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Run: 2026-04-27-01KQ6ZFRWCX3QHGGNR9D6EYEVX
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 42s
Cost:
$0.027835
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.94%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
63.64%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
78.79%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
96.76%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.71%
Sentence opener variety
(details)
45.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
4.83%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
89.55%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
81.9731%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The rift tore open with
a sound like wet canvas ripping, and Rory threw herself into the jagged tear.
Her boots scrabbled for purchase
on a reality that refused to hold.
Gravity lurched sideways, then settled
heavy and warm against her shoulders, pressing down like a leaden blanket. She hit solid ground rolling, momentum carrying her until her shoulder checked a root thick as a thigh.
The impact knocked the wind
from her lungs, but she didn't wait. She rose on one knee, the moonsilver dagger in her hand before she registered the shift in air pressure. Nyx poured after her.
A ribbon of living shadow
detached from the damp brickwork of the London alley, stretching across the threshold and unspooling into a six-foot silhouette.
The Shade's form flickered, limbs
knitting together from the
gloom
until a humanoid shape of absolute darkness stood towering over the strange vegetation. Faint violet light flared where eyes should be. "You're still drawing air."
Nyx's voice drifted from the
shadow, not a sound but a suggestion of words carried on a current of stale, sweet wind. "That is a positive start." Rory checked her chest.
The Heartstone pendant burned against
her sternum, the silver chain digging into her skin.
The deep crimson gem pulsed
with a rhythm of fire, syncing with the
throb
in her temples.
The metal seared her, a
branding iron warning of proximity to something vast. She ignored the pain. Her eyes swept the canopy.
The sky was a bruised
amber, thick and syrupy. No sun provided the light; the haze itself glowed, casting long, bleeding
shadows that seemed to writhe independently of their sources
. Great trunks of twisted wood spiralled upwards, supporting a canopy of dripping nectar. In the distance, silhouettes of impossible architecture clawed at the amber haze, spires of bone and stained glass fused with fruit-laden boughs higgledy-piggledy. "Dymas," Nyx whispered.
The Shade drifted closer, feet
not touching the moss. "The Prince's plate. You carry the invitation." Rory tapped the blazing pendant. "It's a tracker." "Or a course."
Nyx extended a tendril of
shadow toward a low-hanging cluster of grapes the size of fists. The fruit wept dark juice that sizzled when it hit the ground. The shadow recoiled, hissing silently as the dark liquid ate into the essence. "Hungry shadows. Not just fruit." The air tasted of roasted figs, honey, and copper.
Too much sweetness masked the
metallic tang of old blood. Rory took a breath, held it, and let it out
slowly
. "Cut the commentary. We need to move. The Rift is sealing." She pointed back. The tear in the air
was shrinking
, the edges snapping like rubber bands straining to close. Beyond lay the grey drizzle of London. Here, the amber light pressed in, warm and cloying. "London is a distant meal," Nyx said. "Dymas consumes the hungry. Step
carefully
, Rory. The ground remembers the tread." Rory stepped forward. The moss depressed with a wet squelch, releasing a puff of spores that glittered gold in the ambient light. The moss reeked of yeast and rot.
She moved deeper, following a
path that wound between roots. The roots looked uncomfortably like sinew, bundled and pulsing with a slow, viscous flow. Flowers with petals of translucent flesh folded inward as she passed, revealing stamen of bristling thorns. A butterfly with wings mapped in eyes of bruised plum landed on her black hair. She froze. The insect tapped its proboscis against her scalp, then launched away with a sound like grinding glass. "Beauty is a lure here," Nyx murmured. The Shade glided around a protrusion of bone-wood. "Aldric learned that. Before the binding. You walk a banquet table."
They reached a clearing dominated
by a fountain. The
structure
was carved
from white stone veined with black, shaped like a crouching beast. The basin bubbled with a thick, crimson liquid that smelled of iron and pomegranate. Carved around the rim were masks, hundreds of them, mouths open in silent screams or ecstatic joy. The liquid level rose and fell with a
rhythmic
breathing. Rory approached the basin. The Heartstone screamed against her chest, a high-pitched whine that set her teeth on edge. The blade in her hand hummed, the moonsilver edge glowing faintly. It wanted to cut.
