Run: 2026-04-25-01KQ2JHSF4FDXABZPBR062DWXG

Run Details

Duration:
27.3s
Cost:
$0.000646
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay sprawled in a patch of sickly yellow light from the single working bulb. Abandoned Camden Town station. The air tasted of rust and damp earth. "You called it in wrong, Barnes." Harlow squatted beside the victim, careful not to disturb the chalk outline the scene-of-crime team had drawn. "Guv?" Detective Sergeant Barnes hovered near the ticket booth, notebook in hand. "Dispatch said suspicious death. Overdose, maybe." "Look at his throat." Barnes stepped closer, his shoes crunching on broken tile. "Christ. That's not a suicide. No blade." "No blade, no blood." Harlow pointed to the collar of the victim's expensive wool coat. Dry. Spotless. "Throat cut ear to ear and not a drop on the floor. Tell me how that works." "Killer caught it. Some kind of... bag? Tarp?" "Where?" She gestured to the open space around them. No furniture. No cover. "He'd have to cup his hands. That's a lot of blood to hold. And no arterial spray. No stains on the walls. This is a clean kill. Professional." Barnes flipped a page in his notebook. "We found a bone key in his pocket. Small, carved. Looks old." "Show me." He held up an evidence bag. Inside, a finger-length piece of ivory, etched with symbols that made Harlow's eyes itch. She knew those marks. Three years ago, she'd seen them carved into her partner's chest after they pulled him from the river. "What else?" "Nothing. No wallet, no phone. Suit's bespoke though. Label from Savile Row." Barnes squinted at the victim's face. "Mid-thirties, healthy. No track marks. Doesn't look like a junkie." "They're not all junkies." Harlow stood, her knees cracking. She'd been on her feet since six that morning. The body had been called in at eleven PM. Now it was nearly two. "Where's the team?" "Upstairs, waiting for your say-so. The station's closed to the public, but there's a homeless shelter two blocks away. Someone could've wandered in." "Check the entrance." She turned in a slow circle, cataloguing the space. Graffiti on the walls, mostly tags. A pile of rusted cans in the corner. A discarded sleeping bag. Nothing unusual. Except. The victim's right hand was closed, the fingers curled inward as if gripping something. Harlow crouched again, studying the palm. The skin was pale, but there was an indent. A rectangular shape, like a small box. "He was holding something when he died. The killer took it." "Could be the key fits into it," Barnes offered. "Could be." Harlow pulled on a fresh pair of gloves and carefully prised the fingers apart. Nothing inside. But against the pad of the thumb, a faint metallic residue. Brass. And the hint of a green patina. "Did Forensics swab his hands?" "Not yet. They're waiting for the body to be moved." "Do it now. Tell them to test for copper alloys. And check his coat pockets again. Lining, seams." Barnes made a note and spoke into his radio. Harlow wandered to the far wall, where the tile gave way to bare brick. Something about the angle bothered her. The body lay at the base of a sealed-off tunnel entrance, but the head was pointing away from the wall, not toward it. As if the victim had been facing the wall when he fell. She pressed her palm to the brick. Cold. But there was a draft. Faint, like breath through a crack. She traced the outline of a brick. It seemed... cleaner than the others. Smoother. "Guv, Forensics says they'll take scrapings. And they found something in the lining of his left sleeve. A small brass compass." Harlow turned. "Bring it." Barnes held up another evidence bag. Inside, a compass no bigger than a thumbnail. The casing was verdigris-green, etched with protective sigils. The needle quivered, pointing not north, but directly at her. No. Not at her. At the wall behind her. "Doesn't point north," Barnes said. "Faulty." "Not faulty." Harlow took the bag, holding it level. The needle swung slightly, tracking her movement, then settled back on the wall. "It points to rifts. Supernatural rifts." Barnes's pen stopped. "Come again?" "My partner. Morris. He had one of these. Found it at a crime scene before he died." She handed the bag back. "There's a hidden entrance here. The victim was trying to get in. Someone came through, killed him, took what he was holding." "Through the wall?" "There's a market. Moves every full moon. Underground. They call it the Veil Market." Harlow stared at the compass. "Morris got close to it. Too close." Barnes rubbed the back of his neck. "That's... guv, that's off-book. Way off." "I know." "So what do we do? Write it up as a ritual killing? There's a group called the Clique. I've heard whispers. They're into occult stuff. Could be connected." "It's connected, but not the way you think." Harlow pulled out her phone. No signal. Underground, that was normal. But she felt a pulse in her thumb. A pull. The compass in the bag seemed to glow dimly. She looked at the wall again. The brick where she'd felt the draft now had a faint outline. A door. Invisible, but there. "Barnes, I need you to hold the scene. Don't let anyone in. Not even Forensics." "Why? What are you doing?" She took a breath. "I'm going shopping."
