Run: 2026-04-27-01KQ6Z2N807FFJ1D50SWNGMS9R

Run Details

Duration:
1m 38s
Cost:
$0.015942
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn's boots crunched on shattered ceramic as she descended the emergency stairs. The air in the abandoned Camden station hung heavy with brine and rust, a metallic taste coating the back of her throat. She paused at the platform edge, shoulders squared, military precision locking her spine. Her thumb brushed the worn leather of the watch on her left wrist. The second hand trembled, fighting the damp. Eighteen years in the Met taught a body to trust instinct over noise. Down here, the noise was silence. Sergeant Vance stood over the body near the collapsed ticket barriers. He kicked at a pile of rubble, the sound sharp in the damp gloom. "Disaster down here, Detective." Vance didn't look up. He gestured with a latex-clad hand toward the sprawled figure on the tracks. "Rats dragging bones from the deep tunnels. We got a corpse, and the rest is just trash." Quinn moved past him, eyes scanning the grime-streaked walls. The platform tiles bore the scars of decades, graffiti layered over slogans from a century ago. A mosaic of forgotten voices. But where the body lay, the tiles were swept clean. Someone cleared a circle. A stage. Or a marker. "The victim is male, Vance. Twenty-something. Coat is Italian wool. Silk lining. Rats don't drag silk." Vance crouched, flipping open a notebook. "Drug deal. Has to be. Camden underbelly. You know the stories. Kids running for the syndicates and ending up as meat. We bag the body, call forensics, and wash our boots by midnight. The clique you're chasing doesn't hide in Tube stations." Quinn knelt. The damp seeped through her trousers. She didn't need forensics to see the discrepancy. The blood spatter pattern was wrong. No impact spray. The blood pooled beneath him, undisturbed and viscous, dark as crude oil. Someone moved him after death. Or he bled out slowly while lying elsewhere, then dragged here. The clean circle around the body wasn't swept. The blood stopped at the edge of the tiles. A barrier? She leaned closer. The victim's right hand was clenched. Fingers locked around something small, tendons taut as wire. "Open his hand." Vance reached for the fingers. "He's stiff as a board. Rigor's setting in. Been here a while." Quinn didn't wait. She pressed a thumb into the palm, feeling the tension. The grip held fast. She produced a small blade from her coat, flicking the wrist to sever the tension. The fingers relaxed. A small brass compass rolled free. It hit the stone with a dull clack. The casing bore a thick patina of verdigris. Quinn picked it up. The face wasn't marked with north or south. Etched sigils spiraled inward, delicate as spider silk, carved with a precision that mocked the decay around them. The needle spun. Not a slow drag. A violent, jittering rotation. It fought the glass. "Spinning needle. Magnetized junk." Vance stood up, wiping his hands on his coat. "Toss it in the evidence bag with the rest of the debris. Kids playing with gadgets." Quinn rotated her wrist. The needle tracked her movement. It swung east, then jerked back toward the tunnel mouth deep behind the barriers. It wasn't magnetism. The casing was brass. Non-ferrous. She held it flat. The needle stopped dead. It pointed straight at the dark throat of the tunnel. A cold draft exhaled from the darkness. The needle trembled, aligning perfectly with the airflow. "Wind doesn't dictate brass, Sergeant." Vance scoffed. "Drafts from the deep lines. Old air shifting. It's a compass. It points. If the wind hits the mechanism, it moves. Simple physics." Quinn ignored him. She turned her attention to the victim's shoulder. The fabric was torn. Beneath the ruin, the flesh revealed a puncture the width of a pinky finger. The edges didn't tear. They vitrified. Glassy shards of skin crunched under her gloved thumb. No knife work. No ballistic entry. Heat from a source that touched and vanished. Cauterized without fire. "Vance. Look at the wound." "I see a stab, Quinn. Probably a shiv from a jagged piece of metal. Heat from friction. Don't overcomplicate it." "Friction doesn't turn flesh to glass. And look at the belt." Quinn pointed to the victim's waist. "Pouch gone. Unbuckled. Not cut. Someone undid the buckle before they killed him. Or he gave it up. Why surrender valuables to a mugger and die clutching a broken toy?" She pocketed the bone token she'd fished from the victim's cuff moments ago. Carved from a rib fragment. The carving showed a stylized eye weeping oil. The resin in the weeping channel was tacky to the touch. Fresh. "And this." She held up the token. "Animal bone. Hand-carved. Fresh resin. You're telling me a junkie carves bone tokens while dying of blood loss?" Vance squinted, stepping closer. "Art. Superstition. Look, Quinn. You're spiraling. The clique you're sniffing around, they deal in stolen goods. Fences. Pawn shops. This is just street garbage. Don't let your fixation on Morris blind you. Some deaths are just accidents." Quinn's jaw tightened. The name hit a nerve. Three years. Unexplained silence where a partner used to be. She didn't let the twitch show in her face. Her expression remained a carved slate. She turned the bone token over. The craftsmanship matched the compass. Same hand. Same obsession with detail. "Ritualistic carving implies structure. Structure implies organization. And organization implies the clique." She stood, the compass still pointing the tunnel. The needle hovered, unwavering. "The body was moved. The wound is from a specialized tool. The compass tracks airflow or thermal shifts, not magnetic poles. We aren't looking for a thug. We're looking for someone with tools that burn flesh and instruments that don't follow standard physics. The clique isn't just fencing stolen watches. They're moving something else. Something that requires bone keys and tracking devices. This isn't a crime scene. It's a drop point." Vance shifted his weight, looking uneasy. "You're reading too much into the trash. A specialized tool? A bone key? You want me to write that in the report? I'll look insane. We secure the body. We find the weapon. That's the job." Quinn stepped toward the tunnel. The compass needle spiked, the brass humming faintly against her skin. The vibration traveled up her bones. "You can bag the body, Sergeant. Call it an overdose and close the file. But I know the look of a professional hit when I see one. And I know when a crime scene is actually a map. The clique has advanced technology. They're hiding in plain sight, using the old infrastructure. This compass points to their stash. Their base. Or their source." The dark tunnel breathed back. The draft pulled at her salt-and-pepper hair. The needle promised answers. Answers that would crack the case open and expose the network she'd been hunting. The evidence was undeniable. The victim died protecting access. The killer left the key for her to find. A message. Or a trap. Either way, the clique was active here. "Secure the perimeter, Vance. Call for heavy backup if you're spooked. I'm going inside." Quinn holstered the compass and adjusted her stance. She gripped her service weapon, checking the chamber. The compass remained in her left hand, a brass guide into the unknown. The needle drew her forward, aligning with the cold breath of the abyss. She took a step onto the tracks. Gravel shifted under her boots. The darkness waited.