Not matter, but magic
. The fountain radiated a warding field, a distortion in the amber light that made the air shimmer. "It's the source," Rory said. Her voice was tight. "The pendant draws us to the heart of the realm. We're not just lost. We're drawn." "The Seer spoke of a hunger that walks two worlds," Nyx said. "You feed the stone, Rory. The stone feeds the realm." Rory ignored the
implication
.
She reached into her pocket
and pulled a small silver coin.
She flicked it toward the
fountain. The coin hit the crimson surface. The liquid boiled instantly, turning black. A hand made of glass and syrup shot up from the basin, fingers grasping the air where the coin had been, then sank back with a wobble. "Glass and sugar," Nyx observed. "The Herald's playthings." A sound rolled across the clearing. Chittering. Wet, heavy impact. The hullabaloo of movement in the orchard made the leaves shiver. Shapes emerged from the dripping foliage. They were humanoid but wrong. Limbs too long, joints bending backwards with a sickening flip-flop.
Their skin was the colour
of bruised peaches, stretched tight over bulging muscles. Faces were smooth, featureless save for vertical slits that dripped thick syrup.
They carried trays of twisted
meat and fruits that wept fire. Seven of them. They moved with a jerky, frantic speed, willy-nilly paths converging on the clearing. "The served or the servers?" Rory asked. "They smell the Hel-blood in the stone," Nyx said. The Shade expanded, becoming a wall of darkness behind Rory. "They are gluttons made manifest. Flesh and hunger. Magic cannot hold what already consumes itself." Rory tightened her grip on the blade. "We go around. We need to reach the spire."
She nodded toward the towering
architecture in the distance. The base of the spire
loomed
closer, a monstrosity of interwoven glass and bone, perhaps fifty yards away. The ground between them and the spire
was choked
with thick, ropy vines. Rory took a step. The moss solidified instantly. Sticky resin hardened around her boots, gripping her ankles with an ooey-gooey tenacity. She yanked her foot.
Only a chunk of rubber
sole broke free. "Trapped," Rory said. She raised the dagger. The blade flared with cold white light, making the amber surroundings recoil. The creatures shrieked, a sound of grinding sugar and tearing meat. They scuttled forward, faster now, trays clattering. "Cut the roots," Rory ordered. "Nyx, keep them off me." "Pleasure." Nyx lunged. Shadows lashed out, wrapping around the lead creature's neck. The thing didn't struggle. It turned and bit the shadow. The shadow tore like paper, dissipating in a puff of ash. Nyx recoiled, hissing. "Physical resistance. Not just magic." Rory saw a joint in the root-web near her ankle. The blade sang. She slashed. The moonsilver sheared through the magical binding like a hot knife through tallow. The severed root bled red sap that hissed. She ripped her foot free, stumbling forward. The creatures surged. One lunged for Rory, jaw splitting open to reveal needle-teeth. She ducked under the swing, bringing the blade up. The dagger bit into the creature's arm, shearing bone and flesh. The limb fell, twitching, instantly dissolving into syrup. The creature shrieked but didn't stop. It reached for her with the stump. Rory backpedalled. Her hand closed around the Heartstone pendant. The heat was unbearable. She ripped the chain from her neck, the clasp breaking with a snap, and hurled the gem at the creature's face. "Catch." The smooth face tilted. A mouth slit opened. The creature caught the stone. Its jaw snapped shut. A heartbeat later, the creature swelled. Amber light burst from its pores, veins turning black. The skin stretched, translucent and thin, revealing a core of boiling light. It exploded in a spray of syrup and obsidian shards. Shrapnel rained down, pinging against the stone and biting into Rory's jacket. The blast cleared a path. The other creatures hesitated, their vertical slits flaring. "Run!" Rory yelled. They bolted. Rory sprinted, the dagger cutting through trailing vines as they lashed out. Nyx flowed beside her, shadows striking at the pursuers to slow them down. The spire
