Run: 2026-04-25-01KQ2HG5G3CGW2FM4ZN0G4AC31

Run Details

Duration:
30.8s
Cost:
$0.000652
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora's chest as she ducked under the low-hanging branch. It had been doing that all week, pulsing with a heat that left welts on her skin. She'd tried taking it off twice. Both times she'd woken up in strange places with no memory of how she'd gotten there. *The grove.* That's what Silas had called it, after she'd finally shown him the marks. "You need to give it back to whoever left it with you," he'd said, his voice carrying that edge she'd learned meant danger. "Some debts aren't meant for human hands." She stepped through the treeline and stopped. Richmond Park at night was supposed to be empty. Closed. The gates locked at dusk. But the trail had opened for her like a mouth swallowing light, the hedgerow parting to reveal a path that definitely hadn't been there during her afternoon deliveries. The standing stones rose from the earth like broken teeth. Nine of them, arranged in a circle that felt wrong in her peripheral vision, like looking at a photograph with the proportions slightly off. Moss covered their surfaces, but the moss was the wrong shade of green. Too bright. Almost luminescent. The pendant throbbed. "I'm returning you," she said, her voice flat in the uncanny silence. No echo. The words fell dead at her feet. "I don't want this." The grove didn't answer. But something shifted in the space between the stones, a darkness that moved like oil on water. Aurora's fingers found the clasp of the silver chain. It should have been simple. A basic clasp, the kind you could open with one hand while reaching behind your neck. But the metal resisted, growing warm, then hot, then searing against her fingertips. "For fuck's—" She dropped her hands. The chain cooled. The pendant settled against her sternum, patient and heavy. "You can't keep me here." The flowers at her feet bloomed in reverse, petals curling inward, stems retreating into soil. A heartbeat later they burst back to life, taller than before, their petals a shade of purple she'd never seen in any garden. They swayed in a wind she couldn't feel. Something laughed. Not out loud, but in her bones. A vibration that started in her teeth and spread downwards. "I'm not afraid of you." The lie tasted like copper in her mouth. The stones began to hum. A low frequency that made her vision blur at the edges, that pulled at something deep in her chest, something that had nothing to do with the pendant. The ground beneath her feet softened, and when she looked down, the grass had grown three inches since she'd stepped inside the circle. *Time moves differently here.* She'd read that in one of Silas' books, the ones he kept locked in the basement beneath the bar. An hour inside could be minutes or days outside. She'd thought it was metaphor. A poetic way of describing how easily you could lose yourself in a beautiful place. The grass at the edge of the circle was dead. Brown. Crumbling. Beyond the stones, she could see the park as it should be: empty benches, padlocked gates, the distant orange glow of streetlights. Normal. Safe. Maybe thirty feet away. The pendant pulled her deeper. "No." She planted her feet. The resistance made the humming intensify, made the flowers around her bleed into the earth, their colours seeping into the soil like watercolours dissolving. The ground beneath her shoes grew wet, then slick, and she realised with distant horror that she was standing on something that breathed. The grove exhaled. Aurora fell to her knees. The breath came from everywhere and nowhere, hot and damp and smelling of wet earth and copper and something else, something sweet like rotting fruit. The standing stones had shifted. She could feel it, their positions wrong now, the circle becoming something else. A trap. "Please." She didn't know who she was begging. The darkness between the stones condensed. Took shape. Became a figure that was not a figure, a silhouette against deeper black, its edges fraying like burnt paper. It had no face, but she felt its attention like a weight, pressing down on her shoulders, her skull, her spine. The pendant blazed. "You brought it back." The voice was not a voice. It was the sound of water dripping in an empty cave, of wood splintering in a frozen forest, of something hungry that had been waiting a very long time. "I didn't mean to take it." Aurora's throat felt raw. The words scraped out of her. "I found it in my pocket. I don't know how it got there." "*You* brought it back." The darkness shifted, and she saw shapes in it, faces that twisted and dissolved, mouths that opened into voids. "The carrier returns the heart. The debt settles." "I don't want any debts. I just—" Light exploded behind her eyes. Not pain. Knowledge. A flood of it, images and sounds and smells that weren't hers, lifetimes compressed into seconds. She saw a forest older than Britain, older than humans, where creatures made of moonlight danced between trees that touched the sky. She saw a woman with antlers and eyes like burning stars, and she saw the woman reach out with hands made of roots and place the pendant around a neck that was not her own. "No." Aurora pressed her palms against the earth, feeling the pulse beneath, the slow heartbeat of something patient and vast. "I don't belong here. I'm just a delivery driver. I'm nobody." "You bear the mark." The darkness gestured, and she saw her wrist for the first time since entering the grove. The crescent-shaped scar she'd had since childhood, the one from a fall she couldn't remember, was glowing. Soft at first, then brighter, until it cast shadows across her face. "The carrier is chosen." "I didn't choose anything." "Choice is for humans." The figure stepped forward, and the ground beneath Aurora cracked. The standing stones groaned, shifting again, and she felt the grove tighten around her like a fist. The flowers had all died now, their colours drained, leaving only grey stems that crumbled at the slightest touch. The pendant grew cold. "You will return to your world." The voice had changed. Less hungry, more resigned. "You will carry the heart until the next convergence. You will not speak of this place to those who cannot see." "And if I refuse?" The darkness didn't answer. Instead, the space between the stones began to fold, the grove collapsing in on itself, the night sky above her tearing like paper. She tasted iron and honey and something else, something that burned, and then she was falling backwards through a tunnel of silence and cold. Aurora landed hard on packed earth. She was outside the circle. The grass beneath her was normal summer grass. The air smelled of London: diesel, exhaust, the distant tang of the Thames. The park gates stood open, their padlocks intact, as if they'd never been closed. The pendant was warm against her skin. Not burning. Warm. Settled. She looked at her wrist. The scar was gone. In its place, a thin line of gold, like a thread of sunlight caught beneath her skin. Above her, the first light of dawn was breaking over the city. She'd been gone all night. In the grove, the flowers were blooming again.
