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Run: 2026-04-25-01KQ2JMCKJBNMGC7RBJQMF583E
Run Details
Model:
DeepSeek V4 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
29.3s
Cost:
$0.000733
Provider:
DeepSeek
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.32%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
20.41%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
51.96%
Narrator intent-glossing
(details)
14.13%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.33%
Sentence opener variety
(details)
49.02%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.82%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
0.00%
Technical jargon density
(details)
19.74%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
71.5244%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The veil didn't tear.
It parted, like silk sliding
over a blade.
Rory's boots touched ground that
felt wrong underfoot — springy, alive, breathing. One heartbeat her soles crunched dead leaves and London grit.
The next, they sank into
moss that glowed faintly, a soft cyan luminescence pulsing in time with her own
pulse
.
Nyx materialised beside her, their
violet eyes
scanning
the treeline with the wariness of something that remembered
being hunted
. Shadows clung to their form, coiling and uncoiling like restless serpents. "Welcome to the Grove."
Isolde's voice came from everywhere
and nowhere.
The half-fae stood at the
centre of the clearing, her silver hair catching a light that had no visible source. "Boundaries bend here. Time, space, death, life — they
dance
rather than march."
Rory's fingers found the Heartstone
pendant beneath her collar. Still warm. Beating like a second heart. She forced her hand away. The Grove wasn't a garden.
It was a cathedral of
living things. Oak trunks rose like pillars, their bark
etched
with spirals that moved when she blinked. Wildflowers carpeted the ground —
not in clumps, but in precise, impossible patterns
. Geometries that hurt to follow.
Colours that spoke to parts
of her brain she'd never used. "What is this place?" Rory's voice came out hushed, as if the Grove demanded
silence
. "A wound," Isolde said. "Or a door. Depends who you ask."
She gestured to the nearest
stone — a slab of ancient granite, standing taller than a man. Runes crawled across its surface, wet with condensation that smelled of iron and honey. "The Fae Courts sealed this pocket when the Veil first weakened. A
sanctuary
. A prison. The first breach between worlds."
Nyx drifted closer to the
stone, their shadow-fingers trailing across the runes. "This script predates the Accords."
Their whisper rustled like autumn
leaves. "Older than the Courts. Older than the Seelie-Unseelie schism." "Perceptive." Isolde's lavender eyes tracked Nyx with
something between respect and wariness
. "For a shade trapped in flesh." "I am no shade." Nyx's form rippled, solidifying briefly to reveal a
jaw clenched
tight. "I am the memory of Aldric, bound by-" "By a ritual gone wrong. I know." Isolde smiled —
not cruel, but sharp
. "The Grove remembers your summoning. 1643. A Tuesday. You spilt your own blood on a Circle of Salt and called the Seventh Gate. And the Gate answered." Rory stepped between them before the air could curdle. "We're not here for history lessons. Eva's missing. Someone took her. And the only trail I have leads through a Hel portal that shouldn't exist." "Patience, child." Isolde moved without
footsteps
, her bare feet leaving no impression in the moss.
She stopped before a cluster
of flowers that burned a deep, unnatural blue. "The Grove shows what is needed, not what is wanted." "I don't have time for riddles." "Time." Isolde laughed, the sound like wind through
crystal
. "Here, time is a suggestion. While we speak, hours may pass in London. Or seconds. The Veil stretches thin around this place — enough to confuse your mortal chronometers." Rory's
stomach
turned. She checked her phone. Five fifteen pm.
She'd entered the park at
three. But the sky above the Grove showed a sun that hadn't moved, frozen in perpetual amber dusk. "I need answers." She pulled out the pendant, holding it up. The crimson gem caught the strange light, pulsing brighter. "This leads to a Hel portal. I tracked it to a Tube station. But the path dead-ends at a wall of black stone." Isolde's composure cracked. For a moment, her almond
eyes widened
— a
flicker
of something ancient and afraid. "That pendant."
Her voice dropped its lyrical
cadence. "Where did you find it?" "Anonymous package. No return address." "Impossible. Heartstones are forged in the forges of Dymas, blessed by Belphegor himself. No mortal hand should hold one without a binding oath." Nyx drew closer, their shadow-form crackling with static. "Unless someone meant for her to find it. Someone who knows the Veil is fraying. Someone who wants her to become-" "I know what Gluttony does to its visitors." Rory's hand tightened on the pendant. "But Eva doesn't have time for me to find another way." Isolde circled her, silent as falling snow. "You carry a Fae-forged blade. A Heartstone. A shade at your side. You walk into a realm of excess with a dead girl's name on your lips."
