NC Bench
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Run: 2026-04-25-01KQ2JM0ACYQV85NN6KT14ZWJ6
Run Details
Model:
DeepSeek V4 Pro
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 15s
Cost:
$0.016520
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
28.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
72.97%
Name drop frequency
(details)
62.28%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
75.21%
Sentence opener variety
(details)
42.74%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
30.51%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
71.43%
Technical jargon density
(details)
83.33%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.2177%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ground gave way beneath
Aurora’s boot with a sound like snapping harp strings.
She caught herself on a
gnarled root, heart hammering. The earth here was wrong. Too soft. Too warm.
It breathed against her palms
in slow, subterranean pulses. “Steady.”
Nyx materialised from the shadow
of an oak that hadn’t been there moments before.
Their violet eyes swept the
treeline. “The boundary stones are old. Hungry.” “You might have mentioned that earlier.” “You might have asked.”
Isolde drifted ahead, silver hair
catching light that didn’t exist. No footprints marked her passage through the wildflowers.
She paused at a gap
between two standing stones veined with quartz that glowed like captured moonlight. “The Grove knows you carry Dymasian steel.”
Her voice rippled, water over
pebbles. “It is... curious.”
Aurora’s hand drifted to the
moonsilver blade at her hip.
The metal had grown colder
since they’d crossed the park boundary. Colder still when the pendant beneath her shirt began its slow,
rhythmic
warmth
. The Heartstone recognised this place. “Curious how?” Isolde turned.
Her pale lavender eyes held
that particular gleam Aurora had learned to dread.
The gleam that meant the
answer would cost more than the question. “Curious as a fox finding a viper in its den. Curious as flame finding parchment.”
She stepped backwards through the
stone gap and vanished. Nyx sighed.
It sounded like wind through
dead leaves. “I despise Fae theatrics.” “You’re literally made of shadows.” “That’s different. I earned my theatrics.” They followed. ---
The transition was not a
step but a fall sideways through layers of pressure. Aurora’s ears popped.
Her vision swam with colours
that had no names, colours that tasted of copper and old wine.
The pendant flared against her
sternum, sharp enough to make her gasp. Then solid ground. Solid, and covered in moss that glowed faintly blue. “Bloody hell.” The words left her in a
whisper
that the Grove caught and multiplied. *
Bloody hell, bloody hell, bloody hell
*,
echoes
bouncing between trees that had no tops.
They simply continued upward into
a sky that was
not sky but a canopy of shifting light
. Greens and golds and deep purples rippled like
silk
underwater. Flowers bloomed in their thousands. Some
familiar
, roses and foxgloves and nightshade. Others were geometries that hurt to look at. Spiral petals. Cubes of living colour. One plant near Aurora’s foot had blossoms shaped like tiny bells that rang as she passed, a sound so pure and sad that tears pricked her eyes. “Don’t touch anything.” Nyx had gone solid, their humanoid form cutting sharp against the luminous foliage. “Most of it’s real. Some of it’s memory wearing a plant’s skin.” “How do you tell the difference?” “You don’t. That’s the point.” Isolde stood at the centre of a clearing where the moss gave way to flagstones. Ancient flagstones, carved with symbols that shifted when Aurora
tried to
focus on them. The half-Fae’s feet were bare now. When had she removed her shoes? “You wished to understand the Veil.” Isolde gestured at the Grove around them. “This is where it began. Or where it will end. Time is a suggestion here, not a law.” Aurora stepped deeper. The air thickened with each stride. Scents layered upon scents. Honeysuckle, yes, and fresh-turned earth, but also things she couldn’t name. The smell of a colour she’d seen once in a dream. The scent of 3 a.m. rain on a motorway. The perfume of800 years ago, bottled and spilled. “The pendant,” Isolde said. “It sings.” Aurora looked down. The Heartstone
pulsed
visibly now, crimson light leaking through the fabric of her shirt. She drew it out. The silver chain had warmed to body temperature and beyond. “I don’t hear anything.” “You wouldn’t. It sings in Hel-tongue. A dirge, I think. Or a lullaby. The difference is often academic.” Nyx circled the clearing’s edge, trailing wisps of shadow that the moss absorbed greedily. “We’re not alone.” “We never are,” Isolde said. “The Grove is a crossroads. Every path that was ever walked in Faerie touches here eventually.” Aurora saw them then. Figures at the edge of vision. Tall and thin and wrong-angled, moving between trees that hadn’t existed a breath ago.
