Run: 2026-04-25-01KQ2H8RPPP45SQS8F93020JGK

Run Details

Duration:
33.8s
Cost:
$0.000491
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement turned to dust beneath Aurora’s trainers. One moment, London’s grey concrete stretched ahead, and the next, it crumbled into something older, something that felt wrong underfoot. “We’re through.” Nyx’s voice carried no comfort. The Shade materialised beside her, their violet eyes drinking in the amber-tinted sky. The air here tasted thick, honeyed, like someone had distilled autumn into something drinkable. Ahead, the path wound between trees with bark like poured copper. They didn’t rustle in the breeze. They *hummed*, a low thrum that vibrated through the soles of her shoes and settled in her teeth. “This is Dymas.” Not a question. Aurora needed to hear herself say it. “The outer gardens.” Nyx moved forward, their shadow-form trailing like smoke behind a train. “Belphegor’s domain begins where the cultivated ends.” Cultivated. That was one word for it. The orchard stretched in every direction, trees laden with fruit that pulsed with internal light. Peaches the size of her head, dripping amber sap that caught the warm glow of the sky. Grapes that sparkled like they’d swallowed stars. The smell hit her then, cloying and sweet but with something underneath. Rot. Fermentation. The too-rich scent of a kitchen after a week of feasting. Something crunched under her foot. She looked down. A silver spoon, tarnished black, half-buried in the soil. She picked it up. The metal was warm, almost hot, and engraved with filigree that moved when she tilted it. Changing patterns. Shifting leaves. A hunting scene that morphed into a banquet, then a funeral. “Don’t touch anything.” Nyx’s whisper was sharp, urgent. “Bit late for that.” She dropped the spoon. It landed and the ground swallowed it, the soil rippling like water before smoothing over. Ahead, the path split. One branch curved deeper into the orchard, where the humming grew louder and the fruit glowed brighter. The other led to a structure — a pavilion of sorts, white stone that caught the amber light and scattered it into rainbows. “The kitchens,” Nyx said, pointing to the pavilion. “And beyond that, the Grand Hall. Where Belphegor holds court.” “And the portal back?” Silence. “Nyx.” “The Veil is thinner here. Rift points open and close depending on the feast schedule. We’ll need to find one that aligns with our destination.” “Which is?” “Away.” The Shade turned, their edges flickering. “Before we’re invited to stay.” Aurora’s hand went to the pendant at her throat. The heartstone pulsed warm against her skin, steady as a second heartbeat. The crimson gem glowed, casting a thin red light on her fingers. “It’s reacting.” “To the portal? Or the feast?” “Does it matter?” The sound hit her before she saw them. Music, but wrong. Strings and flutes playing a melody that seemed to loop back on itself, never resolving. Laughter, too bright and too sharp. And underneath, a rhythmic thumping that shook the ground. Drumming. The trees parted. The Grand Hall wasn’t a hall. It was a clearing, miles wide, ringed by those copper-barked trees. Tables stretched in every direction, groaning under the weight of platters stacked high with meats and fruits and breads that steamed in the warm air. Fires burned in pits, but the flames were green, blue, violet. Something roasted on spits — animals she couldn’t name, with too many legs and eyes that still moved. And the people. They filled the tables, crammed shoulder to shoulder, eating and drinking and laughing. Their faces were flushed, their eyes too bright. Some wore finery that must have cost fortunes. Others wore rags. All of them reached for the food in front of them, stuffing their mouths, their hands never stopping. “Don’t watch.” Nyx grabbed her arm. Their touch was cold, shocking against the heat of the air. A figure rose from the head of the table. He was beautiful. Obscenely so. Gold hair that fell past his shoulders, skin that glowed like moonlight, eyes the colour of the amber sky. He wore silk robes that pooled around him, and in his hand, a goblet carved from what looked like bone. Prince Belphegor. He smiled, and the smile didn’t reach his eyes. “A guest.” His voice carried across the clearing, cutting through the music and the laughter. “How delightful. We so rarely have new company.” The feasting stopped. Every head turned. Hundreds of faces, all focused on her. Aurora’s hand went to her belt, where Isolde’s blade rested. Cold. Ready. “I’m just passing through.” “Through?” Belphegor’s smile widened. “Through to where, little mortal? There’s nowhere else to go.” He gestured at the tables. “Everything you could want is here. Taste. Touch. Pleasure beyond your wildest dreams. Eat, drink, stay.” “No thank you.” The air grew heavy. The humming stopped. Even the flames seemed to hold still. “No.” The prince’s voice dropped. “You misunderstand. This isn’t an invitation.” The feasters rose as one. Their hands dropped their forks. Their eyes fixed on her. “In Dymas, we *celebrate*. And everyone is welcome to the feast.” Behind her, the path back to London shimmered. The rift was closing. “Run.” Nyx’s whisper was barely audible. The first feaster lunged, and Aurora ran.
