Run: 2026-04-25-01KQ2HYDD8HD7YQSYZSVXG1VEM

Run Details

Duration:
4m 45s
Cost:
$0.036054
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant seared against Rory’s sternum as she slipped between the leaning oak pillars. In daylight, they stood like petrified sentries, their bark weathered silver. Tonight, they were something else: I a palisade of crooked teeth, and she had just walked into the mouth. The pendant’s heat had been building since dusk. A low-frequency throb that vibrated in her molars and turned her steady hands clumsy. She had tried ignoring it. She had tried whisky. She had tried the sort of violent distraction only a twelve-hour shift delivering Golden Empress noodles could provide. Nothing quietened it. At midnight, she had woken with the silver chain tangled around her fingers like a snare, and a single word echoing in the space behind her eyes: *home*. Not her own thought. Someone else's. Now the compulsion was gone. In its place sat a cold, animal certainty that she had made a colossal mistake. The silence hit first. Richmond Park at night carried its own music: the distant grumble of the A3, foxes screaming in the bramble, the whisper of tyres on gravel. Inside the Fae Grove, none of that existed. The air hung motionless, thick as pond water. No insect hum. No breeze. The wildflowers, which during daytime painted the clearing in riotous colour, now huddled as tight grey fists. She forced her feet forward. Her movements made no sound. Brittle grass snapped under her boots and the sensation travelled up her shins, but the crack never reached her ears. She cleared her throat. "I’d kill for a kebab right now." Her voice fell flat, swallowed whole by the dark. No echo. The words simply stopped, as if the Grove had eaten them. The clearing's heart was13 a9 shallow pool ringed by flint. She had seen it shimmer under afternoon sun, reflecting a sky that seemed too blue, too deep. Tonight the water was a void. She knelt. The grass did not crush audibly, but her fingers pressed into it and the blades came away4e dry, powdering to dust on her skin. Her bright blue eyes scanned the surface. No stars. No moon. The pendant’s5 inner1 glow had brightened from ember to a steady crimson beacon, and its light fell onto the water and stopped there, refused to penetrate. Then the pool rippled. She had not touched it. Her reflection shivered, settled, and something about it was wrong. The face staring back wore her short black hair, her sharp jaw, but its attention was fixed lower, on the pendant. Rory raised her free hand. The reflection did not. She leaned closer, her scarred left wrist pressing into the flint. The reflection smiled. Not her smile. The corners stretched too far, the lips pulling back over teeth that were27 too numerous, too needle-like. She flung herself backward, heels scraping stone, and landed hard. When she looked again, the water was glass. Her own wide-eyed terror looked back, perfectly ordinary. "Okay," she breathed. "Enough." She turned to leave and discovered that the entrance no longer existed. Where the oak pillars should have stood, there was only treeline, a dense weave of ancient yew she had not noticed before. She did a slow circle. The pool, the flint ring, the three fallen logs. Everything30 same, except the way out. A low laugh rolled through the clearing. It sounded like pebbles skittering down a well, then like a child's giggle. She spun, unfolding the small knife she had pocketed from Silas’ bar. The blade caught the pendant’s red glow. "Who's there?" Her voice stayed even, but the grip on the knife was too tight, the old crescent scar on her wrist standing pale against her skin. The laugh came again, now directly behind her. She whirled. Nothing but air that smelled of damp earth and something sweeter, like fruit left too long in the bowl. A shape flickered at the extreme left edge of her vision. Tall and thin, gone the instant she snapped her head around. She stepped backward until her heels hit the flint rim, putting something solid at her back. The pendant pulsed faster now, each beat a spike of heat through her ribs. The gem was pulling toward the water, straining against its chain as if it wanted to dive. She realised with chilling clarity: the pendant wanted in. Whatever had whispered in her dream, whatever was laughing, was waiting for her to drop it in. The reflection had smiled because it knew. She clutched the pendant tighter. The heat seared her palm. No. The laughter stopped. The silence rushed back, thicker than before. Then, so close to her ear she felt the stir of hair against her cheek, a whisper: "You brought it home, Laila." The name she had never told anyone, the name that came to her in fevers. She bolted. No direction, just away. Her boots pounded earth that made no sound, as though she ran inside a vacuum. The tree line rushed at her and receded at exactly her speed, a treadmill in the dark. She stumbled, caught herself on a standing stone that materialised out of the black. Its bark was warm under her palm. Then it moved. A slow, tectonic twist, like something huge breathing beneath the wood. She yanked her hand back. Around her, the oak pillars had returned, but they were leaning inward now, their crowns bent together to form a cage. The pendant’s glow revealed runes carved into the timber, pulsing in time with the gem. She could not read them, and she did not want to. A child's giggle echoed from the trees. Pure, innocent. Another answered from the opposite side. Then a dozen, layered, discordant, until the clearing swelled with the sound of children laughing at a secret she could not grasp. She pressed her back against the central flint ring,02a the only open space. One by one,14 the wildflowers began to open. Their petals unfurled, not grey now, but glowing a pale, phosphorescent blue. The light spread across the clearing, painting the tree line in cold luminescence, and in that light she saw them. Tall, elongated figures stood among the yews. Humanoid only in silhouette. Their limbs were too long, their joints slightly off, and where faces should have been there were only smooth indentations. They watched, perfectly still. Among them, smaller shapes that might have been children tilted their heads at angles no spine could hold. She counted seven. Then eight. Then too many. A movement made her look up. Where the canopy should have opened to sky, a web of black branches intertwined, and suspended at its centre hung something pale. Not the moon. A face. White, featureless except for12a two empty sockets, the size of a cart wheel, staring down. The true heart of the Grove. The pendant flared, its chain burning her neck. She gripped it, unable to release, and the thing above opened its mouth, a tear in reality that drank the blue light. A voice like rotting timber said, "Finally." Her mind, ever cool, supplied one last coherent thought. Not a portal to Hel. A prison. And she had just handed it the key. The face descended.