Their eyes were lamps in
the perpetual twilight. Watching. Judging. “The Court knows you’re here,” Nyx said quietly. “They’ve known since the stones let you pass.” “Wanted criminals don’t typically bring guests to their sanctuaries.” The voice came from everywhere and nowhere. Silk draped over knives. Isolde did not flinch. “Wanted implies a crime. I merely shared visions with those who asked.” “You shared truth.” The voice sharpened. “Truth is property of the Courts. Theft is theft.” A figure stepped from between one moment and the next. Tall as Nyx but solid where the shade was smoke. Armour of living wood crept with silver vines. Eyes the colour of winter dawn.
His ears tapered to points
that caught the Grove’s impossible light. Aurora’s hand found the moonsilver blade. Drew it. The metal sang as it cleared the sheath, a high pure note that made the flowers nearest her wilt and blacken. The Fae lord’s eyebrows rose. “Isolde. You’ve been arming mortals now?” “She is not merely mortal.” Isolde’s voice carried that rippling quality again. Layers beneath layers. “She carries Dymas in her blood and Hel around her throat.0You can smell the infernal on her.” The lord inhaled. His expression
flickered
. “So I can.”
He turned those winter-dawn eyes
on Aurora. The
weight
of his attention pressed against her chest like a physical thing. The pendant’s
pulse
became a
throb
, a drumbeat, a war-drum calling across realms. “Tell me, little ember.”
His smile held no warmth
at all. “Did you come to the Grove seeking
sanctuary
from Hell?” The bells beneath her feet rang again. Mournful. Expectant. “Or did you come to lead Hell here?”
created_at
"2026-04-25T15:02:37.649Z"
4/25/2026, 3:02:37 PM
model
"deepseek/deepseek-v4-pro-20260423"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
540
moderation_latency
(null)
generation_time
74945
tokens_prompt
5338
tokens_completion
1630
native_tokens_prompt
4950
native_tokens_completion
1392
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0165198
router
(null)
provider_responses
0
endpoint_id
"d084170b-dd99-4e53-9ae1-b63881f3cfbf"
is_byok
false
latency
407
model_permaslug
"deepseek/deepseek-v4-pro-20260423"
provider_name
"DeepSeek"
status
429
1
endpoint_id
"13bda129-f8a6-4a60-b1db-98082e5f7ccd"
id
"ogZqVTV-6z2FuN-9f1e3ad7e1518775"
is_byok
false
latency
540
model_permaslug
"deepseek/deepseek-v4-pro-20260423"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777129357-v3N8TTpMxVbhZXy1GlqL"
session_id
(null)
api_type
"completions"
id
"gen-1777129357-GBXPXQPxwQuoe1plu79d"
upstream_id
"ogZqVTV-6z2FuN-9f1e3ad7e1518775"
total_cost
0.0165198
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
1
adverbTags
0
"Nyx said quietly [quietly]"
dialogueSentences
38
tagDensity
0.316
leniency
0.632
rawRatio
0.083
effectiveRatio
0.053
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
973
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
28.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
973
totalAiIsms
14
found
0
word
"rhythmic"
count
1
1
word
"warmth"
count
2
2
word
"whisper"
count
1
3
word
"echoes"
count
1
4
word
"silk"
count
2
5
word
"familiar"
count
1
6
word
"pulsed"
count
1
7
word
"flickered"
count
1
8
word
"weight"
count
1
9
word
"pulse"
count
1
10
word
"throb"
count
1
11
word
"sanctuary"
count
1
highlights
0
"rhythmic"
1
"warmth"
2
"whisper"
3
"echoes"
4
"silk"
5
"familiar"
6
"pulsed"
7
"flickered"
8
"weight"
9
"pulse"
10
"throb"
11
"sanctuary"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
91
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
91
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
6
totalWords
973
ratio
0.006
matches
0
"Bloody hell, bloody hell, bloody hell"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
72.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
714
uniqueNames
8
maxNameDensity
1.54
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
11
Heartstone
2
Nyx
6
