Run: 2026-04-27-01KQ6Z8WP40K09D1W0N49NTWPV

Run Details

Duration:
1m 48s
Cost:
$0.018950
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots scrape against cracked porcelain tiles. I step over the yellow tape and into the derelict station platform. The scent hits before the sight. Copper and ozone. Blood and burnt wiring. Three constables stand near the third pillar. Their torches cut through the suspended dust. DCI Vance gestures toward the victim without looking up from his notebook. Clean break. Probably slipped on the wet tracks. Hit his head on the junction box. I crouch beside the body. The suit is expensive. Italian wool. The face is frozen in a wide rictus. Eyes stare at the vaulted ceiling. Skin takes on a waxy grey pallor. I run a torch along the neck. No marks. No bruising. I press two fingers against the carotid. Cold. Rigour has not yet set in. He died recently. Skull is intact. Pupils are blown wide. Dilation does not follow a concussion. Vance finally looks up. His jaw sets. You are reading too much into it, Quinn. The toxicology will sort it out. Overdose is the easy explanation. Overdoses do not leave this. I gesture to the floor. A fine white dust coats the tiles around the victim. Not cocaine. Not heroin. I scrape a sample with an evidence bag corner. The powder feels greasy between my thumb and forefinger. It catches the light like crushed mother of pearl. Ground bone and copper filings. Vance shifts his weight. His boot kicks a loose tile. It skitters into the dark. Occult nonsense. You and your pet theories are going to get you struck off. My partner DS Morris held the same theories three years ago. I adjust my jacket. The worn leather watch on my left wrist catches the beam. They found him in a similar state. The report called it a cardiac event. The medical examiner never signed the forms. The files went missing. Morris made his own bed. We do not need to dwell. Vance closes the notebook with a sharp clap. Let forensics work their magic. Clear the area. I ignore him. My eyes track the drag marks. Two parallel grooves in the dust. They start at the body and end at a bricked up maintenance door. No one dragged a corpse here. The dust is undisturbed beyond the grooves. Something else moved him. Or pulled him. My coat pocket weighs heavy. I reach inside and withdraw the small tarnished brass compass. A Shade artisan crafted the casing. Protective sigils cover the face. A verdigris patina clings to the edges. I flip the catch. The glass is cold against my palm. The needle quivers. Tick tick. It spins lazily. Points north. Points south. Points directly at the bricked door. Then it settles on a faint vibration. Click clack. It locks in place. The tip points exactly at the mortar line between two red bricks. What is that. Vance asks. His voice loses its procedural edge. A tool for finding what you refuse to see. I trace the needle angle. It aligns with a vertical crack in the mortar. Fresh dust trickles down from the joint. Someone removed bricks recently. They replaced them hastily. The mortar is still curing. It smells of wet clay and crushed limestone. You are standing in a condemned tube station. Vance steps back. His torch dips. There is nothing behind that wall. Just earth and old pipes. The Veil Market moves locations every full moon. I press my ear against the damp brick. Cold seeps through my uniform. This platform used to be the primary entrance. The clique knows how to hide their supply routes. They use the old infrastructure. They move contraband through the dark. You are grasping at shadows. Vance reaches for his radio. I am calling for a structural engineer. We will seal this off. Wait. I hold up a hand. My military bearing locks my spine straight. I do not blink. The needle twitches again. The vibration travels through the floor. Up through the soles of my boots. Against my ribs. A low hum fills the platform. The constables step back. Their torch beams shake. The mortar between the bricks begins to crumble. Fine white powder rains down. I catch a handful. It matches the dust around the body. The same mixture. Bone and copper. Conductive material. They used it to mask the energy signature. To hide the rift. Quinn, step away from the wall. Vance voice rises. That is an order. DS Morris died because we followed orders. I draw my service weapon. The weight settles in my grip. Familiar. Balanced. The compass does not point to walls. It points to tears. The needle is not spinning. It is aligning. The bricks groan. A deep resonance vibrates through the tile. The hum grows into a grinding scrape. Something shifts behind the barrier. Heavy. Deliberate. The top brick shifts loose. It drops to the floor with a dull thud. Darkness pours from the gap. Cold air rushes out. It carries the scent of ozone and old earth. The compass needle spins wildly. Flip flop. Left to right. It refuses to settle. We are not alone here. I say. My voice stays steady. The clique opened a route. They left a body as a marker. A warning for anyone who follows. A hand slams against the brickwork from the other side. Fingers curl around the edge of the missing brick. They are pale. Long. Jointed wrong. The nails click against the stone. Vance stares at the hole. His radio crackles with static. He drops it. The device bounces on the tiles. The battery compartment splits open. He raises his torch. The beam trembles. God almighty. I cock the hammer. Step back. The remaining bricks shift. Mortar dust puffs into the air. The gap widens. A shape pushes forward. Shoulders first. Then a face. Pale as the dust. Eyes black as voids. A mouth stretches too wide. It breathes the stale station air. The compass casing grows hot in my hand. It burns against my palm. The needle locks onto the figure. It vibrates with a sharp ping. The figure steps through the broken wall. Boots crunch on the debris. It ignores the torch beam. It looks only at me. At the watch on my wrist. At the leather strap. It tilts its head. A voice scrapes through the damp air. Words in a tongue that predates the city. The sound grates against my teeth. Vance fires. The gunshot echoes down the tunnel. The bullet strikes the figure shoulder. It does not bleed. It laughs. A dry rasping sound. The figure raises a hand. The chalk dust on the floor lifts into the air. It swirls into a vortex. It moves toward the gap. Toward us. I squeeze the trigger. Down. The platform floods with white powder. The compass slips from my grip. It lands face up. The needle points straight at my chest. The dust fills my lungs. I taste copper. I taste ozone. The figure takes another step. The tiles crack under its weight. The compass glass shatters. I roll forward. My gun stays raised. The dust clears for a second. The figure stands three paces away. Its mouth opens. Black fluid drips from its teeth. The constables scramble backward. Their torches clatter to the floor. The tunnel plunges into shadow. You took my partner. The figure speaks English now. The voice matches the rasp of grinding stone. Now you take his place. I do not flinch. I raise the weapon. The hammer clicks back. The dust swirls around my knees. The figure lunges. I fire.