She stopped, inches from Rory's
face. "Tell me, Aurora Carter. Are you prepared to become what the task demands?" "I don't know what that means." "No." Isolde's lavender gaze bore through her. "You don't. And that's what frightens me." The Grove shivered. The wildflowers wilted, then bloomed again, cycling through seasons in seconds. The moss beneath Rory's boots darkened, and the air turned cold. Nyx's violet eyes flared. "Something approaches." Rory drew the Fae blade. The moonsilver caught the dying light, singing with a frequency that made her teeth ache. A shape formed between the standing stones — tall,
wavering
, humanoid but wrong. Limbs too long. A face that shifted between expressions. And then it spoke, in a voice that smelled of cloves and wet earth. "Bearer of the Heart. Seeker of the Lost. The Grove has seen your coming." Isolde stepped back, her hands raised. "A guardian. I didn't know they still walked the boundary." "I am the boundary."
The figure bowed, its joints creaking like old wood
. "I am the threshold. You may pass, Aurora Carter. But you must leave your names behind." Rory's blood
chilled
. "Our names?" "The Grove claims them. Your true names. The ones given at birth. Without them, you cannot be tracked by the Courts. But you also cannot be summoned. Cannot be called home." The guardian's head tilted, revealing a hollow where eyes should be. "Choose
quickly
. The Hel portal bleeds, and your Eva's time runs thin." Nyx moved beside her, their
whisper
urgent. "Don't. A name is power. Without it, you become a ghost to this world." "Eva is dying,"
Rory said, more to herself than to them
. "Eva is already dead," Nyx countered. "You're chasing a memory." Rory looked at Isolde. The half-fae's face was
unreadable
.
Then she looked at the
guardian. "I accept." The Grove exhaled. The wildflowers turned black, then white, then bloomed with impossible vigour. The guardian's hollow face split into
something like a smile
. "So begins the descent." The moss beneath Rory's feet gave way, and she fell.
created_at
"2026-04-25T15:02:50.232Z"
4/25/2026, 3:02:50 PM
model
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app_id
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external_user
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cancelled
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latency
726
moderation_latency
(null)
generation_time
29150
tokens_prompt
5338
tokens_completion
2305
native_tokens_prompt
4950
native_tokens_completion
2088
native_tokens_completion_images
(null)
native_tokens_reasoning
578
native_tokens_cached
4864
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
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web_search_engine
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origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.000732872
router
(null)
provider_responses
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endpoint_id
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id
"4c0b7f4d-70db-497d-9f59-c932d22f7860"
is_byok
false
latency
399
model_permaslug
"deepseek/deepseek-v4-flash-20260423"
provider_name
"DeepSeek"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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api_type
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
1
adverbTags
0
"Their whisper rustled like [like]"
dialogueSentences
48
tagDensity
0.396
leniency
0.792
rawRatio
0.053
effectiveRatio
0.042
95.32%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1068
totalAiIsmAdverbs
1
found
0
adverb
"quickly"
count
1
highlights
0
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
20.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1068
totalAiIsms
17
found
0
word
"silk"
count
1
1
word
"pulse"
count
1
2
word
"scanning"
count
1
3
word
"dance"
count
1
4
word
"etched"
count
1
5
word
"silence"
count
1
6
word
"sanctuary"
count
1
7
word
"whisper"
count
2
8
word
"jaw clenched"
count
1
9
word
"footsteps"
count
1
10
word
"crystal"
count
1
11
word
"stomach"
count
1
12
word
"flicker"
count
1
13
word
"wavering"
count
1
14
word
"chilled"
count
1
15
word
"unreadable"
count
1
highlights
0
"silk"
1
"pulse"
2
"scanning"
3
"dance"
4
"etched"
5
"silence"
6
"sanctuary"
7
"whisper"
8
"jaw clenched"
9
"footsteps"
10
"crystal"
11
"stomach"
12
"flicker"
13
"wavering"
14
"chilled"
15
"unreadable"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"jaw/fists clenched"
count
1
highlights
0
"eyes widened"
1
"jaw clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
71
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
71
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
100
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1076
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
41
wordCount
609
uniqueNames
8
maxNameDensity
2.13
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
London
1
Heartstone
1
Grove
5
Isolde
11
Runes
1
Nyx
8
Rory
13
Fae
1
persons
0
"Grove"
1
"Isolde"
2
"Nyx"
3
"Rory"
4
"Fae"
places
0
"London"
globalScore
0.433
windowScore
0.333
51.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
51
glossingSentenceCount
2
matches
0
"something between respect and wariness"
1
"something like a smile"
14.13%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.859
wordCount
1076
matches
0
"not in clumps, but in precise, impossible patterns"
1
"not cruel, but sharp"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
100
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
45
mean
23.91
std
15.53
cv
0.65
sampleLengths
0
12
1
42
2
30
3
44
4
21
5
56
6
15
7
62
8
32
9
18
10
23
11
41
12
34
13
38
14
6
15
38
16
33
17
43
18
18
19
13
20
5
21
23
22
29
23
25
24
53
25
6
26
14
27
25
28
6
29
20
30
36
31
14
32
16
33
29
34
5
35
54
36
21
37
11
38
10
39
9
40
6
41
2
42
24
43
4
44
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
71
matches
0
"being hunted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
112
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
6
semicolonCount
0
flaggedSentences
6
totalSentences
100
ratio
0.06
matches
0
"Rory's boots touched ground that felt wrong underfoot — springy, alive, breathing."
