Run: 2026-04-25-01KQ2JBKZ110FBAHZMD2HS5MX6

Run Details

Duration:
21.7s
Cost:
$0.000561
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The amber sky burned overhead, warm as embers, casting everything in perpetual golden hour. Rory stepped through the rift and her trainers sank into soil that felt alive—warm and pulsing, like standing on a sleeping animal's flank. The air tasted of honey and something fermented, thick enough to coat her tongue. She blinked against the oppressive beauty of it all. "Holy *shit*." Behind her, Nyx's shadow-form rippled as they crossed the threshold. The rift sealed with a sound like wet silk folding, cutting them off from the grey London evening they'd left behind. Vast vineyards stretched toward impossible horizons. The grapevines grew in spirals, twisting up obsidian trellises that glittered with captured light. Each cluster of fruit glowed from within, pulsing in lazy rhythms. Beyond the fields, orchards rose in tiered terraces, their branches heavy with fruit she didn't recognise—some crystalline, others weeping golden sap into waiting basins. "The Gluttony Court." Nyx's whisper carried no warmth. "Prince Belphegor's domain." Rory's hand drifted to the Heartstone Pendant beneath her shirt. It pulsed against her sternum, responding to something in this place. *Thrum-thrum. Thrum-thrum.* Like a second heartbeat. "Which way?" Nyx pointed past the vineyards toward distant spires that pierced the amber haze. Towers made of what looked like spun sugar and bone, twisting toward the sky in impossible geometries. From here, Rory could make out movement on their surfaces—things crawling, climbing, feeding. *Delightful.* They moved through the vineyards first. The vines didn't grow from dirt but from shallow pools of dark liquid that steamed in the perpetual twilight. Rory crouched, careful not to touch anything. "Wine," she said, recognising the scent from a hundred hangovers in Cardiff. "They're growing grapes in wine." "Everything here consumes itself." Nyx drifted ahead, their shadow-form leaving no trace on the ground. "The soil is distilled from past feasts. The rain, when it comes, is honeyed. Nothing leaves this place unchanged." A buzzing sound grew around them, low and resonant. Rory spotted the source: enormous insects the size of her fist, with wings that caught the amber light like stained glass. They moved between the vine spirals with purpose, collecting glowing dust from the fruits. "Don't swat them." "I wasn't—" "Good. Their venom induces permanent hunger. The Court considers it a delicacy." Rory kept her hands very still as one landed on her shoulder. It regarded her with multi-faceted eyes, its proboscis extending to taste her skin. She felt nothing—no sting, no pain—but when it flew away, a faint warmth remained where it had touched. *Already changing.* The path opened into a clearing where the first of the structures rose before them. A pavilion of sorts, its pillars carved from what looked like crystallised sugar, pink and translucent. Tables stretched in long rows, covered with half-eaten feasts that showed no sign of decay. Plates piled high with roasted meats, bowls of fruit that steamed with their own heat, goblets filled with liquid that shifted colours as Rory watched. "Fresh." Nyx's voice held old disgust. "They always leave it fresh." "How long has this been here?" "Days. Weeks. Centuries." A pause. "Time flows strangely where appetite rules." Rory moved closer to one of the tables. A roasted bird sat in a bed of herbs, its skin still crackling with heat. Steam rose from a carved opening in its breast, carrying the scent of rosemary and garlic. Her stomach growled traitorously. *Don't. Don't even think about it.