created_at"2026-04-27T08:00:42.706Z" 4/27/2026, 8:00:42 AM
model"qwen/qwen3.5-plus-20260420"
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external_user(null)
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cancelledfalse
latency1260
moderation_latency(null)
generation_time107879
tokens_prompt4671
tokens_completion7690
native_tokens_prompt4516
native_tokens_completion7143
native_tokens_completion_images(null)
native_tokens_reasoning5497
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0189496
router(null)
provider_responses
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endpoint_id"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
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is_byokfalse
latency1260
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1259
totalAiIsmAdverbs1
found
0
adverb"lazily"
count1
highlights
0"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1259
totalAiIsms8
found
0
word"porcelain"
count1
1
word"blown wide"
count1
2
word"weight"
count3
3
word"familiar"
count1
4
word"resonance"
count1
5
word"echoes"
count1
highlights
0"porcelain"
1"blown wide"
2"weight"
3"familiar"
4"resonance"
5"echoes"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences245
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences245
filterMatches
0"watch"
hedgeMatches
0"begins to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences245
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen13
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1259
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1259
uniqueNames10
maxNameDensity0.79
worstName"Vance"
maxWindowNameDensity1.5
worstWindowName"Vance"
discoveredNames
Vance10
Quinn2
Morris3
Shade1
Veil1
Market1
English1
Cold3
You5
Points3
persons
0"Vance"
1"Quinn"
2"Morris"
3"Market"
4"You"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1259
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences245
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean34.97
std18.05
cv0.516
sampleLengths
057
115
260
313
426
510
641
75
829
951
1027
1148
1244
1343
1411
1551
1625
1749
1822
1951
2044
2113
2239
2370
2429
2531
2633
276
2866
2957
3051
315
3249
3343
3422
3523
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences245
matches
0"is frozen"
1"are blown"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs220
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences245
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1259
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.019062748212867357
lyAdverbCount11
lyAdverbRatio0.008737092930897538
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences245
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences245
mean5.14
std2.33
cv0.453
sampleLengths
06
112
26
33
44
57
67
712
82
96
107
115
124
132
148
156
167
177
182
192
207
211
226
233
243
254
266
274
283
298
306
315
325
335
3410
352
362
379
389
399
405
414
426
435
442
4512
4611
474
4811
497
45.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats27
diversityRatio0.33877551020408164
totalSentences245
uniqueOpeners83
62.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences214
matches
0"Probably slipped on the wet"
1"Then it settles on a"
2"Just earth and old pipes."
3"Then a face."
ratio0.019
70.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount80
totalSentences214
matches
0"I step over the yellow"
1"Their torches cut through the"
2"I crouch beside the body."
3"I run a torch along"
4"I press two fingers against"
5"He died recently."
6"His jaw sets."
7"You are reading too much"
8"I gesture to the floor."
9"I scrape a sample with"
10"It catches the light like"
11"His boot kicks a loose"
12"It skitters into the dark."
13"You and your pet theories"
14"My partner DS Morris held"
15"I adjust my jacket."
16"They found him in a"
17"We do not need to"
18"I ignore him."
19"My eyes track the drag"
ratio0.374
27.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount185
totalSentences214
matches
0"Boots scrape against cracked porcelain"
1"I step over the yellow"
2"The scent hits before the"
3"Copper and ozone."
4"Blood and burnt wiring."
5"Their torches cut through the"
6"I crouch beside the body."
7"The suit is expensive."
8"The face is frozen in"
9"Eyes stare at the vaulted"
10"Skin takes on a waxy"
11"I run a torch along"
12"I press two fingers against"
13"Rigour has not yet set"
14"He died recently."
15"Skull is intact."
16"Pupils are blown wide."
17"Dilation does not follow a"
18"Vance finally looks up."
19"His jaw sets."
ratio0.864
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences214
matches
0"To hide the rift."
1"Now you take his place."
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences11
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.5653%