created_at"2026-04-27T07:57:18.472Z" 4/27/2026, 7:57:18 AM
model"qwen/qwen3.5-plus-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency721
moderation_latency(null)
generation_time97586
tokens_prompt1149
tokens_completion6942
native_tokens_prompt1100
native_tokens_completion6459
native_tokens_completion_images(null)
native_tokens_reasoning4737
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0159416
router(null)
provider_responses
0
endpoint_id"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id"chatcmpl-4e6b2914-1f36-9aa9-a8b1-d314b67163cb"
is_byokfalse
latency721
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777276638-JatfgijZHMtR8MVifktR"
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api_type"completions"
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upstream_id"chatcmpl-4e6b2914-1f36-9aa9-a8b1-d314b67163cb"
total_cost0.0159416
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upstream_inference_cost0
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.227
leniency0.455
rawRatio0
effectiveRatio0
91.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1238
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"perfectly"
count1
highlights
0"slowly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1238
totalAiIsms21
found
0
word"shattered"
count1
1
word"trembled"
count2
2
word"silence"
count2
3
word"gloom"
count1
4
word"scanning"
count1
5
word"mosaic"
count1
6
word"silk"
count3
7
word"tension"
count2
8
word"etched"
count1
9
word"pawn"
count1
10
word"structure"
count2
11
word"unwavering"
count1
12
word"magnetic"
count1
13
word"standard"
count1
14
word"weight"
count1
highlights
0"shattered"
1"trembled"
2"silence"
3"gloom"
4"scanning"
5"mosaic"
6"silk"
7"tension"
8"etched"
9"pawn"
10"structure"
11"unwavering"
12"magnetic"
13"standard"
14"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences114
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen71
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1238
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
79.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount777
uniqueNames4
maxNameDensity1.42
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn11
Camden1
Met1
Vance8
persons
0"Quinn"
1"Vance"
places(empty)
globalScore0.792
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1238
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean41.27
std24.34
cv0.59
sampleLengths
087
125
238
349
416
548
672
718
83
917
1049
1153
1229
1364
145
1525
1661
175
1820
1947
2038
2125
2241
2350
2495
2542
2685
2760
2814
2957
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences114
matches
0"were swept"
1"was clenched"
2"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs145
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences131
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount782
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.016624040920716114
lyAdverbCount3
lyAdverbRatio0.0038363171355498722
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean9.45
std9.96
cv1.053
sampleLengths
013
122
213
313
47
513
66
711
814
98
1013
1117
129
1316
145
1510
164
172
183
1916
206
2142
222
236
248
256
263
2712
285
2911
308
319
322
333
346
359
363
375
3812
393
4010
414
4215
433
446
458
468
474
488
4918
54.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3816793893129771
totalSentences131
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences104
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences104
matches
0"She paused at the platform"
1"Her thumb brushed the worn"
2"He kicked at a pile"
3"He gestured with a latex-clad"
4"She didn't need forensics to"
5"She leaned closer."
6"She pressed a thumb into"
7"She produced a small blade"
8"It hit the stone with"
9"It fought the glass."
10"It swung east, then jerked"
11"It wasn't magnetism."
12"She held it flat."
13"It pointed straight at the"
14"She turned her attention to"
15"She pocketed the bone token"
16"She held up the token"
17"She didn't let the twitch"
18"Her expression remained a carved"
19"She turned the bone token"
ratio0.221
51.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences104
matches
0"Harlow Quinn's boots crunched on"
1"The air in the abandoned"
2"She paused at the platform"
3"Her thumb brushed the worn"
4"The second hand trembled, fighting"
5"Sergeant Vance stood over the"
6"He kicked at a pile"
7"Vance didn't look up"
8"He gestured with a latex-clad"
9"Quinn moved past him, eyes"
10"The platform tiles bore the"
11"A mosaic of forgotten voices."
12"Someone cleared a circle."
13"Vance crouched, flipping open a"
14"The damp seeped through her"
15"She didn't need forensics to"
16"The blood spatter pattern was"
17"The blood pooled beneath him,"
18"Someone moved him after death."
19"The clean circle around the"
ratio0.817
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"Either way, the clique was"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount0
matches(empty)
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"She stood, the compass still pointing the tunnel"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.3743%