1
"Wildflowers carpeted the ground — not in clumps, but in precise, impossible patterns."
2
"\"Or a door. Depends who you ask.\" She gestured to the nearest stone — a slab of ancient granite, standing taller than a man."
3
"\"By a ritual gone wrong. I know.\" Isolde smiled — not cruel, but sharp."
4
"For a moment, her almond eyes widened — a flicker of something ancient and afraid."
5
"A shape formed between the standing stones — tall, wavering, humanoid but wrong."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
607
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.03459637561779242
lyAdverbCount
2
lyAdverbRatio
0.0032948929159802307
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
100
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
100
mean
10.76
std
7.11
cv
0.661
sampleLengths
0
4
1
8
2
12
3
10
4
20
5
19
6
11
7
11
8
20
9
13
10
9
11
2
12
5
13
5
14
5
15
7
16
15
17
13
18
5
19
11
20
15
21
4
22
24
23
14
24
20
25
12
26
11
27
9
28
12
29
6
30
15
31
8
32
14
33
27
34
9
35
25
36
15
37
13
38
10
39
6
40
9
41
29
42
3
43
4
44
3
45
6
46
17
47
11
48
9
49
23
76.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5
totalSentences
100
uniqueOpeners
50
49.02%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
68
matches
0
"Then she looked at the"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
68
matches
0
"It parted, like silk sliding"
1
"She forced her hand away."
2
"It was a cathedral of"
3
"She gestured to the nearest"
4
"Their whisper rustled like autumn"
5
"She stopped before a cluster"
6
"She checked her phone."
7
"She'd entered the park at"
8
"She pulled out the pendant,"
9
"Her voice dropped its lyrical"
10
"She stopped, inches from Rory's"
ratio
0.162
18.82%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
60
totalSentences
68
matches
0
"The veil didn't tear."
1
"It parted, like silk sliding"
2
"Rory's boots touched ground that"
3
"The next, they sank into"
4
"Nyx materialised beside her, their"
5
"Shadows clung to their form,"
6
"Isolde's voice came from everywhere"
7
"The half-fae stood at the"
8
"Rory's fingers found the Heartstone"
9
"She forced her hand away."
10
"The Grove wasn't a garden."
11
"It was a cathedral of"
12
"Oak trunks rose like pillars,"
13
"Wildflowers carpeted the ground —"
14
"Geometries that hurt to follow."
15
"Colours that spoke to parts"
16
"Rory's voice came out hushed,"
17
"She gestured to the nearest"
18
"Nyx drifted closer to the"
19
"Their whisper rustled like autumn"
ratio
0.882
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
68
matches
(empty)
ratio
0
0.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
7
matches
0
"Rory's boots touched ground that felt wrong underfoot — springy, alive, breathing."
1
"The next, they sank into moss that glowed faintly, a soft cyan luminescence pulsing in time with her own pulse."
2
"Nyx materialised beside her, their violet eyes scanning the treeline with the wariness of something that remembered being hunted."
3
"Shadows clung to their form, coiling and uncoiling like restless serpents."
4
"The half-fae stood at the centre of the clearing, her silver hair catching a light that had no visible source."
5
"Oak trunks rose like pillars, their bark etched with spirals that moved when she blinked."
6
"Colours that spoke to parts of her brain she'd never used."
19.74%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
4
matches
0
"Rory's voice came out, as if the Grove demanded silence"
1
"Isolde moved, her bare feet leaving no impression in the moss"
2
"The figure bowed, its joints creaking like old wood"
3
"Rory said, more to herself than to them"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"Isolde laughed (laugh)"
dialogueSentences
48
tagDensity
0.063
leniency
0.125
rawRatio
0.333
effectiveRatio
0.042
71.5244%