created_at"2026-04-25T14:50:56.524Z" 4/25/2026, 2:50:56 PM
model"deepseek/deepseek-v4-pro-20260423"
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latency547
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generation_time278126
tokens_prompt4560
tokens_completion6425
native_tokens_prompt4224
native_tokens_completion6178
native_tokens_completion_images(null)
native_tokens_reasoning4646
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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native_finish_reason"stop"
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is_byokfalse
latency547
model_permaslug"deepseek/deepseek-v4-pro-20260423"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
87.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1193
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count2
1
adverb"slightly"
count1
highlights
0"perfectly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1193
totalAiIsms14
found
0
word"throb"
count1
1
word"vibrated"
count1
2
word"echoing"
count1
3
word"silence"
count2
4
word"whisper"
count2
5
word"echo"
count1
6
word"scanned"
count1
7
word"beacon"
count1
8
word"flickered"
count1
9
word"pulsed"
count1
10
word"chilling"
count1
11
word"echoed"
count1
highlights
0"throb"
1"vibrated"
2"echoing"
3"silence"
4"whisper"
5"echo"
6"scanned"
7"beacon"
8"flickered"
9"pulsed"
10"chilling"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences120
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1193
ratio0.001
matches
0"home"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1174
uniqueNames8
maxNameDensity0.26
worstName"Grove"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Heartstone1
Rory2
Golden1
Empress1
Park1
Fae1
Grove3
Hel1
persons
0"Rory"
places
0"Park"
1"Fae"
2"Grove"
3"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount1
matches
0"sounded like pebbles skittering down a wel"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.838
wordCount1193
matches
0"not grey now, but glowing a pale, phosphorescent blue"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences123
matches
0"discovered that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean41.14
std24.58
cv0.598
sampleLengths
045
186
220
367
434
57
622
796
89
954
1046
114
1254
1339
142
1554
1669
1733
1811
1947
2073
2152
2250
2340
2461
2554
2637
2724
283
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences120
matches
0"was gone"
1"been children"
94.18% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs189
matches
0"was pulling"
1"was laughing"
2"was waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
90.69% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount571
adjectiveStacks1
stackExamples
0"own wide-eyed terror"
adverbCount25
adverbRatio0.043782837127845885
lyAdverbCount5
lyAdverbRatio0.008756567425569177
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean9.7
std7.12
cv0.734
sampleLengths
015
111
219
38
414
55
64
718
83
928
104
112
125
1315
144
1525
168
178
183
192
2017
215
225
2320
244
257
269
272
2811
2910
3017
316
322
3324
347
352
362
3726
384
395
4010
4121
425
434
4411
453
463
4717
4810
498
44.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3089430894308943
totalSentences123
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences106
matches
0"Then the pool rippled."
1"Then, so close to her"
2"Then it moved."
3"Then a dozen, layered, discordant,"
4"Then too many."
ratio0.047
91.70% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences106
matches
0"She had tried ignoring it."
1"She had tried whisky."
2"She had tried the sort"
3"She forced her feet forward."
4"Her movements made no sound."
5"She cleared her throat."
6"Her voice fell flat, swallowed"
7"She had seen it shimmer"
8"Her bright blue eyes scanned"
9"She had not touched it."
10"Her reflection shivered, settled, and"
11"She leaned closer, her scarred"
12"She flung herself backward, heels"
13"Her own wide-eyed terror looked"
14"She turned to leave and"
15"She did a slow circle."
16"It sounded like pebbles skittering"
17"She spun, unfolding the small"
18"Her voice stayed even, but"
19"She stepped backward until her"
ratio0.321
82.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences106
matches
0"The Heartstone pendant seared against"
1"Tonight, they were something else:"
2"The pendant’s heat had been"
3"A low-frequency throb that vibrated"
4"She had tried ignoring it."
5"She had tried whisky."
6"She had tried the sort"
7"Nothing quietened it."
8"The silence hit first."
9"Richmond Park at night carried"
10"The air hung motionless, thick"
11"The wildflowers, which during daytime"
12"She forced her feet forward."
13"Her movements made no sound."
14"Brittle grass snapped under her"
15"She cleared her throat."
16"Her voice fell flat, swallowed"
17"The words simply stopped, as"
18"The clearing's heart was13 a9"
19"She had seen it shimmer"
ratio0.755
47.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences106
matches
0"Now the compulsion was gone."
ratio0.009
97.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount3
matches
0"A low-frequency throb that vibrated in her molars and turned her steady hands clumsy."
1"She had seen it shimmer under afternoon sun, reflecting a sky that seemed too blue, too deep."
2"The gem was pulling toward the water, straining against its chain as if it wanted to dive."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she breathed (breathe)"
1"A voice like (a voice like)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
89.1994%