loomed
, its entrance a gaping
maw
of golden light. They were twenty yards from the threshold when the sky darkened. Not clouds. A shadow fell over them, cold and vast. A hand slammed down between them and the exit. The impact shook the ground, knocking Rory off her feet. The hand was the size of a carriage wheel, made of polished silver cutlery fused with flesh. Fingers of knife-blades dug into the ground, carving furrows in the moss. Rory scrambled up. She looked past the hand. A figure descended from the spire, floating on a disc of roasted meats and wine barrels. A face peered down, a mask of gold and fat folds, eyes like molten gold coins. The
being wore
a coat of stitched skins and a crown of antlers wrapped in vines. "Little morsel." The voice boamed, shaking the amber sky, resonating in the marrow of Rory's bones. "You bring your own seasoning." Nyx hissed. "Belphegor's herald." The hand twitched. The knife-fingers scraped stone, aiming down. The silver blades gleamed with a hunger of their own. Rory drew the dagger. The pendant
was gone
. The veil was sealed behind them. The creatures closed in from the rear. The Herald above raised the hand, the knife-fingers curling to strike. Rory stepped forward. Her knuckles whitened on the shaft. She didn't look at the retreating London rift. She didn't look at the syringe-dripping monsters. She looked up at the Herald. The blade hummed, cold and ready. "Come and taste," Rory muttered.
created_at
"2026-04-27T08:04:28.227Z"
4/27/2026, 8:04:28 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
880
moderation_latency
(null)
generation_time
161731
tokens_prompt
5338
tokens_completion
10300
native_tokens_prompt
5244
native_tokens_completion
10724
native_tokens_completion_images
(null)
native_tokens_reasoning
8412
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0278352
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-b02a5e6e-0133-9bca-adbf-29eef583664b"
is_byok
false
latency
880
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277068-ME3jIVnvxTsoFbHZEass"
session_id
(null)
api_type
"completions"
id
"gen-1777277068-ONE7kZStefrmB60ZoVYX"
upstream_id
"chatcmpl-b02a5e6e-0133-9bca-adbf-29eef583664b"
total_cost
0.0278352
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
33
tagDensity
0.485
leniency
0.97
rawRatio
0
effectiveRatio
0
93.94%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1650
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"carefully"
count
1
highlights
0
"slowly"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
63.64%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1650
totalAiIsms
12
found
0
word
"lurched"
count
1
1
word
"flickered"
count
1
2
word
"gloom"
count
1
3
word
"pulsed"
count
1
4
word
"throb"
count
1
5
word
"structure"
count
1
6
word
"rhythmic"
count
1
7
word
"implication"
count
1
8
word
"flicked"
count
1
9
word
"loomed"
count
2
10
word
"maw"
count
1
highlights
0
"lurched"
1
"flickered"
2
"gloom"
3
"pulsed"
4
"throb"
5
"structure"
6
"rhythmic"
7
"implication"
8
"flicked"
9
"loomed"
10
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
165
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
165
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
182
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1650
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
1468
uniqueNames
7
maxNameDensity
1.77
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
26
London
3
Shade
4
Heartstone
3
Nyx
13
Shadows
1
Herald
2
persons
0
"Rory"
1
"Shade"
2
"Heartstone"
3
"Nyx"
4
"Shadows"
places
0
"London"
1
"Herald"
globalScore
0.614
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
110
glossingSentenceCount
1
matches
0
"shadows that seemed to writhe independently of their sources"
78.79%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.212
wordCount
1650
matches
0
"not a sound but a suggestion of words carried on a current of stale, sweet w"
1
"Not matter, but magic"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
182