created_at"2026-04-25T14:43:03.305Z" 4/25/2026, 2:43:03 PM
model"deepseek/deepseek-v4-flash-20260423"
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latency751
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generation_time30656
tokens_prompt4560
tokens_completion2295
native_tokens_prompt4145
native_tokens_completion1893
native_tokens_completion_images(null)
native_tokens_reasoning335
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
latency437
model_permaslug"deepseek/deepseek-v4-flash-20260423"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.292
leniency0.583
rawRatio0
effectiveRatio0
91.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1235
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1235
totalAiIsms9
found
0
word"throbbed"
count1
1
word"uncanny"
count1
2
word"silence"
count2
3
word"echo"
count1
4
word"searing"
count1
5
word"could feel"
count1
6
word"weight"
count1
7
word"pulse"
count1
highlights
0"throbbed"
1"uncanny"
2"silence"
3"echo"
4"searing"
5"could feel"
6"weight"
7"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences106
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords7
totalWords1235
ratio0.006
matches
0"The grove."
1"Time moves differently here."
2"You"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1081
uniqueNames8
maxNameDensity0.65
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora7
Silas1
Park1
Light1
Britain1
Less1
London1
Thames1
persons
0"Aurora"
1"Silas"
2"Light"
places
0"Park"
1"London"
2"Thames"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"tasted like copper in her mouth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.81
wordCount1235
matches
0"Not out loud, but in her bones"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences124
matches
0"carrying that edge"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean22.05
std19.48
cv0.883
sampleLengths
052
115
230
37
443
551
63
725
821
943
102
1116
125
1346
1419
155
168
1756
184
1948
2012
2128
225
231
2451
253
2650
271
287
2948
303
314
3235
3329
3431
357
365
3776
3831
394
4045
414
424
434
4446
454
4635
474
4851
496
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences106
matches
0"was supposed"
1"been closed"
2"was gone"
3"been gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs184
matches
0"was standing"
1"was begging"
2"was glowing"
3"was falling"
4"was breaking"
5"were blooming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount492
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.028455284552845527
lyAdverbCount4
lyAdverbRatio0.008130081300813009
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean9.96
std7.79
cv0.782
sampleLengths
013
117
26
316
415
523
67
77
89
91
105
1128
1210
1324
1413
152
162
173
1812
192
207
214
224
2317
249
255
2616
2713
282
294
303
319
325
3315
3423
358
362
377
3810
395
408
415
4228
4323
444
4519
469
475
4815
4910
47.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3467741935483871
totalSentences124
uniqueOpeners43
74.07% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences90
matches
0"Maybe thirty feet away."
1"Instead, the space between the"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences90
matches
0"It had been doing that"
1"She'd tried taking it off"
2"he'd said, his voice carrying"
3"She stepped through the treeline"
4"she said, her voice flat"
5"It should have been simple."
6"She dropped her hands."
7"They swayed in a wind"
8"She'd read that in one"
9"She'd thought it was metaphor."
10"She planted her feet."
11"She could feel it, their"
12"She didn't know who she"
13"It had no face, but"
14"It was the sound of"
15"She saw a forest older"
16"She saw a woman with"
17"She tasted iron and honey"
18"She was outside the circle."
19"She looked at her wrist."
ratio0.233
37.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences90
matches
0"The pendant burned against Aurora's"
1"It had been doing that"
2"She'd tried taking it off"
3"Both times she'd woken up"
4"*The grove.* That's what Silas"
5"he'd said, his voice carrying"
6"She stepped through the treeline"
7"Richmond Park at night was"
8"The gates locked at dusk."
9"The standing stones rose from"
10"Moss covered their surfaces, but"
11"The pendant throbbed."
12"she said, her voice flat"
13"The words fell dead at"
14"The grove didn't answer."
15"Aurora's fingers found the clasp"
16"It should have been simple."
17"A basic clasp, the kind"
18"She dropped her hands."
19"The chain cooled."
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
20.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount7
matches
0"Nine of them, arranged in a circle that felt wrong in her peripheral vision, like looking at a photograph with the proportions slightly off."
1"A low frequency that made her vision blur at the edges, that pulled at something deep in her chest, something that had nothing to do with the pendant."
2"The resistance made the humming intensify, made the flowers around her bleed into the earth, their colours seeping into the soil like watercolours dissolving."
3"The ground beneath her shoes grew wet, then slick, and she realised with distant horror that she was standing on something that breathed."
4"Became a figure that was not a figure, a silhouette against deeper black, its edges fraying like burnt paper."
5"She saw a forest older than Britain, older than humans, where creatures made of moonlight danced between trees that touched the sky."
6"The flowers had all died now, their colours drained, leaving only grey stems that crumbled at the slightest touch."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"he'd, his voice carrying that edge she'd learned meant danger"
1"she said, her voice flat in the uncanny silence"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"he'd (would)"
1"Aurora pressed (press)"
dialogueSentences24
tagDensity0.125
leniency0.25
rawRatio0.667
effectiveRatio0.167
79.8075%