* "You won't starve." Nyx had circled to her left. "But if you eat here, you'll never leave. The appetite becomes a leash. You'll crave Dymasian food until your own world tastes like ash." "Good to know." She backed away from the table. "Any other helpful warnings?" "The soil remembers everything you step on." Nyx gestured downward. "Look." Rory looked. The ground beneath her feet shimmered with faint impressions—footprints that glowed briefly before fading. Some were human, bare feet with splayed toes. Others were hooved, clawed, or left no mark at all. "These paths have been walked for millennia. Every step, every meal, every indulgence. The ground remembers the weight of pleasure." "Poetic." Rory kept walking. "Now what about those spires?" They pressed deeper into the orchards. The trees here grew in groves, their bark smooth and silver, their leaves the colour of aged bronze. Fruit hung in clusters—oranges that chimed like bells when the wind moved through them, apples with crystalline flesh that showed the seeds inside like trapped stars. Rory reached for one without thinking. "Ah." A voice, musical and sharp. "The sensible one hesitates, but the hungry one reaches." Rory spun. A figure stood among the trees, wearing robes that shifted between purple and gold, their face half-hidden by an ornate mask shaped like an open mouth. "Isolde?" Her hand found the Fae-Forged Blade at her belt. "No, child." The figure laughed, the sound echoing strangely through the grove. "Isolde keeps to her grove. I am merely a servant, a reminder, a guide for those who wander where they shouldn't." "Where are we going?" "You're looking for the Prince's court. The heart of the feast." The figure gestured with a hand that had too many fingers. "But the heart is not what you think. Belphegor doesn't rule from a throne. He rules from a table." "A table." "Endless. The first feast, the original feast, the one that never ends." The figure stepped closer, and Rory caught the scent of wine and honey and something rotting beneath. "Every soul consumed, every pleasure indulged, every appetite satisfied—it all returns to that table. And the table grows." "Where is it?" The figure's mask seemed to widen, the painted mouth stretching into something hungry. "Follow the bells. When the orchards give way to the Hall of Hungers, you'll know you're close. But be careful, child of Earth." A too-long hand reached out, and Rory didn't flinch. "The table feeds on those who seek it as surely as those who find it." The figure dissolved into motes of golden light, leaving only the chiming of the fruit and the oppressive warmth of the amber sky. Nyx materialised beside her. "We should move quickly." "That was helpful, right?" "That was a warning." Their violet eyes flickered. "The Court knows we're here. The question is whether they're amused enough to let us reach Belphegor, or hungry enough to consume us first." Rory touched the pendant again. It pulsed hot, insistent. *Always hungry in Dymas.* She walked toward the sound of bells.
created_at"2026-04-25T14:58:02.856Z" 4/25/2026, 2:58:02 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency698
moderation_latency(null)
generation_time21328
tokens_prompt5338
tokens_completion1754
native_tokens_prompt4950
native_tokens_completion1475
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000561232
router(null)
provider_responses
0
endpoint_id"722e0746-2034-4d6e-a08f-e6271849ee9e"
id"7ab8bf14-326b-4544-9e25-a59d1d464dd2"
is_byokfalse
latency407
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777129082-1HYdSRvkh6BwP5evj18x"
session_id(null)
api_type"completions"
id"gen-1777129082-ZDP4T2tIeMUPSHCYGfS9"
upstream_id"7ab8bf14-326b-4544-9e25-a59d1d464dd2"
total_cost0.000561232
cache_discount0.000544768
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Nyx gestured downward [downward]"
dialogueSentences43
tagDensity0.326
leniency0.651
rawRatio0.071
effectiveRatio0.047
90.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1083
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"quickly"
count1
highlights
0"very"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1083
totalAiIsms17
found
0
word"oppressive"
count2
1
word"silk"
count1
2
word"crystalline"
count2
3
word"whisper"
count1
4
word"warmth"
count3
5
word"pulsed"
count2
6
word"stomach"
count1
7
word"shimmered"
count1
8
word"weight"
count1
9
word"echoing"
count1
10
word"reminder"
count1
11
word"flickered"
count1
highlights
0"oppressive"
1"silk"
2"crystalline"
3"whisper"
4"warmth"
5"pulsed"
6"stomach"
7"shimmered"
8"weight"
9"echoing"
10"reminder"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences71
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords16
totalWords1075
ratio0.015
matches
0"shit"
1"Thrum-thrum. Thrum-thrum."
2"Delightful."
3"Already changing."
4"Don't. Don't even think about it."
