh.” The thing counted on its fingers, each digit bending backward. “She called you here with the last one she had left. The memory of your face.” The world tilted. Eva had called her. Had known what she was doing. Had traded her last human moment for the chance to trap Aurora here. “Why?” “Because she loved you.” The thing said it simply, without mockery. “Because love makes the desperate do desperate things. She thought if she gave me you, I’d let her go.” “Would you?” The thing’s laughter filled the grove. Around them, the standing stones began to glow with the same crimson light as the Heartstone. The crack in the pendant spread, branching like veins. “I would have let her go anyway. The bargain was seven years of her company. The seventh year ended at sunset.” Aurora’s blood ran cold. “Then why am I here?” “Because you carry something far more valuable.” The thing gestured at the Heartstone. “You carry a fragment of my brother’s heart. And he wants it back.” The ground beneath Aurora’s feet gave way. She fell into darkness, into silence, into the certainty that when she landed, she would not land alone. Above her, the grove’s light shrank to a pinprick, then vanished entirely. Something breathed in the dark with her. Something hungry. Something patient. Something that had been waiting a very long time for this exact moment. And far above, muffled by impossible distance, she heard Eva scream.
created_at"2026-04-25T14:32:42.806Z" 4/25/2026, 2:32:42 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1916
moderation_latency(null)
generation_time541163
tokens_prompt4560
tokens_completion1558
native_tokens_prompt4145
native_tokens_completion1299
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00094402
router(null)
provider_responses
0
endpoint_id"934a69f9-bd54-474b-beca-24560f721e12"
id"63d75adb434e4665882177ae224b69a9"
is_byokfalse
latency49
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777127562-dyJY2puTgupjYHPvZYyf"
session_id(null)
api_type"completions"
id"gen-1777127562-r95FZMTnHeFluOgYuCsJ"
upstream_id"63d75adb434e4665882177ae224b69a9"
total_cost0.00094402
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
94.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount964
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount964
totalAiIsms6
found
0
word"pulsed"
count1
1
word"racing"
count1
2
word"familiar"
count1
3
word"perfect"
count1
4
word"vibrated"
count1
5
word"silence"
count1
highlights
0"pulsed"
1"racing"
2"familiar"
3"perfect"
4"vibrated"
5"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences85
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords26
totalWords970
ratio0.027
matches
0"Third oak past the fallen willow. Touch the gnarled root. Speak your name aloud."
1"they’re coming for me"
2"was"
3"Run"
4"Get out. Get out. Get out."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount794
uniqueNames7
maxNameDensity1.26
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Heartstone6
Aurora10
Park1
Eva10
Stupid1
September1
London1
persons
0"Heartstone"
1"Aurora"
2"Eva"
places
0"Park"
1"London"
globalScore0.87
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"shapes that seemed to shift when she focused on them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount970
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean22.56
std15.37
cv0.681
sampleLengths
040
121
238
342
42
52
629
79
842
910
1010
1170
1215
131
1443
1517
1631
1731
1823
196
2037
2119
223
2337
2419
2532
2620
2742
2815
2946
3026
311
3230
332
3431
3521
369
3726
387
3930
407
4117
4211
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences85
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs152
matches
0"was doing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences100
ratio0.06
matches
0"Richmond Park at midnight was a different beast entirely — the familiar daytime paths twisted into something ancient and predatory under the sliver of moon."
1"The wind picked up, carrying a smell that didn’t belong in a London park — woodsmoke and wet earth and something floral, cloying, like funeral arrangements left too long in a closed room."
2"Its silhouette was wrong — too tall, too thin, shoulders that sloped at angles that broke human anatomy."
3"It wasn’t even human — it layered over itself, a chorus of whispers speaking in perfect unison."
4"The eyes had no whites — just darkness, bottomless and hungry."
5"Aurora looked down at it, and in its deep crimson glow she saw something she hadn’t noticed before — a crack running through its centre, hairline thin but spreading."
95.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount788
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.04568527918781726
lyAdverbCount6
lyAdverbRatio0.007614213197969543
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean9.7
std7.41
cv0.764
sampleLengths
015
125
27
36
44
54
61
75
830
92
107
112
127
1314
1412
152
162
172
183
1910
207
217
227
232
2433
259
264
276
2810
2910
307
3114
3217
3322
3415
351
364
3718
3821
397
404
412
422
432
447
4524
466
4717
488
4917
57.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.41
totalSentences100
uniqueOpeners41
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Too alive, like walking on"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences73
matches
0"She’d followed Eva’s instructions to"
1"She knew it was stupid."
2"Her breath fogged in air"
3"She spun, but only shadows"
4"Her voice came out too"
5"She touched it instinctively."
6"Its silhouette was wrong —"
7"It wasn’t even human —"
8"Its face was Eva’s face."
9"Its feet didn’t bend like"
10"Its smile widened impossibly, splitting"
11"It reached for her, fingers"
12"She fell into darkness, into"
ratio0.178
83.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences73
matches
0"The Heartstone pulsed against Aurora’s"
1"Richmond Park at midnight was"
2"She’d followed Eva’s instructions to"
3"She knew it was stupid."
4"The grass beneath her trainers"
5"Aurora stopped at the third"
6"Her breath fogged in air"
7"The park remained still, holding"
8"A twig snapped somewhere to"
9"She spun, but only shadows"
10"Her voice came out too"
11"The wind picked up, carrying"
12"The Heartstone grew warm against"
13"She touched it instinctively."
14"The silver chain seared her"
15"The grove opened around her"
16"The next, the clearing *was*"
17"The oak trees rearranged themselves,"
18"Moss covered their surfaces in"
19"The figure didn't turn."
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount6
matches
0"The Heartstone pulsed against Aurora’s collarbone, a living thrum that matched her own racing heart."
1"The wind picked up, carrying a smell that didn’t belong in a London park — woodsmoke and wet earth and something floral, cloying, like funeral arrangements left…"
2"Its silhouette was wrong — too tall, too thin, shoulders that sloped at angles that broke human anatomy."
3"But the smile stretched too wide, revealing teeth that came to points."
4"Wildflowers at Aurora’s feet shrivelled and died, turning to black dust that scattered in a wind that came from nowhere."
5"Something that had been waiting a very long time for this exact moment."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"The thing counted on, each digit bending backward"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences24
tagDensity0.042
leniency0.083
rawRatio0
effectiveRatio0
82.4723%