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
47
mean
35.11
std
23.39
cv
0.666
sampleLengths
0
97
1
59
2
31
3
57
4
66
5
19
6
8
7
49
8
41
9
35
10
19
11
103
12
26
13
64
14
55
15
25
16
22
17
60
18
8
19
78
20
16
21
7
22
34
23
16
24
40
25
33
26
37
27
10
28
41
29
43
30
54
31
34
32
1
33
17
34
49
35
13
36
3
37
38
38
21
39
48
40
56
41
21
42
4
43
19
44
32
45
36
46
5
96.76%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
165
matches
0
"was carved"
1
"was choked"
2
"being wore"
3
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
271
matches
0
"was shrinking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
182
ratio
0.005
matches
0
"No sun provided the light; the haze itself glowed, casting long, bleeding shadows that seemed to writhe independently of their sources."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1483
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.020229265003371546
lyAdverbCount
12
lyAdverbRatio
0.008091706001348618
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
182
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
182
mean
9.07
std
5.38
cv
0.594
sampleLengths
0
19
1
12
2
17
3
18
4
12
5
19
6
4
7
24
8
23
9
8
10
26
11
5
12
4
13
14
14
17
15
13
16
4
17
5
18
9
19
21
20
13
21
23
22
3
23
9
24
7
25
5
26
3
27
19
28
12
29
13
30
5
31
9
32
10
33
11
34
11
35
3
36
16
37
7
38
9
39
7
40
12
41
3
42
19
43
7
44
10
45
14
46
16
47
15
48
2
49
17
35.71%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
26
diversityRatio
0.29120879120879123
totalSentences
182
uniqueOpeners
53
45.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
145
matches
0
"Too much sweetness masked the"
1
"Only a chunk of rubber"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
145
matches
0
"Her boots scrabbled for purchase"
1
"She hit solid ground rolling,"
2
"She rose on one knee,"
3
"She ignored the pain."
4
"Her eyes swept the canopy."
5
"She pointed back."
6
"She moved deeper, following a"
7
"They reached a clearing dominated"
8
"It wanted to cut."
9
"Her voice was tight."
10
"She reached into her pocket"
11
"She flicked it toward the"
12
"They were humanoid but wrong."
13
"Their skin was the colour"
14
"They carried trays of twisted"
15
"They moved with a jerky,"
16
"She nodded toward the towering"
17
"She yanked her foot."
18
"She raised the dagger."
19
"They scuttled forward, faster now,"
ratio
0.234
4.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
132
totalSentences
145
matches
0
"The rift tore open with"
1
"Her boots scrabbled for purchase"
2
"Gravity lurched sideways, then settled"
3
"She hit solid ground rolling,"
4
"The impact knocked the wind"
5
"She rose on one knee,"
6
"Nyx poured after her."
7
"A ribbon of living shadow"
8
"The Shade's form flickered, limbs"
9
"Nyx's voice drifted from the"
10
"Rory checked her chest."
11
"The Heartstone pendant burned against"
12
"The deep crimson gem pulsed"
13
"The metal seared her, a"
14
"She ignored the pain."
15
"Her eyes swept the canopy."
16
"The sky was a bruised"
17
"The Shade drifted closer, feet"
18
"Rory tapped the blazing pendant."
19
"Nyx extended a tendril of"
ratio
0.91
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
145
matches
(empty)
ratio
0
89.55%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
67
technicalSentenceCount
5
matches
0
"No sun provided the light; the haze itself glowed, casting long, bleeding shadows that seemed to writhe independently of their sources."
1
"The moss depressed with a wet squelch, releasing a puff of spores that glittered gold in the ambient light."
2
"The Heartstone screamed against her chest, a high-pitched whine that set her teeth on edge."
3
"Faces were smooth, featureless save for vertical slits that dripped thick syrup."
4
"They carried trays of twisted meat and fruits that wept fire."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
6
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx murmured (murmur)"
2
"Nyx observed (observe)"
3
"Rory ordered (order)"
4
"Rory yelled (yell)"
5
"Rory muttered (mutter)"
dialogueSentences
33
tagDensity
0.364
leniency
0.727
rawRatio
0.5
effectiveRatio
0.364
81.9731%