5"Always hungry in Dymas."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
50.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount753
uniqueNames9
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Nyx8
London1
Rory15
Heartstone1
Pendant1
Like1
Cardiff1
Fae-Forged1
Blade1
persons
0"Nyx"
1"Rory"
2"Like"
places
0"London"
1"Heartstone"
2"Cardiff"
globalScore0.504
windowScore0.667
51.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount2
matches
0"looked like spun sugar and bone, twisting"
1"looked like crystallised sugar, pink and"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1075
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean21.5
std18.2
cv0.846
sampleLengths
014
146
22
331
455
511
627
72
843
91
1032
1117
1234
1344
143
152
1612
1743
182
1971
2011
216
2211
2343
246
2533
2613
2711
2834
2920
309
3150
326
3315
3428
3510
3633
374
3841
392
4047
413
4260
4323
448
454
4632
479
484
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences71
matches
0"were hooved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences98
ratio0.061
matches
0"Rory stepped through the rift and her trainers sank into soil that felt alive—warm and pulsing, like standing on a sleeping animal's flank."
1"Beyond the fields, orchards rose in tiered terraces, their branches heavy with fruit she didn't recognise—some crystalline, others weeping golden sap into waiting basins."
2"From here, Rory could make out movement on their surfaces—things crawling, climbing, feeding."
3"She felt nothing—no sting, no pain—but when it flew away, a faint warmth remained where it had touched."
4"The ground beneath her feet shimmered with faint impressions—footprints that glowed briefly before fading."
5"Fruit hung in clusters—oranges that chimed like bells when the wind moved through them, apples with crystalline flesh that showed the seeds inside like trapped stars."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount767
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.027379400260756193
lyAdverbCount4
lyAdverbRatio0.005215123859191656
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.97
std7.44
cv0.678
sampleLengths
014
123
214
39
42
510
621
76
814
911
1024
118
123
1310
1411
151
165
172
1813
1917
2013
211
226
2319
247
2512
265
2715
2819
299
3021
3114
323
332
3412
3512
3613
3718
382
3915
4016
4115
4225
436
445
456
465
476
488
4915
84.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5306122448979592
totalSentences98
uniqueOpeners52
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences64
matches
0"*Always hungry in Dymas.*"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences64
matches
0"She blinked against the oppressive"
1"It pulsed against her sternum,"
2"They moved through the vineyards"
3"she said, recognising the scent"
4"They moved between the vine"
5"It regarded her with multi-faceted"
6"She felt nothing—no sting, no"
7"Her stomach growled traitorously."
8"She backed away from the"
9"They pressed deeper into the"
10"Her hand found the Fae-Forged"
11"Their violet eyes flickered"
12"It pulsed hot, insistent."
13"She walked toward the sound"
ratio0.219
6.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences64
matches
0"The amber sky burned overhead,"
1"Rory stepped through the rift"
2"The air tasted of honey"
3"She blinked against the oppressive"
4"The rift sealed with a"
5"The grapevines grew in spirals,"
6"Each cluster of fruit glowed"
7"Nyx's whisper carried no warmth"
8"Rory's hand drifted to the"
9"It pulsed against her sternum,"
10"Thrum-thrum.* Like a second heartbeat."
11"Nyx pointed past the vineyards"
12"Towers made of what looked"
13"They moved through the vineyards"
14"The vines didn't grow from"
15"Rory crouched, careful not to"
16"she said, recognising the scent"
17"Nyx drifted ahead, their shadow-form"
18"A buzzing sound grew around"
19"Rory spotted the source: enormous"
ratio0.906
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount8
matches
0"Nyx pointed past the vineyards toward distant spires that pierced the amber haze."
1"The vines didn't grow from dirt but from shallow pools of dark liquid that steamed in the perpetual twilight."
2"Rory spotted the source: enormous insects the size of her fist, with wings that caught the amber light like stained glass."
3"Tables stretched in long rows, covered with half-eaten feasts that showed no sign of decay."
4"Steam rose from a carved opening in its breast, carrying the scent of rosemary and garlic."
5"The ground beneath her feet shimmered with faint impressions—footprints that glowed briefly before fading."
6"Fruit hung in clusters—oranges that chimed like bells when the wind moved through them, apples with crystalline flesh that showed the seeds inside like trapped …"
7"A figure stood among the trees, wearing robes that shifted between purple and gold, their face half-hidden by an ornate mask shaped like an open mouth."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"Nyx drifted, their shadow-form leaving no trace on the ground"
1"The figure laughed, the sound echoing strangely through the grove"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"The figure laughed (laugh)"
dialogueSentences43
tagDensity0.047
leniency0.093
rawRatio0.5
effectiveRatio0.047
77.0508%