Run: 2026-04-25-01KQ2HJR3AMMTXR1Y1ZEX4XXQY

Run Details

Duration:
33.7s
Cost:
$0.000451
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung from the Victorian streetlamp like a discarded marionette. Copper wire bit into the wrists, the same gauge used in the city's underground cabling. The street was silent, save for the drip of something onto cobblestone. Detective Harlow Quinn crouched beneath the suspended figure, her worn leather watch pressing against her wrist as she reached for her torch. Fifty feet of rusted iron separated this alley from the Thames Path. No traffic. No cameras. Just the smell of old water and something metallic beneath it. "Uniforms say it's a suicide." DC Barnes stood at the alley entrance, hands shoved deep in his coat pockets. Young. Eager to close cases. "They said that about Morris too." The words came out sharper than intended. Harlow clicked the torch on and swept the beam across the ground. "Where's the step stool? The box? Anything they stood on." "Could've climbed the lamp." "To hang themselves?" She pointed at the wrists. "Look at the ligature marks. Forty-five degree angle upward. Suicide by suspension leaves horizontal marks. Someone lifted him. Strung him up after." Barnes approached reluctantly. The cobblestones beneath him caught the torchlight, wet with morning fog. "Could've jumped from somewhere." "From where?" Harlow gestured at the blank brick walls surrounding them. "No fire escapes. No ledges. He'd need a running start from a window that doesn't exist." "Magic then." She shot him a look. "We don't use that word in official statements." "Then we call it a misadventure." His radio crackled. He ignored it. Harlow moved closer to the body. Male, late twenties, dark hair plastered against a pale forehead. Dressed in a hoodie and jeans, both soaked through. The hoodie had a patch on the shoulder, a symbol she recognised from Eva's research notes. An inverted triangle inside a circle. The Veil Market's merchant guild. "Photographs," she said. "Every angle." Barnes pulled out his phone. "Already got a dozen. What else you need?" She knelt, studying the ground beneath the body. A small brass glint caught her eye. Wedged between two cobblestones, half hidden by grime. She pulled out a pen, using the end to coax it free. A compass. Small, with a verdigris patina creeping across the etched sigils on its face. The needle spun wildly, then settled, pointing southwest. "Interesting." "What is it?" Barnes leaned over her shoulder. "Veil Compass. Points toward supernatural rifts." She pocketed it. "Someone was tracking something. Or someone." "Or he was carrying it for protection." "Protection from what?" She stood, brushing dirt from her knees. "Body's been here at least six hours. Rigor mortis is partial, lividity fixed. But the clothes are wet. Completely saturated." Barnes checked his watch. "Tide came in at 3 AM. Could've been in the Thames first." "The Thames would leave silt. Sediment." She touched the fabric. "This is clean water. Fresh. And there's no salt residue." "What's your point, Quinn?" She turned, scanning the alley again. The drip sound continued. Steady. Rhythmic. She followed it to a drainpipe on the far wall. A single pipe, leading nowhere, dripping clear water onto the stone. "I'm saying the water doesn't make sense." She pointed at the drainpipe. "No rain last night. No sprinklers. This alley has no water source." Barnes frowned. "Something's wrong with the plumbing." "Something's wrong with everything." Harlow pulled out her notebook, sketching the scene. Body off-centre relative to the lamp. Wrists bound with copper wire, copper not common in standard cable work. Fresh wounds on the fingers, like someone had scraped against rough stone. And that compass, tucked away like a secret. "The symbol on his shoulder," she said. "The Veil Market. You familiar with it?" "Underground black market. Moves locations. Enchanted goods." "Someone wanted him found here. Specific. Staged." She snapped her notebook shut. "Check the drainpipe. I want samples of that water. And find out if anyone reported a missing person matching this description in the last twelve hours." Barnes radioed it in. Harlow turned back to the body. Something tugged at the corner of her mind, an old memory. Morris's case. The one that killed him. Same copper wire. Same staged appearance. "Quinn." Barnes's voice pulled her back. "Uniforms found a witness. Homeless bloke down by the Embankment. Says he saw someone here around midnight." "Male? Female?" "Didn't get a look at the face. But they were wearing a long coat. Carrying a satchel." A satchel. Harlow's fingers brushed the compass in her pocket. The Veil Market wasn't a place for amateurs. And whoever staged this scene knew enough to leave evidence that would point somewhere specific. Somewhere dangerous. "Pull the witness in for a formal statement. And get me everything you can on that symbol. I want to know who he was, where he lived, and what he was selling." Barnes nodded, already moving. Harlow stayed a moment longer, watching the body sway gently in the damp air. The copper wire caught the weak morning light, gleaming like accusation. The dead don't speak on their own. But they leave messages. And this one had plenty to say.