created_at"2026-04-25T15:01:25.099Z" 4/25/2026, 3:01:25 PM
model"deepseek/deepseek-v4-flash-20260423"
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generation_time27214
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tokens_completion2082
native_tokens_prompt4249
native_tokens_completion1872
native_tokens_completion_images(null)
native_tokens_reasoning624
native_tokens_cached4224
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num_input_audio_prompt(null)
num_media_completion0
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latency383
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.318
leniency0.636
rawRatio0
effectiveRatio0
88.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount888
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"slightly"
count1
highlights
0"carefully"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount888
totalAiIsms5
found
0
word"etched"
count2
1
word"traced"
count1
2
word"quivered"
count1
3
word"pulse"
count1
highlights
0"etched"
1"traced"
2"quivered"
3"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences77
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords888
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
43.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount515
uniqueNames8
maxNameDensity2.14
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Barnes"
discoveredNames
Camden1
Town1
Detective1
Sergeant1
Barnes10
Dry1
Harlow11
Graffiti1
persons
0"Sergeant"
1"Barnes"
2"Harlow"
places
0"Camden"
1"Town"
globalScore0.432
windowScore0.833
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount1
matches
0"as if gripping something"
87.39% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.126
wordCount888
matches
0"not north, but directly at her"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences107
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean20.65
std15.06
cv0.729
sampleLengths
028
141
24
316
434
58
641
719
82
942
102
1128
1235
1323
1432
151
1636
1711
189
1937
205
2110
2218
2364
2433
2521
264
2732
289
296
3028
315
3244
333
3426
3513
362
3728
3838
3923
4015
415
427
96.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences77
matches
0"been called"
1"was closed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs80
matches
0"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount520
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.021153846153846155
lyAdverbCount7
lyAdverbRatio0.013461538461538462
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean8.3
std6.33
cv0.763
sampleLengths
016
14
28
323
412
56
64
79
87
915
101
111
1217
138
149
152
162
1728
187
1912
202
216
2214
234
2418
252
2618
2710
289
299
309
315
323
3323
3412
356
368
374
382
391
4014
416
429
437
4411
459
4616
472
4811
491
89.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5607476635514018
totalSentences107
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences59
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences59
matches
0"She gestured to the open"
1"He held up an evidence"
2"She knew those marks."
3"She'd been on her feet"
4"She turned in a slow"
5"She pressed her palm to"
6"She traced the outline of"
7"She handed the bag back"
8"She looked at the wall"
9"She took a breath."
ratio0.169
87.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences59
matches
0"The body lay sprawled in"
1"The air tasted of rust"
2"Harlow squatted beside the victim,"
3"Detective Sergeant Barnes hovered near"
4"Barnes stepped closer, his shoes"
5"Harlow pointed to the collar"
6"She gestured to the open"
7"Barnes flipped a page in"
8"He held up an evidence"
9"She knew those marks."
10"Barnes squinted at the victim's"
11"Harlow stood, her knees cracking"
12"She'd been on her feet"
13"The body had been called"
14"She turned in a slow"
15"Graffiti on the walls, mostly"
16"A pile of rusted cans"
17"A discarded sleeping bag."
18"The victim's right hand was"
19"Harlow crouched again, studying the"
ratio0.746
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences59
matches
0"Now it was nearly two."
1"As if the victim had"
ratio0.034
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences11
technicalSentenceCount1
matches
0"Inside, a finger-length piece of ivory, etched with symbols that made Harlow's eyes itch."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Harlow stood, her knees cracking"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.023
leniency0.045
rawRatio0
effectiveRatio0
90.7744%