created_at"2026-04-25T14:39:00.829Z" 4/25/2026, 2:39:00 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency709
moderation_latency(null)
generation_time18169
tokens_prompt5338
tokens_completion1434
native_tokens_prompt4950
native_tokens_completion1223
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000490672
router(null)
provider_responses
0
endpoint_id"934a69f9-bd54-474b-beca-24560f721e12"
is_byokfalse
latency85
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepInfra"
status(null)
1
endpoint_id"722e0746-2034-4d6e-a08f-e6271849ee9e"
id"8532c168-7309-41bb-9c21-ca4123104605"
is_byokfalse
latency451
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777127940-VgqQsR3wyctFJMD0XpNi"
session_id(null)
api_type"completions"
id"gen-1777127940-uuo2KHusnMgkZXDW0E8R"
upstream_id"8532c168-7309-41bb-9c21-ca4123104605"
total_cost0.000490672
cache_discount0.000544768
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.31
leniency0.621
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount850
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount850
totalAiIsms12
found
0
word"vibrated"
count1
1
word"pulsed"
count2
2
word"whisper"
count2
3
word"structure"
count1
4
word"silence"
count1
5
word"resolving"
count1
6
word"rhythmic"
count1
7
word"weight"
count1
8
word"silk"
count1
9
word"shimmered"
count1
highlights
0"vibrated"
1"pulsed"
2"whisper"
3"structure"
4"silence"
5"resolving"
6"rhythmic"
7"weight"
8"silk"
9"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences87
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords852
ratio0.002
matches
0"hummed"
1"celebrate"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount704
uniqueNames10
maxNameDensity0.85
worstName"Nyx"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Aurora5
London2
Shade2
Cultivated1
Silence1
Grand1
Hall1
Belphegor2
Isolde1
Nyx6
persons
0"Aurora"
1"Shade"
2"Belphegor"
3"Isolde"
4"Nyx"
places
0"London"
1"Grand"
2"Hall"
globalScore1
windowScore1
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount2
matches
0"melody that seemed to loop back on itself, never resolving"
1"looked like bone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount852
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean18.13
std17.65
cv0.974
sampleLengths
028
12
232
335
413
521
671
78
844
98
1023
1144
1218
134
141
151
1625
172
1812
1933
202
216
223
2341
241
253
2671
273
2850
2917
309
3144
322
339
3423
3513
3612
374
3835
393
4014
4111
4215
4311
4412
456
467
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences87
matches
0"were flushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
87.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences104
ratio0.019
matches
0"The other led to a structure — a pavilion of sorts, white stone that caught the amber light and scattered it into rainbows."
1"Something roasted on spits — animals she couldn’t name, with too many legs and eyes that still moved."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount707
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.031117397454031116
lyAdverbCount2
lyAdverbRatio0.002828854314002829
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean8.19
std5.74
cv0.701
sampleLengths
08
120
22
35
413
514
611
76
818
96
107
1114
127
131
146
1515
1617
177
1812
191
201
2111
225
233
249
254
2616
272
282
2911
308
318
3215
334
3417
3523
368
3710
384
391
401
4125
422
437
445
459
4612
4712
482
496
84.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5576923076923077
totalSentences104
uniqueOpeners58
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences76
matches
0"Even the flames seemed to"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences76
matches
0"They didn’t rustle in the"
1"They *hummed*, a low thrum"
2"She looked down."
3"She picked it up."
4"She dropped the spoon"
5"It landed and the ground"
6"It was a clearing, miles"
7"They filled the tables, crammed"
8"Their faces were flushed, their"
9"Their touch was cold, shocking"
10"He was beautiful."
11"He wore silk robes that"
12"He smiled, and the smile"
13"His voice carried across the"
14"He gestured at the tables"
15"Their hands dropped their forks."
16"Their eyes fixed on her."
ratio0.224
32.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences76
matches
0"The pavement turned to dust"
1"Nyx’s voice carried no comfort."
2"The Shade materialised beside her,"
3"The air here tasted thick,"
4"They didn’t rustle in the"
5"They *hummed*, a low thrum"
6"Aurora needed to hear herself"
7"Nyx moved forward, their shadow-form"
8"That was one word for"
9"The orchard stretched in every"
10"Peaches the size of her"
11"Grapes that sparkled like they’d"
12"The smell hit her then,"
13"The too-rich scent of a"
14"Something crunched under her foot."
15"She looked down."
16"A silver spoon, tarnished black,"
17"She picked it up."
18"The metal was warm, almost"
19"A hunting scene that morphed"
ratio0.855
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount6
matches
0"One moment, London’s grey concrete stretched ahead, and the next, it crumbled into something older, something that felt wrong underfoot."
1"Peaches the size of her head, dripping amber sap that caught the warm glow of the sky."
2"The other led to a structure — a pavilion of sorts, white stone that caught the amber light and scattered it into rainbows."
3"Strings and flutes playing a melody that seemed to loop back on itself, never resolving."
4"Tables stretched in every direction, groaning under the weight of platters stacked high with meats and fruits and breads that steamed in the warm air."
5"Gold hair that fell past his shoulders, skin that glowed like moonlight, eyes the colour of the amber sky."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"Nyx moved, their shadow-form trailing like smoke behind a train"
1"The Shade turned, their edges flickering"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences29
tagDensity0.034
leniency0.069
rawRatio0
effectiveRatio0
81.3912%