created_at"2026-04-25T14:44:27.887Z" 4/25/2026, 2:44:27 PM
model"deepseek/deepseek-v4-flash-20260423"
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generation_time18954
tokens_prompt4671
tokens_completion1362
native_tokens_prompt4249
native_tokens_completion1177
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native_tokens_reasoning0
native_tokens_cached4224
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
82.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount844
totalAiIsmAdverbs3
found
0
adverb"reluctantly"
count1
1
adverb"completely"
count1
2
adverb"gently"
count1
highlights
0"reluctantly"
1"completely"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount844
totalAiIsms7
found
0
word"glint"
count1
1
word"etched"
count1
2
word"scanning"
count1
3
word"rhythmic"
count1
4
word"standard"
count1
5
word"familiar"
count1
6
word"gleaming"
count1
highlights
0"glint"
1"etched"
2"scanning"
3"rhythmic"
4"standard"
5"familiar"
6"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences74
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences74
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords844
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
63.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount518
uniqueNames11
maxNameDensity1.74
worstName"Barnes"
maxWindowNameDensity3
worstWindowName"Barnes"
discoveredNames
Victorian1
Harlow8
Quinn1
Thames1
Path1
Barnes9
Young1
Eva1
Veil2
Market2
Body1
persons
0"Harlow"
1"Quinn"
2"Barnes"
3"Eva"
4"Market"
places
0"Victorian"
1"Thames"
globalScore0.631
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount844
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean20.59
std14.08
cv0.684
sampleLengths
038
149
224
335
44
530
618
727
82
913
1012
1152
125
1313
1435
1523
161
178
1815
197
2030
2116
2220
234
2433
2524
267
2750
2814
297
3038
3134
3223
332
3417
3533
362
3732
3829
3911
407
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences74
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs93
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount519
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.025048169556840076
lyAdverbCount3
lyAdverbRatio0.005780346820809248
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean8.53
std5.66
cv0.664
sampleLengths
011
115
212
322
412
52
62
711
819
91
104
1113
1212
1310
144
158
1622
173
1811
194
2011
2116
222
235
248
259
263
276
2810
299
3016
316
325
333
342
355
368
378
387
398
4012
412
4213
438
441
458
469
476
487
4910
89.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5656565656565656
totalSentences99
uniqueOpeners56
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"Just the smell of old"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences62
matches
0"She pointed at the wrists"
1"She shot him a look."
2"His radio crackled"
3"He ignored it."
4"She knelt, studying the ground"
5"She pulled out a pen,"
6"She pocketed it"
7"She stood, brushing dirt from"
8"She touched the fabric"
9"She turned, scanning the alley"
10"She followed it to a"
11"She pointed at the drainpipe"
12"She snapped her notebook shut"
ratio0.21
72.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences62
matches
0"The body hung from the"
1"Copper wire bit into the"
2"The street was silent, save"
3"Detective Harlow Quinn crouched beneath"
4"DC Barnes stood at the"
5"The words came out sharper"
6"Harlow clicked the torch on"
7"She pointed at the wrists"
8"Barnes approached reluctantly."
9"The cobblestones beneath him caught"
10"Harlow gestured at the blank"
11"She shot him a look."
12"His radio crackled"
13"He ignored it."
14"Harlow moved closer to the"
15"The hoodie had a patch"
16"An inverted triangle inside a"
17"The Veil Market's merchant guild."
18"Barnes pulled out his phone."
19"She knelt, studying the ground"
ratio0.774
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount0
matches(empty)
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"DC Barnes stood, hands shoved deep in his coat pockets"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"She snapped (snap)"
dialogueSentences40
tagDensity0.075
leniency0.15
rawRatio0.333
effectiveRatio0.05
90.3815%