Grove
3
Isolde
8
Silk
1
Fae
2
Layers
1
persons
0
"Aurora"
1
"Heartstone"
2
"Nyx"
3
"Grove"
4
"Isolde"
5
"Silk"
6
"Fae"
places
0
"Layers"
globalScore
0.73
windowScore
0.833
62.28%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
2
matches
0
"sounded like wind through dead leaves"
1
"rtstone pulsed visibly now, crimson light"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
2.055
wordCount
973
matches
0
"not a step but a fall sideways through layers of pressure"
1
"not sky but a canopy of shifting light"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
117
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
19.08
std
15.01
cv
0.787
sampleLengths
0
14
1
27
2
27
3
6
4
4
5
35
6
16
7
34
8
5
9
2
10
27
11
24
12
9
13
4
14
5
15
6
16
2
17
1
18
46
19
12
20
2
21
54
22
53
23
28
24
6
25
5
26
41
27
31
28
52
29
6
30
31
31
4
32
18
33
17
34
21
35
34
36
16
37
20
38
16
39
15
40
45
41
29
42
5
43
6
44
32
45
6
46
3
47
33
48
21
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
91
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
124
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
117
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
720
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.03194444444444444
lyAdverbCount
5
lyAdverbRatio
0.006944444444444444
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
8.31
std
5.3
cv
0.638
sampleLengths
0
14
1
9
2
5
3
2
4
2
5
9
6
15
7
6
8
6
9
6
10
4
11
10
12
8
13
17
14
13
15
3
16
10
17
11
18
13
19
5
20
2
21
2
22
13
23
12
24
24
25
2
26
7
27
4
28
5
29
6
30
2
31
14
32
3
33
17
34
12
35
3
36
9
37
2
38
13
39
14
40
17
41
10
42
5
43
7
44
8
45
2
46
4
47
27
48
16
49
12
75.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.48717948717948717
totalSentences
117
uniqueOpeners
57
42.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
78
matches
0
"Then solid ground."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
78
matches
0
"She caught herself on a"
1
"It breathed against her palms"
2
"Their violet eyes swept the"
3
"She paused at a gap"
4
"Her voice rippled, water over"
5
"Her pale lavender eyes held"
6
"She stepped backwards through the"
7
"It sounded like wind through"
8
"Her vision swam with colours"
9
"They simply continued upward into"
10
"She drew it out."
11
"Their eyes were lamps in"
12
"His ears tapered to points"
13
"His expression flickered."
14
"He turned those winter-dawn eyes"
15
"His smile held no warmth"
ratio
0.205
30.51%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
78
matches
0
"The ground gave way beneath"
1
"She caught herself on a"
2
"The earth here was wrong."
3
"It breathed against her palms"
4
"Nyx materialised from the shadow"
5
"Their violet eyes swept the"
6
"Isolde drifted ahead, silver hair"
7
"She paused at a gap"
8
"Her voice rippled, water over"
9
"Aurora’s hand drifted to the"
10
"The metal had grown colder"
11
"The Heartstone recognised this place."
12
"Her pale lavender eyes held"
13
"The gleam that meant the"
14
"She stepped backwards through the"
15
"It sounded like wind through"
16
"The transition was not a"
17
"Aurora’s ears popped."
18
"Her vision swam with colours"
19
"The pendant flared against her"
ratio
0.859
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
78
matches
(empty)
ratio
0
71.43%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
3
matches
0
"*Bloody hell, bloody hell, bloody hell*, echoes bouncing between trees that had no tops."
1
"One plant near Aurora’s foot had blossoms shaped like tiny bells that rang as she passed, a sound so pure and sad that tears pricked her eyes."
2
"Tall and thin and wrong-angled, moving between trees that hadn’t existed a breath ago."
83.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
1
matches
0
"Nyx had, their humanoid form cutting sharp against the luminous foliage"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
38
tagDensity
0.079
leniency
0.158
rawRatio
0
effectiveRatio
0
82.2177%